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281. Hey, reskinned snipers for all races - in Feedback/Requests [original thread]
Sgt Kirk wrote: Alena, the only reason I have a Problem with Nanites being Caldari is that they were heavily hinted to be Gallente in the beginning. The prefitted Gallente suits came with Nanites usually and the Caldari with a nanohive. That ...
- by Alena Ventrallis - at 2015.04.22 04:20:00
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282. Hey, reskinned snipers for all races - in Feedback/Requests [original thread]
This coming from the guy who doesn't want Caldari to have the needle in their LP store. I doubt we will get these, but making kills from range is the Caldari philosophy. Gallente are about getting in close and spraying plasma everywhere. But it...
- by Alena Ventrallis - at 2015.04.22 00:20:00
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283. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Username Alpha wrote: Not at all! Currently, the only practical difference between Militia and Basic (excluding weapons) is usually the skill requirement. But if a basic suit had as many slots as a pro suit, you'd actually have a reason to use...
- by Alena Ventrallis - at 2015.04.21 23:00:00
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284. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Cross Atu wrote: Haerr wrote: Yes! Normalise slot layout through out tiers. Do it for the LAVs and Dropships as well. And give LAVs and Dropships inherent armour repair rates just like all the suits and HAVs. Mostly yes, except vehicle rep...
- by Alena Ventrallis - at 2015.04.21 21:19:00
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285. [REQUEST] Sidearm for Logistics? (EDITED) - in Feedback/Requests [original thread]
Better question, why?
- by Alena Ventrallis - at 2015.04.21 03:31:00
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286. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
I disagree with a health buff. Commandos should have lower health. Where I feel they need a buff is health recovery. Buff their recharge/delays to be better than sentinels. Sentinels are about stacking health but suffer from low recovery, and com...
- by Alena Ventrallis - at 2015.04.21 02:10:00
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287. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
I only agree with buffing the ROF. Gallente are actually quite similar to Minmatar in terms of warfare philosophy: get in close and start hosing everything. The details differ (plasma vs projectiles) but the basic strategy remains the same. As s...
- by Alena Ventrallis - at 2015.04.20 18:35:00
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288. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
Buff AR ROF to 850 and call it a day.
- by Alena Ventrallis - at 2015.04.20 01:58:00
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289. Could we get a shield logi? - in Feedback/Requests [original thread]
Cross Atu wrote: I've heard it suggested that the Shield Transporter should be an active mod (new code required) That would function, very simply put, as an active mod that created a "reverse Flux" effect for a limited time span. Thus restor...
- by Alena Ventrallis - at 2015.04.19 18:52:00
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290. AV lock indicator - in Feedback/Requests [original thread]
I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles.
- by Alena Ventrallis - at 2015.04.19 18:50:00
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291. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: There are these things called CPU & PG mods, they would see some use this way. And if new players have to fit these mods in order to have the fitting necessary, we are back to square one, since the extra slots will ...
- by Alena Ventrallis - at 2015.04.19 18:41:00
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292. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
We have to make sure we adjust CPU/PG to accommodate the new slots. If new players have to leave module slots empty because they don't have the CPU/PG to fill them then we are right back where we are now.
- by Alena Ventrallis - at 2015.04.18 19:56:00
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293. To Rattati: Redoing the assault swarm launcher - in Feedback/Requests [original thread]
Breakin Stuff wrote: Honestly? There needs to be a lot of work there. Current swarms are 65/sec. 60 isnt fast eenough for a reliable engagement. Past that? I Cannot say I'm against separating out AA swarms from tankbusters. Problem with that t...
- by Alena Ventrallis - at 2015.04.18 17:19:00
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294. Fixing the Academy. - in Feedback/Requests [original thread]
My numbers are decided on how much SP is useful. Booting them out too soon means they still get stomped. And at any time they can queue for regular matches if they think they're ready.
- by Alena Ventrallis - at 2015.04.18 02:10:00
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295. To Rattati: Redoing the assault swarm launcher - in Feedback/Requests [original thread]
Spreadsheet The reason for this is to introduce balance for AV/DS combat while not making swarms useless when engaging tanks. Currently swarms are expected to have enough damage to kill tanks while being fas enough to catch dropships, which hav...
- by Alena Ventrallis - at 2015.04.17 23:28:00
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296. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I'm with Godin. q-syncing FW is one of the only links between Eve and Dust, and matchmaking there will make the results of a FW less about coordination and more about which side scotty decided to give the good players to.
- by Alena Ventrallis - at 2015.04.17 22:30:00
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297. Fixing the Academy. - in Feedback/Requests [original thread]
Breakin Stuff wrote: We don't really HAVE anything. Just a short-version game mode with no real learning curve that boots you out as soon as you start looking relatively competent. And this is a solution, albeit not a complete one. But addin...
- by Alena Ventrallis - at 2015.04.17 22:28:00
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298. Fixing the Academy. - in Feedback/Requests [original thread]
Breakin Stuff wrote: this makes it easy to alt stomp for vets I fail to see how alt stomping would be worse than what we have now.
- by Alena Ventrallis - at 2015.04.17 19:50:00
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299. Fixing the Academy. - in Feedback/Requests [original thread]
We need to revamp the academy. New players are getting thrashed by vets and have next to no way of fighting back. They need a safe haven where they can go until they have the experience/sp/ISK to compete with the long-time players. So what we shou...
- by Alena Ventrallis - at 2015.04.17 17:59:00
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300. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Capacitor isn't hard to understand. Capacitor is basically your mana pool. It regenerates constantly, even when you're using modules. As it gets more empty, it regens faster. Boom, that's how capacitor works.
- by Alena Ventrallis - at 2015.04.16 19:36:00
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