Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fire of Prometheus
DUST University Ivy League
65
|
Posted - 2013.08.09 19:51:00 -
[31] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? I would say....awesome!!!!! But it should only do the same amount of damage as a melee from a medium suit with no melee enhancing dohickeys :p |
McFurious
TeamPlayers EoN.
262
|
Posted - 2013.08.09 20:25:00 -
[32] - Quote
FLAYLOCK Steve wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Than how would he defend himself in cqc?
Get direct hits, switch to sidearm, avoid CQC situations within 5 meters.
Like I was saying, direct hits would still do the gun's normal direct damage, just no explosion and no damage to surrounding enemies within 5 the meter minimum range.
Also, taking the bulky, useless flip-up-site off the gun would be 100% ok with me. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
152
|
Posted - 2013.08.09 20:33:00 -
[33] - Quote
no |
RydogV
Shadow Company HQ
251
|
Posted - 2013.08.09 20:34:00 -
[34] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance?
Yes this was pretty much the idea of the original premise. Unexploded round does damage but not explosive damage. Personally I think it should be equal to the splash damage amount with a direct impact inside the arming range.
Arming range should be 15 meters. |
McFurious
TeamPlayers EoN.
266
|
Posted - 2013.08.09 20:44:00 -
[35] - Quote
RydogV wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Yes this was pretty much the idea of the original premise. Unexploded round does damage but not explosive damage. Personally I think it should be equal to the splash damage amount with a direct impact inside the arming range. Arming range should be 15 meters.
Seems kinda steep but then 5 meters might be too close. What about 10? |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
98
|
Posted - 2013.08.09 20:55:00 -
[36] - Quote
Why not just make a 1 shot MD that kills every one, every vehicle, and every structure with in 5,000m, that completely takes away the skill in using it...
I love how the dumbest threads in the forums get Dev comments and the people actually offering constructive thoughts get ignored. |
ladwar
Dead Six Initiative Lokun Listamenn
1099
|
Posted - 2013.08.09 21:23:00 -
[37] - Quote
CCP please don't listen to this idea. MD are fine even if it means killing the user once in a while. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
198
|
Posted - 2013.08.09 21:38:00 -
[38] - Quote
McFurious wrote:FLAYsteve wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea thntat a direct hit would still do damage but not explode if within the minimum arming distance? Than how would he defend himself in cqc? Get direct hit, switch to. idearm, avoid CQC situations within 5 meters. Like I was saying, direct hits would still do the gun's normal direct damage, just no explosion and no damage to surrounding enemies within 5 the meter minimum range. Also, taking the bulky, useless flip-up-site off the gun would be 100% ok with me. Get direct hits? Like how the flaylock needs direct hits? Do even know how hard that is to pull off with this fail hit detection? Seriously what's up with CCP listening to just the QQ and commenting on threads that just will hurt other players. Like seriously? Switch to side arm? You try taking someone out with a damn side arm vs those deadly assault rifle hip fire..... I swear I'm done buying aurum and merc packs because everything I skill into gets nerfed to the freaking ground and rendered useless. The freaking mass driver has been the same for how long? Since 1.1, we're at 1.3. And now it's being called op? Just because everyone and their mom uses them. Like seriously, whats next CCP. NOVA KNIFE? FORGE GUN? MELE? And to think i spent over $200 to support the game. Ha im done
Grenade launcher its meant for splash damage. Making it do only direct damange close up will make it handicapped. CCP ignored the poll and want to implement a safety? Direct shots with a grenade lol. funny This is so pathetic, once a weapon gets used a tad more the whole community cries OP when it's been the same for months. Might as well stick to the boring assault rifle because apparently it won't ever get nerfed. At least fix my nova knife, shot gun hit detection and give skill points back every time you feel like nerfing something to the ground. You're wasting my time and money by doing so. |
Justin Tymes
Raymond James Corp
291
|
Posted - 2013.08.09 21:44:00 -
[39] - Quote
I don't like it, it's a widespread nerf(which isn't needed) based on one variant. I've never heard of anyone using the Assault MD like a shotgun, and lets face it, the Breach doesnt need any more nerfs. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
199
|
Posted - 2013.08.09 21:49:00 -
[40] - Quote
Justin Tymes wrote:I don't like it, it's a widespread nerf(which isn't needed) based on one variant. I've never heard of anyone using the Assault MD like a shotgun, and lets face it, the Breach doesnt need any more nerfs. Exactly. Like wtf, YOU NERFED IT ONCE ALREADY AND MESSED IT UP SOOOOO BAD. Now we here again ? What business is this it shows us that you have no idea in what you're doing because you steer so easy towards the qq. |
|
Death On Contact
ROGUE SPADES EoN.
3
|
Posted - 2013.08.09 21:50:00 -
[41] - Quote
Absolutely great idea.
Heres a good read/reference - http://en.m.wikipedia.org/wiki/United_States_40_mm_grenades
"40+ù46mm types include the M381, M386, M406, and M441. The M386/M406 differed from the M381/M441 in that they had a longer arming distance (14GÇô28 meters compared to the 2GÇô3 meters of the M381 and M441)."
My .02
Death On Contact |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2423
|
Posted - 2013.08.09 21:55:00 -
[42] - Quote
Think we just need to address the splash damage radius bug being halved for the user... |
Bullets2yaface
Red Star. EoN.
49
|
Posted - 2013.08.09 22:40:00 -
[43] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance?
Please god no I am completely against minimum distance I don't care if I kill myself by using it too close. I am a logi you to tell me that I can't use my weapon cqc is not fair as I cannot carry a sidearm so my only option would be to melee which is not going to be easy while getting sprayed with bullets. The MD is the most sensible weapon for a logi, think about the people that are better medics period and aren't as good at fps so the assault rifle isn't a good weapon for them. For you to deny this is for you to deny the logi if you are going to make it like any other grenade launcher from a realistic game then you must give all logistics dropsuits a sidearm. You already nerfed flaylock and Caldari logi ok fair enough don't start a nerf fest again. |
Cosgar
ParagonX
4081
|
Posted - 2013.08.09 22:59:00 -
[44] - Quote
This is seriously a terrible idea. Just bring back the old arc trajectory physics from Chrome. Slower rounds and a drastic dropoff will force players to fight at a distance and have to arc the muzzle upwards, making the weapon clumsy to use in CQC. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
109
|
Posted - 2013.08.09 23:03:00 -
[45] - Quote
I think we are missing the point here.
The problem is NOT the mass driver, if we must search a problem the 2 problem are:
A) CLONE istantgib. B) Spash dmg calc
The first one is too clear it dont need explanation, The second one is the cause of the Mass driver hate. Why people can jump and shoot at their feet with it and avoid all the splash dmg? Like Cross was saing a few post ago we need semisphere dmg calculation and not circle. When we do this we will see suicide from MD goin rampage.
Nerfing The splash DMG or adding safety will nerf to hell is area-denial use. for a weap to be area-denial YOU NEED TO FEAR IT. You need to know that walking in that area means death. HOW can be an area denial weapon if you dont fear his dmg or with a running suit you can close the gap before the "SAFETY" activation and be safe from harm? The only class that will lose to the MD Op want are us heavy. We are simply too slow |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
203
|
Posted - 2013.08.09 23:19:00 -
[46] - Quote
Jastad wrote:I think we are missing the point here.
The problem is NOT the mass driver, if we must search a problem the 2 problem are:
A) CLONE istantgib. B) Spash dmg calc
The first one is too clear it dont need explanation, The second one is the cause of the Mass driver hate. Why people can jump and shoot at their feet with it and avoid all the splash dmg? Like Cross was saing a few post ago we need semisphere dmg calculation and not circle. When we do this we will see suicide from MD goin rampage.
Nerfing The splash DMG or adding safety will nerf to hell is area-denial use. for a weap to be area-denial YOU NEED TO FEAR IT. You need to know that walking in that area means death. HOW can be an area denial weapon if you dont fear his dmg or with a running suit you can close the gap before the "SAFETY" activation and be safe from harm? The only class that will lose to the MD Op want are us heavy. We are simply too slow Exactly. The real issue isn't even the mass driver. It's that Armor is underpowered |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
88
|
Posted - 2013.08.09 23:43:00 -
[47] - Quote
So what about logis using the md for hit n run? If they find somebody in cqc what should they do? Melee them to death? What if they go to res someone, and all the other team realize he has md, and make a b-line for 10m? This would remove much of the fear factor of the md. I would be fine if you first implemented this as a variant, and checked usage stats. Also, lore wise: arent our suits supposed to be strong enough to take a sniper round and still live? Then why would an explosive round going at 35-50 mph go through our body and lodge itself? Maybe if the warhead was a shaped charge, that dealt more durect damage, but almost no splash... Oh wait thats a breach isn't it? |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
88
|
Posted - 2013.08.09 23:46:00 -
[48] - Quote
Bullets2yaface wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Please god no I am completely against minimum distance I don't care if I kill myself by using it too close. I am a logi you to tell me that I can't use my weapon cqc is not fair as I cannot carry a sidearm so my only option would be to melee which is not going to be easy while getting sprayed with bullets. The MD is the most sensible weapon for a logi, think about the people that are better medics period and aren't as good at fps so the assault rifle isn't a good weapon for them. For you to deny this is for you to deny the logi if you are going to make it like any other grenade launcher from a realistic game then you must give all logistics dropsuits a sidearm. You already nerfed flaylock and Caldari logi ok fair enough don't start a nerf fest again.
Also ad a matter of fact if i'm stuck behind a wall with no hope of surviving E.g. Wall of protos is running at me and i have 3 shots and no mkre hives, i will use those to kill myself and deny them the 50wp |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
373
|
Posted - 2013.08.09 23:47:00 -
[49] - Quote
Snaps Tremor wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Only if it has a really funny sound effect and gives you a +75WP BEANBAG KILL if you manage to end someone with it.
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
533
|
Posted - 2013.08.09 23:57:00 -
[50] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? +1.
|
|
Patrick57
GunFall Mobilization Covert Intervention
19
|
Posted - 2013.08.10 00:22:00 -
[51] - Quote
ANOTHER mass driver thread -_- It's people like YOU that ruin these forums. And for the third time, i will post the same thing that i have in other threads- IF YOU CANNOT BEAT IT THEN DON'T COMPLAIN ABOUT IT. just find a DIFFERENT, BETTER WAY to kill them/ get an advantage. |
Bullets2yaface
Red Star. EoN.
49
|
Posted - 2013.08.10 00:42:00 -
[52] - Quote
Lynn Beck wrote:Bullets2yaface wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Please god no I am completely against minimum distance I don't care if I kill myself by using it too close. I am a logi you to tell me that I can't use my weapon cqc is not fair as I cannot carry a sidearm so my only option would be to melee which is not going to be easy while getting sprayed with bullets. The MD is the most sensible weapon for a logi, think about the people that are better medics period and aren't as good at fps so the assault rifle isn't a good weapon for them. For you to deny this is for you to deny the logi if you are going to make it like any other grenade launcher from a realistic game then you must give all logistics dropsuits a sidearm. You already nerfed flaylock and Caldari logi ok fair enough don't start a nerf fest again. Also ad a matter of fact if i'm stuck behind a wall with no hope of surviving E.g. Wall of protos is running at me and i have 3 shots and no mkre hives, i will use those to kill myself and deny them the 50wp
Thanks dude now they're going to start giving them the points |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2425
|
Posted - 2013.08.10 00:56:00 -
[53] - Quote
FLAYLOCK Steve wrote:Jastad wrote:I think we are missing the point here.
The problem is NOT the mass driver, if we must search a problem the 2 problem are:
A) CLONE istantgib. B) Spash dmg calc
The first one is too clear it dont need explanation, The second one is the cause of the Mass driver hate. Why people can jump and shoot at their feet with it and avoid all the splash dmg? Like Cross was saing a few post ago we need semisphere dmg calculation and not circle. When we do this we will see suicide from MD goin rampage.
Nerfing The splash DMG or adding safety will nerf to hell is area-denial use. for a weap to be area-denial YOU NEED TO FEAR IT. You need to know that walking in that area means death. HOW can be an area denial weapon if you dont fear his dmg or with a running suit you can close the gap before the "SAFETY" activation and be safe from harm? The only class that will lose to the MD Op want are us heavy. We are simply too slow Exactly. The real issue isn't even the mass driver. It's that Armor is underpowered
Considering that resistances aren't taken into account with splash damage (only direct) it's actually doing about 30% less damage to armor. When that bug gets fixed it's going to skyrocket both in power and use. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
206
|
Posted - 2013.08.10 01:14:00 -
[54] - Quote
Aeon Amadi wrote:FLAYLOCK Steve wrote:Jastad wrote:I think we are missing the point here.
The problem is NOT the mass driver, if we must search a problem the 2 problem are:
A) CLONE istantgib. B) Spash dmg calc
The first one is too clear it dont need explanation, The second one is the cause of the Mass driver hate. Why people can jump and shoot at their feet with it and avoid all the splash dmg? Like Cross was saing a few post ago we need semisphere dmg calculation and not circle. When we do this we will see suicide from MD goin rampage.
Nerfing The splash DMG or adding safety will nerf to hell is area-denial use. for a weap to be area-denial YOU NEED TO FEAR IT. You need to know that walking in that area means death. HOW can be an area denial weapon if you dont fear his dmg or with a running suit you can close the gap before the "SAFETY" activation and be safe from harm? The only class that will lose to the MD Op want are us heavy. We are simply too slow Exactly. The real issue isn't even the mass driver. It's that Armor is underpowered Considering that resistances aren't taken into account with splash damage (only direct) it's actually doing about 30% less damage to armor. When that bug gets fixed it's going to skyrocket both in power and use. So you want it nerfed to the freaking ground? Pathetic. |
Cryius Li-Moody
Bragian Order Amarr Empire
1
|
Posted - 2013.08.10 01:22:00 -
[55] - Quote
anyone who says the MD is OP is a big meany face. its like saying giving free non-wp base orbitals to the winning team time for being awesome an smashing faces in is totally and completely OP, its not. give orbitals to the cool kids CCP, i dare you. |
Bullets2yaface
Red Star. EoN.
49
|
Posted - 2013.08.10 01:30:00 -
[56] - Quote
It all comes back to what I say about every nerf stop crying about what kills you and step your game up. I hate being killed by Plasma cannons but they are difficult to use and is a weapon more likely to get you killed then get you kills so I respect it also hate being killed by people who chuck grenades instead of shooting people but do I come crying to the forums. |
Fire of Prometheus
DUST University Ivy League
69
|
Posted - 2013.08.10 02:19:00 -
[57] - Quote
I tried using mass drivers today.....I rather like it....it's like being a god, you can just point and click then.....boom bye bye bad guy |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
152
|
Posted - 2013.08.10 02:42:00 -
[58] - Quote
lets just lock the ar's trigger when they are out of absolute range while we are on the subject of un needed nerfs.......
you see where im going with this?? dipshlt logic anyone??
|
RINON114
B.S.A.A. General Tso's Alliance
429
|
Posted - 2013.08.10 02:53:00 -
[59] - Quote
I really like the idea as it makes the MD good at what it's supposed to be used for. At the moment the MD excels in CQC and in long range because you don't even have to be accurate, just throw out some rounds and you win.
Personally I feel that the splash damage or radius should drop because it shouldn't be outright killing people with a few shots like it is now, it should be a support weapon getting assists in the double digits at least.
My proto Gallente suit has over 800hp and a proto MD can take me down to dangerous levels in just a few hits near to my feet. I have to stay on target a lot longer whilst they are shooting in my general area and killing me at the same time. The counter to this is to get closer but that doesn't work because they can still just blow me up.
Minimum arming distance should solve the problem of MD being used far too liberally in CQC, a problem which is compounded by the fact that you can get 3 or more people just shooting explosions everywhere.
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
214
|
Posted - 2013.08.10 03:02:00 -
[60] - Quote
RINON114 wrote:I really like the idea as it makes the MD good at what it's supposed to be used for. At the moment the MD excels in CQC and in long range because you don't even have to be accurate, just throw out some rounds and you win.
Personally I feel that the splash damage or radius should drop because it shouldn't be outright killing people with a few shots like it is now, it should be a support weapon getting assists in the double digits at least.
My proto Gallente suit has over 800hp and a proto MD can take me down to dangerous levels in just a few hits near to my feet. I have to stay on target a lot longer whilst they are shooting in my general area and killing me at the same time. The counter to this is to get closer but that doesn't work because they can still just blow me up.
Minimum arming distance should solve the problem of MD being used far too liberally in CQC, a problem which is compounded by the fact that you can get 3 or more people just shooting explosions everywhere.
Let's lock the assault rifle trigger at cqc and long distance as well to make it truly balanced Fk out of here. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |