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481. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Orber Gen wrote: I think about T2 items... Have no ideas about suits, but weapons may have 2-3 shooting modes for combat rifle single, burst and auto, the same damage at every mode, but different accuracy and range, or maybe 2 type of sights. B...
- by Aeon Amadi - at 2014.12.20 01:09:00
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482. Split Dust OFF of the tranquility server. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The games are hard coded together. In order to have EVE OBs you have to have them running concurrently. Never mind there is an API hardcap limit on how much data is alowed transfered. Nevermind separating the servers will...
- by Aeon Amadi - at 2014.12.18 12:50:00
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483. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: voidfaction wrote: Aeon Amadi wrote: I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason ...
- by Aeon Amadi - at 2014.12.18 08:53:00
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484. [Request]How Swarms should work - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: XxBlazikenxX wrote: I think swarms right now are pretty good, if you are a good pilot are a good driver, you don't need to worry much about a swarmer (unless there's more than one of them), but if ...
- by Aeon Amadi - at 2014.12.18 08:34:00
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485. TacAR>ScR - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Banjo Robertson wrote: Boo Frickin Hoo I'm glad to see you've found the new FotM as well. Its going to be nice padding my KRD for a few days before it catches on... Calling FotM less than 24 hours after a change is ma...
- by Aeon Amadi - at 2014.12.18 05:54:00
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486. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is.
- by Aeon Amadi - at 2014.12.18 05:50:00
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487. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: CCP Rattati wrote: We have contemplated an ammo module. Would you automatically regenerate ammo? I'm down for that. Could be a low slot module, give Shield Tankers a lot of room to stay out on the field and contin...
- by Aeon Amadi - at 2014.12.18 05:49:00
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488. STD Tac-Ar - in Feedback/Requests [original thread]
CCP Rattati wrote: We are working on introducing the full progression of the existing variants from militia. As I see it, we did it in the reverse way originally. Everyone should have had solid base Assault Rifles and the variants such as charg...
- by Aeon Amadi - at 2014.12.18 05:46:00
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489. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: Mortishai Belmont wrote: Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit. Why not just remove the thing and give me a stick t...
- by Aeon Amadi - at 2014.12.17 20:27:00
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490. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Aeon Amadi wrote: Or just give it splash damage. That seems like a logical alternative to justify a +20/-20 damage profile. You do realize how silly it sounds for a laser to have splash damage, right? You do reali...
- by Aeon Amadi - at 2014.12.16 11:04:00
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491. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Tesfa Alem wrote: Aeon Amadi wrote: Kay, seriously, the damage profile argument is really grasping at straws, especially when there's this much effort going into it. You're saying that because the damage profile is +20/-20 that the weapon ...
- by Aeon Amadi - at 2014.12.16 10:37:00
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492. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Aeon Amadi wrote: Tesfa Alem wrote: Aeon Amadi wrote: Alena Ventrallis wrote: Give it and the ScR a +15/-15 profile. Keep the LR at +20/-20. This is two fold; not only does it align with the CR of -15/+15, b...
- by Aeon Amadi - at 2014.12.16 02:47:00
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493. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Tesfa Alem wrote: Aeon Amadi wrote: Alena Ventrallis wrote: Give it and the ScR a +15/-15 profile. Keep the LR at +20/-20. This is two fold; not only does it align with the CR of -15/+15, but it also buffs the ASCR/SCR against armor. Now...
- by Aeon Amadi - at 2014.12.16 01:35:00
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494. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Give it and the ScR a +15/-15 profile. Keep the LR at +20/-20. This is two fold; not only does it align with the CR of -15/+15, but it also buffs the ASCR/SCR against armor. Now while people are sure to complain about t...
- by Aeon Amadi - at 2014.12.15 23:34:00
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495. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
My main issue with this is that they're being designed as a Vehicle versus Vehicle option to a game in which vehicles ultimately have no other purpose than quick destruction of neutral installations and infantry killing. There -HAS- to be a reason...
- by Aeon Amadi - at 2014.12.15 20:54:00
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496. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Spectral Clone wrote: Perhaps it is not working as intended because it is not working as intended? Proto AScR has the same stats as the advanced AScR. Agree with this, honestly. I think we should change that up before we start delving into ...
- by Aeon Amadi - at 2014.12.15 20:37:00
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497. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
John Demonsbane wrote: Fizzer XCIV wrote: MINA Longstrike wrote: I believe that a large part of the issue with amarr weapons is a lot of the 'headspace' focus on heat mechanics (66% of their weapons not counting variants have heat mechani...
- by Aeon Amadi - at 2014.12.15 18:49:00
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498. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
What about if we reduced the muzzle flash and jitter, but made the jitter gradually build up in ADS like muzzle climb with all the other rifles? That way there is incentive to firing in a controlled manner and take a moment to let the (negligible)...
- by Aeon Amadi - at 2014.12.15 04:30:00
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499. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Tesfa Alem wrote: I solved it here Basically, although its supposed to be a shield killer specialist, the ADV ASCR does only 4 more damage per second as the GEK 38, and only 2 better than the ADV Breach. The penalty difference vs armor is ...
- by Aeon Amadi - at 2014.12.15 04:27:00
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500. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Atiim wrote: Well one issue, is that IIRC the Carthum ASCR does the exact same damage as the CRD-9. Hah! Wow, yeah, that'd be a glaring reason wouldn't it? CRD-9 34.10 damage Carthum 34.10 damage
- by Aeon Amadi - at 2014.12.14 02:29:00
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