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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
305
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Posted - 2013.08.10 01:03:00 -
[1] - Quote
And increase SP rewards for participation.
Makes AFKing pointless, and rewards players for actually playing the game.
Simple. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
206
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Posted - 2013.08.10 01:17:00 -
[2] - Quote
How about no? Afk can't be solved so easily. Removing passive isn't a good way to go because I'd you do what will happen to alts. Not everyone has time to grind... worse idea ever next to nerfing the nova knife..... |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
305
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Posted - 2013.08.10 01:23:00 -
[3] - Quote
FLAYLOCK Steve wrote:How about no? Afk can't be solved so easily. Removing passive isn't a good way to go because I'd you do what will happen to alts. Not everyone has time to grind... worse idea ever next to nerfing the nova knife.....
You misunderstand.
I'm not referring to the Passive SP you gain while logged out, only the Passive SP you gain while actually in-game, and increase the SP gained for participating to make up the difference.
Players who actively participate and contribute to the battle will EARN SP for doing so, while those who AFK will gain nothing. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
208
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Posted - 2013.08.10 01:30:00 -
[4] - Quote
Jaqen Morghalis wrote:FLAYLOCK Steve wrote:How about no? Afk can't be solved so easily. Removing passive isn't a good way to go because I'd you do what will happen to alts. Not everyone has time to grind... worse idea ever next to nerfing the nova knife..... You misunderstand. I'm not referring to the Passive SP you gain while logged out, only the Passive SP you gain while actually in-game, and increase the SP gained for participating to make up the difference. Players who actively participate and contribute to the battle will EARN SP for doing so, while those who AFK will gain nothing. Than who will I drop my lav on?
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
305
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Posted - 2013.08.10 01:32:00 -
[5] - Quote
FLAYLOCK Steve wrote:Jaqen Morghalis wrote:FLAYLOCK Steve wrote:How about no? Afk can't be solved so easily. Removing passive isn't a good way to go because I'd you do what will happen to alts. Not everyone has time to grind... worse idea ever next to nerfing the nova knife..... You misunderstand. I'm not referring to the Passive SP you gain while logged out, only the Passive SP you gain while actually in-game, and increase the SP gained for participating to make up the difference. Players who actively participate and contribute to the battle will EARN SP for doing so, while those who AFK will gain nothing. Than who will I drop my lav on?
Red-line snipers, of course! |
gargantuise aaron
Sanguine Knights
11
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Posted - 2013.08.10 01:36:00 -
[6] - Quote
I'm all for removing passive battle sp as long as wp make more sp maybe2.5 times more |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
305
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Posted - 2013.08.10 01:43:00 -
[7] - Quote
gargantuise aaron wrote:I'm all for removing passive battle sp as long as wp make more sp maybe2.5 times more
Absolutely.
Increase SP rewards for participation and contribution in battle, and stop rewarding players for hiding and doing nothing. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
210
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Posted - 2013.08.10 02:08:00 -
[8] - Quote
Jaqen Morghalis wrote:FLAYLOCK Steve wrote:Jaqen Morghalis wrote:FLAYLOCK Steve wrote:How about no? Afk can't be solved so easily. Removing passive isn't a good way to go because I'd you do what will happen to alts. Not everyone has time to grind... worse idea ever next to nerfing the nova knife..... You misunderstand. I'm not referring to the Passive SP you gain while logged out, only the Passive SP you gain while actually in-game, and increase the SP gained for participating to make up the difference. Players who actively participate and contribute to the battle will EARN SP for doing so, while those who AFK will gain nothing. Than who will I drop my lav on? Red-line snipers, of course! Nah I'd rather drop a nano hive by them so it shows up on the map. |
Mobius Wyvern
Guardian Solutions
2989
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Posted - 2013.08.10 03:53:00 -
[9] - Quote
Jaqen Morghalis wrote:...and increase SP rewards for participation.
Makes AFKing pointless, and rewards players for actually playing the game.
Simple. You realize those AFKers are gaining Active SP through what they do, right?
You gain Passive whether you play or not, but it leaves you with a much lower SP income. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
312
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Posted - 2013.08.10 04:05:00 -
[10] - Quote
Mobius Wyvern wrote:Jaqen Morghalis wrote:...and increase SP rewards for participation.
Makes AFKing pointless, and rewards players for actually playing the game.
Simple. You realize those AFKers are gaining Active SP through what they do, right? You gain Passive whether you play or not, but it leaves you with a much lower SP income.
Ok, so I think maybe my terminology is a little off, then.
Basically, I'm suggesting that the SP gained for simply being in the match be removed (what I referred to as "in-game passive") and increase the SP gain for kills, assists, hacks, repairs, revives, etc.
Reward ACTIVE PARTICIPATION in a match, but not standing around AFKing, while retaining Passive SP gain ONLY when NOT involved in a match.
Make sense? |
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Ferindar
The Malevolent Monkey Militia
14
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Posted - 2013.08.10 04:23:00 -
[11] - Quote
Also, if you want to give more incentive for people to win, add a flat 1000-1500 bonus SP just for winning. Right now, win or lose, play or afk, you get the same SP.
I'd be in favor of removing the 5sp per second if WPs gave a LOT more than just 1sp per (2sp per for this so called "Double SP" week). But they'd also have to make War Points more easily earned, by more than just kills or Droplinks. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
312
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Posted - 2013.08.10 04:30:00 -
[12] - Quote
Ferindar wrote:Also, if you want to give more incentive for people to win, add a flat 1000-1500 bonus SP just for winning. Right now, win or lose, play or afk, you get the same SP.
I'd be in favor of removing the 5sp per second if WPs gave a LOT more than just 1sp per (2sp per for this so called "Double SP" week). But they'd also have to make War Points more easily earned, by more than just kills or Droplinks.
Good points.
The important thing is that players should be rewarded for actually contibuting and participating, rather than for just showing up and doing nothing. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
74
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Posted - 2013.08.10 05:32:00 -
[13] - Quote
is sp gained already based on wp gained in the battle?.
or is that isk? |
Rusty Shallows
Black Jackals
240
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Posted - 2013.08.10 05:34:00 -
[14] - Quote
If a complicated and well developed WP system that included types of tactical maneuvering, position holding, defensive clone sacrifice, and many other elements then yes.
Right now we only have Killing WPs & limited Logi WPs (thank you OB farming bastards for ruining a good thing). That's a horrible method for determining a persons combat usefulness. |
Echoist
Fenrir's Wolves RUST415
55
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Posted - 2013.08.10 07:00:00 -
[15] - Quote
You know the easiest way to fix afking would be to make it so if your idle after spawning in you get kicked. Plain and simple, can't imagine anyone having a problem with this except the assholes who bring down their team by afking. |
Ulysses Knapse
Bojo's School of the Trades
465
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Posted - 2013.08.10 08:24:00 -
[16] - Quote
With so many people misusing the term "passive", we should come up with a new term for actively being passive. I call it, actassive. Everyone will now have a new term for AFK SP. Actassive SP. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
312
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Posted - 2013.08.10 12:40:00 -
[17] - Quote
Echoist wrote:You know the easiest way to fix afking would be to make it so if your idle after spawning in you get kicked. Plain and simple, can't imagine anyone having a problem with this except the assholes who bring down their team by afking.
There are still ways to circumvent this, though (rubber band on controller, etc). |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
312
|
Posted - 2013.08.10 12:46:00 -
[18] - Quote
Rusty Shallows wrote:If a complicated and well developed WP system that included types of tactical maneuvering, position holding, defensive clone sacrifice, and many other elements then yes.
Right now we only have Killing WPs & limited Logi WPs (thank you OB farming bastards for ruining a good thing). That's a horrible method for determining a persons combat usefulness.
Ideally, CCP would probably need to revisit and expand upon what constitutes participation, to include and more adequately reward supporting players, I agree. |
The Robot Devil
Chatelain Rapid Response Gallente Federation
830
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Posted - 2013.08.10 13:30:00 -
[19] - Quote
Friendly fire in the MCC after 35 seconds and 2 minutes in the red |
Alena Ventrallis
Osmon Surveillance Caldari State
55
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Posted - 2013.08.10 13:54:00 -
[20] - Quote
The reason they have so the way it is is that vets would be raking in the so every match, and noobs wouldn't get any since they don't have the gear to compete.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1432
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Posted - 2013.08.10 17:05:00 -
[21] - Quote
Jaqen Morghalis wrote:...and increase SP rewards for participation.
Makes AFKing pointless, and rewards players for actually playing the game.
Simple. If you mean Active SP passively gained during a match then yes this could be a way to go. Removing the passive type of SP, which I'm pretty sure you don't mean, wouldn't address the situation at all.
Now that having been said keeping some "passive" gain from being in match is good for new players so they don't get beaten and then earn nothing on top of it. Considering how frustrating that could be,, and the stagnation it could cause in the game, a better solution might be to do the following
- Remove in match passive gains while a Merc is within the red zone
- Raise the "passive" in match gains for time spent outside the red zone back to its prior 5x level.
This way new players still get solid earnings so long as they play but anyone who wants to "camp" a match has to do so somewhere that they can be found and shot by the opposing team.
0.02 ISK Cross |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
319
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Posted - 2013.08.10 17:13:00 -
[22] - Quote
Cross Atu wrote:Jaqen Morghalis wrote:...and increase SP rewards for participation.
Makes AFKing pointless, and rewards players for actually playing the game.
Simple. If you mean Active SP passively gained during a match then yes this could be a way to go.
Yes, this is EXACTLY what I'm referring to. Sorry, my original post wasn't as clear as I thought, and I had attempted to clarify in a subsequent post.
I also mentioned that CCP would need to readdress what would constitute "active participation" so that new players would still earn rewards.
The key point to take away from this, though, is that SP (and even ISK) rewards should be EARNED by the players, and not just freely handed out to everyone who just happens to show up, but make no effort whatsoever to contribute, or even play. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2430
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Posted - 2013.08.10 17:15:00 -
[23] - Quote
Jaqen Morghalis wrote:...and increase SP rewards for participation.
Makes AFKing pointless, and rewards players for actually playing the game.
Simple.
Nah.. There's other ways to go about it.. This is a hatchet for something that needs a scalpel. |
Tal-Rakken
DUST University Ivy League
52
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Posted - 2013.08.10 17:20:00 -
[24] - Quote
I like cross' approach of removing the sp gain in the red zones only as that would require the least amount of change in the mechanic if a bit more involved on the coding side. If ccp does fully remove the passive gain they would have to add another way for newer players to rack in the skill points as wp only based would severely lopside sp gain to the better players only. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
321
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Posted - 2013.08.10 17:21:00 -
[25] - Quote
Aeon Amadi wrote:Jaqen Morghalis wrote:...and increase SP rewards for participation.
Makes AFKing pointless, and rewards players for actually playing the game.
Simple. Nah.. There's other ways to go about it.. This is a hatchet for something that needs a scalpel.
Would you care to elaborate?
Do you know of a better solution, that both rewards participation and teamwork, while discouraging AFKing?
I'd be happy to hear it. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1433
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Posted - 2013.08.10 17:22:00 -
[26] - Quote
Here's the somewhat refined version of my take on this, thanks OP for sparking this idea (linked in case you care to comment on my variation on this theme). |
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