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3441. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
TheD1CK wrote: Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as f...
- by Breakin Stuff - at 2014.10.22 18:37:00
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3442. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: Not sure if serious or joking Neither. aggravation and provocation.
- by Breakin Stuff - at 2014.10.22 14:49:00
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3443. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
all it takes for a suppressor Heavy to be a thing is for Rattati to: Up HMG range Lower HMG damage to somewhere around current assault HMG Decrease dispersion sharply. the only thing that my proposition needs is a rework of the HMG. The weapon...
- by Breakin Stuff - at 2014.10.22 14:40:00
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3444. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Mister Goo wrote: stuff and numbers. See my above post. the problem people have with the repair tool isn't that it's OP. it's the synergy of the repair tool combined with an amarr or gallente sentinel in CQC where the sentinel can usually...
- by Breakin Stuff - at 2014.10.22 13:57:00
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3445. ADV & PROTO BPO's - in Feedback/Requests [original thread]
Derpty Derp wrote: Breakin Stuff wrote: if proto BPOs became a thing, what makes ISK and AUR matter? Until this question can be answered adequately, it's not a good idea. It wasn't a good idea to begin with, lol... Buuuut, how does A...
- by Breakin Stuff - at 2014.10.22 13:51:00
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3446. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
The fastest and easiest way to fix rep tools would be to make sentinels long-range support platforms with reach, enough firepower to kill and lessen the instamurder factor of the HMG. That way they can operate like a proper suppression/support pla...
- by Breakin Stuff - at 2014.10.22 13:46:00
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3447. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
Reducing strafe speeds will not correct the problem. The problem is inertialess direction change that allows suits to jump from zero to max speed in any dsirection instantly, stop on a dime and do a 180 direction shift with no loss of momentum. ...
- by Breakin Stuff - at 2014.10.22 13:43:00
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3448. ADV & PROTO BPO's - in Feedback/Requests [original thread]
if proto BPOs became a thing, what makes ISK and AUR matter? Until this question can be answered adequately, it's not a good idea.
- by Breakin Stuff - at 2014.10.22 13:37:00
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3449. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Horizon Limit wrote: Breakin Stuff wrote: Horizon Limit wrote: Do not agree on the large rail cannon, it's way too difficult now. BP does not have travel time and BP spool time is way faster, but more than this turrets aren't mobile as ri...
- by Breakin Stuff - at 2014.10.22 13:35:00
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3450. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
jace silencerww wrote: still waiting If your post isn't addressed by a Dev it's 99% likely they won't address itunless it's banged over their heads as something critical or someone with access says "you need to see this." And bumping by sayi...
- by Breakin Stuff - at 2014.10.22 13:09:00
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3451. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Horizon Limit wrote: Do not agree on the large rail cannon, it's way too difficult now. BP does not have travel time and BP spool time is way faster, but more than this turrets aren't mobile as rifles, you can't do 360-¦ spin, you can't aim dow...
- by Breakin Stuff - at 2014.10.22 12:44:00
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3452. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
@ jathniel To clarify it's not RR/ScR DOMINANCE. They are overperforming because alpha in close. With the RR if you hold the weapon on a target for an average of one second out of 5 you are applying your damage better because each shot hits hard...
- by Breakin Stuff - at 2014.10.22 09:37:00
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3453. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: One Eyed King wrote: I guess my view of roles would be that Heavies had more innate shields/armor, to withstand some damage, but that they should have LESS regen than an Assault, who would be more cover based. What is the...
- by Breakin Stuff - at 2014.10.22 09:12:00
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3454. CPM input request: Commandos - in Feedback/Requests [original thread]
It's a good start Cross. Please pass along my complements to theDev team.
- by Breakin Stuff - at 2014.10.22 09:10:00
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3455. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Respecfully, i couldn't disagree more. High RoF is king of CQC. This is a hollywoodism translated into the majority of FPS games. It doesn't wash with how weapons work. A mossberg pump shotgun is better in CQC than an...
- by Breakin Stuff - at 2014.10.22 07:08:00
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3456. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Breakin Stuff wrote: Thor Odinson42 wrote: Can you produce an audio version? No recording Software If I read it will you give me ISK? I won't even promise you'll like reading it. And you know I'll wind up st...
- by Breakin Stuff - at 2014.10.21 20:15:00
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3457. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Can you produce an audio version? No recording Software
- by Breakin Stuff - at 2014.10.21 20:02:00
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3458. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
nades used to be deadly. now they're a joke. I never get hit with them in my fatsuit anymore.
- by Breakin Stuff - at 2014.10.21 17:19:00
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3459. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
In closing, I gotta say, I love the game, but there are a few things I listed that take verious in-game features and make their roles and function blurry and cause balance to stand on a razor's edge. As far as my qualifications to comment, I've d...
- by Breakin Stuff - at 2014.10.21 17:17:00
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3460. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Reserved for vehicles.
- by Breakin Stuff - at 2014.10.21 16:37:00
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