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Thread Statistics | Show CCP posts - 17 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5831
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Posted - 2014.12.18 08:43:00 -
[121] - Quote
CCP Rattati wrote:Vitharr Foebane wrote:Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. yep thats what GD wants apparently the return of RR and CR sentinels >.> Then we will increase the fitting bonus to HMG and decrease CPU/PG, like last time. Doing that if a rr/cr is a better weapon choice doesn't solve the problem.
People are flocking to sentinels because of no-drawbacks CQC. I'm honestly planning on using mass drivers on my sents when the HMG slips over the edge.
I still think heat is a bandaid and evicting the standard HMG from CQC is the answer.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CCP Rattati
C C P C C P Alliance
13864
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Posted - 2014.12.18 08:48:00 -
[122] - Quote
voidfaction wrote:Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection.
"hit detection" rating?
It's a metric calculated from the handling attributes, dispersion etc.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7480
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Posted - 2014.12.18 08:53:00 -
[123] - Quote
CCP Rattati wrote:voidfaction wrote:Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection. "hit detection" rating? It's a metric calculated from the handling attributes, dispersion etc.
So, basically, it's fluff because we don't know how the metric is actually calculated =P
Can we get optimal/effective ranges instead?
Long-Term Roadmap
More Hard Questions
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
334
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Posted - 2014.12.18 09:04:00 -
[124] - Quote
Quote:To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1392
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Posted - 2014.12.18 09:42:00 -
[125] - Quote
CCP Rattati wrote:voidfaction wrote:Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection. "hit detection" rating? It's a metric calculated from the handling attributes, dispersion etc.
Could you please share this information with us?
Or better yet, just provide all the handling attributes,like dispersion, hipfire accuracy, and kick for the in game weapon stats, instead of just a "accuracy rating".
That'd be great.
Please, make my Opus pretty...
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voidfaction
Nos Nothi
751
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Posted - 2014.12.18 09:50:00 -
[126] - Quote
CCP Rattati wrote:voidfaction wrote:Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection. "hit detection" rating?It's a metric calculated from the handling attributes, dispersion etc. I know what it is I just had to make a joke because the shotgun has always had such bad hit detection and also has the lowest accuracy rating. Is this also visible by the reticle of the weapon. I remember the reticle of the tac-ar being bigger/wider when the accuracy rating was lower before it was buffed. Think it was 47 before the buff? I could be all wrong because of my symptoms of dementia and being delusional cause by meds and getting old. sad part is that is no joke. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5833
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Posted - 2014.12.18 10:35:00 -
[127] - Quote
voidfaction wrote:CCP Rattati wrote:voidfaction wrote:Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection. "hit detection" rating?It's a metric calculated from the handling attributes, dispersion etc. I know what it is I just had to make a joke because the shotgun has always had such bad hit detection and also has the lowest accuracy rating. Is this also visible by the reticle of the weapon. I remember the reticle of the tac-ar being bigger/wider when the accuracy rating was lower before it was buffed. Think it was 47 before the buff? I could be all wrong because of my symptoms of dementia and being delusional cause by meds and getting old. sad part is that is no joke. Reticle gaps accurately show how wide shots can scatter
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3484
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Posted - 2014.12.18 11:08:00 -
[128] - Quote
CCP would you ever consider buffing the range of the AR, the hmg is king of CQC and with a matching range to the AR there is no place for the AR 0-40M... It would be nice if the hmg had a slightly shorter range, or higher dispersion at range which reduces over time, but from what I can see this won't ever happen.
And yeah I see you nerfed the range of the breach, but there are ways to buff it's range and stop it from being crazy.
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5835
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Posted - 2014.12.18 11:11:00 -
[129] - Quote
This post above illustrates perfectly why I think the HMG should be evvicted from CQC.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
262
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Posted - 2014.12.18 14:56:00 -
[130] - Quote
CCP Rattati wrote:CUSE WarLord wrote:why was the scrambler rifle nerfed to the point where its better to just run a tac AR on a amarr assault now How was it nerfed, since you couldn't empty your clip before overheating anyway? the advantage of useing the tac AR before the patch was its damage profile compared to the scrambler rifle. now the tac AR can fire 24 rounds while the scrambler can only fire 19-21 rounds before overheat. what brought balance between the two guns before was the scrambler had more rounds in the clip. nerfing the scrambler rifle and buffing the tac AR at the same time has made the tac AR all around a better weapon. if the tac AR is to mimic the scrambler rifle it seems its shouldn't be better then the weapon it mimics.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2851
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Posted - 2014.12.18 16:15:00 -
[131] - Quote
CUSE WarLord wrote:CCP Rattati wrote:CUSE WarLord wrote:why was the scrambler rifle nerfed to the point where its better to just run a tac AR on a amarr assault now How was it nerfed, since you couldn't empty your clip before overheating anyway? the advantage of useing the tac AR before the patch was its damage profile compared to the scrambler rifle. now the tac AR can fire 24 rounds while the scrambler can only fire 19-21 rounds before overheat. what brought balance between the two guns before was the scrambler had more rounds in the clip. nerfing the scrambler rifle and buffing the tac AR at the same time has made the tac AR all around a better weapon. if the tac AR is to mimic the scrambler rifle it seems its shouldn't be better then the weapon it mimics.
I have not tried the new changes yet but I do plan to very soon.
Going off of this and what I have heard elsewhere on the forums, we must not forget that the Tac AR has a much more favourable damage profile to the Scrambler as well.
Not only that, the scrambler HAS to be on the Amarr assault to be at max effectiveness where as that Tac AR can be on any suit and perform the same.
I'm really happy the TAC is 'back' but I dont want to screw over another weapon to get there.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2851
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Posted - 2014.12.18 16:18:00 -
[132] - Quote
Aeon Amadi wrote:CCP Rattati wrote:voidfaction wrote:Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection. "hit detection" rating? It's a metric calculated from the handling attributes, dispersion etc. So, basically, it's fluff because we don't know how the metric is actually calculated =P Can we get optimal/effective ranges instead?
Yea man.
@CCP Actual absolute stats that we fully understand are much more useful than random 'guide' stats to attributes we are not even certain of.
I was always under the impression the accuracy rating was hip fire accuracy, now I hear it is to do with dispersion. Does anyone actually know for sure what it is??? lol.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Cavani1EE7
Murphys-Law
621
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Posted - 2014.12.18 16:20:00 -
[133] - Quote
CUSE WarLord wrote:CCP Rattati wrote:CUSE WarLord wrote:why was the scrambler rifle nerfed to the point where its better to just run a tac AR on a amarr assault now How was it nerfed, since you couldn't empty your clip before overheating anyway? the advantage of useing the tac AR before the patch was its damage profile compared to the scrambler rifle. now the tac AR can fire 24 rounds while the scrambler can only fire 19-21 rounds before overheat. what brought balance between the two guns before was the scrambler had more rounds in the clip. nerfing the scrambler rifle and buffing the tac AR at the same time has made the tac AR all around a better weapon. if the tac AR is to mimic the scrambler rifle it seems its shouldn't be better then the weapon it mimics. Are you really whining for a clip size nerf on a heat-built up weapon lol
Shield Tanking ain't UP breh. That's why there are zero shield tankers on the battlefield or they are double tanked! :)
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All Gucci
T.H.I.R.D R.O.C.K
5
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Posted - 2014.12.18 16:52:00 -
[134] - Quote
Cavani1EE7 wrote:CUSE WarLord wrote:CCP Rattati wrote:CUSE WarLord wrote:why was the scrambler rifle nerfed to the point where its better to just run a tac AR on a amarr assault now How was it nerfed, since you couldn't empty your clip before overheating anyway? the advantage of useing the tac AR before the patch was its damage profile compared to the scrambler rifle. now the tac AR can fire 24 rounds while the scrambler can only fire 19-21 rounds before overheat. what brought balance between the two guns before was the scrambler had more rounds in the clip. nerfing the scrambler rifle and buffing the tac AR at the same time has made the tac AR all around a better weapon. if the tac AR is to mimic the scrambler rifle it seems its shouldn't be better then the weapon it mimics. Are you really whining for a clip size nerf on a heat-built up weapon lol You constantly cry about your shields being UP? Lol I guess your puss shield play style fits your personality quite well.
Emperor Gucci
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2111
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Posted - 2014.12.18 17:25:00 -
[135] - Quote
CCP Rattati wrote:Vitharr Foebane wrote:Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. yep thats what GD wants apparently the return of RR and CR sentinels >.> Then we will increase the fitting bonus to HMG and decrease CPU/PG, like last time. That is the complete wrong way to do this... you CANNOT force someone to use a bad weapon. The idea is that a Sentinel should WANT to use that HMG because it's more beneficial to do so. As I have said repeatedly what is the point of a heavy weapon if a light weapon can do the job better in all ways. Also, while I have your ear, we need heavy weapon parity. Sentinels are the most content starved group in Dust, even more so then the Amarr who only have 3 weapons and an equip. Having only 2 weapons since the beginning of Dust is kinda silly especially with all the LWs, SAs, suits, and equipment that has been released over the years. Please, tell me you have a solid plan to address this
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Fox Gaden
Immortal Guides Learning Alliance
5483
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Posted - 2014.12.18 17:29:00 -
[136] - Quote
CCP Rattati wrote:Fox Gaden wrote:Well I mostly used the Burst HMG anyway, so this is a buff for me, but I am concerned that increasing heat buildup that much on the base model HMG will greatly reduce its effectiveness as a sustained fire suppression weapon. I would have been more inclined to leave the heat where it was and add a short spool up time so that the rate of fire would start low and take a fraction of a second to get up to speed.
By nerfing heat on the base HMG and buffing Heat on the Burst HMG you are making these weapons more similar, when the HMG is supposed to be more of a suppression weapon and the Burst is supposed to be more of a 1v1 weapon. HMG is not a suppression weapon currently, it's a destroy anything in its path weapon and far too forgiving. I like the damage part that way, but not for such a long sustainable time. If I wanted it to suppress, I would decrease damage per round. You can still hold the trigger down for many seconds, especially with skills. And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. I don't see any HMG QQ threads today, for or against, so that is a good sign. Now to see if it has enough of an impact to change the usage statistics.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5847
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Posted - 2014.12.18 17:44:00 -
[137] - Quote
Fox Gaden wrote:CCP Rattati wrote:Fox Gaden wrote:Well I mostly used the Burst HMG anyway, so this is a buff for me, but I am concerned that increasing heat buildup that much on the base model HMG will greatly reduce its effectiveness as a sustained fire suppression weapon. I would have been more inclined to leave the heat where it was and add a short spool up time so that the rate of fire would start low and take a fraction of a second to get up to speed.
By nerfing heat on the base HMG and buffing Heat on the Burst HMG you are making these weapons more similar, when the HMG is supposed to be more of a suppression weapon and the Burst is supposed to be more of a 1v1 weapon. HMG is not a suppression weapon currently, it's a destroy anything in its path weapon and far too forgiving. I like the damage part that way, but not for such a long sustainable time. If I wanted it to suppress, I would decrease damage per round. You can still hold the trigger down for many seconds, especially with skills. And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. I don't see any HMG QQ threads today, for or against, so that is a good sign. Now to see if it has enough of an impact to change the usage statistics. I'm testing the HMG now.
I find it hilarious that strafe glitching was addressed on armor suits but not shield.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5850
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Posted - 2014.12.18 18:16:00 -
[138] - Quote
Bizarre moment when you realize that the militia HMG with worse heat than when it started feels more functional and less clunky than it did in it's original state.
Either that or I was having a REALLY crap day when testing it.
scouts were dying properly when I spotted them.
Scouts were killing me properly when I did not.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vitantur Nothus
Nos Nothi
1261
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Posted - 2014.12.18 20:32:00 -
[139] - Quote
Any chance we might be able to reduce ASCR muzzle flash?
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Nestil
SWARMYARD
182
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Posted - 2014.12.18 20:40:00 -
[140] - Quote
Banjo Robertson wrote:The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky!
*drops channelers trident* :3 |
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
115
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Posted - 2014.12.18 23:23:00 -
[141] - Quote
ok CCP Rattati this has had a few times that the packed RE did NOT damage a tank when he was on top of them. I set them off but no damage why? 3 of the times the tank was sitting still right on top of 3 of them and nothing. |
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CCP Rattati
C C P C C P Alliance
13961
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Posted - 2014.12.18 23:24:00 -
[142] - Quote
Nestil wrote:Banjo Robertson wrote:The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky! *drops channelers trident* :3
I'm currently running a +5 Demon's Great Hammer build, only dropped from silky stones
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3485
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Posted - 2014.12.18 23:29:00 -
[143] - Quote
CCP Rattati wrote:Nestil wrote:Banjo Robertson wrote:The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky! *drops channelers trident* :3 I'm currently running a +5 Demon's Great Hammer build, only dropped from silky stones
Real men use their fists
supercalifragilisticexpialidocious
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voidfaction
Nos Nothi
761
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Posted - 2014.12.18 23:38:00 -
[144] - Quote
BL4CKST4R wrote:CCP Rattati wrote:Nestil wrote:Banjo Robertson wrote:The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky! *drops channelers trident* :3 I'm currently running a +5 Demon's Great Hammer build, only dropped from silky stones Real men use their fists While running naked, lol
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2118
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Posted - 2014.12.18 23:49:00 -
[145] - Quote
CCP Rattati wrote:Nestil wrote:Banjo Robertson wrote:The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky! *drops channelers trident* :3 I'm currently running a +5 Demon's Great Hammer build, only dropped from silky stones maxed pyromancer's flame and witchtree staff cuz swords and shields are for sissys PS Scrambler Lance
Heavy weapon parity... When CCP Rattati.
I place my faith in my God, my Empress, and my Laz0r
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1073
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Posted - 2014.12.19 02:28:00 -
[146] - Quote
CCP Rattati wrote:Nestil wrote:Banjo Robertson wrote:The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky! *drops channelers trident* :3 I'm currently running a +5 Demon's Great Hammer build, only dropped from silky stones My man. I ran dual powerstanced demon's great hammers in PvP. It was terrible and I loved it
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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GLOBAL fils'de RAGE
Consolidated Dust
87
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Posted - 2014.12.19 06:06:00 -
[147] - Quote
CCP Rattati wrote:The following balance tweaks were extracted from the feedback thread about Hotfix Echo and will be included in a TQ Hotfix today. The remaining issues will be deferred into the next Hotfix, whether that's named or not. The details can be found in the following spreadsheet. But the TLDR is Assault Scrambler Rifle damage increased Burst Assault Rifle ROF increased HMG heat increased Burst HMG heat decreased Scrambler and Breach Assault Clip and Ammo decreased Armor Plate Strafe Penalty increased Remote Explosive Activation delay increased New Packed Remote Explosive Hotfix 1.10.2Thanks for the feedback! Also, bandwidth should now be working as intended, as in recalculating bandwidth on spawns and supply depot swaps.
Packed AV RE bandwidth demand is too high. trying to RE tanks you need all three, and every equipment carring suit should qualify. |
iKILLu osborne
Titans of Phoenix
538
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Posted - 2014.12.19 06:45:00 -
[148] - Quote
ascr still sucks, damage falloff not worth the effort, just gets you killed
if you shoot me from the redline i will ensure your death will be a swift one
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3486
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Posted - 2014.12.19 11:05:00 -
[149] - Quote
iKILLu osborne wrote:ascr still sucks, damage falloff not worth the effort, just gets you killed
That's because it's a rof weapon, they suck past their optimal. Any weapon with a rof of 700 or above is going to suck past that range.
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5865
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Posted - 2014.12.19 11:09:00 -
[150] - Quote
BL4CKST4R wrote:iKILLu osborne wrote:ascr still sucks, damage falloff not worth the effort, just gets you killed That's because it's a rof weapon, they suck past their optimal. Any weapon with a rof of 700 or above is going to suck past that range. Falloff range incrementally decreases your damage for every meter outside optimal.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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