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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Grimmiers
752
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Posted - 2014.12.17 21:27:00 -
[91] - Quote
CCP Rattati wrote:Kain Spero wrote:If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating. agreed, i didn't get the myofibs change in but they will have a jump increase, imminently.
yay can they let us throw grenades farther aswell? |
Alena Ventrallis
Vengeance Unbound
2300
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Posted - 2014.12.17 21:38:00 -
[92] - Quote
Heavy spam still going strong. Just ended a match where 10 redberries were in heavy suits (yes, I took the time to count them)
Perhaps we need to realize that heat isn't the issue.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2300
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Posted - 2014.12.17 21:48:00 -
[93] - Quote
True Adamance wrote:Lazer Fo Cused wrote:
2. The HMG isnt an AR, it doesnt have accuracy at its core, it just sprays bullets and has dispersion for doing so hence why at longer ranges its useless
But it is supposed to be a HEAVY MACHINE GUN...... a modern machine gun can fire out to the same range as any assault rifle and put more projectiles down range. That's its function whereas an assault rifle is more designed as a general purpose battle rifle. Modern assault rifles aren't automatic either. They are select fire. They can also all kill within one hit assuming you hit a vital area. They also have a maximum effective range from 300-500m. Shall we give Dust rifles these qualities?
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Cyrus Grevare
warravens Capital Punishment.
384
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Posted - 2014.12.17 21:54:00 -
[94] - Quote
Vitantur Nothus wrote:Cyrus Grevare wrote:Good stuff, can't wait to try the ARs ^^
Any news on the SDE efforts? Thanks! Mr Protofits! Saw Miasma Grenades while poking about your site. Giggled like a schoolgirl. How I love your site. Thank you for all you do, Mr Protofits. o7
Thanks ^^
Sorry I haven't been able to update though, we've missed a couple of SDEs from the other hotfixes/release :(
www.protofits.com - a Dust 514 fitting tool
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John Demonsbane
Unorganized Ninja Infantry Tactics
4947
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Posted - 2014.12.17 22:09:00 -
[95] - Quote
CCP Rattati wrote: Also, bandwidth should now be working as intended, as in recalculating bandwidth on spawns and supply depot swaps.
Sounds like a great idea. Can we get that to apply to the Amarr logi bonus too plz?
It's quite disheartening to not be able to use my own fast uplinks.
(The godfather of tactical logistics)
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6952
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Posted - 2014.12.17 22:11:00 -
[96] - Quote
Not sure if anyone's mentioned it but: the STD packed REs cost 15k, just incase that was missed. (ADV & PRO seem to be priced correctly)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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iWanderer
PT-BR
31
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Posted - 2014.12.17 22:14:00 -
[97] - Quote
Sinboto Simmons wrote:Not sure if anyone's mentioned it but: the STD packed REs cost 15k, just incase that was missed. (ADV & PRO seem to be priced correctly)
Was just about to post about that..., it-¦s probally 1500 isk |
Sinboto Simmons
Murphys-Law General Tso's Alliance
6952
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Posted - 2014.12.17 22:17:00 -
[98] - Quote
MrShooter01 wrote:Rattati, I appreciate the Packed RE idea, I really do, but the blast radius is so small, they aren't even damaging installations/vehicles they're attached to I just tried them out over a couple matches, and after a few "waiiit a minute shouldn't that tank be dead" moments, I finally caught on to the fact that they weren't doing damage and joined a FW match to test them on my own vehicles. Nothing. They won't work on stationary vehicles, they won't work on moving vehicles. Tried teabagging a mountain of them placed on the ground and detonating, and finally killed myself only because one of them was literally inside my body. I don't think the engine can deal with an explosion that tiny. Maybe try inflating the radius to flaylock pistol size and see if it works then? If that doesn't work, maybe give packed REs a special damage profile that only does full damage to vehicles and installations, and return their radius to 5m Also, the standard packed RE has an extra 0 in its price at 15,000 isk Will test in a moment for second verification.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
332
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Posted - 2014.12.18 00:09:00 -
[99] - Quote
I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3182
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Posted - 2014.12.18 00:58:00 -
[100] - Quote
Shotgun hit detection has been nerfed.
Rattati, I will not don a scout drop suit until Shotgun hit detection is fixed. If you have 250 HP and no damps, you rely on speed, good aim, and head shot multipliers to survive.
These do not work with the current shotgun hit detection of 50% rounds hitting.
Its too easy of a weapon to counter.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2109
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Posted - 2014.12.18 00:59:00 -
[101] - Quote
Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. yep thats what GD wants apparently the return of RR and CR sentinels >.>
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3182
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Posted - 2014.12.18 00:59:00 -
[102] - Quote
Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. XXXLATINOSMEXICANOSXXXDUSTBRASILCHACALESHISPANIOXXX has been doing it since the dawn of time.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2109
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Posted - 2014.12.18 01:03:00 -
[103] - Quote
Gavr1lo Pr1nc1p wrote:Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. XXXLATINOSMEXICANOSXXXDUSTBRASILCHACALESHISPANIOXXX has been doing it since the dawn of time. and soon even more will join them It will become a major problem again and people will ask why and the sentinels will simply point to a HMG that shoots cupcakes and glitter =.=
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Funkmaster Whale
Whale Pod
2689
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Posted - 2014.12.18 01:27:00 -
[104] - Quote
The new Burst AR is just beautiful. Thank you Rattati for finally making it worthwhile to use. I'll post some video examples soon from my stream!
TAR clip buff is cool, but the weapon still suffers from some strong kick and hipfire dispersion even in ADS making it kind of unwieldy at times. Still a strong weapon but with these recent changes I see almost no point to using it over the Burst. I think if you gave this weapon some slight kick reductions when aiming down sight it would make it perfect.
Burst AR just overall feels perfect now. Every change hit it right where it needed it most. The burst-fire from 4 to 3 has made it easier to control, the increase RoF makes it feel much more resposive, and the extra 10 bullets in the clip is just perfect for giving it that necessary damage to finish off enemies. I've been dominating all the Breach AR users simply due to outsustaining their clip.
Follow me on Twitch.tv!
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1390
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Posted - 2014.12.18 02:01:00 -
[105] - Quote
Since the magazine size of the TAC AR is getting boosted to 24, can I suggest the heat buildup of the ScR be reduced to the point that it would be able to fire 24 rounds quickly without overheating?
I can't see any reason to use the ScR so long as the TAC AR has a 24 round mag, even with Amassault 5. Especially with all the PG I'll be saving...
Please, make my Opus pretty...
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Imp Smash
Molon Labe. General Tso's Alliance
497
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Posted - 2014.12.18 02:41:00 -
[106] - Quote
@Rattati I don't think heat is the way to go with the HMG. I think dispersion change is the way to go.
The HMG was pretty weak for a good while before it was given a fair bit of dispersion. It used to fire with the accuracy of a laser rifle which made it great at 25 meters out and horrible at CQC. The way it used to work was it started with a small amount of dispersion and after half a second of firing it was super accurate. TOO accurate to be exact. It was terrible in CQC hence the change where it got a fair bit of dispersion.
Instead of more heat build up revert the heat build up. Instead adjust the HMG to be halfway between now and before. More time fired makes it more accurate but it becomes more accurate slowly. So it can put some of the current damage on a target for a second to two before it goes to laser accuracy which requires high skill to use.
Just my 2isk.
Disclaimer: This is after we see the effect of strafe penalties to armor. We may see lower HP values across the board with some of the new changes and lower HMG TTK so just a strait heat (or even damage) nerf might be the way to go.
EDIT note: When are Sentinels going to stop being able to drive vehicles and have a uplink (NOT CRU) spawn timer penalty? Make their limited mobility mean something! o.O |
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CCP Rattati
C C P C C P Alliance
13847
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Posted - 2014.12.18 03:26:00 -
[107] - Quote
Vitharr Foebane wrote:Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. yep thats what GD wants apparently the return of RR and CR sentinels >.>
Then we will increase the fitting bonus to HMG and decrease CPU/PG, like last time.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IZI doro
Terminal Courtesy Proficiency V.
23
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Posted - 2014.12.18 03:41:00 -
[108] - Quote
All the "generic" ARs have a fixed "Accuracy Rating" of 56.70 across all tiers. Is this intended? (Last Checked on 2014.12.18@03:41-UTC)
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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CCP Rattati
C C P C C P Alliance
13854
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Posted - 2014.12.18 03:51:00 -
[109] - Quote
IZI doro wrote:All the "generic" ARs have a fixed "Accuracy Rating" of 56.70 across all tiers. Is this intended? (Last Checked on 2014.12.18@03:41-UTC)
None of the handling mechanisms change with tiers, is there a specific reason that this concerns you? Did it change from one day to the next?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IZI doro
Terminal Courtesy Proficiency V.
23
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Posted - 2014.12.18 04:04:00 -
[110] - Quote
CCP Rattati wrote:IZI doro wrote:All the "generic" ARs have a fixed "Accuracy Rating" of 56.70 across all tiers. Is this intended? (Last Checked on 2014.12.18@03:41-UTC) None of the handling mechanisms change with tiers, is there a specific reason that this concerns you? Did it change from one day to the next?
I recall that there was accuracy progression among all weapons as tiers increased. I just checked all the weapons in game and there is no progression in their accuracy ratings. Now I'm not sure if I'm remembering things that never existed, or if accuracy ratings got normalized across the board.
For example, generic SMGs still have their accuracy progression.
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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voidfaction
Nos Nothi
748
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Posted - 2014.12.18 04:20:00 -
[111] - Quote
IZI doro wrote:CCP Rattati wrote:IZI doro wrote:All the "generic" ARs have a fixed "Accuracy Rating" of 56.70 across all tiers. Is this intended? (Last Checked on 2014.12.18@03:41-UTC) None of the handling mechanisms change with tiers, is there a specific reason that this concerns you? Did it change from one day to the next? I recall that there was accuracy progression among all weapons as tiers increased. I just checked all the weapons in game and there is no progression in their accuracy ratings. Now I'm not sure if I'm remembering things that never existed, or if accuracy ratings got normalized across the board. For example, generic SMGs still have their accuracy progression. So do Scrambler Pistols from ADV to Proto |
KingBabar
The Rainbow Effect
2698
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Posted - 2014.12.18 04:26:00 -
[112] - Quote
CCP Rattati wrote:KingBabar wrote:All good stuff, as usual these days... (I haven't tested 1.10 yet due to being on the other side of the planet for a month.)
I have one issue though, the total ammo count of the Tac AR and the regular Scr. I do understsnd why you've reduced total ammo, for balancing reasons, for me its a shame, l now might have to put a hive on that fitting.....
My point is that it was very nice to have 1 gun which wasn't reliant on a damned nonohive. I've had an active scanner-Tac ar OR active scanner - Scr fit, well since before launch actually. So yeah, this is a stronly personal issue, I will miss the scanner asault fits deeply.
The only viable pieze of equipment on an assault suit with racial rifles now is more ammo, well, unless you're the sort of player who dies a lot or always have a logi in squad to mooch off. I am hoping this will help a little with the super trigger spammy scr cqc usage (that I am guilty of like anyone else) and make players conserve their ammo a little bit more. Try it and see if it pans out. One idea that's floating out there is to create ammo modules. Also, KingBabar, I am seeing so many names I recognize from the old days, makes me happy.
well, credit where its due, I was also on my way out of this game after last fanfest but then the game suddenly started to improve, so yeah, good job.
In the last stages of the beta, a group of SI tryhards ran proto assault suits with hives and medkits. Remember, this was before the massive inflow of isk, without the good co-ordination we had back then it would be impossible to run proto in pubs, the use of medkits made us save just enough isk to manage.
I specced logi at launch due to the proto assault suits lost their second equipment slot. Then I respecced to scout for the same reason, I needed 2 equipment slots, not 3-4. As always, the TAC AR (Or Scr) was a way for me to play assault without having to carry a hive, Its a shame its gone now, though its hardly something to QQ about...
I am however glad for the clip size buff, and a nanohive costs far less to equip than a scanner, more gank (or tank) it is!
No tryhard will ever use ammo mods as long as they take up a low slot, hardly any will even sacrifice a high slot IMO. But by all means, get them into the game, I do not mind at all if the plebs sacrifice more tank for ammo they will most likely never get to use
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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CCP Rattati
C C P C C P Alliance
13857
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Posted - 2014.12.18 04:38:00 -
[113] - Quote
voidfaction wrote:IZI doro wrote:CCP Rattati wrote:IZI doro wrote:All the "generic" ARs have a fixed "Accuracy Rating" of 56.70 across all tiers. Is this intended? (Last Checked on 2014.12.18@03:41-UTC) None of the handling mechanisms change with tiers, is there a specific reason that this concerns you? Did it change from one day to the next? I recall that there was accuracy progression among all weapons as tiers increased. I just checked all the weapons in game and there is no progression in their accuracy ratings. Now I'm not sure if I'm remembering things that never existed, or if accuracy ratings got normalized across the board. For example, generic SMGs still have their accuracy progression. So do Scrambler Pistols from ADV to Proto
relics that will get fixed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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voidfaction
Nos Nothi
749
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Posted - 2014.12.18 04:38:00 -
[114] - Quote
KingBabar wrote:CCP Rattati wrote:KingBabar wrote:All good stuff, as usual these days... (I haven't tested 1.10 yet due to being on the other side of the planet for a month.)
I have one issue though, the total ammo count of the Tac AR and the regular Scr. I do understsnd why you've reduced total ammo, for balancing reasons, for me its a shame, l now might have to put a hive on that fitting.....
My point is that it was very nice to have 1 gun which wasn't reliant on a damned nonohive. I've had an active scanner-Tac ar OR active scanner - Scr fit, well since before launch actually. So yeah, this is a stronly personal issue, I will miss the scanner asault fits deeply.
The only viable pieze of equipment on an assault suit with racial rifles now is more ammo, well, unless you're the sort of player who dies a lot or always have a logi in squad to mooch off. I am hoping this will help a little with the super trigger spammy scr cqc usage (that I am guilty of like anyone else) and make players conserve their ammo a little bit more. Try it and see if it pans out. One idea that's floating out there is to create ammo modules. Also, KingBabar, I am seeing so many names I recognize from the old days, makes me happy. well, credit where its due, I was also on my way out of this game after last fanfest but then the game suddenly started to improve, so yeah, good job. In the last stages of the beta, a group of SI tryhards ran proto assault suits with hives and medkits. Remember, this was before the massive inflow of isk, without the good co-ordination we had back then it would be impossible to run proto in pubs, the use of medkits made us save just enough isk to manage. I specced logi at launch due to the proto assault suits lost their second equipment slot. Then I respecced to scout for the same reason, I needed 2 equipment slots, not 3-4. As always, the TAC AR (Or Scr) was a way for me to play assault without having to carry a hive, Its a shame its gone now, though its hardly something to QQ about... I am however glad for the clip size buff, and a nanohive costs far less to equip than a scanner, more gank (or tank) it is! No tryhard will ever use ammo mods as long as they take up a low slot, hardly any will even sacrifice a high slot IMO. But by all means, get them into the game, I do not mind at all if the plebs sacrifice more tank for ammo they will most likely never get to use What if it was an EQ module? Would be the same as a nanohive but you don't have to drop it. I know I don't want the heavies having more ammo since I thought that was one of the reasons for them not having a EQ slot in the first place.
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KingBabar
The Rainbow Effect
2698
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Posted - 2014.12.18 04:46:00 -
[115] - Quote
Well, in that case, make it fit in the nade slot, if even possible.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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voidfaction
Nos Nothi
750
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Posted - 2014.12.18 05:09:00 -
[116] - Quote
KingBabar wrote:Well, in that case, make it fit in the nade slot, if even possible. I guess I should have said Sentinel instead of heavies.
Grenade slot would then prevent Commando from having more ammo.
Being a scout and getting nerfed to hell and back the last few months and more still on the way with all the heavy spam that is still is not getting the same treatment I do not want to see Sentinel getting a ammo box. It is time they start getting a taste of what the scouts have been getting for being spammed on the battle field.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7478
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Posted - 2014.12.18 05:50:00 -
[117] - Quote
I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is.
Long-Term Roadmap
More Hard Questions
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
261
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Posted - 2014.12.18 07:24:00 -
[118] - Quote
why was the scrambler rifle nerfed to the point where its better to just run a tac AR on a amarr assault now |
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CCP Rattati
C C P C C P Alliance
13862
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Posted - 2014.12.18 07:48:00 -
[119] - Quote
CUSE WarLord wrote:why was the scrambler rifle nerfed to the point where its better to just run a tac AR on a amarr assault now How was it nerfed, since you couldn't empty your clip before overheating anyway?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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voidfaction
Nos Nothi
751
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Posted - 2014.12.18 08:15:00 -
[120] - Quote
Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection.
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