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1861. [Feedback] Armor vs Shield Tanking HAVs - in Feedback/Requests [original thread]
Having more attainable HP isn't exactly a great plus, especially when you don't have as much resistance to incoming fire. Hardeners might last longer, sure, but you're also having to nyx your repair capabilities. Buffer? Resists? Active Repair? ...
- by Aeon Amadi - at 2013.02.06 14:43:00
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1862. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I don't think this would make a significant difference, personally. Although something needs to be done with sniping, just on principle I'd prefer to not have anything random, but instead have predictable mechanics tha...
- by Aeon Amadi - at 2013.02.06 08:32:00
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1863. (Request) Deploy Vehicle on MCC and Inertial Dampen them - in Feedback/Requests [original thread]
Arron Rift wrote: Actually, this could be very cool. Although I'd like to suggest, since the MCC generally doesn't move, that they instead have a huge room with terminals and such where your vehicle would be lowered from a door in the ceiling, ...
- by Aeon Amadi - at 2013.02.06 08:29:00
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1864. [Feedback] Armor vs Shield Tanking HAVs - in Feedback/Requests [original thread]
What are the honest to god flaws of Shield Tanking when it comes to vehicles? Armor tanked HAVs catch ablaze and explode, even when being repaired unless the repair cycle can repair faster than the fire can do damage. Armor tanked HAVs are -INSA...
- by Aeon Amadi - at 2013.02.06 08:27:00
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1865. (Request) Deploy Vehicle on MCC and Inertial Dampen them - in Feedback/Requests [original thread]
http://upload.wikimedia.org/wikipedia/commons/c/c1/C-130_airdrop.jpg?iact=hc&vpx=108&vpy=131&dur=511&hovh=168&hovw=300&tx=207&ty=85&ei=JShwTLaJJJD2swOFxoSRCw&oei=JShwTLaJJJD2swOFxoSRCw&esq=1&page=1&...
- by Aeon Amadi - at 2013.02.05 05:08:00
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1866. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
Citrutex wrote: Aeon Amadi wrote: All true, but you missed a very -very- important aspect of Eve in the form of Racial Resistances Omni tanks bro, everyone fits them, and short of metagaming in the alliance blobs, it isn't often you can r...
- by Aeon Amadi - at 2013.02.04 13:59:00
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1867. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
+1 if only because it just makes sense.
- by Aeon Amadi - at 2013.02.04 12:31:00
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1868. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
Citrutex wrote: It's not "eve" like at all. a 70% resistance on a frigate is the exact same as 70% on a battleship, there are other factors for tanking too, such as signature radius, Transversal velocity, and a little bit of RNG, assuming not m...
- by Aeon Amadi - at 2013.02.04 12:24:00
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1869. Siege! - in Feedback/Requests [original thread]
Sleepy Zan wrote: Siege nodules have been announced fore marauder class HAVs long ago. So were Crusader suits. And Pilot suits. And racial variants. And a thousand dev blogs. And ISK transfer. An- Yeah. Maybe one day, lol.
- by Aeon Amadi - at 2013.02.04 11:39:00
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1870. [suggestion] Make nanite injectors easier to use. - in Feedback/Requests [original thread]
Gunner Needed wrote: Aeon Amadi wrote: Rizendoekie Bimmet wrote: Ressurecting the dead, we all love it. There's nothing like seeing a beloved corp member, friend or lover come back from the ethernal realm to continue being examplary membe...
- by Aeon Amadi - at 2013.02.04 11:38:00
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1871. [suggestion] Make nanite injectors easier to use. - in Feedback/Requests [original thread]
Rizendoekie Bimmet wrote: Ressurecting the dead, we all love it. There's nothing like seeing a beloved corp member, friend or lover come back from the ethernal realm to continue being examplary member of the community (by shooting them reds in ...
- by Aeon Amadi - at 2013.02.04 11:29:00
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1872. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
Citrutex wrote: A suits EHP already does this for us. Leave Brittney alone. Scouts are squishy enough as is. Not necessarily. A Heavy Machine Gun does 142% damage to the head regardless of the dropsuit. Essentially, a round doing 22.72 dam...
- by Aeon Amadi - at 2013.02.04 11:18:00
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1873. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
After posting my thread "Damage Escalation Theory and 'Overpowered' Weapons" I decided that this honestly needed to be made into a request and am looking to see what the community thinks. Problem: Weapons influence damage ratios on a basis of Bod...
- by Aeon Amadi - at 2013.02.04 11:06:00
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1874. The Gek is OP! - in Feedback/Requests [original thread]
Sleepy Zan wrote: Don Von Hulio wrote: AR can pwn an SMG at close range... I honestly hate the SMG as a side arm. AR cant shoot as far as a Sniper Rifle, i havent had a laser hit me from so far i couldnt hit them. SMGs can outright pwn AR...
- by Aeon Amadi - at 2013.02.02 09:59:00
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1875. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Welp, CCP says you can't bump threads. So, Bump. Shameless bump, in fact.
- by Aeon Amadi - at 2013.02.02 09:58:00
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1876. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Altina McAlterson wrote: Aeon Amadi wrote: Zero Harpuia wrote: Aeon Amadi wrote: I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended. Apparent...
- by Aeon Amadi - at 2013.02.01 15:27:00
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1877. The Gek is OP! - in Feedback/Requests [original thread]
Don Von Hulio wrote: AR can out shoot HMG at range. AR can pwn an SMG at close range... I honestly hate the SMG as a side arm. AR cant shoot as far as a Sniper Rifle, i havent had a laser hit me from so far i couldnt hit them. AR gets pimp s...
- by Aeon Amadi - at 2013.02.01 15:25:00
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1878. The Gek is OP! - in Feedback/Requests [original thread]
Don Von Hulio wrote: OMFG..... its not OP. Its just the first good Assault rifle you get and now alot people use it, because guess what..... there are alot of Assault users. Ive seen this type of thread more than enough to know. BF3 forums hav...
- by Aeon Amadi - at 2013.02.01 10:54:00
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1879. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Aeon Amadi wrote: I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended. Apparent is nice, but I'd rather make sure that they know...
- by Aeon Amadi - at 2013.02.01 10:44:00
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1880. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended.
- by Aeon Amadi - at 2013.02.01 06:32:00
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