| Pages: 1 2 3 [4] 5  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 7 post(s) | 
      
      
        |  AmlSeb
 Molon Labe.
 General Tso's Alliance
 
 83
 
 
      | Posted - 2014.06.02 20:33:00 -
          [91] - Quote 
 
 Nothing Certain wrote:Aeladon Leiko wrote:late to the game i know but what about this:
 make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these weapons and force use of the weapon for that. also allow for it to be effective av without making it OP vs infantry
 The forge gun is the best balanced weapon in the game, it should be left alone. The plasma cannon should be able to OHK infantry, it isn't easy to hit someone and the can avoid it fairly easily. How many times have you been killed by a plasma cannon? I-¦m usually on the other side of the barrel
 
 @AmlSeb on Twitter BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003 | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 23
 
 
      | Posted - 2014.06.03 12:55:00 -
          [92] - Quote 
 interesting but i think the difference is swarms can be destroyed by backing away behind some cover while plasma is a 1 hit alpha.
 
 swarm, meny hits of which sometimes not all will hit.
 plasma. dumb fire works vs infantry and vehicals and is a 1 hit alpha strike .
 
 i can see the use on commandos being use plasma as opener then switch to swarm to finish em off. and GG trollface to the loser who wasted millions of isk and SP on tanks :P
 
 Nanite Injectors! Nanite Injectors Everywhere! Minmatar Logibro in training. Rusty needles anyone? | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 23
 
 
      | Posted - 2014.06.03 13:00:00 -
          [93] - Quote 
 
 XxGhazbaranxX wrote:TL;DRDamage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
 Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE ARE THE NUMBERS Reconsider numbers to accommodate for how difficult it is to use the plasma cannon. Reward skilled players for using a difficult weapon vs an easy one. 
 HERE IS CURRENT PLC DATA Min: STDPLC damage = 1050
 volley: 1050
 PLC reload speed = 3.5 seconds
 PLC animation lock = 1 second
 charge time .6
 seconds till next shot: 5.1 Max: PROTO rapid reload 5PLC damage = 1155 
 volley = 1155
 PLC reload speed = 3 seconds
 animation lock = 1 second
 minimum charge time = .45
 seconds till next shot = 4.45 That's a total of 5.1 seconds unskilled and 4.45 seconds all level 5 in between shots... That's a maximum of 314 DPS average if and only if you do not miss any shots which is nearly impossible to do and can only be done on still targets. CHANGED NUMBERS Max: Proto PLC Rapid reload 5PLC damage = 1386
 volley = 1386
 PLC reload speed 3 seconds
 PLC animation lock = 1 second
 minimum charge time = .45
Maximum DPS of 377 to vehicles ... Still too little because this is AN EXTREMELY SKILLED WEAPON 
 COMPARISON WITH SWARMS (EASY MODE AV) STD Swarms DPSmissile damage: = 220
 missiles: 4
 volley = 880
 lock on time = 1.4 seconds
 clip size = 3
 reload 4.5 seconds = 8.7
 DPS = 409 As we can see the std swarms, which require no amount of player skill input to use an by this I mean getting good wit it, already PASSES the DPS of the maximum paper DPS of the proto Plasma Cannon... reminder that the Plasma cannon has a lot more probability to miss a moving target than swarms. But What about proto swarms? Proto Swarms: Rapid reload 5missile damage = 220
 missile = 6
 missile interval = 1 second
 volley = 1320
 clip size = 3
 reload = 3.8 seconds
 DPS = 538 damage per second 
 SKILL VS REWARD The plasma Cannon is a weapon that has too little Skill vs reward. When compared to the Swarm launchers, no one is going to want to go through the hassle of learning to use a weapon that will still be completely underpowered. Although the plasma cannon is difficult to use, many more people would use it if the time and skill needed to use it gave a noticeable advantage over an easier and powerful weapon. 
 CONCLUSION The Plasma Cannon, even with the new numbers gets nowhere near acceptable AV levels. Couple this with it's Extremely HARD to use nature and you have a sub-par weapon that doesn't get used even if the match depended on it. I implore CCP to take a second look at the Plasma Cannon damage.The Plasma Cannon should have more DPS than the swarms simply based on the premis that it takes more skill to use a plasma cannon than to lock on and let go. 
 
 
 i think the problem is.. some people who possibly haven't played EVE don't know the important difference between DPS and alpha. the alpha on plasma is good tho i think needs to be buffed up some to be comparable to Forge guns.
 
 also plasma cannon can be used vs infantry as well where as swarms cannot.
 
 swarms are lock on, while plasma is dumb fire.
 
 throw Flux nade (or 2 depending on cal or gal tank) pop a plasma and gg.
 
 Nanite Injectors! Nanite Injectors Everywhere! Minmatar Logibro in training. Rusty needles anyone? | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 966
 
 
      | Posted - 2014.06.04 10:16:00 -
          [94] - Quote 
 
 AmlSeb wrote:The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships.I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick
 
 That's right but instead of decreasing the drop I would like to see it gone completey I mean come on its an energy based weapon not a plasma grenade luncher.
 
 I never really understood why in gods name the PLC had this drop limited range with a disappearing projectile ok but this???
 
 Its basically the same with the flaylock pistol I never understood why o rocket pistol had a projectile drop similar to grenade launcher...
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        |  Argetlam Thorson
 Capital Acquisitions LLC
 General Tso's Alliance
 
 53
 
 
      | Posted - 2014.06.05 07:39:00 -
          [95] - Quote 
 What if the breach variant was able to hold a charge, mimicking the basic forge gun? Maybe multiply the charge time by 1.5 and make it do about 1.5 times damage. As a forge gunner trying to use the PLC, I know I'd love a variant capable of that.
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        |  Emo Skellington
 The Neutral Zone
 Psychotic Alliance
 
 73
 
 
      | Posted - 2014.06.05 11:29:00 -
          [96] - Quote 
 
 CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.  
 As a fellow PLC runner, i love trolling people with the PLC but tight now even after the buff it still "sucks" against AV, mainly because of the one shot per mag.... That being said. I am estatic about seeing an assault PLC and have no doubt that this 2 shot PLC would be my absolute fav against vehicles (LAV< ADS ) and against stubborn infantry when they get to annoying....
 
 15-4 with KLA Plasma Cannon :) (2 stupid LAV kills included :P)
 
 Supporter of Legion Supporter of Valkyrie Supporter/Fan of Eve | 
      
      
        |  Aeon Amadi
 Edimmu Warfighters
 Gallente Federation
 
 5967
 
 
      | Posted - 2014.06.06 09:59:00 -
          [97] - Quote 
 Yeah, just saying, even in Hotfix Alpha this gun is still absolutely abyssmal for AV purposes.
 
 It's a pain in the butt getting your hopes up for a weapon just to have it all come crashing down when it can't even be used for the most basic of purposes. Shield Tanks just drive off whenever you hit them. Dropships will fly away or hit hardeners and just shoot you. Armor Tanks will rep right through the damage.
 
 Pulled my AV fits out of retirement thinking that the PLC and the AV changes would help - didn't. Just deleted them all again to stop myself from losing ISK unnecessarily
  
 If this thing is meant to be used for high alpha damage, it needs to be designed that way. It -NEEDS- to be able to make up in damage what it lacks in sustained DPS. The skill involved, the lack of high alpha, just about anything you'll encounter besides infantry and LAVs will tank through it without flinching.
 
 Best just to not use it until it's properly fixed.
 
 Useful Links Aeon Amadi for CPM1 | 
      
      
        |  XxGhazbaranxX
 Eternal Beings
 Proficiency V.
 
 1429
 
 
      | Posted - 2014.06.06 11:05:00 -
          [98] - Quote 
 
 Apothecary Za'ki wrote:
 i think the problem is.. some people who possibly haven't played EVE don't know the important difference between DPS and alpha. the alpha on plasma is good tho i think needs to be buffed up some to be comparable to Forge guns.
 
 also plasma cannon can be used vs infantry as well where as swarms cannot.
 
 swarms are lock on, while plasma is dumb fire.
 
 throw Flux nade (or 2 depending on cal or gal tank) pop a plasma and gg.
 
 I've played eve for 5 years and I know the difference between alpha and DPS. What the Plasma Cannon lacks in DPS it did not make up in alpha. Now that it has been buffed I feel it is better as a support AV  which is where I think it can stay.
 
 And it's not that easy. Once the tank takes damage it will leave making the second or third shot very difficult.
 
 Plasma Cannon Advocate Dust 514 Survivor | 
      
      
        |  XxGhazbaranxX
 Eternal Beings
 Proficiency V.
 
 1429
 
 
      | Posted - 2014.06.06 11:09:00 -
          [99] - Quote 
 
 Korvin Lomont wrote:AmlSeb wrote:The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships.I noticed that it has an insane kick effect on them and this is pretty much how I get most of my dropship kills. Not even the Breach Forge gun or a Large Railgun has a that high kick
 That's right but instead of decreasing the drop I would like to see it gone completey I mean come on its an energy based weapon not a plasma grenade luncher.  I never really understood why in gods name the PLC had this drop limited range with a disappearing projectile ok but this??? Its basically the same with the flaylock pistol I never understood why o rocket pistol had a projectile drop similar to grenade launcher... 
 
 Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd.
 
 Plasma Cannon Advocate Dust 514 Survivor | 
      
      
        |  JUDASisMYhomeboy III
 xCosmic Voidx
 Ishuk-Raata Enforcement Directive
 
 52
 
 
      | Posted - 2014.06.08 00:15:00 -
          [100] - Quote 
 Couldnt have said it better myself
 
 I picked a bad day to stop sniffing glue | 
      
      
        |  Emo Skellington
 The Neutral Zone
 Psychotic Alliance
 
 74
 
 
      | Posted - 2014.06.08 02:27:00 -
          [101] - Quote 
 [/quote]Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd.[/quote]
 
 Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy.
 
 Supporter of Legion Supporter of Valkyrie Supporter/Fan of Eve | 
      
      
        |  XxGhazbaranxX
 Eternal Beings
 Proficiency V.
 
 1432
 
 
      | Posted - 2014.06.08 10:04:00 -
          [102] - Quote 
 
 Emo Skellington wrote:Quote:Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd. Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy. 
 The splash damage honestly needs to get fixed but not in a sense that one might think. You see, the problem with the plasma cannon is that it has this horrible splash damage detection glitch. It doesnt apply it's full damage to targets so for example I can hit a scout directly at his feet and he only take 90 damage and nothing more. Only after this is cirrected should they think about increasing damage.
 
 Plasma Cannon Advocate Dust 514 Survivor | 
      
      
        |  Emo Skellington
 The Neutral Zone
 Psychotic Alliance
 
 74
 
 
      | Posted - 2014.06.08 10:05:00 -
          [103] - Quote 
 
 XxGhazbaranxX wrote:Emo Skellington wrote:Quote:Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd. Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy. The splash damage honestly needs to get fixed but not in a sense that one might think. You see, the problem with the plasma cannon is that it has this horrible splash damage detection glitch. It doesnt apply it's full damage to targets so for example I can hit a scout directly at his feet and he only take 90 damage and nothing more. Only after this is cirrected should they think about increasing damage. 
 Ah ok.
 
 Supporter of Legion Supporter of Valkyrie Supporter/Fan of Eve | 
      
      
        |  JUDASisMYhomeboy III
 xCosmic Voidx
 Ishuk-Raata Enforcement Directive
 
 53
 
 
      | Posted - 2014.06.08 16:37:00 -
          [104] - Quote 
 
 XxGhazbaranxX wrote:Emo Skellington wrote:Quote:Actually it is a plasma launcher; it's in the description, If it loses it's drop and gets a projectile like the forge it will just become a noob weapon... We need weapons like the plasma cannon to keep their mechanics because it differentiates people who use it from people who don't. The game is full of easy to use point and shoot fire and forget, cook and throw weapons that are for the usual player. The game needs a hardcore rewarding weapon for the people who enjoy deviating from the herd. Well said but still, the splash damage needs a boost. The blast raius is fine now but the damage against some people around your feet is still kinda squishy. The splash damage honestly needs to get fixed but not in a sense that one might think. You see, the problem with the plasma cannon is that it has this horrible splash damage detection glitch. It doesnt apply it's full damage to targets so for example I can hit a scout directly at his feet and he only take 90 damage and nothing more. Only after this is cirrected should they think about increasing damage. Or even worse...no damage at all.
 
 
 I picked a bad day to stop sniffing glue | 
      
      
        |  Mobius Kaethis
 Molon Labe.
 General Tso's Alliance
 
 1467
 
 
      | Posted - 2014.06.08 16:56:00 -
          [105] - Quote 
 It is an AV weapon though. Why are we even talking about boosting its ability vs infantry? Or do you think all light AV weapons should have anti-infantry capabilities (ie swarm, proxi-mine, and AV grenades).
 
 Fun > Realism | 
      
      
        |  Stefan Stahl
 Seituoda Taskforce Command
 
 566
 
 
      | Posted - 2014.06.08 17:58:00 -
          [106] - Quote 
 
 Mobius Kaethis wrote:Personally I'm a big fan of giving AV weapons some anti-infantry capabilities though of course there has to be a balance. A Swarm Launcher with no dumb fire mode should be better at AV than a swarm launcher with the ability to shoot at people. That's the risk-reward-thing many people appear to be very fond of.It is an AV weapon though. Why are we even talking about boosting its ability vs infantry? Or do you think all light AV weapons should have anti-infantry capabilities (ie swarm, proxi-mine, and AV grenades). 
 I've always had the plasma cannon down as a hybrid weapon. You can scare off tanks, kill LAVs but also turn around and blap heavy suits or soften up mediums before finishing them off with your sidearm. However I didn't try it after hotfix alpha, so no comment on the current state from me.
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        |  CCP Logibro
 C C P
 C C P Alliance
 
 7995
 
 
  
 
      | Posted - 2014.06.08 20:59:00 -
          [107] - Quote 
 Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots if there is more than one round in a clip.
 
 On that note, I've been playing around with the fire interval and it feels a lot better when set to 0.5 (a 1 second reduction) so for the single shot variants I'll be looking at the possibility of going with that. For variants with multiple rounds in a clip 1 second interval felt better with full auto and charge (similar to how the bolt pistol works)
 
 CCP Logibro // Patron Saint of Logistics // Distributor of Nanites (a¦á_a¦á) | 
      
      
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        |  Mobius Kaethis
 Molon Labe.
 General Tso's Alliance
 
 1467
 
 
      | Posted - 2014.06.08 21:53:00 -
          [108] - Quote 
 
 CCP Logibro wrote:Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots if there is more than one round in a clip.
 On that note, I've been playing around with the fire interval and it feels a lot better when set to 0.5 (a 1 second reduction) so for the single shot variants I'll be looking at the possibility of going with that. For variants with multiple rounds in a clip 1 second interval felt better with full auto and charge (similar to how the bolt pistol works)
 
 
 Woa woa woa! Hold the phone there BuffingBro. Are you telling me we are going to get multi-shot full-auto PLC in Beta or some future hotfix?!
  
 Fun > Realism | 
      
      
        |  XxGhazbaranxX
 Eternal Beings
 Proficiency V.
 
 1432
 
 
      | Posted - 2014.06.09 00:37:00 -
          [109] - Quote 
 
 CCP Logibro wrote:Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots if there is more than one round in a clip.
 On that note, I've been playing around with the fire interval and it feels a lot better when set to 0.5 (a 1 second reduction) so for the single shot variants I'll be looking at the possibility of going with that. For variants with multiple rounds in a clip 1 second interval felt better with full auto and charge (similar to how the bolt pistol works)
 
 
 Sounds interesting; It's good that that excessively long animation is being reduced. It was a major factor as to why the PLC was so underused. People couldn't even switch to sidearms before already being half dead. Anyways Thanks for keeping up with this Thread, I really hope you guys make this into the weapon Us plasma Cannon users know it can be.
 
 Plasma Cannon Advocate Dust 514 Survivor | 
      
      
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        |  CCP Logibro
 C C P
 C C P Alliance
 
 8009
 
 
  
 
      | Posted - 2014.06.09 00:51:00 -
          [110] - Quote 
 I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
 
 As for full auto Plasma Cannons, I say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
 
 CCP Logibro // Patron Saint of Logistics // Distributor of Nanites (a¦á_a¦á) | 
      
      
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        |  XxGhazbaranxX
 Eternal Beings
 Proficiency V.
 
 1432
 
 
      | Posted - 2014.06.09 01:40:00 -
          [111] - Quote 
 
 CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
 As for full auto Plasma Cannons, I say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
 
 Well at least it's being looked into as an option. That's enough for me. Knowing that the PLC is being looked at is enough to make me happy since it's been ignored for so long. Thanks guys
 
 Plasma Cannon Advocate Dust 514 Survivor | 
      
      
        |  Aeon Amadi
 Edimmu Warfighters
 Gallente Federation
 
 5992
 
 
      | Posted - 2014.06.09 03:10:00 -
          [112] - Quote 
 
 CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
 As for full auto Plasma Cannons, I can't say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
 
 I can't help but laugh at the hilarious image this presents
 
 Useful Links Aeon Amadi for CPM1 | 
      
      
        |  XxGhazbaranxX
 Eternal Beings
 Proficiency V.
 
 1432
 
 
      | Posted - 2014.06.09 03:49:00 -
          [113] - Quote 
 
 CCP Logibro wrote:(Don't ask about the Burst Plasma Cannon. That was too far) 
 
 I wonder how OP a burst has to be for a dev to say this... Hilarious things come to mind
 
 
 Plasma Cannon Advocate Dust 514 Survivor | 
      
      
        |  Sole Fenychs
 Sinq Laison Gendarmes
 Gallente Federation
 
 491
 
 
      | Posted - 2014.06.09 10:12:00 -
          [114] - Quote 
 
 CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
 As for full auto Plasma Cannons, I can't say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
 A Burst PLC sounds like the perfect PLC against dropships and LAVs.
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        |  Emo Skellington
 The Neutral Zone
 Psychotic Alliance
 
 75
 
 
      | Posted - 2014.06.13 13:15:00 -
          [115] - Quote 
 
 CCP Logibro wrote:I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change.
 As for full auto Plasma Cannons, I can't say for sure we'll add them, but it sure was fun to test one the other day when I was messing around with numbers. (Don't ask about the Burst Plasma Cannon. That was too far)
 
 Hahahaha. Thats awesome. I wish i could go onto the test servers as easy as it is in EVE online so i could play around witht hose too.
 
 I love the PLc and really hope we do get variants for it. It deserves one.
 
 It needs thses to be more effective as an AV weapon but still be useful against infantry.
 
 Supporter of Legion Supporter of Valkyrie Supporter/Fan of Eve | 
      
      
        |  Chit Hoppened
 The Exemplars
 Top Men.
 
 324
 
 
      | Posted - 2014.06.13 16:18:00 -
          [116] - Quote 
 Just make the Burst PLC the Officer Variant.
 2 rounds equalling 110 - 115% total damage over Proto with 10 ammo instead of 9.
 Ghaz's NB-TB 126 Plasma Cannon.
 
 Bringing Heavy Metal to New Eden. Cannon Fever Representative | 
      
      
        |  THE-PIMP-NAMED-SLICKBACK
 Intrepidus XI
 EoN.
 
 149
 
 
      | Posted - 2014.06.13 17:17:00 -
          [117] - Quote 
 Will there be any tweaking when it comes to the PLC's projectile speed? Or is it's current speed set in stone.
 
 Planetside 2 Eventually Eh | 
      
      
        |  Martin0 Brancaleone
 Maphia Clan Corporation
 
 547
 
 
      | Posted - 2014.06.14 09:29:00 -
          [118] - Quote 
 Came here to confirm that even a dual plasma cannon gallente commando is completely useless against any tank, and that ccp in 2 years haven't balanced anything right.
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        |  I-Shayz-I
 I-----I
 
 3671
 
 
      | Posted - 2014.06.14 09:48:00 -
          [119] - Quote 
 This is DUST
 A dead game that is waiting to be revived into Legion.
 
 Yeah, maybe we'll get a few more players here or there but STOP WORRYING ABOUT DESCRIPTIONS AND LOCALIZATIONS!
 
 Seriously, just make the game work, mess around with balance, try out crazy things, and let the community give you the feedback. A 2 round PLC shouldn't be prevented from being released just because it says it's a single shot weapon in the description. Worry about all that stuff for Legion and make Dust the testing ground.
 
 It's these kinds of things that will keep your small playerbase working hard to help you guys make Dust the game it needs to be in order to make Legion AMAZING.
 
 7162 wp with a Repair Tool! List of Legion Feedback Threads! | 
      
      
        |  JUDASisMYhomeboy III
 xCosmic Voidx
 Ishuk-Raata Enforcement Directive
 
 59
 
 
      | Posted - 2014.06.14 11:55:00 -
          [120] - Quote 
 
 Martin0 Brancaleone wrote:Came here to confirm that even a dual plasma cannon gallente commando is completely useless against any tank, and that ccp in 2 years haven't balanced anything right. PLC needs to be skilled into heavily. One shot and 2 exo av nades cripples a tank. I took out 3 tanks in a game solo with a dragonfly scout, adv plc and adv grenades. It works i promise
 
 I picked a bad day to stop sniffing glue | 
      
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