Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1841. Flux Grenades DEV please reply. - in Feedback/Requests [original thread]
lowratehitman wrote: I apologize if this has been brought up before, perhaps i did not go far enough back in the search results or overlooked it. My question is.... Why do Flux grenades not give you assists? If you strip the enemies shields, ...
- by Aeon Amadi - at 2013.02.08 07:25:00
|
1842. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Kovak Therim wrote: CCP has been talking about adding more specialized suits pretty soon. We might see some special heavy suits along with the other ones. In the skills for dropsuits, level 5 is required for "specialized" suits. I hope they are...
- by Aeon Amadi - at 2013.02.08 06:35:00
|
1843. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I'd say a better answer would be a reduction in forge gun range. I wouldn't mind a forge gunner being able to one-shot a dropship if it weren't for the fact that they can do it from the other side of the map. A...
- by Aeon Amadi - at 2013.02.08 06:33:00
|
1844. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
Nguruthos IX wrote: Aeon Amadi wrote: Nguruthos IX wrote: Aeon Amadi wrote: Lmfao, blaming the Forge Gun on the Dropships low survivability. ITS A TRANSPORT SHIP You think a Blackhawk suddenly sprouts some sort of countermeasure aga...
- by Aeon Amadi - at 2013.02.08 06:28:00
|
1845. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Lol - bunch of martyrs we Laser Rifle users are. They're either going to suspend our forum access for constant bumping or lock the thread and ensure even more passionate outcry about the broken skills. Or, yanno, actually fix them... That's ano...
- by Aeon Amadi - at 2013.02.08 06:18:00
|
1846. [Request/Feedback] Yanno what, let's fix ALL the guns - comprehensive list - in Feedback/Requests [original thread]
Geth Massredux wrote: Why are you idiots being so hostile towards ccp members, chill the **** out. Your lucky to actually be in the beta. They could've just released the game without a beta around the end of 2013 going into 2014. Because t...
- by Aeon Amadi - at 2013.02.08 06:04:00
|
1847. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Another shameless bump, being as CCP Eterne states that they pay attention to all threads. Interestingly enough, no mention of fixing the Laser skills in the weekly update on bugs/feedback. Continue the annoyance game until it gets fixed, men X_x;
- by Aeon Amadi - at 2013.02.07 11:36:00
|
1848. [Request] Revert back to old grenades - in Feedback/Requests [original thread]
DropKickSuicide wrote: Learn to cook Cooking is redundant - feature was unnecessarily changed and just adds an additional process to the action when it was working just fine. I don't think anyone complained about the grenades before the chan...
- by Aeon Amadi - at 2013.02.07 11:08:00
|
1849. [Request/Feedback] Yanno what, let's fix ALL the guns - comprehensive list - in Feedback/Requests [original thread]
CCP Eterne wrote: We pay attention to all the posts in the Feedback/Requests forums. And where, pray tell, are the fixes (or even a hint that they're being fixed) for the Laser Rifle skills???
- by Aeon Amadi - at 2013.02.07 11:06:00
|
1850. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
Nguruthos IX wrote: Aeon Amadi wrote: Lmfao, blaming the Forge Gun on the Dropships low survivability. ITS A TRANSPORT SHIP You think a Blackhawk suddenly sprouts some sort of countermeasure against a tank's canister charge? Hell no, it j...
- by Aeon Amadi - at 2013.02.07 09:17:00
|
1851. [Request/Feedback] Yanno what, let's fix ALL the guns - comprehensive list - in Feedback/Requests [original thread]
In alphabetical order. CCP YOU SHOULD BE PAYING ATTENTION TO THIS. COMMUNITY YOU SHOULD BE CONTRIBUTING. Assault Rifle: Breach needs to be fixed by either increasing it's rate of fire or damage. Tactical needs to be fixed by reducing the recoil o...
- by Aeon Amadi - at 2013.02.07 09:11:00
|
1852. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
Paran Tadec wrote: Current skirmish: what happens if noone owns a district Old skirmish: what happens if someone own the district already. Asked Cmdr_Wang about reimplementing this style again a while back. His response was a tentative "m...
- by Aeon Amadi - at 2013.02.07 08:38:00
|
1853. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Talos Alomar wrote: Tech Ohm Eaven wrote: Agreed but heavy suits need heavy only armor plates that add more HP. 60 or so hp is ok on a scout or assault or logi but lolsterskates on a 800 hp heavy since each plate adds ten percent penalty to...
- by Aeon Amadi - at 2013.02.07 08:34:00
|
1854. [Request] Revert back to old grenades - in Feedback/Requests [original thread]
The whole 'starting the timer when it hits the ground' thing was cool when it had a two second timer, but now it's just annoying. Bring back the 'start the timer when the pin is pulled'.
- by Aeon Amadi - at 2013.02.07 08:27:00
|
1855. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
+1 Been wanting this for a long time now. It shouldn't be Attacking on both sides if the particular team already has a foothold there. Why re-capture Null Cannons and objective points if you're the one who owns the district in the first place?
- by Aeon Amadi - at 2013.02.07 07:49:00
|
1856. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
Lmfao, blaming the Forge Gun on the Dropships low survivability. ITS A TRANSPORT SHIP You think a Blackhawk suddenly sprouts some sort of countermeasure against a tank's canister charge? Hell no, it just falls apart and everyone inside (provide...
- by Aeon Amadi - at 2013.02.07 05:44:00
|
1857. The gek and drop suit hp - in Feedback/Requests [original thread]
IRuby Heart wrote: Buff the assault rifles base stats for advanced and prototype weapons. Right now, there's no reason to go past AR Operation level 3. Right, because being able to shoot 10% straighter and having more damage is just useless.
- by Aeon Amadi - at 2013.02.07 05:34:00
|
1858. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Iam Krogan wrote: I have a suggestion that would add some balance for sniping with sniper rifles vs other weapons. All the other weapons should experience the same accuracy deteriation effects as sniper rifles. Inaccuracy while moving, aim wav...
- by Aeon Amadi - at 2013.02.06 14:57:00
|
1859. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
Oh god the comparison to a real life helicopter argument again. Seriously guys, speaking as someone who used to do Air Rescue - a helicopter is about the most finicky thing in the world you'll ever be in.. It can survive all sorts of abuse in all...
- by Aeon Amadi - at 2013.02.06 14:55:00
|
1860. [Request] Make the damage control a passive module again - in Feedback/Requests [original thread]
"Oh, I'm being fired at! I should turn on my damage control and all of my other modules one at a time so that they can turn off in thirty seconds and have to recharge when I'm going to need them again!" Yeah, seriously, active tanking -anything- ...
- by Aeon Amadi - at 2013.02.06 14:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |