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2061. [Request] EMP Grenades That Affect More Than Shields - in Feedback/Requests [original thread]
Yeah - call it a rip off of Battlefield 2142 but come on, am I the only one who misses the HUD getting all jacked up when an EMP grenade went off nearby?
- by Aeon Amadi - at 2012.09.19 11:19:00
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2062. [Suggestion] Bringing back E3 build version of restocking? - in Feedback/Requests [original thread]
Foundation Seldon wrote: To clarify, in this build the way restocking works is that every single item in a persons dropsuit is added by the number X that you want to restock. This inevitably leads to waste as at times you simply do not need mor...
- by Aeon Amadi - at 2012.09.17 07:07:00
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2063. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
There needs to be an ISK version of a grenade that explodes on contact or this is a blatant contradiction to what was promised that nothing will be available for Aurum that you can't get with ISK. Fix this.
- by Aeon Amadi - at 2012.09.17 03:17:00
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2064. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
Stats don't show direct damage, but we can kinda get the idea of why the hell everyone uses this KDR cop-out. Locus Grenade - Splash: 400 -:- Radius: 6m -:- Ammo: 3 -:- CPU/PG: 9/2 -:- Cost: 1,400 isk M1 Locus Grenade - Splash: 500 -:- Radius: 6....
- by Aeon Amadi - at 2012.09.17 03:16:00
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2065. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
Seriously, it shouldn't require another ****ing Jita riot to get something done around here. Remove it from the market, or add a non-aurum variant.
- by Aeon Amadi - at 2012.09.17 02:51:00
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2066. CCP ISSUE!!!!!!!!!! READ - in Feedback/Requests [original thread]
DUST Fiend wrote: Aeon Amadi wrote: DUST Fiend wrote: Forge guns just need to have the damage reduced after it fires a certain distance. This lets it provide support fire at extreme ranges while still being lethal at mid range You real...
- by Aeon Amadi - at 2012.09.16 00:32:00
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2067. CCP ISSUE!!!!!!!!!! READ - in Feedback/Requests [original thread]
DUST Fiend wrote: Forge guns just need to have the damage reduced after it fires a certain distance. This lets it provide support fire at extreme ranges while still being lethal at mid range You realize how hard it is to land a proper shot w...
- by Aeon Amadi - at 2012.09.16 00:28:00
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2068. CCP ISSUE!!!!!!!!!! READ - in Feedback/Requests [original thread]
STB-RageWarDog EV wrote: Luna Vuhrast wrote: Well I've been using forge even before the hotfix I just learned to use them efficiently.. thankfully I can now properly dispose of STB zerg/tank roll squads effectively Type 2 heavy + maxed weapo...
- by Aeon Amadi - at 2012.09.16 00:27:00
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2069. (Suggestion) Make range a visible stat - in Feedback/Requests [original thread]
+1. We can see Optimal Range and Accuracy Falloff in Eve Online. I'm not opposed to this.
- by Aeon Amadi - at 2012.09.15 01:06:00
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2070. Asking nicely.. Dear CCP.. Please.. - in Feedback/Requests [original thread]
CCP has already stated that their working on a re-vamped weapons system including re-worked ADS, Audio, and over-all feel of all weaponry. Move along.
- by Aeon Amadi - at 2012.09.14 10:07:00
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2071. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
MR-NASTY wrote: Amazigh Stormrage wrote: you want to shoot with the big gun? 1 then why does the tank driver needs to get all the skills to be able to fit them? 2 get ur own tank skills, since the cost to get them is ALOT more then infantr...
- by Aeon Amadi - at 2012.09.14 08:20:00
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2072. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Kyy Seiska wrote: Paran Tadec wrote: So instead of worry about driving, not getting stuck on terrain, gunning and running reppers/boosters, I can worry about just driving and repping or just worry about gunning. All this is going to do is ma...
- by Aeon Amadi - at 2012.09.14 08:16:00
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2073. [Suggestion] HAV Ammo Capacity - in Feedback/Requests [original thread]
Seriously, I don't have an issue with these weapons being powerful as long as they don't have infinite freaggin ammo. Not even Eve Online ships have infinite ammo - so why do vehicles, exactly? Hell, give them some damage increase to compensate...
- by Aeon Amadi - at 2012.09.14 07:12:00
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2074. [Request] Team Voice-Comms - in Feedback/Requests [original thread]
This should be entirely optional in case others would disagree with what my own ideals. With changes coming up to implement Crusader dropsuits and Commanders in the MCC, voice-comms should at least have the option to reduce the clutter of 16-32 p...
- by Aeon Amadi - at 2012.09.12 12:05:00
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2075. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Raynor Ragna wrote: If two guys can't do it in a timely manner, bring three or four. Why try to barely kill a tank when you can bend the mofo over. Anytime the enemy deploys a tank, a good portion of your team should go to the nearly resupply...
- by Aeon Amadi - at 2012.09.11 14:53:00
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2076. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Sha Kharn Clone wrote: You say this but I felt unstoppable befor the AV nerf. I had 2 Sagaris' for the first Precursor deployment, and as soon as I looked over their new stats, I never even used them. First match I wen...
- by Aeon Amadi - at 2012.09.11 12:15:00
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2077. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Tyas Borg wrote: So let me get this straight. Your basing all this on the fact a salvage only weapon can't kill a proto Tank?. As far as I'm aware that doesn't mean it's the best, just a lot rarer and a greater loss to lose one. How about pick...
- by Aeon Amadi - at 2012.09.11 12:13:00
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2078. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Tyas Borg wrote: So your complaining that two guys can't take out a 3 man tank which probably costs more than their fits combined and multiplied by at least 3..... People seem obsessed with this idea that 1-2 guys should insta pop a tank. You...
- by Aeon Amadi - at 2012.09.11 10:32:00
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2079. Eve has Titans. Dust has........ - in Feedback/Requests [original thread]
BestNameEva wrote: RDV's with duel heavy turrets??? anything that takes way to long to spec up or afford sounds good . Any ideas? Not sure how that'd go over being as they're piloted by drones.
- by Aeon Amadi - at 2012.09.11 10:11:00
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2080. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
TiMeSpLiT--TeR wrote: That's why they're going to buff AV and Forgeguns on the next build. I believe 25% more. Which would then make the damage of the Forge Gun 1600, minus 60% resists makes it 960. 6000 divided by 960 = 6.25 rounds, effec...
- by Aeon Amadi - at 2012.09.11 10:06:00
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