Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2081. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Buzzwords wrote: you math is off. a 60% damage reduction leaves the forge gun with 40% of it's damage, or: 1340X.4=536. you multiplied by .6, or: 1340X.6=804 which would represent a 40% damage reduction. so in reality it's much much worse. ...
- by Aeon Amadi - at 2012.09.11 10:04:00
|
2082. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Shadows Maker wrote: in b4 tank fanboys flame 1+ for the explanation maybe this time they will admit tanks are OP As I said in Previous post, I used a Surya with a Railgun last build and I learned very quickly to aim for the Bolas instead of...
- by Aeon Amadi - at 2012.09.11 09:57:00
|
2083. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Lol you just wait dude all the tank srubs are gona hate this Also Why pick such an awful fit as an example? Well even this bad fit shows its overpowered so lolz. Also you might wana factor in shield regen because that ...
- by Aeon Amadi - at 2012.09.11 09:56:00
|
2084. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
EDITORIAL NOTE: My math was wrong and I have changed the post accordingly - please see bottom of post for further information. This build the AV/Tank balance is just ridiculous. Here's why. Here's the stacking penalties on using more than one Sh...
- by Aeon Amadi - at 2012.09.11 09:39:00
|
2085. [Suggestions] Yes, there are a few. - in Feedback/Requests [original thread]
Wouldn't mind being able to drag my buddies to safety - as long as I can do so with one hand and fire with my weapon in the other; albeit with reduced hip-fire accuracy and no ability to aim down the sight.
- by Aeon Amadi - at 2012.09.09 10:16:00
|
2086. Suggestion: Regenerating Health (not armor/shields) - in Feedback/Requests [original thread]
Anyone else absolutely annoyed by the constant, loud, throbbing heart-beat and flashing red screen that hides some of the more fruitful HUD notifications (notably ones in red) that occurs after surviving a confrontation and living for quite some t...
- by Aeon Amadi - at 2012.09.07 10:29:00
|
2087. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Also, I'd like to add, Dust 514 -should- have KB/M support regardless of your bickering because - unlike a PS3 exclusive game from EA/Activision - this game was developed by CCP. You're connecting to -MY- universe and screwing with -MY- infrastr...
- by Aeon Amadi - at 2012.08.18 13:27:00
|
2088. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
This is the most ignorant point I've ever had the misfortune to lay eyes on, here on the forums. KB/M is broken - clearly so - because you have the advantage of being able to turn without hinderance. We can turn at the same speed but until your t...
- by Aeon Amadi - at 2012.08.18 13:21:00
|
2089. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Steve Renuken wrote: Veigar Mordekaiser wrote: J'Jor Da'Wg wrote: The more I think about it, I hate to say i but yes, CCP has been breaking its promises.... Not good news They promised us true F2P, and KBM. So far, they haven't deliver...
- by Aeon Amadi - at 2012.08.15 13:58:00
|
2090. [Request] Codebreaker in High-Powered Slot - in Feedback/Requests [original thread]
I was okay with Logistics suits getting the 10% hacking bonus but - come on, putting an electronics module in the Low-Powered Slot? Scouts should be able to specialize in a role at which they can apply speed mods and codebreakers in unison - sac...
- by Aeon Amadi - at 2012.08.15 12:35:00
|
2091. [Request] Combat Movement - in Feedback/Requests [original thread]
Zero Harpuia wrote: Tritainium is useless on planets due to being unstable within an atmosphere, but good post otherwise. I'd prefer a vault action myself. Okay well than our hero explodes into an array of butterflies and rainbows >_>;
- by Aeon Amadi - at 2012.08.12 08:05:00
|
2092. [Request] Combat Movement - in Feedback/Requests [original thread]
Fire blistering across your entire frame, tritanium based armor melting against and melting with your flesh. You dart about looking for cover from the barrage of plasma and flurries of small arms fire riddling the area in a pelting of shrapnel. So...
- by Aeon Amadi - at 2012.08.12 03:29:00
|
2093. Request: Magic - in Feedback/Requests [original thread]
kellogs27 wrote: Sha Kharn Clone wrote: Aaaaha! Then how does the Pesky Amarrian queeny lady princess somehow know wtf is going on all the time and peeps can feel her presence? Spies and Charisma mate..........spies and charisma. Howev...
- by Aeon Amadi - at 2012.08.11 08:59:00
|
2094. Grenade Sounds - in Feedback/Requests [original thread]
Hey, CCP, how about a freaggin loud metallic 'DINK' whenever a grenade lands -right- next to me and two other people hacking an objective?
- by Aeon Amadi - at 2012.08.04 13:10:00
|
2095. [Request] Firing weapons in Dropships - in Feedback/Requests [original thread]
Deskalkulos Ildigan wrote: I admit i'd like to see 4 guys sitting in the dropship constantly using their repair tools to repair dropships armor... But thats not the incentive for getting it but to broaden the spy gameplay once ff is activated....
- by Aeon Amadi - at 2012.07.31 09:17:00
|
2096. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
Garrett Blacknova wrote: That's a good idea, and much more efficient than just putting one bullet into a remote explosive to detonate it at a safe distance... Sorry... +1, because it would be cool, but nobody will do it except for cool factor....
- by Aeon Amadi - at 2012.07.31 06:42:00
|
2097. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
Actually if you really want to give them some incentive - give points for it >_>
- by Aeon Amadi - at 2012.07.31 06:42:00
|
2098. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
Not so much a request -for- the feature as a request for a discussion on the idea itself. Hack remote explosives the same way we do everything else - might disarm the remote explosives.. Might blow up in your face. Yanno, if the person who droppe...
- by Aeon Amadi - at 2012.07.31 06:32:00
|
2099. [Request] Personal Vehicle - in Feedback/Requests [original thread]
Antar Zintu wrote: OK, serious response. Just use an LAV. Don't know about anyone else, but I don't like being gunner on those, way too exposed. Hence why I am requesting personal vehicles..? Seems like circular reasoning O_o
- by Aeon Amadi - at 2012.07.23 11:22:00
|
2100. [Request] Personal Vehicle - in Feedback/Requests [original thread]
Yes, I mean motorcycles. Gunned or not, I would much prefer my own personal transport instead of being responsible for the lives of others.
- by Aeon Amadi - at 2012.07.23 08:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |