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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Vesta Opalus
T.H.I.R.D R.O.C.K
559
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Posted - 2015.03.26 17:14:00 -
[151] - Quote
The dark cloud wrote:Vesta Opalus wrote:CCP Rattati wrote: 7)small blaster dispersion reduction
Check out this fix idea for small blasters being useless: threadBasically add a small aoe burst to small blaster turrets to make them usable on dropships. Mite b cool the small blaster is currently useless cause CCP messed up introducing the inversed dispersion. And no to splash damage on a fully auto turret.
I dont care why its messed up, Im interested in making it work though, and I think a small aoe on the small blaster would make it usable on dropships in a real way, which would be cool. |
XxBlazikenxX
Y.A.M.A.H
629
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Posted - 2015.03.26 18:05:00 -
[152] - Quote
The dark cloud wrote:Vesta Opalus wrote:CCP Rattati wrote: 7)small blaster dispersion reduction
Check out this fix idea for small blasters being useless: threadBasically add a small aoe burst to small blaster turrets to make them usable on dropships. Mite b cool the small blaster is currently useless cause CCP messed up introducing the inversed dispersion. And no to splash damage on a fully auto turret. What about a burst varient?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Vesta Opalus
T.H.I.R.D R.O.C.K
560
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Posted - 2015.03.26 18:08:00 -
[153] - Quote
XxBlazikenxX wrote:The dark cloud wrote:Vesta Opalus wrote:CCP Rattati wrote: 7)small blaster dispersion reduction
Check out this fix idea for small blasters being useless: threadBasically add a small aoe burst to small blaster turrets to make them usable on dropships. Mite b cool the small blaster is currently useless cause CCP messed up introducing the inversed dispersion. And no to splash damage on a fully auto turret. What about a burst varient?
Sure why not, but I think priority should be to get working mechanics for the base variant ;d |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2816
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Posted - 2015.03.26 19:55:00 -
[154] - Quote
want... inverse... dispersion...
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Finn Colman
Immortal Guides Learning Alliance
160
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Posted - 2015.03.26 21:39:00 -
[155] - Quote
Vesta Opalus wrote:The dark cloud wrote:Vesta Opalus wrote:CCP Rattati wrote: 7)small blaster dispersion reduction
Check out this fix idea for small blasters being useless: threadBasically add a small aoe burst to small blaster turrets to make them usable on dropships. Mite b cool the small blaster is currently useless cause CCP messed up introducing the inversed dispersion. And no to splash damage on a fully auto turret. I dont care why its messed up, Im interested in making it work though, and I think a small addition to aoe on the small blaster would make it usable on dropships in a real way, which would be cool. FTFY
The blaster is already useless with the 0.5 m splash it has now.
Jack-of-most-trades, master of one.
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Greiv Rabbah
M.T.A.C Assault Operations Command
290
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Posted - 2015.03.26 21:40:00 -
[156] - Quote
BLOOD Ruler wrote:I am against the nerf of the Myo I use 2 adv on Amarr scout and it appears balance. How about after you have 2 stacked the third doesn't appear that high Basic is as intended, Complex works right.
an amscout? They do exist!!! +1 for the mythical creature!
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
290
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Posted - 2015.03.26 21:41:00 -
[157] - Quote
XxBlazikenxX wrote:Cat Merc wrote:DarthJT5 wrote:Do you ever sleep? No, the Rattati needs none. Nor can he afford to sleep, after the giant mess the game was left in before he came in Since your a cat, and Rattati is a mouse pokemon, shouldn't you guys hate eachother? rattata is a mouse pokemon. Rattati is a dog, called RinTinTin in Amarrica
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
290
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Posted - 2015.03.26 21:47:00 -
[158] - Quote
Velvet Overkill wrote:This thread needs to be stickied ASAP. Haerr wrote:Can you take a look at reintroducing nanos and overdrives for vehicles? A lucky few of us still have overdrives in our assets and yeah, they should be properly reintroduced. Fox Gaden wrote:CCP Rattati wrote: 1) AHMG accuracy and range, plus heat decrease maybe
It sounds awesome now, but it would be nice to be able to have the bullets actually hit the target at a decent range, so the weapon would be effective on open maps, particularly with the range reduction of the other HMG's. I agree, the inverse dispersion on the aHMG should actually work and be a bit better than other HMGs.
I still have a scout lav in my hangar, doesnt mean i can use it.. overdrives i can, but why in all of new eden would i waste something so precious? theyll sell for a plex apiece(blatant hyperbole!!!) my point is... uh, i didnt make a point there, i dont think. anyway, yeah bring back overdrives! scout lavs too! and MTACs finally! i mean, come on! MTACs were part of the planetary battlefields in new eden even before the templars showed up. ok, so that ones not a right away thing, but someday? please?
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
290
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Posted - 2015.03.26 21:53:00 -
[159] - Quote
CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is?
Sebiestor scout, MTAC pilot, Merc w/ a face
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1474
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Posted - 2015.03.27 19:23:00 -
[160] - Quote
Dear devs, what happens? ...has been more than two weeks after hotfix Echo.
Solo tanks broken. LAVs broken. People fly across the sky.
Please answer!
Please support fair play!
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XxBlazikenxX
Y.A.M.A.H
646
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Posted - 2015.03.27 22:53:00 -
[161] - Quote
Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1476
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Posted - 2015.03.28 01:02:00 -
[162] - Quote
XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS.
God, noooooooooooooo.....
Please support fair play!
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Vesta Opalus
T.H.I.R.D R.O.C.K
565
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Posted - 2015.03.28 06:38:00 -
[163] - Quote
XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS.
I'd rather not. Its nice to have someplace to hide when the invincible madrugers get under your skin. |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2843
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Posted - 2015.03.28 17:52:00 -
[164] - Quote
Vesta Opalus wrote:XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS. I'd rather not. Its nice to have someplace to hide when the invincible madrugers get under your skin. And sometimes.es vehicle pilots just want to roll around and slay.
Put vehicles back inOMS. Then separate the queues for Ambush and OMS once again. Win-win.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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XxBlazikenxX
Y.A.M.A.H
658
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Posted - 2015.03.28 19:44:00 -
[165] - Quote
John Psi wrote:XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS. God, noooooooooooooo..... But where else can I murder innocent blueberries in a proto Marduk? Oh wait....
Dom
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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XxBlazikenxX
Y.A.M.A.H
658
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Posted - 2015.03.28 19:47:00 -
[166] - Quote
Vesta Opalus wrote:XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS. I'd rather not. Its nice to have someplace to hide when the invincible madrugers get under your skin. Madrugars? Invincible? You sir have a bad taste in jokes.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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XxBlazikenxX
Y.A.M.A.H
658
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Posted - 2015.03.28 19:47:00 -
[167] - Quote
Alena Ventrallis wrote:Vesta Opalus wrote:XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS. I'd rather not. Its nice to have someplace to hide when the invincible madrugers get under your skin. And sometimes.es vehicle pilots just want to roll around and slay. Put vehicles back inOMS. Then separate the queues for Ambush and OMS once again. Win-win. This is......... actually a good solution.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Vesta Opalus
T.H.I.R.D R.O.C.K
568
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Posted - 2015.03.28 19:52:00 -
[168] - Quote
XxBlazikenxX wrote:Vesta Opalus wrote:XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS. I'd rather not. Its nice to have someplace to hide when the invincible madrugers get under your skin. Madrugars? Invincible? You sir have a bad taste in jokes.
Try 2 reps 2 hardeners dude, turn on hardeners, you become nearly invincible.
It will take 3+ players all dumping on you for a while to kill you. |
XxBlazikenxX
Y.A.M.A.H
658
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Posted - 2015.03.28 20:08:00 -
[169] - Quote
Vesta Opalus wrote:XxBlazikenxX wrote:Vesta Opalus wrote:XxBlazikenxX wrote:Greiv Rabbah wrote:CCP Rattati, please bring vehicles back to OMS. if you can, give us customizable turrets we can OMS in ourselves eventually. and please give OMS its queue back. why not let OMS be a vehicle/av based mode to complement the pure infantry mode that ambush is? Yes please, I want vehicles back in OMS. I'd rather not. Its nice to have someplace to hide when the invincible madrugers get under your skin. Madrugars? Invincible? You sir have a bad taste in jokes. Try 2 reps 2 hardeners dude, turn on hardeners, you become nearly invincible. It will take 3+ players all dumping on you for a while to kill you. Been there done that. But try full complex damage modded Pro min commando with pro swarms with full proficiency.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2846
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Posted - 2015.03.29 00:23:00 -
[170] - Quote
I haven't been able to run my tests yet, I've had RL getting in the way. But honestly, 2 hardeners 2 reps I think is perfectly fine. Its tanks being able to zip away when they are almost down that isn't okay. A tank should be hard to kill, but they shouldn't be able to escape as quickly and easily as they do.
The problem isn't the hardeners. The problem is the speed with which the tank can retreat.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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korrah silain
True Illuminate
16
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Posted - 2015.03.29 00:40:00 -
[171] - Quote
Perhaps as a limiting mechanic of the myobrils introduce a "jump charge" or perhaps have them allow an additional jump at the bonus of a single one per unit (could very well be disasteros) |
The Dark Cloud
Negative-Feedback.
4225
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Posted - 2015.03.30 05:06:00 -
[172] - Quote
So any eta of the hotfix that fixes the hotfix yet?
I make the scrubs scream and the vets cry.
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ROMULUS H3X
research lab
483
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Posted - 2015.03.30 11:23:00 -
[173] - Quote
korrah silain wrote:Perhaps as a limiting mechanic of the myobrils introduce a "jump charge" or perhaps have them allow an additional jump at the bonus of a single one per unit (could very well be disasteros)
I believe it would be best to only allow super jumps if you crouch first, you know.... kinda like Super Mario! I mean wouldn't you have to retract your muscles before extending for a super jump.
Yet, first they would need to allow us to Jump out of Crouch position, which currently doesnt work.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7825
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Posted - 2015.04.04 00:38:00 -
[174] - Quote
Holy Sweet Jesus you nerds are going to lose your sh*t when you see the numbers it takes to break the tanks that Rattati had proposed before he let up on the hardeners.
even with a 10% hardener nerf on the numbers... It's insane. My rough guesstimate math was very nastily off in favor of the HAVs. Even kitbashing the numbers it STILL favors the HAVs.
Hat's off Rattati, you build 'em brutal.
AV
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The dark cloud
Negative-Feedback.
4289
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Posted - 2015.04.04 01:05:00 -
[175] - Quote
Could we get this fixed when eastern is over? Like tuesday/wednesday?
I make the scrubs scream and the vets cry.
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Sequal's Back
Dead Man's Game RUST415
512
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Posted - 2015.04.05 09:53:00 -
[176] - Quote
XxBlazikenxX wrote:Vesta Opalus wrote: Try 2 reps 2 hardeners dude, turn on hardeners, you become nearly invincible.
It will take 3+ players all dumping on you for a while to kill you.
Been there done that. But try full complex damage modded Pro min commando with pro swarms with full proficiency. I have this suit + prof and everything, the tank still rep faster than I damage it.
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2946
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Posted - 2015.04.05 20:13:00 -
[177] - Quote
Some math on tanks.
Double hardeners provide a 61% resistance to damage. Double complex reps with max skills provide 275 hp/s. With two hardeners, you get a total ehp/s rate of 442.75 ehp/s. Proto swarms have a DPS of 608.78, assumign you get proper timing. So a single swarm, with no proficiency, no skills, and ignoring the 20% bonus against armor, are outDPSing the double hardened double rep Maddy at max skills.
So where are all these "invincible Maddy" claims coming from? I myself have experienced it coming from both the tanker running it and the AV fighting it. And I think I know what the problem is: sustained DPS. The reload time of the swarm launcher allows my tank to rep back to full health before you can get the DPS applying again. If we imagine a swarm launcher with infinite magazine size, a single swarmer could indeed kill this invincible Maddy, although it would take quite some time. The reload is what's causing the perception of unkillable Maddies.
Now, I have stated this opinion before but it bears repeating: This is a good thing. Hardeners should make my tank require lots of effort to kill. That's their entire purpose. If a single AV can kill me even with hardeners up, they are useless. The problem I have with tanks is how fast they can escape. Tanks need to be slower, both top speed and acceleration (and far slower scceleration at that) to emphasize a stand-and-deliver type of gameplay. Your tank is a citadel when hardeners are up. When they are down, you are vulnerable to attack. But that vulnerability is moot if I can zip away at LAV speeds and escape destruction.
Whirly gun make much thunder! - Victor
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The dark cloud
Negative-Feedback.
4316
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Posted - 2015.04.06 03:47:00 -
[178] - Quote
The DPS that gets trough with your math is 166,03. The rest of the damage gets negated and you have to keep in mind that you will need to reload your swarm launcher after 3 volleys fired. The double rep/hardener setup is extremely risky to run cause it cannot handle more then 1 av dude at a time. If a additional guy shows up that setup gets toasted insanely fast cause you have very few HP. Basically the alpha damage is bigger then you can rep against it and you blow up.
The most common fit is double hardener, plate and a rep. Its the overall best setup cause the armor buffer allows you to react to av. It is aswell more likely to survive a AV ambush with that then the double rep setup.
I make the scrubs scream and the vets cry.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3367
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Posted - 2015.04.11 18:15:00 -
[179] - Quote
Very much would like upped equipment count on the proto equipment such as the hives etc...
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2989
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Posted - 2015.04.11 19:06:00 -
[180] - Quote
Is this coming out anytime in April?
Whirly gun make much thunder! - Victor
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