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501. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Okay, so, started playing around with this after my Burst Rifle Conundrum thread thinking maybe I could math my way through to a solution while I was at work. Maaaaan, I dunno what's wrong with this thing. Mathematically, it's an astounding we...
- by Aeon Amadi - at 2014.12.14 02:13:00
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502. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
I havent used the ASCR in a long time, plan on using it when I get home from work to better assess it in the now. Imo, the vanilla SCR is just a better option. Ability to charge shot is great but you can also hammer away at the trigger to get DPS...
- by Aeon Amadi - at 2014.12.13 14:39:00
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503. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Framerate can also play a huge factor Sure, but these tests were done inside the MCC on domination matches. Framearate wouldnt be too badly a factor.
- by Aeon Amadi - at 2014.12.13 10:42:00
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504. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Aeon Amadi wrote: Using a Boundless Combat Rifle using the same methods: 54 rounds / 3 rounds per burst = 18 bursts per magazine 18 bursts over an average of 3.91 seconds = 4.60 bursts per second 29.70 damage * 3 rou...
- by Aeon Amadi - at 2014.12.13 03:47:00
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505. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Using a Boundless Combat Rifle using the same methods: 54 rounds / 3 rounds per burst = 18 bursts per magazine 18 bursts over an average of 3.91 seconds = 4.60 bursts per second 29.70 damage * 3 rounds = 89.1 damage per burst 89.1 damage per b...
- by Aeon Amadi - at 2014.12.13 02:32:00
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506. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Ok, I can get behind the logic. Did you run a similar experiment on the CR? No one thinks its underperforming so I was curious how the he math plays out on this. Next question, what's the simplest fix? Increase damage p...
- by Aeon Amadi - at 2014.12.13 02:11:00
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507. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Aeon Amadi wrote: CCP Rattati wrote: Would any zoom changes on the burst assault rifle make it more competitive? Thing's fire rate is what is killing it, imo. High damage doesn't mean jack when you can only get t...
- by Aeon Amadi - at 2014.12.13 02:05:00
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508. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Kay, so, here we go. Get ready for math. Here's the issue: Burst AR's Rate of Fire isn't matching up with it's Burst Fire Delay. Essentially, it says 1000 RPM in the fitting screen but that's not how we calculate damage on a burst weapon, so bot...
- by Aeon Amadi - at 2014.12.13 02:01:00
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509. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Would any zoom changes on the burst assault rifle make it more competitive? Thing's fire rate is what is killing it, imo. High damage doesn't mean jack when you can only get two bursts off a second. It's theoretical DPS ju...
- by Aeon Amadi - at 2014.12.13 01:38:00
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510. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
The inevitable problem with all of these proposals is that it doesnt address the core philosophy of how the HMG sentinel became OP in the first place. If the HMG is the irrefutable king of CQC, then what is it's counter? Why use anything else if t...
- by Aeon Amadi - at 2014.12.12 19:10:00
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511. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spectral Clone wrote: Also hit the HMG dps with the bat (1/3rd of current dps), and double the range. 1/3rd of the current DPS drops it below every other weapon in the game. How do you think this is a good idea? Wh...
- by Aeon Amadi - at 2014.12.11 23:00:00
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512. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
+1 This is a necessity for Dust 514 to have a healthy, balanced atmosphere.
- by Aeon Amadi - at 2014.12.11 21:21:00
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513. Dropsuit Tier Parity - in Feedback/Requests [original thread]
Make Standard/Advanced/Prototype suits have the same slot layout. This will further close the gap between Newbros and Veterans, causing more reliance on Trained Skills, Player Skill, and PG/CPU reliance. It would help balancing as a whole as a who...
- by Aeon Amadi - at 2014.12.11 21:15:00
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514. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (substituting HP for mass), th...
- by Aeon Amadi - at 2014.11.25 08:33:00
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515. [Request] In-game "**** it, we've already lost" calcul... - in Feedback/Requests [original thread]
Sgt Kirk wrote: Aeon Amadi wrote: Request for an in-game battle calculator that determines when it just doesn't ****ing matter if you've 5-capped the enemy team, you're still going to lose because of the MCC Cannon. This calculator would e...
- by Aeon Amadi - at 2014.11.25 08:22:00
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516. [Request] In-game "**** it, we've already lost" calcul... - in Feedback/Requests [original thread]
Request for an in-game battle calculator that determines when it just doesn't ****ing matter if you've 5-capped the enemy team, you're still going to lose because of the MCC Cannon. This calculator would essentially weigh how much HP the MCC sti...
- by Aeon Amadi - at 2014.11.25 08:16:00
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517. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Sgt Kirk wrote: Vitantur Nothus wrote: Shotgun, Scrambler Rifle, Flux Grenade. These flat-out nuke shield reserves. Gone! Let's gather up those nukes and put them on one side of the balance scale. Any anti-armor equivalents for the other si...
- by Aeon Amadi - at 2014.11.25 05:33:00
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518. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: True Adamance wrote: I wish infantry would shut up and let Rattati get on to vehicle balance............ While we're at it ... here are some specific suggestions: GA Sentinel, AM Sentinel, AM Assault Add meaningf...
- by Aeon Amadi - at 2014.11.25 05:20:00
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519. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
****, I just wish it was easily for the Assault to equip the damn things... Funny that the 'most versatile' suit class is anything but...
- by Aeon Amadi - at 2014.11.25 05:11:00
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520. Please fix W/L leaderboard. - in Feedback/Requests [original thread]
CCP Rattati wrote: I would rather expose this data to 3rd party developers and someone will make a great leaderboard web page that can be filtered etc API supportttttttttttttttttttttt make it happen. If your boss(es) disagree, hire one of us...
- by Aeon Amadi - at 2014.11.25 04:23:00
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