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301. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
They are simply a novelty, nothing more.
- by Alena Ventrallis - at 2015.04.16 01:47:00
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302. Change Eve orbitals. - in Feedback/Requests [original thread]
Godin Thekiller wrote: I sit under OB's, and fly through them.......... Yeah...
- by Alena Ventrallis - at 2015.04.15 22:11:00
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303. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Lost me at "WP Threshold". Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths It also makes new players unable to get rewards because they are b...
- by Alena Ventrallis - at 2015.04.15 04:38:00
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304. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
It'd certainly be worth a try, but if it doesnt work out you should be ready to switch it back with a quickness.
- by Alena Ventrallis - at 2015.04.15 04:31:00
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305. Issues with Loyalty Store BPOs - in Feedback/Requests [original thread]
The APEX suits should be modifiable, but only allow standard tier modules. Hell, I'd even go as far to say that they should be modifiable with special APEX module BPOs so that they never run out even if you switch up the fitting.
- by Alena Ventrallis - at 2015.04.13 15:04:00
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306. The Tank Makeover - in Feedback/Requests [original thread]
So tanks have been all over the map in terms of balance. Underpowered in 1.6, 1.7 simultaneously removed a lot of vehicle modules and buffed tanks into almost unstoppable monstrosities. Nerfed in subsequent hotfixes by Rattati, they became nearly ...
- by Alena Ventrallis - at 2015.04.13 05:47:00
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307. The Tank Makeover - in Feedback/Requests [original thread]
Reserved.
- by Alena Ventrallis - at 2015.04.13 05:47:00
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308. Rattati, are you aware that... - in Feedback/Requests [original thread]
True Adamance wrote: I don't think dual hardeners are an issue but when you are hitting 60% resistance AND have something like 300 repairs per second something is wrong. See, that isn't even the problem. The problem is how fast you can reac...
- by Alena Ventrallis - at 2015.04.13 02:05:00
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309. What if the SL requires you to hold lock on target? - in Feedback/Requests [original thread]
This should have been a thing from the get-go. L1 to lock on, R1 to fire. 1.5 seconds between swarms. If you lose the lock, the missiles either explode immediately, or more preferably, continue in a straight line until they run out of steam.
- by Alena Ventrallis - at 2015.04.12 19:34:00
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310. Change Eve orbitals. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Marginal increase for significantly more cost or risk. Welcome to EVE. But there is no increase necessary. Why would I bother fitting them at all, since everything dies instantly anyway? IF orbitals were survivable, this...
- by Alena Ventrallis - at 2015.04.12 19:31:00
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311. Change Eve orbitals. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Damage Modifier modules on your ship have an effect on the damage you do. Modifier bonuses from skills and Tech level do not. I had a conversation with CCP Habakuk on the EVE test server when they first released the Orbi...
- by Alena Ventrallis - at 2015.04.12 18:31:00
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312. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Indianna Pwns wrote: This is actually untrue, there are militia modules that are straight up worse than basic modules. Shield regulators come to mind. As far as I know, these discrepancies are errors. Militia is supposed to be equivalent to...
- by Alena Ventrallis - at 2015.04.12 17:11:00
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313. Rattati, are you aware that... - in Feedback/Requests [original thread]
You need to learn how the quote button works.
- by Alena Ventrallis - at 2015.04.11 21:42:00
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314. Change Eve orbitals. - in Feedback/Requests [original thread]
Don't know if it's this side or Eve side that controls how Eve orbitals function, but I think we could do with some changes to Eve strikes. Is it possible for overhea to affect how the strike behaves? For instance, maybe overheating lasers makes ...
- by Alena Ventrallis - at 2015.04.11 19:51:00
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315. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Is this coming out anytime in April?
- by Alena Ventrallis - at 2015.04.11 19:06:00
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316. Rattati, are you aware that... - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Show me how you got 61% i would want to add it to my mathz when I go to 2x H-aHP tank vs 2x H-sHP Check out the Stacking Penalty Calculator and type in -40, -40 into the calculator. You end up with 60.86% reductio...
- by Alena Ventrallis - at 2015.04.11 16:53:00
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317. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Spectral Clone wrote: Sotp necr0ing my thr3adzzzzzzz!!!1 :) STOP HAVING GOOD IDEAS THEN!!!
- by Alena Ventrallis - at 2015.04.11 16:45:00
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318. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Kain Spero wrote: Spectral Clone wrote: Sotp necr0ing my thr3adzzzzzzz!!!1 :) "RISE FROM YOUR GWRAVE!" https://www.youtube.com/watch?v=hihEhsdwiIk I guess what I'm getting at Alena. Is that it would be better to flatten the slots fir...
- by Alena Ventrallis - at 2015.04.11 16:43:00
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319. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Kain Spero wrote: [quote=Alena Ventrallis] You do realize that militia have standard stats with worse fitting right? Yes. You realize that if a max skilled character can't run all militia, that means a new player will definitely not be able...
- by Alena Ventrallis - at 2015.04.11 16:38:00
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320. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Kain Spero wrote: If you have max skills you probably shouldn't be running militia. If I have max skills and still can't run militia, I can't see how a newberry is supposed to cope. Plus, personally I like to run cheap suits So I don't ever ...
- by Alena Ventrallis - at 2015.04.11 16:25:00
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