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Thread Statistics | Show CCP posts - 17 post(s) |
Vitantur Nothus
Nos Nothi
1251
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Posted - 2014.12.17 17:14:00 -
[61] - Quote
Cyrus Grevare wrote:Good stuff, can't wait to try the ARs ^^
Any news on the SDE efforts? Thanks!
Mr Protofits!
Saw Miasma Grenades while poking about your site. Giggled like a schoolgirl. I love your site.
Thank you for all you do, Mr Protofits. o7 |
Arkena Wyrnspire
Fatal Absolution
20288
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Posted - 2014.12.17 17:17:00 -
[62] - Quote
I have bad news, Rattati.
Cat Merc was hugely pleased to have had his 00.01 damage buff on the Duvolle, but upon attempting to use a Glorious Gallente Gun (The Federation Duvolle Specialist Assault Rifle) he discovered that it still has 33.99 damage. This is terrible, and Cat has gone into an awful depression over the news.
Please help.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Ripley Riley
Incorruptibles
5654
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Posted - 2014.12.17 17:17:00 -
[63] - Quote
thehellisgoingon wrote:[Delicious HMG sentinel tears] The HMG earns dozens of kills per death. I see it every day, every match. On my team, and the other team. Put that deadly of a weapon on a dropsuit with high innate eHP and resistances to splash damage... the HMG sentinel is a beast.
Rattati even said he runs HMG sentinel to boost his K/D. That should tell you something right there
My advice to you, playa...
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Cat Merc
Fatal Absolution General Tso's Alliance
13977
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Posted - 2014.12.17 17:19:00 -
[64] - Quote
Arkena Wyrnspire wrote:I have bad news, Rattati.
Cat Merc was hugely pleased to have had his 00.01 damage buff on the Duvolle, but upon attempting to use a Glorious Gallente Gun (The Federation Duvolle Specialist Assault Rifle) he discovered that it still has 33.99 damage. This is terrible, and Cat has gone into an awful depression over the news.
Please help.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
903
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Posted - 2014.12.17 17:22:00 -
[65] - Quote
Ripley Riley wrote:Dreis Shadowweaver wrote:I maintain that tf2 and dust are very different games, and the balancing mechanics can't be used interchangeably Not all mechanics, of course not. That would be silly. But the HMG spool up, or some variation, could absolutely transfer. Either have a fixed amount of time before the HMG being firing or make the RoF increase the longer the weapon is fired. Or don't do anything if you think the HMG is fine as is... The description says that the hmg doesn't have a spool up time at the cost of terribad accuracy when you start firing. I feel that the hmg should be extremely inaccurate when you start firing, and them become more accurate the longer you fire for.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
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Ripley Riley
Incorruptibles
5657
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Posted - 2014.12.17 17:26:00 -
[66] - Quote
Dreis Shadowweaver wrote:The description says that the hmg doesn't have a spool up time at the cost of terribad accuracy when you start firing. I feel that the hmg should be extremely inaccurate when you start firing, and them become more accurate the longer you fire for. Inaccuracy means bullet spray. In CQC that bullet spray is actually beneficial in most cases. It means you don't really have to aim a beam, you just aim a cone in the general direction of the enemy and they take fire.
At longer ranges that bullet cone makes the HMG less than useful most of the time, you are right. That's when the sentinel switches to his proto bolt pistol and head shots you from 1,000,000m
My advice to you, playa...
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3483
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Posted - 2014.12.17 17:30:00 -
[67] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:I have bad news, Rattati.
Cat Merc was hugely pleased to have had his 00.01 damage buff on the Duvolle, but upon attempting to use a Glorious Gallente Gun (The Federation Duvolle Specialist Assault Rifle) he discovered that it still has 33.99 damage. This is terrible, and Cat has gone into an awful depression over the news.
Please help. I heard lockboxes have mega catnip, go open some :)
supercalifragilisticexpialidocious
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Lazer Fo Cused
Shining Flame Amarr Empire
256
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Posted - 2014.12.17 17:44:00 -
[68] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
2. Oh wait your serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
3. While its successful it doesn't automatically make it good and also you can pre spin the barrel beforehand 1 and 2. That isn't an argument. It's borderline spam. It's not even that damn funny. 3. Class balance is the best in the FPS genre, as far as I'm concerned. Since Valve doesn't have to deal with players fitting modules to vary up their equipment they have fixed stats for every class. It works for them. Weapon balance is hit or miss, but still better than Dust 514. Pre-spinning is intended to add a certain level of player skill to the Heavy class. The devs recognized that the heavy would be innately easier to play than other classes so they added spool-up to the mini-gun for this exact reason. Also, why do you always post in lists? It's not necessary. We can understand you without numbered responses.
1. TF2 balanced ever, lolno
2. Hows that demospam working out? |
Spkr4theDead
Red Star. EoN.
2576
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Posted - 2014.12.17 17:56:00 -
[69] - Quote
Mortishai Belmont wrote: If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
You mean to tell me the same miniguns used on helicopters when they're more than 20m high off the ground?
Yeah, go away.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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zzZaXxx
The Exemplars
704
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Posted - 2014.12.17 18:13:00 -
[70] - Quote
Assault HMG is perfect for the suppression role. Please buff it.
I like all the changes a lot except....
Reducing SCR clip by 33%??? Seems a bit much considering it has heat delay on top of reload. What's the thinking there? |
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Ripley Riley
Incorruptibles
5659
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Posted - 2014.12.17 18:20:00 -
[71] - Quote
Lazer Fo Cused wrote:1. TF2 balanced ever, lolno
2. Hows that demospam working out? Stating "lolno" doesn't strengthen your argument. It just makes you look like a tool. TF2 balance isn't perfect, it is just a lot better than Dust's balance. As you point out in bullet point two of your massive list of counter-arguments, the demoman is one of the more powerful classes in the hands of a higher tier player.
Still no answer about the list thing, huh? Would it help if I replied to you in list form?
My advice to you, playa...
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Alena Ventrallis
Vengeance Unbound
2294
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Posted - 2014.12.17 18:22:00 -
[72] - Quote
The Scrambler rifle ammo changes seem excessive to me. What happened to 40 from 45?
And doubling the plate penalty for everyone now? I thought that was just for scouts....
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
178
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Posted - 2014.12.17 18:46:00 -
[73] - Quote
Spkr4theDead wrote:Mortishai Belmont wrote: If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
You mean to tell me the same miniguns used on helicopters when they're more than 20m high off the ground? Yeah, go away.
GAU-4 20mm Vulcan M61A1/M61A2 20mm Automatic Gun
http://www.fas.org/man/dod-101/sys/ac/equip/m61.htm
2000 feet optimum several thousand yards on effective
also play as strangeland stranger,
gauntlett5487,
and balacs sixkin
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5827
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Posted - 2014.12.17 18:57:00 -
[74] - Quote
CCP Rattati wrote:Mortishai Belmont wrote:Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit.
Why not just remove the thing and give me a stick to beat people with?
If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
Also, if your going to make me slower then give me more armor.
The rabbit complaining that the turtle has a shell is a stupid argument to actually consider legitimate. There are so many reasons to nerf heavies, and I believe this was the gentlest way. I pulled back on HP nerfs on plates and RE's will be more avoidable. I want to keep sentinels survivable, but not unassailable. Assaults and Scouts should have a fair chance with skill, even at close range so we only reduced the HMG sustained damage output, not the raw output. I hope it's enough.
Wish I could say it will be. I'm predicting the pendulum will either stay where it is or go the other way and see mass abandonment of the class entirely except for forge AV if you keep going this direction.
Honestly the second option doesn't sound so bad to me right now.
But the HMG will always ride the razor's edge.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
260
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Posted - 2014.12.17 19:04:00 -
[75] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. TF2 balanced ever, lolno
2. Hows that demospam working out? Stating "lolno" doesn't strengthen your argument. It just makes you look like a tool. TF2 balance isn't perfect, it is just a lot better than Dust's balance. As you point out in bullet point two of your massive list of counter-arguments, the demoman is one of the more powerful classes in the hands of a higher tier player. Still no answer about the list thing, huh? Would it help if I replied to you in list form?
1. TF2 is not balanced
2. Why is demoman only restricted to one class when in PVP clan matches?
3. What is demomans hard counter? Every other class has one yet demoman just rapes everything
4. Does DUST classes all have a hard counter? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5828
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Posted - 2014.12.17 19:08:00 -
[76] - Quote
Rattati why do you all insist on keeping the HMG in CQC?
Serious question, one that I can't see a logical answer to.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
260
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Posted - 2014.12.17 19:21:00 -
[77] - Quote
Breakin Stuff wrote:Rattati why do you all insist on keeping the HMG in CQC?
Serious question, one that I can't see a logical answer to.
1. The sentinal doesnt have the movement of any of the other classes so crossing open spaces or long distance is pointless and a weakness of the suit
2. The HMG requires a heavy suit to use, because of point 1 the HMG would be best for point defence/CQC because it lack movement and is close to the objective and not 100m away
3. Do you want a HMG that can wipe out infantry at 100m?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5828
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Posted - 2014.12.17 19:25:00 -
[78] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote:Rattati why do you all insist on keeping the HMG in CQC?
Serious question, one that I can't see a logical answer to. 1. The sentinal doesnt have the movement of any of the other classes so crossing open spaces or long distance is pointless and a weakness of the suit 2. The HMG requires a heavy suit to use, because of point 1 the HMG would be best for point defence/CQC because it lack movement and is close to the objective and not 100m away 3. Do you want a HMG that can wipe out infantry at 100m?
first point is a weakness that is negated by CQC which removes exposure to weapons that can readily kill a sentinel.
Second is an irrelevance because it's predicated on the self sustaining idea that because HMGs are a CQC weapon that must be the most balanced place for them, therefore they must remain a CQC weapon.
Third point ignores that there are other ways to balance a weapon rather than simply extending out the range and shifteing dispersion to accomodate. Without a change to the weapon in a couple places, no, I would call it a horribly bad idea. But I think the HMG should be vulnerable to CQC, not invincible in CQC.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Banjo Robertson
Random Gunz RISE of LEGION
372
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Posted - 2014.12.17 19:28:00 -
[79] - Quote
The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky! |
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
332
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Posted - 2014.12.17 19:29:00 -
[80] - Quote
Spkr4theDead wrote:Mortishai Belmont wrote: If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
You mean to tell me the same miniguns used on helicopters when they're more than 20m high off the ground? Yeah, go away. I'm sorry, did I say Gatling gun? Wait no, that's your mistake. You do realize that miniguns go all the way down to a .22 caliber bullet right?
Here, since your clearly not inclined to educate yourself I'll throw you a bone this time; http://en.wikipedia.org/wiki/Minigun
Actually, be glad they're making it basically a BB gun compared to the real thing, even though it's supposed to be a futuristic variant.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2397
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Posted - 2014.12.17 19:31:00 -
[81] - Quote
Spectral Clone wrote:How is the new ROF of the burst AR?
Very nice, feels like the CR. Better ammo conservation than before too. Solid all-rounder weapon, but still needs a damage mod to keep up imo.
PSN: RationalSpark
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
256
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Posted - 2014.12.17 19:33:00 -
[82] - Quote
Vitantur Nothus wrote:Zindorak wrote:Y u decreasing Scrambler Clip size? Normalizing damage per clip. so then lets normalise heat buildup for all rifles as in none.
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Lazer Fo Cused
Shining Flame Amarr Empire
260
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Posted - 2014.12.17 19:33:00 -
[83] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:Rattati why do you all insist on keeping the HMG in CQC?
Serious question, one that I can't see a logical answer to. 1. The sentinal doesnt have the movement of any of the other classes so crossing open spaces or long distance is pointless and a weakness of the suit 2. The HMG requires a heavy suit to use, because of point 1 the HMG would be best for point defence/CQC because it lack movement and is close to the objective and not 100m away 3. Do you want a HMG that can wipe out infantry at 100m? first point is a weakness that is negated by CQC which removes exposure to weapons that can readily kill a sentinel. Second is an irrelevance because it's predicated on the self sustaining idea that because HMGs are a CQC weapon that must be the most balanced place for them, therefore they must remain a CQC weapon. Third point ignores that there are other ways to balance a weapon rather than simply extending out the range and shifteing dispersion to accomodate. Without a change to the weapon in a couple places, no, I would call it a horribly bad idea. But I think the HMG should be vulnerable to CQC, not invincible in CQC.
1. In CQC it plays to its strengths, you dont play to its weaknesses
2. The HMG isnt an AR, it doesnt have accuracy at its core, it just sprays bullets and has dispersion for doing so hence why at longer ranges its useless
3. Its not invincible in the slightest, dont run head on at the heavy when they are looking at you, flanking is your friend, range is your safety net, the cloak is a tool and movement is availible to you |
Vell0cet
OSG Planetary Operations Covert Intervention
2711
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Posted - 2014.12.17 19:49:00 -
[84] - Quote
Pretty happy with the changes overall. Buffing damage application over direct damage might have been a better choice for the AScR, but this still may work out ok.
Best PvE idea ever!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16051
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Posted - 2014.12.17 19:50:00 -
[85] - Quote
Lazer Fo Cused wrote:
2. The HMG isnt an AR, it doesnt have accuracy at its core, it just sprays bullets and has dispersion for doing so hence why at longer ranges its useless
But it is supposed to be a HEAVY MACHINE GUN...... a modern machine gun can fire out to the same range as any assault rifle and put more projectiles down range. That's its function whereas an assault rifle is more designed as a general purpose battle rifle.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Cavani1EE7
Murphys-Law
619
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Posted - 2014.12.17 19:50:00 -
[86] - Quote
CCP Rattati wrote:Kain Spero wrote:If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating. agreed, i didn't get the myofibs change in but they will have a jump increase, imminently. Since we're on stamina subject, can Caldari and Gallente assaults get a stamina - stamina recovery rate buff? I mean, there apparently is no reason to why they should have such lower stamina values (both stamina and recovery rate) compared to minmatar and amarr assaults, you could at least put them in between Minmatar and Amarr's values...
I'm not sure if other Caldari-Gallente suits over the assault have this issue too
Shield Tanking ain't UP breh. That's why there are zero shield tankers on the battlefield or they are double tanked! :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5828
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Posted - 2014.12.17 20:03:00 -
[87] - Quote
Lazer Fo Cused wrote:Stuff
More importantly, the question isn't for you.
I'm well aware that you feel compelled to argue with me even when I agree with you.
So feel free not to respond to me.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7474
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Posted - 2014.12.17 20:27:00 -
[88] - Quote
CCP Rattati wrote:Mortishai Belmont wrote:Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit.
Why not just remove the thing and give me a stick to beat people with?
If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
Also, if your going to make me slower then give me more armor.
The rabbit complaining that the turtle has a shell is a stupid argument to actually consider legitimate. There are so many reasons to nerf heavies, and I believe this was the gentlest way. I pulled back on HP nerfs on plates and RE's will be more avoidable. I want to keep sentinels survivable, but not unassailable. Assaults and Scouts should have a fair chance with skill, even at close range so we only reduced the HMG sustained damage output, not the raw output. I hope it's enough.
HMGs were manageable back in 1.7 when they received proper dispersion and an increased RoF. It wasn't particularly bad until 1.8 dropped and every other weapon got hit with a 10% nerf bat on top of all the other changes. Personally, I respect you for taking the scalpel route with this by tinkering with the heat... but I think that tinkering with the heat every hotfix is just delaying the inevitable.
The HMG -needs- to have it's Alpha capability reduced. You don't have time to react and there's absolutely no room for error. It's RoF completely invalidates strafe-games so trying to speed tank it is impossible, and it's sheer damage output invalidates everything else. This is why Shotgun/Knife Scouts work so well against Heavies: Stealth is the only viable option to beat them. God forbid there's more than one.
Certain Gal Research sockets are primed and ready to have sentinel spam and when that happens your only justifiable answer is your own sentinel spam.
Trust me when I say that I understand and respect the players that want the HMG to be the king of CQC but the age old question is: If it's the king of CQC, why use anything else?
If the heat build doesn't work this hotfix, please consider hitting it where it will matter and apply a damage reduction to put it in line with everything else.
Long-Term Roadmap
More Hard Questions
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Leither Yiltron
Molon Labe. General Tso's Alliance
1038
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Posted - 2014.12.17 20:31:00 -
[89] - Quote
CCP Rattati wrote:spooling is terrible
I cried a little.
They were tears of joy for the moment when a CCP dev said something sensible after years of fruitless feedback.
Long term roadmap by Aeon Amadi
Have a pony
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MrShooter01
Storm Wind Strikeforce Caldari State
1198
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Posted - 2014.12.17 21:20:00 -
[90] - Quote
Rattati, I appreciate the Packed RE idea, I really do, but
the blast radius is so small, they aren't even damaging installations/vehicles they're attached to
I just tried them out over a couple matches, and after a few "waiiit a minute shouldn't that tank be dead" moments, I finally caught on to the fact that they weren't doing damage and joined a FW match to test them on my own vehicles. Nothing. They won't work on stationary vehicles, they won't work on moving vehicles.
Tried teabagging a mountain of them placed on the ground and detonating, and finally killed myself only because one of them was literally inside my body.
I don't think the engine can deal with an explosion that tiny. Maybe try inflating the radius to flaylock pistol size and see if it works then? If that doesn't work, maybe give packed REs a special damage profile that only does full damage to vehicles and installations, and return their radius to 5m
Also, the standard packed RE has an extra 0 in its price at 15,000 isk |
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