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1281. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Spectre-M wrote: I stopped going near enemies turrets while driving or on foot. Stop driving past them! As for approaching on foot, cover is the only thing that may save your life, as even if it grazed your arm it will kill. Honestly, if it sho...
- by Aeon Amadi - at 2013.08.13 04:41:00
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1282. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Aeon Amadi wrote: CCP Wolfman wrote: Pseudogenesis wrote: CCP Wolfman wrote: We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should s...
- by Aeon Amadi - at 2013.08.13 04:20:00
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1283. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Pseudogenesis wrote: CCP Wolfman wrote: We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting better. Can you conf...
- by Aeon Amadi - at 2013.08.13 03:17:00
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1284. Fix Splash Damage. - in Feedback/Requests [original thread]
Cross Atu wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chanc...
- by Aeon Amadi - at 2013.08.13 03:09:00
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1285. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Aeon Amadi wrote: There's no "get better" when a railgun hits you out of the blue from 417m away. There's no "get better" when a blaster up and decides to fire at you despite you being the only person even remotely nea...
- by Aeon Amadi - at 2013.08.13 00:22:00
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1286. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
There's no "get better" when a railgun hits you out of the blue from 417m away. There's no "get better" when a blaster up and decides to fire at you despite you being the only person even remotely near the objective, as opposed to a large group o...
- by Aeon Amadi - at 2013.08.13 00:02:00
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1287. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Really... There's no reason they should be more accurate than a human being.
- by Aeon Amadi - at 2013.08.12 21:46:00
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1288. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chance the issues you are...
- by Aeon Amadi - at 2013.08.12 17:06:00
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1289. [Request] Push Vehicle Balance for 1.4 Release - in Feedback/Requests [original thread]
Pretty sure that 1.4 is content locked at this point, maybe even code locked. Even then, based on what I've heard from reliable sources, CCP hasn't even looked at vehicle balance as it currently stands let alone started working on fixing it.
- by Aeon Amadi - at 2013.08.11 22:34:00
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1290. [Request] Fix Armor Reps Now! - in Feedback/Requests [original thread]
BL4CKST4R wrote: Harpyja wrote: I used to be against fixing this bug. But now I am fully pissed off by armor tanks. Fix the bug now so a shield tanker stands a chance! Screw AV! Let it kill armor tanks as easily as shield tanks! Without ...
- by Aeon Amadi - at 2013.08.10 17:25:00
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1291. (Suggestion/Request) Remove in-game, passive SP gain altogether - in Feedback/Requests [original thread]
Jaqen Morghalis wrote: ...and increase SP rewards for participation. Makes AFKing pointless, and rewards players for actually playing the game. Simple. Nah.. There's other ways to go about it.. This is a hatchet for something that needs a ...
- by Aeon Amadi - at 2013.08.10 17:15:00
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1292. Sanity Check on Redline Solution - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Aeon Amadi wrote: Replace Red Line barrier with a shield wall that can't be fired into or out but can be traversed by vehicles and infantry. Explain it away by having a generator on the MCC/Ground Base. So, yeah. Sani...
- by Aeon Amadi - at 2013.08.10 15:36:00
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1293. Sanity Check on Redline Solution - in Feedback/Requests [original thread]
Replace Red Line barrier with a shield wall that can't be fired into or out but can be traversed by vehicles and infantry. Explain it away by having a generator on the MCC/Ground Base. So, yeah. Sanity check.
- by Aeon Amadi - at 2013.08.10 15:27:00
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1294. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Jastad wrote: I think we are missing the point here. The problem is NOT the mass driver, if we must search a problem the 2 problem are: A) CLONE istantgib. B) Spash dmg calc The first one is too clear it dont need ex...
- by Aeon Amadi - at 2013.08.10 00:56:00
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1295. Allow no weapon fitting - in Feedback/Requests [original thread]
And here I was being sarcastic.
- by Aeon Amadi - at 2013.08.09 21:59:00
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1296. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Think we just need to address the splash damage radius bug being halved for the user...
- by Aeon Amadi - at 2013.08.09 21:55:00
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1297. Allow no weapon fitting - in Feedback/Requests [original thread]
CCP Logibro wrote: Requiring you to equip a weapon does not require that you actually use it in battle (though I recommend that you do generally use it). You are more than free to play a "0 kill" character. I would recommend that if you want to...
- by Aeon Amadi - at 2013.08.09 14:50:00
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1298. Perfecting the Roles - Events - in Feedback/Requests [original thread]
Shattered Mirage wrote: Unlikely to happen... Interestingly enough, I've said the same exact thing before - but it was on the topic of Universal Voice Transmitters =P Imagine how painful our gaming experience would be with Planetary Conque...
- by Aeon Amadi - at 2013.08.09 14:48:00
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1299. Perfecting the Roles - Events - in Feedback/Requests [original thread]
Reserved for future comments on what Events actually entail and how to make them interesting. When I've slept
- by Aeon Amadi - at 2013.08.09 06:24:00
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1300. Perfecting the Roles - Events - in Feedback/Requests [original thread]
TL;DR version at the bottom, but I strongly encourage reading all of it. Decided to give this the usual title as there's a lot to say about it and it just fits in with the rest of my usual banter. Now, collectibles are well and good in Eve Onl...
- by Aeon Amadi - at 2013.08.09 06:23:00
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