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1261. [Request] Wallpaper of the new Planet Skybox - in Feedback/Requests [original thread]
I don't even like My Little Pony but damn it it's the only way to convey my want for this: http://www.youtube.com/watch?v=l8JCX9E0bEI
- by Aeon Amadi - at 2013.09.06 03:56:00
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1262. put armor and ar back to the way it was - in Feedback/Requests [original thread]
ritslight umarn wrote: Aeon Amadi wrote: ritslight umarn wrote: oh I know ccp lets buff armor plates butnoh wait I know , lets buff the ar by an extra 30% to armor which completely cuts out the whole point of bufing the armor an extra 10 ...
- by Aeon Amadi - at 2013.09.04 17:12:00
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1263. [Request] Add this to the new Updates board - in Feedback/Requests [original thread]
Active SP remaining. Hate having to play a game to see how much of my cap I have left to hit.
- by Aeon Amadi - at 2013.09.04 06:15:00
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1264. put armor and ar back to the way it was - in Feedback/Requests [original thread]
ritslight umarn wrote: oh I know ccp lets buff armor plates butnoh wait I know , lets buff the ar by an extra 30% to armor which completely cuts out the whole point of bufing the armor an extra 10 to 15 %, AR's ar the most used wepon in the gam...
- by Aeon Amadi - at 2013.09.04 04:09:00
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1265. 150 clone Ambush is -awesome- - in Feedback/Requests [original thread]
Level designers connected pipes over the main super structure in the Ashland Domination map and turned it into the greatest game mode EVAR 17/0 xD
- by Aeon Amadi - at 2013.09.03 15:46:00
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1266. [Request] Can we get legs? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'd like visible legs. Helps you to know how far onto that ledge you can get before you're going to fall. Not quite. The collision detection on the building's polygons and you're character model collision detection affe...
- by Aeon Amadi - at 2013.09.02 19:27:00
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1267. [FEEDBACK]: Render distance by used weapon is WRONG --> Better solution - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: First things first: Performance optimizations HAVE to be done as everyone agrees the less than 20 frames per second framerate is unacceptable. Currently the system decides which players to render (draw) by the max range...
- by Aeon Amadi - at 2013.09.02 19:25:00
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1268. [Request] Anti-Aliasing - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Aeon Amadi wrote: It's not as prominent of an issue on smaller televisions (I run Dust 514 out of a 22" LED Vizio currently) but it's definitely noticable on larger sets. I know that it's going to suck on performance c...
- by Aeon Amadi - at 2013.09.02 18:06:00
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1269. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Lol... Gallente Scout Sniper.... Easy kill.... Anyway, there's a solution to the problem and it's called the Active Scanner - it's OP as hell when you get to Prototype, got a long winded explanation here: http://blindmanmoon.blogspot.com/2013/...
- by Aeon Amadi - at 2013.09.02 18:02:00
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1270. [Request] Anti-Aliasing - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: How many PS3 games with AA do you know? You can however get a Blackmagic Intensity and use PtBi. You can activate AA that way. Quite a few actually. Heavenly Sword Resistance Battlefield 3 (not on xbox 360) Saboteur P...
- by Aeon Amadi - at 2013.09.02 17:45:00
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1271. [Request] Anti-Aliasing - in Feedback/Requests [original thread]
It's not as prominent of an issue on smaller televisions (I run Dust 514 out of a 22" LED Vizio currently) but it's definitely noticable on larger sets. I know that it's going to suck on performance costs but it really needs to be an optional f...
- by Aeon Amadi - at 2013.09.02 17:24:00
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1272. [Request] Forum Notifications - in Feedback/Requests [original thread]
Jean afer Salpun wrote: Not being able to go to last post using the notification drop down is annoying also. Would also like a button -beside- the 'go to first Dev post' which is 'go to next dev post', rather than searching through page afte...
- by Aeon Amadi - at 2013.08.31 23:46:00
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1273. [Request] Forum Notifications - in Feedback/Requests [original thread]
Would love it if I got a notification when someone replied to my post in a thread that isn't mine. You have two options: A.) Not subscribe and have the manually check for response/weed through all of the responses to see if someone replied to yo...
- by Aeon Amadi - at 2013.08.28 22:19:00
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1274. Perfecting the Roles - Grinding - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Dog Merc wrote: Aeon Amadi wrote: Dog Merc wrote: This thread went from grinding, and how bad it is, to EVE interaction in *Snap* just like that. That's all I really can say. While grinding is boring, but it never bothered me. Passi...
- by Aeon Amadi - at 2013.08.14 04:49:00
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1275. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Aeon Amadi wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whet...
- by Aeon Amadi - at 2013.08.13 18:54:00
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1276. Perfecting the Roles - Grinding - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Komodo Jones wrote: Hinteresting. I think the way to do this, or something that could help at least, is to take the "lobby" out of lobby shooter, idk about open world or what they could do with it but that's what makes it generic, it's claimed ...
- by Aeon Amadi - at 2013.08.13 18:38:00
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1277. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your tests (particulalry with...
- by Aeon Amadi - at 2013.08.13 06:26:00
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1278. Perfecting the Roles - Grinding - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Dog Merc wrote: This thread went from grinding, and how bad it is, to EVE interaction in *Snap* just like that. That's all I really can say. While grinding is boring, but it never bothered me. Passive isnt quite so minuscule as you say my...
- by Aeon Amadi - at 2013.08.13 06:07:00
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1279. Perfecting the Roles - Grinding - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Just letting everyone know, I've been seriously irritable what with the onset of Influenza working it's magic on my respiratory system so if I come off as pretentious or arrogant, my apologies. Let's begin with an explanation of what grinding is ...
- by Aeon Amadi - at 2013.08.13 05:44:00
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1280. Perfecting the Roles - Grinding - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Factional Warfare needs to provide Dust players the information they need to see what kind of impact their making - the percentage differential on the solar system's capture status. The solar systems in which Eve players have conquered for their p...
- by Aeon Amadi - at 2013.08.13 05:44:00
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