Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
321. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Kain Spero wrote: Again, the goal isn't to eliminate the need or desire for progression. A new player with no actually has similar trouble fitting a basic suit: http://www.protofits.com/fittings/shared/0/12892 The difference here is that th...
- by Alena Ventrallis - at 2015.04.11 16:00:00
|
322. Rattati, are you aware that... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Shamarskii Simon wrote: It's not even the tanks themselves... It's the hardeners... That's so easy to fix man.. Its hardeners combined with passive heavy repair modules. The hardeners boost the EHP of the tank quite a...
- by Alena Ventrallis - at 2015.04.11 15:51:00
|
323. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Kain Spero wrote: In terms of "fitting" PG and CPU would be left the same. The only thing that would change would be slots. But that fit will only work if you have max skills. Look at this fit with all militia fittings at no skills at...
- by Alena Ventrallis - at 2015.04.11 06:13:00
|
324. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
I am all for this, but I think we should get a hard look at how much more fitting the lower tiered suits would get. IF for instance you can run a full proto setup on an advanced suit, then having the proto suit would be a waste of money. Conversel...
- by Alena Ventrallis - at 2015.04.11 01:09:00
|
325. Rattati, are you aware that... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thaddeus Reynolds wrote: It wouldn't put an end to it... but it would make the mechanical arguments against it irrelevant the consistency within the setting argument could then be made...but never really need to be impl...
- by Alena Ventrallis - at 2015.04.09 18:11:00
|
326. Rattati, are you aware that... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Why should it take multiple people to kill a double hardened tank? It was already hard before, unless the tanker was certifiably ********, but the way hardeners combine with reps and armor hp makes it literally impossible ...
- by Alena Ventrallis - at 2015.04.08 22:23:00
|
327. Rattati, are you aware that... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV h...
- by Alena Ventrallis - at 2015.04.08 17:13:00
|
328. The shotgun - in Feedback/Requests [original thread]
Because shotguns need a bigger presence in PC and pub stomping.
- by Alena Ventrallis - at 2015.04.07 19:43:00
|
329. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I think the iterations need a once-over now that we have had some updates that affect logis, like bandwidth and increased max carried and such.
- by Alena Ventrallis - at 2015.04.07 12:13:00
|
330. An Event For The Gods! - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: *Assault jk.0 I am going to take a guess and say no because it would be hard to do so, but it would be awesom. And all 4 races would NOT join together. The minmatar HATE the amarr and so do Gallente to Caldari. R...
- by Alena Ventrallis - at 2015.04.06 23:04:00
|
331. Small change to breach mass driver. - in Feedback/Requests [original thread]
So the breach mass driver has almost no Pres nice at all in the game. I think we can breathe some life into it. I think the breach should be about accuracy. While the assault is more of hitting a large area, the breach can be about hitting 1 pers...
- by Alena Ventrallis - at 2015.04.06 21:40:00
|
332. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
KA24DERT wrote: The best way to stop protostomping is PVE, so that players who are bad at shooters can shoot NPCs all day and stop blaming the enemy's gear for their total lack of initiative and skill. Or, PVE gives new players an area where ...
- by Alena Ventrallis - at 2015.04.06 03:55:00
|
333. Breach Srambler Pistol Proto. - in Feedback/Requests [original thread]
The same place the Logi vehicles, Minmatar and Amarr vehicles, and loyalty store parity is.
- by Alena Ventrallis - at 2015.04.06 02:50:00
|
334. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Some math on tanks. Double hardeners provide a 61% resistance to damage. Double complex reps with max skills provide 275 hp/s. With two hardeners, you get a total ehp/s rate of 442.75 ehp/s. Proto swarms have a DPS of 608.78, assumign you get pro...
- by Alena Ventrallis - at 2015.04.05 20:13:00
|
335. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Even if we made the breach MD 100% on vehicles, you would have a DPS of 355. Swarms have double the DPS, many times the range, and home in on a target. Swarms are still the superior choice.
- by Alena Ventrallis - at 2015.04.05 19:59:00
|
336. ONE SERVER.. - in Feedback/Requests [original thread]
Or just have everyone set to automatic.
- by Alena Ventrallis - at 2015.04.04 14:58:00
|
337. To Rattati: helping the Magsec - in Feedback/Requests [original thread]
I am sure you are aware of how bad the Magsec is under-performing. I cannot speak as to exactly how much presence it has, but I have gone entire matches without seeing it in the kill-feed. A cursory glance at your metrics can confirm this. So I be...
- by Alena Ventrallis - at 2015.04.04 03:37:00
|
338. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
Guessing you're new here.
- by Alena Ventrallis - at 2015.04.04 03:04:00
|
339. What do you think about the Magsec? - in Feedback/Requests [original thread]
Give it a sight, reduce kick, and reduce the charge time to 0.1 seconds. Run metrics from there.
- by Alena Ventrallis - at 2015.04.03 23:46:00
|
340. Bad tank mechanics - in Feedback/Requests [original thread]
I really think AV players don't get the point of hardeners. They are supposed to make you very difficult to kill. That's their entire purpose. If you can solo a tank even when hardeners are up, there is no reason to run them. What IS a problem ...
- by Alena Ventrallis - at 2015.04.03 06:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |