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          Alena Ventrallis 
          Ahrendee Inc. Negative-Feedback
  2990
  
          
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        Posted - 2015.04.11 19:51:00 -
          [1] - Quote 
          
           
          Don't know if it's this side or Eve side that controls how Eve orbitals function, but I think we could do with some changes to Eve strikes.
  Is it possible for overhea to affect how the strike behaves? For instance, maybe overheating lasers makes it punch through top cover to hit targets underneath. Overheated hybrids could have a wider radius. Overheated EMP could do damage in addition to clearing out equipment.
  Something to spice things up.
 Whirly gun make much thunder! - Victor 
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          Godin Thekiller 
          Negative-Feedback. Negative-Feedback
  3056
  
          
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        Posted - 2015.04.11 20:09:00 -
          [2] - Quote 
          
           
          Would be nice to see those things. I'd really like to see more OB ammo types as well.
 click me  
Blup Blub Bloop. Translation: Die -_- 
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          THUNDERGROOVE 
          Fatal Absolution Negative-Feedback
  1702
  
          
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        Posted - 2015.04.12 09:32:00 -
          [3] - Quote 
          
           
          Alena Ventrallis wrote: Is it possible for overhea to affect how the strike behaves?
   Might as well just make them better.
  DUST players can't directly shoot back and OB ships are disposable and generally not combat fit. This just means the pilot will repair his guns in space if he has to.
  On top of this, one cycle of overheat isn't much at all. I just don't see why this should matter much.
  I would mostly like to see gunnery skills matter a bit more though
 Mace yourself, blame someone else itGÇÖs okay, no one will believe you 
AIV member. 
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          Mobius Wyvern 
          Sky-FIRE
  6037
  
          
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        Posted - 2015.04.12 15:43:00 -
          [4] - Quote 
          
           
          THUNDERGROOVE wrote:Alena Ventrallis wrote: Is it possible for overhea to affect how the strike behaves?
  Might as well just make them better. DUST players can't directly shoot back and OB ships are disposable and generally not combat fit. This just means the pilot will repair his guns in space if he has to. On top of this, one cycle of overheat isn't much at all. I just don't see why this should matter much. I would mostly like to see gunnery skills matter a bit more though   Damage Modifier modules on your ship have an effect on the damage you do.
  Modifier bonuses from skills and Tech level do not.
  I had a conversation with CCP Habakuk on the EVE test server when they first released the Orbital feature.
 I support Keshava for Gallente Specialist HAV 
R.I.P. Kesha 
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          DJINN Jecture 
          MANUFACTURERS OF DEATH
  324
  
          
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        Posted - 2015.04.12 18:30:00 -
          [5] - Quote 
          
           
          Godin Thekiller wrote:Would be nice to see those things. I'd really like to see more OB ammo types as well.   OB with missiles   ohhhhhhhh
 -ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!! 
ߦäߦâ-à 
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          Alena Ventrallis 
          Ahrendee Inc. Negative-Feedback
  2996
  
          
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        Posted - 2015.04.12 18:31:00 -
          [6] - Quote 
          
           
          Mobius Wyvern wrote: Damage Modifier modules on your ship have an effect on the damage you do.
  Modifier bonuses from skills and Tech level do not.
  I had a conversation with CCP Habakuk on the EVE test server when they first released the Orbital feature.
   I don't see this really doing much. There really isn't anything that can survive an OB anyway, much less a laser OB, for more than a fraction of a second.
 Whirly gun make much thunder! - Victor 
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          THUNDERGROOVE 
          Fatal Absolution Negative-Feedback
  1703
  
          
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        Posted - 2015.04.12 19:13:00 -
          [7] - Quote 
          
           
          Mobius Wyvern wrote:THUNDERGROOVE wrote:Alena Ventrallis wrote: Is it possible for overhea to affect how the strike behaves?
  Might as well just make them better. DUST players can't directly shoot back and OB ships are disposable and generally not combat fit. This just means the pilot will repair his guns in space if he has to. On top of this, one cycle of overheat isn't much at all. I just don't see why this should matter much. I would mostly like to see gunnery skills matter a bit more though  Damage Modifier modules on your ship have an effect on the damage you do. Modifier bonuses from skills and Tech level do not. I had a conversation with CCP Habakuk on the EVE test server when they first released the Orbital feature.   Yes but most damage modifiers in EVE are actually RoF modifiers which are useless for OB's The only way to change the damage per blow is rigs IIRC
 Mace yourself, blame someone else itGÇÖs okay, no one will believe you 
AIV member. 
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          THUNDERGROOVE 
          Fatal Absolution Negative-Feedback
  1704
  
          
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        Posted - 2015.04.12 19:22:00 -
          [8] - Quote 
          
           
          Alena Ventrallis wrote:Mobius Wyvern wrote: Damage Modifier modules on your ship have an effect on the damage you do.
  Modifier bonuses from skills and Tech level do not.
  I had a conversation with CCP Habakuk on the EVE test server when they first released the Orbital feature.
  I don't see this really doing much. There really isn't anything that can survive an OB anyway, much less a laser OB, for more than a fraction of a second.   Marginal increase for significantly more cost or risk. Welcome to EVE.
 Mace yourself, blame someone else itGÇÖs okay, no one will believe you 
AIV member. 
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          Alena Ventrallis 
          Ahrendee Inc. Negative-Feedback
  2996
  
          
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        Posted - 2015.04.12 19:31:00 -
          [9] - Quote 
          
           
          THUNDERGROOVE wrote: Marginal increase for significantly more cost or risk. Welcome to EVE.
   But there is no increase necessary. Why would I bother fitting them at all, since everything dies instantly anyway? IF orbitals were survivable, this might be a thing, but there is no need to up the damage on a one-hit-kill weapon.
 Whirly gun make much thunder! - Victor 
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          DJINN Jecture 
          MANUFACTURERS OF DEATH
  332
  
          
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        Posted - 2015.04.15 16:58:00 -
          [10] - Quote 
          
           
          Alena Ventrallis wrote:THUNDERGROOVE wrote: Marginal increase for significantly more cost or risk. Welcome to EVE.
  But there is no increase necessary. Why would I bother fitting them at all, since everything dies instantly anyway? IF orbitals were survivable, this might be a thing, but there is no need to up the damage on a one-hit-kill weapon.   I will choose to politely disagree, and here's why...MOAR POWER UH UH UH UH UH...to quote a pro on why to power up anything, realistically this translates into wider Area Of Effect.
 -ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!! 
ߦäߦâ-à 
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          Godin Thekiller 
          Negative-Feedback. Negative-Feedback
  3094
  
          
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        Posted - 2015.04.15 21:04:00 -
          [11] - Quote 
          
           
          Alena Ventrallis wrote:Mobius Wyvern wrote: Damage Modifier modules on your ship have an effect on the damage you do.
  Modifier bonuses from skills and Tech level do not.
  I had a conversation with CCP Habakuk on the EVE test server when they first released the Orbital feature.
  I don't see this really doing much. There really isn't anything that can survive an OB anyway, much less a laser OB, for more than a fraction of a second.  
  I sit under OB's, and fly through them..........
 click me  
Blup Blub Bloop. Translation: Die -_- 
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          Alena Ventrallis 
          Ahrendee Inc. Negative-Feedback
  3012
  
          
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        Posted - 2015.04.15 22:11:00 -
          [12] - Quote 
          
           
          Godin Thekiller wrote:
  I sit under OB's, and fly through them..........
   Yeah...
 Whirly gun make much thunder! - Victor 
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