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3461. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Reserved for Dropsuits
- by Breakin Stuff - at 2014.10.21 16:36:00
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3462. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
This is a thought exercise on where I think weird artifacts in DUST balance exist. THis isn't accusation, nor indemnification of the Dev team, but more an exploration about what works and what seems to fall flat and create needless difficulty in b...
- by Breakin Stuff - at 2014.10.21 16:35:00
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3463. CPM input request: Commandos - in Feedback/Requests [original thread]
Oh if you could get CCP to loosen the death grip on information you'd be my hero.
- by Breakin Stuff - at 2014.10.21 16:13:00
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3464. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
Rattati is it possible to remove ammo entirely in exchange for overheat? Also ASCR is suffering having 7 out of 10 dropsuits being armor in hames I observe. Its mostly gallente and amarr assaults running CR or rails.
- by Breakin Stuff - at 2014.10.21 14:40:00
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3465. Does the Ion pistol really need charged shot? - in Feedback/Requests [original thread]
I don't want it REMOVED. I would like to see it be less crappy.
- by Breakin Stuff - at 2014.10.21 14:38:00
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3466. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Breakin Stuff wrote: Turret rotation is the same on a madrugar. If you run a blaster it rotates the fastest. Rails rotate slowest if I recall. Turret type dictates tracking speed, not hull type. Well not to be rude ...
- by Breakin Stuff - at 2014.10.21 14:00:00
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3467. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
Harpyja wrote: Just throwing an idea out here: what if Amarr weaponry never had to reload and only heat buildup was their limiting factor to how long they can fire? Thats would be reasonable IMHO. Just would mean I'd have to watch my ass ev...
- by Breakin Stuff - at 2014.10.21 13:52:00
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3468. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
Derpty Derp wrote: A rep fit works well against small turrets and even blasters, but not so well against a forge gun, having already used a hardener and not being able to pop it when you get shot will also be problematic. It's not just badly f...
- by Breakin Stuff - at 2014.10.21 13:50:00
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3469. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
My statements assume well fit ADS. Sh*tfits and low skill fits are dogchow when I attack. But the comparison of balance when a gunner like me is involved must be compared against a comparable pilot not one 10-15 million SP behind me. Well fit A...
- by Breakin Stuff - at 2014.10.21 13:28:00
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3470. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Give assaults +1 grenade. Make the assault suit skill reduce grenade timers by .2 sec/level.
- by Breakin Stuff - at 2014.10.21 11:59:00
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3471. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Why the hell do you nerds keep holding up the minmatar commando up like it's the last word in AV? It does about 40 damage more per volley than a triple-modded gallente assault. That's more damage sure. It's not nearly enough to change the number ...
- by Breakin Stuff - at 2014.10.21 11:57:00
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3472. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Breakin Stuff wrote: They can escape a forge gunner more easily overall. No. Forge gunner needs to land three aimed shots with a chargesd shot. An ADS is more likely to escape the third shot because of wild evasiv...
- by Breakin Stuff - at 2014.10.21 11:43:00
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3473. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
I decline to comment on the shhting through rails thing.
- by Breakin Stuff - at 2014.10.21 10:11:00
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3474. Does the Ion pistol really need charged shot? - in Feedback/Requests [original thread]
I really detest the ion pistol charge mechanic. It's clunky and incredibly hard to use on a weapon with only nominal utility to begin with. Autoseize is not a fun mechanic and kills you if your target has an IQ higher than room temperature.
- by Breakin Stuff - at 2014.10.21 10:09:00
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3475. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
May I suggest reducing sieze time and damage to compensate for shorter firing cycles? And before anyone says it leave the sieze on the HMG as punishing and horrible as it is now. HMG is far more forgiving than an SCR in heat control, I think the ...
- by Breakin Stuff - at 2014.10.21 10:06:00
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3476. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
I apologize for bouncing on and off topic. The inherent problem is that alpha >DPS in CQC infantry combat. The long range alpha, short range DPS work for and when combating vehicles. There is a reason why in the modern day a shotgun and .45 c...
- by Breakin Stuff - at 2014.10.21 10:02:00
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3477. CPM input request: Commandos - in Feedback/Requests [original thread]
If you can give us a vision statement we can give you more useful, systematic and targeted feedback. Right now our feedback is basically a shotgun when we need a tac rifle.
- by Breakin Stuff - at 2014.10.21 07:57:00
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3478. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Turret rotation is the same on a madrugar. If you run a blaster it rotates the fastest. Rails rotate slowest if I recall. Turret type dictates tracking speed, not hull type.
- by Breakin Stuff - at 2014.10.20 22:32:00
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3479. @Rattari: How you broke the ADS - in Feedback/Requests [original thread]
The OP is annoying but pigeonholing roles is how we achieved the various clusterf**ks in sentinel and scout balance. Let's avoid trying to tell people how they are allowed to play with stuff.
- by Breakin Stuff - at 2014.10.20 22:14:00
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3480. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Breakin Stuff wrote: looking forward to see what you cook up cross. o7 Once iteration #1 goes up we can see what responses the merc here assembled can give, refine as needed Given that the discussion has remained civ...
- by Breakin Stuff - at 2014.10.20 22:10:00
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