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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
91
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Posted - 2014.10.17 16:18:00 -
[31] - Quote
Please kill this thread with fire. It's going nowhere. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3695
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Posted - 2014.10.17 16:20:00 -
[32] - Quote
Kaeru Nayiri wrote:Please kill this thread with fire. It's going nowhere.
And it never will
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Jack 3enimble
Vengeance Unbound Dark Taboo
435
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Posted - 2014.10.17 16:23:00 -
[33] - Quote
Derrith Erador wrote:If you're going to complain about the state of ADS, please do so in a better manner than that. Whining about the changes will change nothing. And to be honest, the only legit complaint you have is about the ROF.
I've faced you many times in your ADS. I respect your flying skills and non bias towards the ADS changes. |
Lazer Fo Cused
Shining Flame Amarr Empire
25
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Posted - 2014.10.18 12:28:00 -
[34] - Quote
Breakin Stuff wrote:Kaeru Nayiri wrote:Please kill this thread with fire. It's going nowhere. And it never will
1. Thats because SL users will never admit to problems with the SL
2. The SL problems offers a big advantage to the users
3. The SL problems offers a big disadvantage to all vehicle pilots
4. Aslong as the SL problems favour the users nothing will be said about it because it is only balanced when it favors infantry
5. SL users are always the problem when it comes to balancing it because any changes from the status quo ie fixing the problems is bad for infantry
6. SL users never want to discuss the obvious problems with the SL if it leads to it being fixed and the users losing the obvious disadvantage |
Gyn Wallace
OSG Planetary Operations Covert Intervention
136
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Posted - 2014.10.19 14:52:00 -
[35] - Quote
Gyn Wallace wrote: In your experience as an ADS pilot, what's your kill/death ratio now?
You never answered this question. Or did I miss your answer? Perhaps the single most important piece of information you can possibly tell us about your experience as an ADS pilot. You wrote a long response as though the difference between PC and pubs was important, but you never gave up a number. I don't care if you give me two numbers, once for PC and one for pubs. I don't care if you're imprecise, giving me a rough approximation, but I would like to know what your K/D ratio is as an ADS pilot.
Leaving that number out of your first post is a large part of why most people will read your first post as a whine rather than a constructive complaint.
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Gabriella Grey
THE HANDS OF DEATH RUST415
190
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Posted - 2014.10.19 15:46:00 -
[36] - Quote
Gyn Wallace wrote:Apparently people write in enumerated lists now, so:
1. In your experience as an ADS pilot, what's your kill/death ratio now? Has it dropped under 6:1? Are you an under-average pilot, or do you have a K/D ratio that suggests that ADS pilots aren't underpowered?
There really isn't a third option, given that the ADS pilot stats haven't fallen to where any reasonable person would consider the ADS underpowered, in the absence of a better argument than you've presented.
2. I appreciate that you regret the loss of the days when the average ADS pilot's K/D ratio was 20:1, but can you understand why the rest of us didn't think that was particularly balanced?
3. How would you balance the ADS, without returning to those days of ADS's with 20:1 average K/D ratios? Few of us are going to support a return to clearly over-powered ADSs.
The assault dropship variants are underpowered, and kill death ratio is not something important to any dropship pilot. If they have been flying long from trial and error, add grinding ambush isk runs, veteran pilots, and etc. This kdr number is already broken beyond repair. As it stands dropships don't destroy other vehicles unless they have help from A/V or another vehicle. The slow rate of fire for the small turrets on the dropship eliminates it from engaging infantry and vehicles with a meaningful purpose. The only people you will see flying dropships are those who still enjoy flying, and pilots with the majority of their skill points invested into dropships and vehicle modules. As it stands it takes the best fittings or what most would consider a prototype fitting with a dropship for it to survive in most pub and PC games a like. Lazer Fo Cused from what I have understand is asking for game balance. Lazer may be emotional about this but we all have at one point in time on the forums due to changes that effect us.
Always Grey Skies
Leader of the Alpaca Commandos
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Gyn Wallace
OSG Planetary Operations Covert Intervention
136
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Posted - 2014.10.19 17:07:00 -
[37] - Quote
Gabriella Grey wrote:Gyn Wallace wrote: ... In your experience as an ADS pilot, what's your kill/death ratio now? ... The assault dropship variants are underpowered, ... A K/D ratio of about 15:1 for ADS pilots after the nerf, doesn't seem particularly underpowered.
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Dust User
KILL-EM-QUICK RISE of LEGION
856
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Posted - 2014.10.19 17:43:00 -
[38] - Quote
Hey I got an idea for all you crybaby ADS pilots.
When the swarm launchers come out fly to another part of the map. |
postapo wastelander
Wasteland Desert Rangers
255
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Posted - 2014.10.19 18:35:00 -
[39] - Quote
2OP> First of all boyo, you should check what is definition of dropship.
Its DROP-SHIP Basicaly its supporting taxi for infantry. Yup it can shoot, but its still TAXI
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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jace silencerww
Seykal Expeditionary Group Minmatar Republic
60
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Posted - 2014.10.19 19:03:00 -
[40] - Quote
postapo wastelander wrote:2OP> First of all boyo, you should check what is definition of dropship. Its DROP-SHIP Basicaly its supporting taxi for infantry. Yup it can shoot, but its still TAXI lol funny that is what the logi dropship was for. it had a cru built-in. the ASSAULT dropship is for attacking point, ground troops and vehicles. if I remember right the turrets on the logi vehicles did HALF damage. |
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Gabriella Grey
THE HANDS OF DEATH RUST415
190
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Posted - 2014.10.19 20:23:00 -
[41] - Quote
Gyn Wallace wrote:Gabriella Grey wrote:Gyn Wallace wrote: ... In your experience as an ADS pilot, what's your kill/death ratio now? ... The assault dropship variants are underpowered, ... A K/D ratio of about 15:1 for ADS pilots after the nerf, doesn't seem particularly underpowered.
Your making these numbers up.
Always Grey Skies
Leader of the Alpaca Commandos
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Gyn Wallace
OSG Planetary Operations Covert Intervention
137
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Posted - 2014.10.19 21:32:00 -
[42] - Quote
Gabriella Grey wrote:Gyn Wallace wrote:Gabriella Grey wrote:Gyn Wallace wrote: ... In your experience as an ADS pilot, what's your kill/death ratio now? ... The assault dropship variants are underpowered, ... A K/D ratio of about 15:1 for ADS pilots after the nerf, doesn't seem particularly underpowered. Your making these numbers up.
I don't remember whether I heard that number from someone who was talking about what CCP has told the CPM about the ADS balance, or whether I read that somewhere in these very forums, from a blue tagged post. I'm not making that number up. Its entirely consistent with my experience in matches though. I hardly ever see an ADS pilot in the kill feed. Do you doubt its accuracy because you're K/D as an ADS pilot is worse?
I still haven't seen an ADS pilot in this thread report what their K/D ratio is. Would they be so hesitant to report that number if it supported their claims that the ADS are underpowered?
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Derpty Derp
Dead Man's Game RUST415
543
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Posted - 2014.10.19 22:23:00 -
[43] - Quote
Kdr with dropships is meaningless until we get them blowing up when they hit 0 hp, as it's really the dropships death that counts, that's what costs the money and does the damage, not the suit that calls in an LAV to head back to the redzone.
But I actually posted to say there's a lot of bullshit about ads not being good vs vehicles anymore, we've never needed the RoF to blow up anything other than rep stacked tanks (which didn't blow up before hand anyway.)
I've managed a 30 - 0 with an ads in Delta, but that's because no one brought anything above militia grade swarms out.
As before, the lack of skilled AV is the only reason for the stupid swarm buffs so that every man and his dog can ruin the av-v battles by popping a vehicle without putting any effort in. Although inadvertent at least we don't have to deal with turret stacking anymore, since it's not worth it. |
TheD1CK
Dead Man's Game RUST415
1356
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Posted - 2014.10.20 11:22:00 -
[44] - Quote
Urgent Announcement !!!!
To coincide with the ADS being a flying coffin .. CCP Rattati has teamed up with Quafe !!! Update 1.99999 recurring will give pilots access to a shiny pink ADS !!! WoooHoooo Now pilots !! fear not !!! you can now dazzle the enemy Swamers with your swagger !!!!
Data shows that, when confronting a shiny pink ADS the AVer is 80% more likely to stand down, thinking 'Damn that thing looks pretty, it would be a shame to take that kitten out of the sky'
Once again.. the Data reigns supreme and cannot be argued.
Innapropriate Irrelevence...
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Lazer Fo Cused
Shining Flame Amarr Empire
35
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Posted - 2014.10.20 13:05:00 -
[45] - Quote
Gyn Wallace wrote:Gyn Wallace wrote: In your experience as an ADS pilot, what's your kill/death ratio now? You never answered this question. Or did I miss your answer? Perhaps the single most important piece of information you can possibly tell us about your experience as an ADS pilot. You wrote a long response as though the difference between PC and pubs was important, but you never gave up a number. I don't care if you give me two numbers, once for PC and one for pubs. I don't care if you're imprecise, giving me a rough approximation, but I would like to know what your K/D ratio is as an ADS pilot. Leaving that number out of your first post is a large part of why most people will read your first post as a whine rather than a constructive complaint.
1. KDR is not important and can be changed up or down due to a number of different factors 1a. PC vs pubs - PC is organized bring out your proto gear, pubs is very relient on matchmaking working (doesnt work) in which you hope that you are not against 2 6man squads while you have academy randoms not too mention are you solo or in a squad and what is the squad composition? 1b. The ADS - Incubus was the anti vehicle ADS, i say was because its ability has been severely diminished but because it was used to engage other vehicles not many kills were had because sometimes the pilot jumped out like with a DS or LAV, generally HAV pilots stayed in the vehicle. The Python is the anti infantry ADS but also weaker than the Incubus even though most AV weapons deal most damage to armor, its lighter to fly but gets knock around easier and when you land you can lose all your shield and try not to hit anything or it dies. 1c. Missiles - That is what i see on all the ADS now, railgun/blaster are useless against infantry and add the splash its good for clearing links and splashing the enemy 1d. AV - Some pubs games i can encounter no AV or militia at best, this can give me clear skies and the ability to get 20+ kills a game, other games im put against 2 6man squad with proto AV and while 1 FG can shut me down so can 1 SL user, add in anymore i can easily lose 1 ADS and i will not get 10kills 1e. Pilot skill - The ADS is by far the hardest vehicle to master and a wrong hit by AV can send you into the nearest wall 1f. Rendering - This is by far my biggest problem, how can i kill AV if i cannot see them? how can i take evasive action if i cannot see if missiles are coming towards me? this alone alters my KDR more than it should since i cannot effectively pick my battles against AV infantry or normal infantry 1g. Pilot stacking - Required 2 players, both with ADS skill to max would be be for best results, was fearsome in the air but did require 2 to use, i would have taken off my gun if i could as i liked to pilot and only pilot as side gunner did more damage, made the ADS more fun but my KDR did not change much as i did not shoot
2. With the above ADS changes, lack of rendering and taking pub games into account it will have moved down but overall its because i do not fly that much anymore, the Python is retired and inferior to the Incubus but also the std dropship has more slots for tank, can take more hits and do what it needs to do without costing me alot of ISK 2a. The ADS doesnt give me enough ISK at the end of the game, all i have for WP is either kills, gunner kills, WP from uplinks if i land or transport assist points and 3 of them can be done in a stronger basic DS with a cheaper price
3. KDR is not availible since i play many roles and i hover about 4 as standard and use lots of throwaway BPO suits which are cheap and get the job done
4. Your 15-1 KDR estimate i feel is off by quite a bit 4a. Do you fly? |
Gyn Wallace
OSG Planetary Operations Covert Intervention
138
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Posted - 2014.10.20 15:21:00 -
[46] - Quote
Lazer Fo Cused wrote:Gyn Wallace wrote:Gyn Wallace wrote: In your experience as an ADS pilot, what's your kill/death ratio now? You never answered this question. ... 1. KDR is not important ... That's nice that you think so. I disagree. I suspect that several developers at CCP disagree. I suspect the people on the other side of that average ~15:1 K/D for ADS pilots disagree.
That was a very long post that avoided answering the question, again. Why is it about your K/D ratioas an ADS pilot that keeps you from revealing it? Is it so high that it completely undermines your position that ADS are underpowered? Is it so far below average for ADS pilots that that it indicates that you are underpowered, rather than the ADS?
I don't mind answering your questions, but first I'd like a straight answer to the very first question I asked you. If you think ADS are underpowered, why are you avoiding an honest answer to a simple question about your K/D ratio as an ADS pilot?
You think 15:1 is too high, well what do you think yours is? 10:1? 5:1?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3756
|
Posted - 2014.10.20 15:32:00 -
[47] - Quote
KDR is useless as a metric in a team based tactical game. It's only useful as a metric in free for all games.
If you base everything off KDR in DUST then the only "good" players are literally the ones fastest to exploit FOTM and overpowered mechanics.
Because you can have a 6.0 KDR and still have your team get your ass handed to it, KDR only tells you one of three things:
1: you're risk averse. 2: you only snipe. (See risk averse) 3. You are monofocused on kills and don't care about tactical objectives 4: You are in a solid, coordinated squad or team.
The top three are solo pubstar idiots.
The last one is what you should be striving for. |
Lazer Fo Cused
Shining Flame Amarr Empire
35
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Posted - 2014.10.20 15:37:00 -
[48] - Quote
Gyn Wallace wrote:Lazer Fo Cused wrote:Gyn Wallace wrote:Gyn Wallace wrote: In your experience as an ADS pilot, what's your kill/death ratio now? You never answered this question. ... 1. KDR is not important ... That's nice that you think so. I disagree. I suspect that several developers at CCP disagree. I suspect the people on the other side of that average ~15:1 K/D for ADS pilots disagree. That was a very long post that avoided answering the question, again. Why is it about your K/D ratioas an ADS pilot that keeps you from revealing it? Is it so high that it completely undermines your position that ADS are underpowered? Is it so far below average for ADS pilots that that it indicates that you are underpowered, rather than the ADS? I don't mind answering your questions, but first I'd like a straight answer to the very first question I asked you. If you think ADS are underpowered, why are you avoiding an honest answer to a simple question about your K/D ratio as an ADS pilot? You think 15:1 is too high, well what do you think yours is? 10:1? 5:1?
1. I see you have ignored the rest of the post that takes into account various factors which can alter the KDR and my lifetime KDR is around 4
2. ADS are underpowered if they cannot do what they are built to do and in the case of the Incubus it cannot effectively kill vehicles and that is the whole point of that particular ADS, the Python on the other hand uses missiles but it is weaker than the Incubus and is more vunerable to AV, add in other problems such as rendering and recent changes to the AB, swarm missile speed and basic DS buff it turns out the basic DS is better in everyway
3. Same as point 1. Impossible to give you a straight answer since i dont know my ADS KDR and various factors in pubs and PC changes it while each game is completely different
4. What my KDR is will differ from the average pilot, i would say im above average in an ADS but nowhere near the best, if im quick enough at the start of the match with a missile incubus i can maybe rack up a quick 10kills before enough AV is brought out or hitting me hard enough to either die or recall. I dont use the Python because its weaker and more fragile to everything 4a. If rendering is really bad i wont fly and just recall
5. CCP make changes according to data instead of taking into account actual game experience ie ADS ROF nerf
6. Do you fly? 6a. Are you skilled into vehicles? ADS in particular? Have you flown in a PC? Do you fly on a regular basis? |
Gyn Wallace
OSG Planetary Operations Covert Intervention
138
|
Posted - 2014.10.20 16:03:00 -
[49] - Quote
Breakin Stuff wrote:KDR is useless as a metric in a team based tactical game.
I'm primarily a logi, my job is to make other people's KDR better. I get it. I agree with most of your post, but saying KDR is useless goes just a little too far. Its not the be-all-end-all of measurements, but it can indicate an imbalance. No one would sit back and say, "nothing to see here, nothing to worry about" if a change to Rail rifles, caused their users to jump from a 3:1 KDR to a 60:1 KDR.
No one is suggesting that there aren't factors that mitigate the usefulness of KDR, but just like a 60:1 KDR would jump out at you and suggest that something might be wrong there, the old ADS KDR of 20:1 was a pretty good, numerical rather than feelings based, summary of a pretty big problem with how OP the old ADS were.
Now they've dropped from 20:1 to 15:1. What exactly is the problem, and how do we tell whether its a real problem, or just a perception from mediocre pilots losing their favorite crutch? There are still a bunch of good ADS pilots out there wrecking people. That 15:1 is just an average.
If we're not going to use numbers, and we're just going on people's feelings, I'd wager there are a whole lot more players like me, who have gone from feeling like a fight with an ADS is completely hopeless if I'm not on a FG character, to now having a chance, even though I'm still more likely to lose a fight against an ADS than win it. That's balanced. ADS are expensive, in isk and skills, they should win most of their fights. They do. But they shouldn't be a nearly risk-free way of turning every match into a contest of who has the most ADS (or scouts). :D
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Gyn Wallace
OSG Planetary Operations Covert Intervention
138
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Posted - 2014.10.20 16:13:00 -
[50] - Quote
Lazer Fo Cused wrote: 1. I see you have ignored the rest of the post that takes into account various factors which can alter the KDR and my lifetime KDR is around 4
Ok, so as far as we know, that ~15:1 KDR figure is accurate. You dont have enough recent experience as an ADS pilot to let you say, "Oh no in my experience the ADS pilots KDR has dropped to ____."
I guess neither of us is in a position to tell CCP that they've nerfed the ADS too much. I can say as a user of proto-swarms, the balance feels pretty good right now. Proto-swarms don't feel even a little OP. I think I'm catching poor pilots, but more often than not, ADS pilots kill me or get away. That's fine. Even when I coordinate with other AV, smart pilots are still getting away, repping, and coming back.
When I coordinate with two or three other AV, we're much more likely to kill the ADS, but not always. Sometimes good pilots drive more of us in to AV suits, then hang back out of lock range, but still present on the field, until their allies on the ground roll through us. Even without getting a single kill, an ADS pilot can have a disproportionate influence on winning the match for his team. That's not underpowered.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3756
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Posted - 2014.10.20 16:40:00 -
[51] - Quote
Gyn Wallace wrote:No one would sit back and say, "nothing to see here, nothing to worry about" if a change to Rail rifles, caused their users to jump from a 3:1 KDR to a 60:1 KDR.
It is a useless metric in general.
Now from a balance standpoint you're right.
But if a sh*t player suddenly goes from 1.0 to 4.2 average the question pops up: Is it the fact that he swapped to the Rail Rifle? or is it because he joined a buncha PC tryhards who taught him how to coordinate, and then he stopped going solo entirely?
First is a possibility.
The second one is the most likely by far.
Plus you can't nerf weapons based on team synergy.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
35
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Posted - 2014.10.20 17:00:00 -
[52] - Quote
Gyn Wallace wrote:Lazer Fo Cused wrote: 1. I see you have ignored the rest of the post that takes into account various factors which can alter the KDR and my lifetime KDR is around 4
Ok, so as far as we know, that ~15:1 KDR figure is accurate. You dont have enough recent experience as an ADS pilot to let you say, "Oh no in my experience the ADS pilots KDR has dropped to ____." I guess neither of us is in a position to tell CCP that they've nerfed the ADS too much. I can say as a user of proto-swarms, the balance feels pretty good right now. Proto-swarms don't feel even a little OP. I think I'm catching poor pilots, but more often than not, ADS pilots kill me or get away. That's fine. Even when I coordinate with other AV, smart pilots are still getting away, repping, and coming back. When I coordinate with two or three other AV, we're much more likely to kill the ADS, but not always. Sometimes good pilots drive more of us in to AV suits, then hang back out of lock range, but still present on the field, until their allies on the ground roll through us. Even without getting a single kill, an ADS pilot can have a disproportionate influence on winning the match for his team. That's not underpowered.
1. Wrong again
2. Incubus - When the Incubus cannot kill a vehicle it is not fufilling its role, the Python can still fufill it roles but overall is weaker than a missile Incubus and the ROF difference is meh 2a. When in general less ADS are being deployed even in pub games and more general DS are being used then it tells you that it is either too expensive or not worth using
3. If 2 AV cannot kill an ADS then you are doing wrong 3a. If 3 AV cannot kill an ADS then you are doing wrong and should find another game to play
4. If an ADS drives you to go AV its either because you want to kill it because it there to kill or the ADS is doing its role so you have to go AV. Im my experience so far i go AV because i just want to kill it not because its doing its role because more often that not i can drive it away on my own, if i dont go AV it doesnt bother me or impact my game 4a. If the ADS drives everyone to go AV and stays on the field they are mostly likely 'thinking if they should recall' or 'looking for where the AV is' or just thinking imma float up here and afkish while annoying the enemy' or 'stick around to annoy the enemy' or 'directing infantry/asking to find and kill the AV' 4b. When i fly i do all of that in 4a to try and weigh it up if im more useful in the air or on the ground, if the game is lost i just stick at the flight celing and stay alive because pubs matches are not important 4c. In PC different kettle of fish, if your useless your a waste of space literally |
Derpty Derp
Dead Man's Game RUST415
559
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Posted - 2014.10.20 18:06:00 -
[53] - Quote
TheD1CK wrote:Urgent Announcement !!!!To coincide with the ADS being a flying coffin .. CCP Rattati has teamed up with Quafe !!! Update 1.99999 recurring will give pilots access to a shiny pink ADS !!! WoooHoooo Now pilots !! fear not !!! you can now dazzle the enemy Swamers with your swagger !!!! Data shows that, when confronting a shiny pink ADS the AVer is 80% more likely to stand down, thinking 'Damn that thing looks pretty, it would be a shame to take that kitten out of the sky' Once again.. the Data reigns supreme and cannot be argued.
I'm not interested unless when you blow it up there's pink fireworks and fluffy bunnys come shooting out of it... That will dazzle both teams to the point you can just run around and melee everyone to death. |
DUST Fiend
Onslaught Inc RISE of LEGION
14730
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Posted - 2014.10.20 19:31:00 -
[54] - Quote
Derrith Erador wrote:If you're going to complain about the state of ADS, please do so in a better manner than that. Whining about the changes will change nothing. And to be honest, the only legit complaint you have is about the ROF.
Pretty sure whining is what prompted the changea in the first place.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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postapo wastelander
Wasteland Desert Rangers
267
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Posted - 2014.10.20 19:43:00 -
[55] - Quote
jace silencerww wrote:postapo wastelander wrote:2OP> First of all boyo, you should check what is definition of dropship. Its DROP-SHIP Basicaly its supporting taxi for infantry. Yup it can shoot, but its still TAXI lol funny that is what the logi dropship was for. it had a cru built-in. the ASSAULT dropship is for attacking point, ground troops and vehicles. if I remember right the turrets on the logi vehicles did HALF damage.
Hello DROP..SHIP (what is difficult on name DROPSHIP, its not attacker or fighter) Assault dropship was meant like dropship what will be faster and more powerfull, but still dropship. If you want attack, wait for interceptors.
Hell check introducing to vehicles.
"The dropshipGÇÖs function is to support ground units by laying down fire from its two turrets, and deploy infantry reinforcements where needed. This most maneuverable vehicle is capable of hover flight, the better to quickly insert fresh infantry into a hot zone, then fall back and lay down suppressive fire from the air."
ERGO
ARMED TAXI (I dont seen anything about attacking points, only possibilitz of supressive fire)
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3768
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Posted - 2014.10.20 22:14:00 -
[56] - Quote
The OP is annoying but pigeonholing roles is how we achieved the various clusterf**ks in sentinel and scout balance.
Let's avoid trying to tell people how they are allowed to play with stuff.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
138
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Posted - 2014.10.20 22:51:00 -
[57] - Quote
Lazer Fo Cused wrote:Gyn Wallace wrote:Ok, so as far as we know, that ~15:1 KDR figure is accurate. You dont have enough recent experience as an ADS pilot to let you say, "Oh no in my experience the ADS pilots KDR has dropped to ____."
I guess neither of us is in a position to tell CCP that they've nerfed the ADS too much. ...
1. Wrong again
You keep announcing your unsupported opinions as though they're suppose to persuade other players, i.e. the people on the other side of that 15:1 KDR average that ADS pilots currently enjoy. How many of them do you suppose think that number is too high?
How many people do you suppose find your opinion about what's right or wrong persuasive? I'd wager that most people viewing this thread don't even bother to read more than three lines from each of your posts. Punctuation and the occasional short sentence really help readers get through whatever ideas you hope to present them. Numbering is helpful if you want to be able to refer back to what was written, but try organizing your thoughts into paragraphs, with topic sentences. That's more important than the numbering you're currently using. Its worse than useless; it helps readers identify which posts they can safely scan through without missing anything. Anything particularly entertaining will probably be quoted in a subsequent post.
I meant for that last paragraph to be helpful. I wasn't trying to write like a colossal tool. Oh well.. I'm pretty sure this horse is dead. |
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