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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.06 08:27:00 -
[1] - Quote
What are the honest to god flaws of Shield Tanking when it comes to vehicles?
Armor tanked HAVs catch ablaze and explode, even when being repaired unless the repair cycle can repair faster than the fire can do damage.
Armor tanked HAVs are -INSANELY- slow. The more armor plating you put on the more hash marks on your death certificate.
Armor tanked HAVs have no passive regeneration to their HP.
Passive resistor plates sacrifice base HP.
PG upgrades go in the same slot that you need armor plating, thereby reducing your fitting capabilities.
Based on my first impressions, I'm going to stay as far away from Gallente vehicles as I possibly can despite my love for them as a whole. It's just wasted ISK. It'd be one thing if their damage capabilities matched up to their general fighting style in terms of "kill it before it can kill you" but there's so many things that can go wrong with it and the damage dealt isn't honestly that high unless you throw some hardcore amounts of SP to specialize into it.
I've seen multiple threads already to remove the spontaneous combustion of armor, or reduce the movement speed nerf - honestly the buffer isn't lasting against other shield tanks when they can just... leave.
Call it bias but cross all of this with the RDV system (which I loathe as there is no alternative to obtaining your vehicle) and you've basically just got a giant target that pisses itself the minute something goes down.
Thoughts?
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Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2013.02.06 08:56:00 -
[2] - Quote
Armor > Shield.
Armor is better in so many ways than shield. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2013.02.06 11:35:00 -
[3] - Quote
Tell me 5 things where armor is better than shield.
Until we get USEFUL high power slot shield will be better. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.06 11:42:00 -
[4] - Quote
The main benefit to armor over shields is that it provides more HP, and its reps repair more HP. I've never bothered trying to fit a Soma, so I don't know how it compares to a Sica, but at least from a theoretical perspective there should be benefit there.
Armor HAVs also don't care about flux grenades or EMP orbitals, although they have to worry MORE about AV grenades, swarms, and missile turrets. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.06 11:43:00 -
[5] - Quote
Shield tanks are horrifically vulnerable to flux grenades - over 1000 damage with an enormous radius? You're not getting away from a few of them - trust me I just solo'd a standard shield tank with 4 fluxes and a few swarms. A decent armour tank would've survived long enough to limp off and rep. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2013.02.06 12:00:00 -
[6] - Quote
Armour tanks will generally win against shield tanks. I can rep faster, harden for longer (that's what she said) and I can get out and repair my vehicle on foot. |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2013.02.06 13:16:00 -
[7] - Quote
1: better reps 2: longer hardeners 3: bonus damage from Hybrid Turrets (best Turrets in game atm) 4: better power/cpu 5: more attainable HP 6: less SP needed for higher quality fits 7: collision factor (run into any other vehicle with armor tank and watch them go pop)
thats just for starters |
Mr Gloo Gloo
What The French
29
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Posted - 2013.02.06 13:20:00 -
[8] - Quote
8) tanking armor, 2 free slots for mobile CRU and shield transporter (Madrugar) --> logi tankbro ;) !!! |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.06 14:43:00 -
[9] - Quote
Having more attainable HP isn't exactly a great plus, especially when you don't have as much resistance to incoming fire. Hardeners might last longer, sure, but you're also having to nyx your repair capabilities.
Buffer? Resists? Active Repair?
Trying to go for all of them ends up being a power struggle (literally) and you're still going to be taking a major hit to your speed. All of the HP in the world doesn't amount for much if you can't repair it fast enough and/or get out of dodge in time to actually make those repairs. |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2013.02.06 16:07:00 -
[10] - Quote
Speed?? active afterburners
park near supply depot and get free healing.
hardeners only use CPU?
also don't forget a lot of people use proto AV and a madrugar is only std HAV
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.06 16:53:00 -
[11] - Quote
Sir Meode wrote:Speed?? active afterburners
Oh, yeah, that's a high-slot item, isn't it? Another advantage to armor HAVs! No need to sacrifice tank for burst speed!
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.06 16:59:00 -
[12] - Quote
Better EHP Better Repair Active modules have much better UP/DOWN time ratios Better DPS, both for lol sniper and realistic fits Same speed with KBM Less ISK/SP for the same meta fit Missile turrets are broken so counter is ineffective More resistant to forges More resistant to OBs Smaller weak spot |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.06 21:07:00 -
[13] - Quote
Martin0 Brancaleone wrote:Tell me 5 things where armor is better than shield.
Until we get USEFUL high power slot shield will be better.
1. higher base hitpoints. a surya can fit 2 180mm armor plates, which is a freaking Godsend and allows the Surya to crest 10k HP. i routinely fit a 180mm armor plate and two resistance mods to my madrugar whick cranks up the HP to over 5000 easy.
2. The concentration of HP in two modules lets you fit more resistance or damage mods. two complex armor hardeners (the passive ones) will hack off roughly 30% of all incoming damage. tracking links will make your turrets turn faster.
3. Dual armor reps is a retardedly effective survival tactic. when one goes down and the enemy thinks they have you because you repped and you keep going tears are collected.
4. your high slots exist solely for your amusement and you can justify putting anything you want in them.
5. The bonus to hybrids on the surya makes gallente tanks repulsively murder-efficient. I use blasters as my primary platform for killing both tanks and infantry because my tank may be slow but if I maneuver right your railcannon will never get a clear shot. Once I open fire and pass a caldari tank it's all over but the screaming. the other turrets cannot track fast enough to hit even another tank doing a murdercannon drive-by.
the only advantage caldari tanks have over Gallente tanks is the fact that they are more natively resistant to the enormous proliferation of militia swarm launcher.
oh and when the plasma cannon comes out i will LOL.
HOWEVER... that being said, the caldari tanks can more readily and easily mount damage mods and tracking units and as people say, they are faster.
But their primary weapon, missiles, need to be made into something that is worthy of respect again rather than contempt. |
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