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BrotherofHavok
PIanet Express Top Men.
96
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Posted - 2014.10.21 11:15:00 -
[121] - Quote
Cross Atu wrote:I have for quite some time now been hearing that while the Amarr and Minmitar racial bonuses are useful the Gallente and Caldari bonuses are a bit lack luster.
As such input and feedback is being sought regarding the state of Gal and Cal racial bonuses, and how to polish the experience and utility of same.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross
PS ~ Allow me to preemptively state that both direct range and direct damage buffs are likely off the table due to game wide weapons balance considerations and that the current intent of maintaining some degree of racial flavor within the bonus selected is indented to be maintained. That being said let's put our heads together and figure out a way to improve these racial buffs. I've heard the opposite. Gallente Assaults like the dispersion (some what) and Caldari find the reload speed to be very similar to how they're suppose to be played already. Ducking in and out of battle to allow shields to recharge/reload weapons.
Honestly as a moderately skilled assault player I have to say that the Minmatar is the least useful. A 25% buff to weapon clip size is nothing. That means like 15 rounds for CR's or 20 rounds for an SMG. Very few times have I ever found that particularly useful. Would actually prefer the Gallente Bonus of decreasing hip fire. The CR's and Blasters both share the common trait of being meant for DPS kings of CQC.
Sincerely,
Your Multi-purpose Everything User
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Spectral Clone
Abandoned Privilege Top Men.
2922
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Posted - 2014.10.21 11:18:00 -
[122] - Quote
Since amarr and minmatar are mirrored in this case, lets come up with an interesting bonus that would mirror between gallente and caldari assault.
The current bonuses does not increase damage per clip (as the well thought through amarr and minmatar bonuses do).
Example: Gallente should get a RoF bonus in order to make it the best CQC rifle suit in game, Caldari should get a reduction in damage fall off (damage bonus, but not dmg%) both increase damage per clip (just as minmatar and amarr).
Both of these bonuses increase damage per clip, and are statistics that you cannot find on modules and other suits, which make them unique.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3786
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Posted - 2014.10.21 11:59:00 -
[123] - Quote
Give assaults +1 grenade.
Make the assault suit skill reduce grenade timers by .2 sec/level.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sgt Kirk
Fatal Absolution
8056
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Posted - 2014.10.21 15:37:00 -
[124] - Quote
Breakin Stuff wrote:Give assaults +1 grenade.
Make the assault suit skill reduce grenade timers by .2 sec/level. some people depend on that timer
CCP holds the Caldari's hand so this doesn't happen again.
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Arkena Wyrnspire
Fatal Absolution
18320
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Posted - 2014.10.21 15:44:00 -
[125] - Quote
Sgt Kirk wrote:Breakin Stuff wrote:Give assaults +1 grenade.
Make the assault suit skill reduce grenade timers by .2 sec/level. some people depend on that timer
*tries to cook core locus grenade* *awkwardly explodes*
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3800
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Posted - 2014.10.21 17:19:00 -
[126] - Quote
nades used to be deadly. now they're a joke. I never get hit with them in my fatsuit anymore.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Blueprint For Murder
Immortal Guides
150
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Posted - 2014.10.21 17:31:00 -
[127] - Quote
As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
160
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Posted - 2014.10.21 17:31:00 -
[128] - Quote
As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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MINA Longstrike
Kirjuun Heiian
1420
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Posted - 2014.10.21 18:33:00 -
[129] - Quote
Blueprint For Murder wrote:As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG.
Assaults already have the highest number of slots in the game, they don't need to carry around excessive amounts of equipment either. Give assaults more equipment and you immediately make logi's less desireable.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4225
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Posted - 2014.10.21 18:40:00 -
[130] - Quote
MINA Longstrike wrote:Blueprint For Murder wrote:As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG. Assaults already have the highest number of slots in the game, they don't need to carry around excessive amounts of equipment either. Give assaults more equipment and you immediately make logi's less desireable.
So much this. The last thing this game needs is further proliferation of multiple EQ slot suits.
(The godfather of tactical logistics)
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BrotherofHavok
PIanet Express Top Men.
97
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Posted - 2014.10.21 19:11:00 -
[131] - Quote
John Demonsbane wrote:MINA Longstrike wrote:Blueprint For Murder wrote:As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG. Assaults already have the highest number of slots in the game, they don't need to carry around excessive amounts of equipment either. Give assaults more equipment and you immediately make logi's less desireable. So much this. The last thing this game needs is further proliferation of multiple EQ slot suits. Didn't they say that they were going to make all the logis at prototype level have 4 equipment slots? what ever happened to that?
Sincerely,
Your Multi-purpose Everything User
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John Demonsbane
Unorganized Ninja Infantry Tactics
4225
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Posted - 2014.10.21 19:56:00 -
[132] - Quote
BrotherofHavok wrote:John Demonsbane wrote:MINA Longstrike wrote:Blueprint For Murder wrote:As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG. Assaults already have the highest number of slots in the game, they don't need to carry around excessive amounts of equipment either. Give assaults more equipment and you immediately make logi's less desireable. So much this. The last thing this game needs is further proliferation of multiple EQ slot suits. Didn't they say that they were going to make all the logis at prototype level have 4 equipment slots? what ever happened to that?
Rattati does not care about logi suits; thinks they are fine. Most logical explanation.
(The godfather of tactical logistics)
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Cross Atu
OSG Planetary Operations Covert Intervention
3405
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Posted - 2014.10.22 14:43:00 -
[133] - Quote
John Demonsbane wrote:BrotherofHavok wrote:John Demonsbane wrote:MINA Longstrike wrote:Blueprint For Murder wrote:As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG. Assaults already have the highest number of slots in the game, they don't need to carry around excessive amounts of equipment either. Give assaults more equipment and you immediately make logi's less desireable. So much this. The last thing this game needs is further proliferation of multiple EQ slot suits. Didn't they say that they were going to make all the logis at prototype level have 4 equipment slots? what ever happened to that? Rattati does not care about logi suits; thinks they are fine. Most logical explanation. Not sure if serious or joking
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3843
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Posted - 2014.10.22 14:49:00 -
[134] - Quote
Neither. aggravation and provocation.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4230
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Posted - 2014.10.22 15:15:00 -
[135] - Quote
Breakin Stuff wrote:Neither. aggravation and provocation.
Have yet to hear anything to the contrary; was told in discussions of prior hotfixes that the other things were "higher priority." So, I have drawn the logical conclusion based on my own personal biases.
1.9 will apparently trump this as well, though I completely agree with that, I'll live with my "relic of 1.7" suit for a little longer to get a buyback option and other highly necessary fixes.
(The godfather of tactical logistics)
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Cross Atu
OSG Planetary Operations Covert Intervention
3409
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Posted - 2014.10.22 16:13:00 -
[136] - Quote
John Demonsbane wrote:Breakin Stuff wrote:Neither. aggravation and provocation. Have yet to hear anything to the contrary; was told in discussions of prior hotfixes that the other things were "higher priority." So, I have drawn the logical conclusion based on my own personal biases. 1.9 will apparently trump this as well, though I completely agree with that, I'll live with my "relic of 1.7" suit for a little longer to get a buyback option and other highly necessary fixes. Thread. Of course nothing can be totally counted on until it actually happens - such is life - but I have been given no reason to believe at this point that the process on going in the linked thread, the current thread, or the Commando thread, is/will be dismissed. I'm certain not all of the proposals I bring to CCP will be adopted wholesale, but even that seems more likely than any of them being outright dismissed.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4233
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Posted - 2014.10.22 16:31:00 -
[137] - Quote
I know YOU care, Cross. It's Rattati I'm not so sure about.
(The godfather of tactical logistics)
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Cross Atu
OSG Planetary Operations Covert Intervention
3412
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Posted - 2014.10.22 16:57:00 -
[138] - Quote
John Demonsbane wrote:I know YOU care, Cross. It's Rattati I'm not so sure about. Fair point. And while I can neither 100% guarantee results, nor openly divulge NDA covered things (like internal conversations with Devs) I can say that I have found CCP Rattati to be very reasonable to work with and generally very open to discussion and new ideas. The level and willingness with which he and LogiBro communicate both with the community and CPM has substantially increased my overall outlook on the future of Dust.
Now, I do not expect anyone to simply take my word for it 'sight unseen' and since I cannot provide the aforementioned internal communications I have little beyond my impression to provide at this point, so some continued skepticism seems rational to me but I will say that I feel the odds of an improvement - with regards to each of the CPM threads I'm managing - are pretty positive.
Slower than we might like? Sure. But I honestly don't think any of the aforementioned is being ignored.
Just my impressions, for what it's worth.
o7
See a cool idea thread? Mail me the title and I'll take a look =)
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TheD1CK
Dead Man's Game RUST415
1373
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Posted - 2014.10.22 18:02:00 -
[139] - Quote
Ck.0 Assault
Removing the reload bonus for a reduction to charge time is a nerf... reducing the .25 sec charge isn't exactly needed in my opinion .... The reload benefits after investing in Rapid Reload skills are why I got the suit to L5 I would feel pretty robbed if I lost that to something like Charge Reduction...
Reducing kick would make the Rail weapons even more powerful which they do not need So I would disagree with both of these in favor of the current Reload bonus.
Being able to increase my tank would be nice as right now 700 shield is an tough fit, unless I trade out to CR or AR instead of RR which removes my bonus to weapons
I think the bonuses are decent on Cal, if it's shields were slightly greater I would be happy with it. And would be OK with removing some base Armour and adding it to the shield HP
Innapropriate Irrelevence...
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Middas Betancore
Kirjuun Heiian
101
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Posted - 2014.10.22 18:44:00 -
[140] - Quote
I somewhat agree, using a rail weapon with a further reduced kick could be dangerous
Tac sniper rifles would quite scary, 6 precision high dmg rounds, low recoil would mean faster target reaquisition, buffing it's dps(kinda)
Bolt pistols I feel would feel hardly different, with my proto bp skills, the recoil is already so small, the spool time between shots is enough time to sight on a target.
Rail Rifles-It becomes harder to control ADS about 15-20 rounds into the magazine, with a further recoil buff, IMHO in a max skilled.dropsuit, you could be raining down accurate fire up to 100m for most of your magazine(vague I know)
Assault Rails-Mostly the same as it's parent weapon, though it's hipfire accuracy would be inherently buffed by less recoil, just blazing of the hip, no worries
Sniper Rifles-Less recoil would increase this weapons ability to fire a series of very powerful shots, I imagine just volleys smashing heavys with body shots in quick succession, but it does have limited magazine cap
Charge-Quick follow up shots after a charge shot, devastating
Magsec-Its recoil seems to be in a good place at the moment, if buffed it would be lasering headshots into ppl at 50 paces
Looks bleak no? Giving a further recoil buff seems a waste of time it will push rail weapons weaknesses out of the picture
However if u were to lower the rail recoil skills in the weaponry tree, you could nerf the recoil skills you think may be necessary Say from 5% - 3% in a case by case basis Then you could give the assault a rail recoil skill, make them more specialized in sustained ranged fire
Or Shield Regen mode efficiacy
Thats my bit on cal assault for now, hope it helps
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Middas Betancore
Kirjuun Heiian
102
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Posted - 2014.10.22 18:53:00 -
[141] - Quote
Note: my above post is my written perception of what I believe using a cal assault with a recoil reduction skill I have 52million sp, All caldari dropsuits, weapons, equipment to 5 with pretty maxed cores. I've played dust pretty steadily since closed beta So that's what I think I would be doing with a further recoil reduction
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Cross Atu
OSG Planetary Operations Covert Intervention
3448
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Posted - 2014.10.23 10:59:00 -
[142] - Quote
A few weapon changes deployed, check them out for proper context in the ongoing discussions.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Arkena Wyrnspire
Fatal Absolution
18373
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Posted - 2014.10.23 12:57:00 -
[143] - Quote
Cross Atu wrote:A few weapon changes deployed, check them out for proper context in the ongoing discussions. Cheers, Cross
Seeing as the recoil on the RR was quadrupled and the charge time is now much more significant, both recoil and charge time reductions have become more interesting options.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Middas Betancore
Kirjuun Heiian
105
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Posted - 2014.10.23 13:10:00 -
[144] - Quote
Yeah im interested to see how my cal gear is effected, gonna have a play about over the weekend and post some assault feedback At first glance, kick reduction bonus on cal assault gets my vote, frak charge time reduction, it would have to be a substantial bonus 7-10% to really impact performance.
I'll give a more enlightened post after a chance to play around
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Arkena Wyrnspire
Fatal Absolution
18373
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Posted - 2014.10.23 13:23:00 -
[145] - Quote
I can agree that recoil bonuses don't have much of any effect and would support 7.5% per level if the Calassault were to get recoil reduction.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3861
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Posted - 2014.10.23 13:41:00 -
[146] - Quote
Charge time is a non fix.
All you have to do is continually half charge. Its how I rack up kills in CQC with an AFG.
And most effective CQC weapons are slow fire, high kick, low dispersion.
Long range automatic weapons are universally low kick, higher dispersion and lower caliber/damage.
This is like sentinels, artificially shoehorning them into a role they are poorly suited to. And everyone ignores my input or starts using EVE as an argument in 3...2...1...
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Middas Betancore
Kirjuun Heiian
105
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Posted - 2014.10.23 13:50:00 -
[147] - Quote
Hmmm caution tells me cal assault should start 5% Fitting Bonus (Same) 3% Reload Hybrid Rail Light\Sidearm (Same) 5% Recoil Reduction Hybrid Rail Light\Sidearm
See how it goes Is ADS only recoil Reduction a good idea as another safety measure, to oppose gallente hipfire bonuses? Perhaps keeping rails as more cumbersome cqc rifle
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Arkena Wyrnspire
Fatal Absolution
18374
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Posted - 2014.10.23 13:54:00 -
[148] - Quote
I see no reason why a recoil bonus on the Calassault should be ADS specific. It's not going to morph into an ungodly engine of destruction if the reduction applied to hipfire as well.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3861
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Posted - 2014.10.23 14:03:00 -
[149] - Quote
Hipfire recoil is actually good in CQC.
Aim for the crotch and your shots travel upward. Basic automatic weapons 101: unzip your target's guts and finish with a headshot or two.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Middas Betancore
Kirjuun Heiian
105
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Posted - 2014.10.23 14:03:00 -
[150] - Quote
It was just a thought, but I agree, thought perhaps ppl might want to keep it's role as a range weapon more defined
But il take hipfire too
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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