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Thread Statistics | Show CCP posts - 11 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5902
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Posted - 2014.06.04 20:43:00 -
[31] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Something that I'd honestly like to see (because it makes no sense) is an increase in melee damage when using Nova Knives. Right now, if you swing them using R1 - whether or not their charged - you're still going to be doing more damage than you will if you use the melee button (can't remember if it's R3 or L3 for the life of me ). The melee damage goes off of the suit damage, even with Nova Knives in hand. So unless you're punching the person in the face whilst holding the knives....
EDIT: Oh, and some clarification that Myrofibril Stimulants will -not- help nova knives, even though they are technically a melee weapon. This was something I was genuinely confused about until I sat down with Arkena Wrynspire to test. If you're using Nova Knives, you should definitely be using Sidearm Damage Mods.... even though, sarcastically speaking, you're likely to get more of a bonus from the myrofibral stimulants due to recent changes
Useful Links
Aeon Amadi for CPM1
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CCP Logibro
C C P C C P Alliance
7904
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Posted - 2014.06.04 21:13:00 -
[32] - Quote
Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5903
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Posted - 2014.06.04 21:17:00 -
[33] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Bwahaha success
Useful Links
Aeon Amadi for CPM1
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 21:18:00 -
[34] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere.
Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again?
Support Balancing scouts
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CCP Logibro
C C P C C P Alliance
7908
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Posted - 2014.06.04 21:19:00 -
[35] - Quote
Spartan MK420 wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere. Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again?
First one. Time between when you can "fire" wouldn't change.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 21:20:00 -
[36] - Quote
CCP Logibro wrote:Spartan MK420 wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Sounds pretty solid, especially the aim assist and range. Might help with those pesky flees hopping around everywhere. Not sure about the time between shots ordeal, Is this during the same attack animation? I.E I hit the charge and release, then the knife hits them twice? Is that what you're talking about reducing? Or is it the amount of time between the animation and charging to fire again? First one. Time between when you can "fire" wouldn't change.
ah ok, thanks for the clarity.
Support Balancing scouts
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Cyrius Li-Moody
0uter.Heaven
5620
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Posted - 2014.06.04 21:43:00 -
[37] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Some good ideas. :D
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Adipem Nothi
Nos Nothi
1390
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Posted - 2014.06.04 22:27:00 -
[38] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be.
Exciting stuff!
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
1797
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Posted - 2014.06.04 23:25:00 -
[39] - Quote
So far tonight, one of my biggest problems has been the slowdown when switching equipment after running etc.
I added 2 kincats, and its so much more noticeable when I hit that wall after knifing and trying to switch to cloak, or after sprinting and trying to switch to knives. Its quite a pain to have to crouch while chasing someone.
The REAL Internet King
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pagl1u M
Namtar Elite Gallente Federation
870
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Posted - 2014.06.05 04:15:00 -
[40] - Quote
CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again?
Minmatar loyalist!
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Moonracer2000
Subdreddit Test Alliance Please Ignore
805
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Posted - 2014.06.05 10:26:00 -
[41] - Quote
I'd rather have charged sprint, but more range + aim assist increase isn't bad.
Yes, reducing backpedaling will affect gameplay in all areas, but I don't see that as a bad thing. |
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CCP Logibro
C C P C C P Alliance
7938
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Posted - 2014.06.05 11:00:00 -
[42] - Quote
pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again?
Yes.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Arkena Wyrnspire
Fatal Absolution
14077
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Posted - 2014.06.05 11:06:00 -
[43] - Quote
CCP Logibro wrote:pagl1u M wrote: Are you trying to make me play again?
Yes.
Disgusting, stop trying to make terrible changes CCP!
You have long since made your choice. What you make now is a mistake.
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Nothing Certain
Bioshock Rejects
790
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Posted - 2014.06.05 14:56:00 -
[44] - Quote
You are asking for specific feedback which I will ignore and instead agree with someone else's post. In life as you get close to someone they fill up your field of vision and you losing sight of them gets harder, not easier, in this game the opposite happens and as you get close their quick movements make them leave your field of vision.
Because, that's why.
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Sinboto Simmons
SVER True Blood Dirt Nap Squad.
6086
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Posted - 2014.06.05 15:01:00 -
[45] - Quote
CCP Logibro wrote:pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again? Yes. it's working.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
905
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Posted - 2014.06.05 16:06:00 -
[46] - Quote
CCP Logibro wrote:pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again? Yes.
I don't want to hijack this thread but since you're following it so closely can I just ask that you have someone look into the caldari scout hit detection?
There's been issues with it since it was released and I was talking about it with my corp after a PC battle yesterday and it's a bit absurd how hard it is to hit this particular scout. Some feedback from my corp members is the main issue is when they have shields, once you get into armour the hit detection seems to be better.
Thanks. Back to NKs.
Overlord of Broman
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BLOOD Ruler
The Lionheart Coalition
313
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Posted - 2014.06.05 17:04:00 -
[47] - Quote
ok here's what the nova knives need,3 things 1charge sprint(seriously)maybe aim assistance,and half backpaddel by making backing up 2mi or 3mi
Taste my knives
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
13
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Posted - 2014.06.05 17:21:00 -
[48] - Quote
I would prefer a wider angle of attack over any sort of aim assist. It seems like any sort of aim assist with melee weapon would be extremely abusable. Also how would this auto-aim affect mouse users??
As for the time between letting go of the button and the first hit coming out, Whether you speed it up or not doesn't matter too much. People who use nova knives regularly learn whatever timing it is and release the button accordingly. Especially when sprint jumping to maintain velocity. I wouldn't say no to the buff in speed for that first hit, though. It would be useful in situations where you are point blank with an opponent ready to pull the trigger.
Just my thoughts, coming from an exclusively minmatar nova knife scout. |
THUNDERGROOVE
The Last of DusT.
894
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Posted - 2014.06.05 19:39:00 -
[49] - Quote
Hi, I'm a part time knifer. I haven't played much, but a couple of my Minmatar knifer friends said that the hit detection is worse than before.
>Team quota reached
Darnit I have to wait for one of the blueberry shit LAVs to get blown up:(
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
481
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Posted - 2014.06.05 21:32:00 -
[50] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
nuuuuuuuuuuuuu
Support Balancing scouts
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One Eyed King
Land of the BIind
1817
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Posted - 2014.06.05 23:18:00 -
[51] - Quote
I would rather see a change to back up speed than aim assist. I like that the weapon as it is takes some skill. Maybe charge sprint, but even that could be OP. I don't mind having to sprint jump charge.
The REAL Internet King
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Godin Thekiller
shadows of 514
2534
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Posted - 2014.06.06 03:05:00 -
[52] - Quote
CCP Logibro wrote:pagl1u M wrote:CCP Logibro wrote:Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just chasing someone with Nova Knives).
Two things I want to try first are slightly increasing the range (currently 2 meters) and turning on aim adhesion for Nova Knives (to help you track targets at close quarters). I could also adjust the angle you do damage in, but I'm hesitant to increase it, not without trying the other two out first at least.
The other dial I've seen I can tweak is the delay between when you release the trigger and when you make your two hits. I can lower that a bit without affecting the time between "shots", but I'm not sure how helpful that's going to be. Are you trying to make me play again? Yes.
until you make Gal scouts actual scouts (as not force me to use 3 damps just to hide from a Cal Scout), and fixing vehicle combat (as in it not being a gank fest 24/7), that will be quite hard for you to do.
click me
Blup Blub Bloop. Translation: Die -_-
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JP Acuna
Pendejitos Zero-Day
179
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Posted - 2014.06.06 03:20:00 -
[53] - Quote
Make the knifer "jump" forward (fumikomi-like) when knifing to compensate the change. |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5116
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Posted - 2014.06.06 05:45:00 -
[54] - Quote
My take on how to improve knives:
CHOOSE ONE OF THE FOLLOWING
1.) Sprint Charge
2.) Remove Charge. Introduce Cooldown
Both allow you to be able to deal full damage out of sprint, making it easy to chase down targets (And actually speed tank for once!). I prefer removing the charge, as it makes them good when you need to stab FAST. DPS wouldn't change, as you would still have to wait for the knives to "Cool Down" before stabbing again.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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kiarbanor
S.e.V.e.N. General Tso's Alliance
445
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Posted - 2014.06.06 06:02:00 -
[55] - Quote
Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. |
BLOOD Ruler
The Lionheart Coalition
315
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Posted - 2014.06.06 12:58:00 -
[56] - Quote
Dude charge sprint
Taste my knives
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
121
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Posted - 2014.06.06 13:08:00 -
[57] - Quote
CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look.
Why do you people insist on retarding my regular gameplay just to make this a little closer to CoD?
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Master Smurf
Nos Nothi
504
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Posted - 2014.06.06 16:02:00 -
[58] - Quote
kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily.
To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance.
"Shine bright like a diamond"
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kiarbanor
S.e.V.e.N. General Tso's Alliance
446
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Posted - 2014.06.06 20:18:00 -
[59] - Quote
Master Smurf wrote:kiarbanor wrote:Just to follow-up on the Hotfix, I'm having no issues from the changes; I'm still hitting guys fine as long as they're standing still, not moving in and out of frame.
I'm all for trying some auto aim type change because I think my kills would double if people didn't move out of frame so easily. To me this is the biggest issue. You lose your sense of reference way too easily when you engage at that close a distance.
Agreed. |
One Eyed King
Land of the BIind
1820
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Posted - 2014.06.06 23:03:00 -
[60] - Quote
Hoover Damn wrote:CCP Logibro wrote:Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly.
In other news, I might actually look into reducing backwards movement speed (it appears to be the same as forward movement speed right now). No promises, but I'll at least give it a look. Why do you people insist on retarding my regular gameplay just to make this a little closer to CoD? How is this making it more like CoD?
The REAL Internet King
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