Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3481. CPM input request: Commandos - in Feedback/Requests [original thread]
looking forward to see what you cook up cross.
- by Breakin Stuff - at 2014.10.20 20:56:00
|
3482. Tier System - in Feedback/Requests [original thread]
Hector Carson wrote: In Battle finder: Tier 1: Optional Academy Mode for 5mil SP and below (idea from Vell0cet) Tier 2: Basic/Militia (meaning you must be equipped with these types, nothing higher) Tier 3: Advance (weapon and Dropsuit only) ...
- by Breakin Stuff - at 2014.10.20 16:44:00
|
3483. @Rattari: How you broke the ADS - in Feedback/Requests [original thread]
Gyn Wallace wrote: No one would sit back and say, "nothing to see here, nothing to worry about" if a change to Rail rifles, caused their users to jump from a 3:1 KDR to a 60:1 KDR. It is a useless metric in general. Now from a balance stand...
- by Breakin Stuff - at 2014.10.20 16:40:00
|
3484. @Rattari: How you broke the ADS - in Feedback/Requests [original thread]
KDR is useless as a metric in a team based tactical game. It's only useful as a metric in free for all games. If you base everything off KDR in DUST then the only "good" players are literally the ones fastest to exploit FOTM and overpowered mecha...
- by Breakin Stuff - at 2014.10.20 15:32:00
|
3485. Cal Sentinel Flux resistence ... - in Feedback/Requests [original thread]
Fluxes and locus rarely hit targets. Dropping flux damage is bad because they do zero armor damage. Until they are swapped to blow armor out they need their damage profile vs. Shields untouched.
- by Breakin Stuff - at 2014.10.20 15:26:00
|
3486. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Vehicle missiles have the projectile profile. There was zero mention of swarms in those hotfix notes.
- by Breakin Stuff - at 2014.10.20 15:23:00
|
3487. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
You can't headglitch a tank or ADS. if they can see you to fire you can hit them. Its that simple. There is no terrain that will protect a tank from you like a sniper behind bad geometry. They are too damn huge. I saw headglitch and the words tan...
- by Breakin Stuff - at 2014.10.20 15:20:00
|
3488. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
Swarms need to be dumber actually for balance. Currently they target the last location a vehicle was at THEN turn to pursue rather than tracking the target directly. Bluntly swarms should go completely dumbfire and go spinning off if they lose l...
- by Breakin Stuff - at 2014.10.20 14:43:00
|
3489. Cal Sentinel Flux resistence ... - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I'd be fine with this, but you shouldn't get both of the resistances. Flux resistance, or Explosive resistance. Not both. Honestly, I think you are better off now though, because the Explosive Resistance also allows you to r...
- by Breakin Stuff - at 2014.10.20 14:31:00
|
3490. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
I think you need to work on editing. You are correct in that ewar efficacy and raw ehp is broken. But at the rotting core is binary detection/dampening. If this doesn't get fixed then we put up with nonstop shotgun in ear or we deal wiyh scouts...
- by Breakin Stuff - at 2014.10.20 14:21:00
|
3491. Cal Sentinel Flux resistence ... - in Feedback/Requests [original thread]
Even if you put a calsent out with four extenders a STD flux strips them 100%. Premise is flawed. Especially when you consider that a calsent without major shield regen is only slightly more survivable than a caldari assault. It needs an energ...
- by Breakin Stuff - at 2014.10.20 11:57:00
|
3492. My reasoning on why the AR and aSCR suck - in Feedback/Requests [original thread]
The fundamental problem is that dps is considered the go-to for close work and alpha is for range when bluntly the reverse should be true. CQC alpha weapons tend to work better because of near sniper accuracy and regardless of DPS alpha weapons d...
- by Breakin Stuff - at 2014.10.20 11:52:00
|
3493. @Rattati: Redesigning the Swarm Launcher - Anti air role only - in Feedback/Requests [original thread]
This idea only serves to make swarms a nonfactor in the game. If swarms are made AA only then they are suboptimal compared to PLC and forge and will thusly become unused because there are fewer dropships in play in almost every game mode and match...
- by Breakin Stuff - at 2014.10.20 10:18:00
|
3494. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
Every single thread involving EWAR has turned into a complete sh**show of anecdotal, pointless bickering because of idiots fighting for permascan/permaevasion on both sides won't shut the hell up long enough for anyone to figure out a viable solut...
- by Breakin Stuff - at 2014.10.20 10:10:00
|
3495. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Would giving gallente or caldarI assaults something akin to resistance penetration be considered valuable? Since gallente suits with AR are by definition going to operate In CQC would giving them 2% resistance penetration per level be a viable thi...
- by Breakin Stuff - at 2014.10.20 09:51:00
|
3496. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Ok thenks for the explanation and since I operate commandos using RR and AR yes I consider reload speed on the RR a false benefit. If it takes less than two seconds to reload then it doesn't need a reload bonus. On the gallente I also find AR to ...
- by Breakin Stuff - at 2014.10.20 08:12:00
|
3497. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
I don't run skilled assault suits so my ability to contribute here is limited. Would someone please lay out in non-ranty terms just how the current bonuses fail to match others as simply as possible? I'm actually keeping my mind on things like t...
- by Breakin Stuff - at 2014.10.20 05:27:00
|
3498. Super stoked about the npc market, but... - in Feedback/Requests [original thread]
Buwaro Draemon wrote: CCP is going to be earning more money! this is why it's a good idea. more money = more DUST funding and attention.
- by Breakin Stuff - at 2014.10.19 14:41:00
|
3499. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: Fox Gaden wrote: I only occasionally overheat the Militia HMG and I run it quite a lot. What I am proposing for the Standard HMG is 3.5 less heat buildup than the Militia HMG has now. I really donGÇÖt...
- by Breakin Stuff - at 2014.10.19 14:37:00
|
3500. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Fox Gaden wrote: I only occasionally overheat the Militia HMG and I run it quite a lot. What I am proposing for the Standard HMG is 3.5 less heat buildup than the Militia HMG has now. I really donGÇÖt think it will be a problem once people get ...
- by Breakin Stuff - at 2014.10.19 12:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |