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Beyliss Rokon
Seituoda Taskforce Command Caldari State
12
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Posted - 2012.09.13 17:35:00 -
[91] - Quote
Kyy Seiska wrote:The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
Winner Winner Chicken Dinner. /Agree with OP. |
Beyliss Rokon
Seituoda Taskforce Command Caldari State
12
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Posted - 2012.09.13 17:37:00 -
[92] - Quote
Reading some of these posts, it seems you can tell who the tank drivers are. If i wanted to play a ******* tank game i would buy some tank sim. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.13 23:34:00 -
[93] - Quote
Patches The Hyena wrote:Seran Jinkar wrote:It got popular by LAVs and Dropships being forced to have multiple people to be effective, while the most effective weapon on the field only needs one person ? ^this
Absolutely a great idea splitting up a the driver like the dropship.
And of course work on splash damage and we have the answer to tanks |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
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Posted - 2012.09.13 23:39:00 -
[94] - Quote
do you realy think people would ride tanks that way if you have stupid people shooting at the MCC all the time lik ei got as my gunners 90% of the time?
Dude there's 4 guy's dead ahead in close proximity shooint the tank.... still shooting the MCC.... |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.09.14 00:05:00 -
[95] - Quote
I have been advocating the OPPOSITE of this OP notion the entire time I've been in beta.
I have felt pilots need a pilot gunned variant of every vehicle in the game.
Why? Because it's HIS SP and HIS ISK at risk. Not the no-skill gunners who can jump out and be fully skilled at something else.
THAT SAID.. if CCP really wanted to neuter pilots and make them completely without power, I would need the following:
REWARD for my SP investment and ISK risk that is greater than the skill-less gunners who are in my vehicle.
SP reward, specifically, but also ISK and salvage.
Reward pilots handsomely for fitting and driving good vehicles, and I'd be ok with not shooting anything.
Right now, driving a tank is the only rewarding thing to do in the entire vehicle "skill tree". (and I don't enjoy driving tanks) |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.14 00:07:00 -
[96] - Quote
This is a brilliant idea, I'd like to suggest separating the skills though so people can specialist in driving tanks or shooting in them. |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.09.14 00:29:00 -
[97] - Quote
Maybe the reason they are so effective as one manned, is maybe they actually have a pod like in EVE..... THAT would explain everything..... capsuleers mingling amongst immortals....
hehehehe |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
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Posted - 2012.09.14 00:50:00 -
[98] - Quote
you want to shoot with the big gun?
1 then why does the tank driver needs to get all the skills to be able to fit them? 2 get ur own tank skills, since the cost to get them is ALOT more then infantry 12x modifiers, 8x modifiers... you need over 10 milion SP into tanks to have a "decent" tank
if you got 10 mil SP into infantry, ur little brat is , maxed out to its limits while a tank driver is barely halfway max.
HAV to lvl 4 : 1,7 mil SP HAV to lvl 5 : over 3 mil SP
cost difference infantry maxed out : 150K ISK Tank halfway maxed out : over 1,5 mil / tank (Saaris / sury the hull alone is already 1,3 mil without any fit; decent full fit the tank costs over 3 mil each
you lads just want to be lazy and drain on another person that worked his skill up even tho he needs ALOT more SP and then you wonna use their main turet? roflmao |
Terminus Decimus
37
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Posted - 2012.09.14 02:51:00 -
[99] - Quote
Amazigh Stormrage wrote:
you lads just want to be lazy and drain on another person that worked his skill up even tho he needs ALOT more SP and then you wonna use their main turet? roflmao
Nah you can leave the main turret empty if you like, I'll just gun the little guy and still get loads of kills because big gun or not, them tanks are nearly indestructible so it wouldn't matter.
You mount a scrambler pistol on the front of one of those things and I bet you would still see tank drivers with over 15/0 kdr. lol
So who cares if the gunner doesn't shoot what you're looking at, you'll still live and he will just kill some other poor fools. Now in the hands of a two person team (note: that cares less about individual kdr) will be even more powerful than the current tank of one driver/gunner. The gunner will see what is most important and direct the driver, plus you have the driver looking out for threats as well. No longer will infantry think they are safe just because the turret isn't looking at them. |
DUST Fiend
Immobile Infantry
1904
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Posted - 2012.09.14 03:21:00 -
[100] - Quote
Omg you are my hero, I love this ^_^ |
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MR-NASTY
Amarr Templars Amarr Empire
87
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Posted - 2012.09.14 03:29:00 -
[101] - Quote
Amazigh Stormrage wrote:you want to shoot with the big gun?
1 then why does the tank driver needs to get all the skills to be able to fit them? 2 get ur own tank skills, since the cost to get them is ALOT more then infantry 12x modifiers, 8x modifiers... you need over 10 milion SP into tanks to have a "decent" tank
if you got 10 mil SP into infantry, ur little brat is , maxed out to its limits while a tank driver is barely halfway max.
HAV to lvl 4 : 1,7 mil SP HAV to lvl 5 : over 3 mil SP
cost difference infantry maxed out : 150K ISK Tank halfway maxed out : over 1,5 mil / tank (Saaris / sury the hull alone is already 1,3 mil without any fit; decent full fit the tank costs over 3 mil each
you lads just want to be lazy and drain on another person that worked his skill up even tho he needs ALOT more SP and then you wonna use their main turet? roflmao
A heavy drop suit is 4 million sp just for the suit. Another 2.5 for the gun alone. Not including the other skills needed to unlock the suit and gun so your argument doesn't hold much water. Our gun cost 140, risk per death plus the suit 200 something. average deaths to a tank filled match is four. So our suits cost more than your tanks. Per match! |
Imp Smash
On The Brink
51
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Posted - 2012.09.14 03:42:00 -
[102] - Quote
Im for this. Good Idea IMO. The driver should get a small forward turret however. Other than that yes I agree that the main turret would be better served as a single role. It also makes it more realistic and teamwork based. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 08:16:00 -
[103] - Quote
Kyy Seiska wrote:Paran Tadec wrote:So instead of worry about driving, not getting stuck on terrain, gunning and running reppers/boosters, I can worry about just driving and repping or just worry about gunning. All this is going to do is make tanks MORE powerful, because you have twice the amount of brainpower being used to operate the vehicle, and freeing the gunner from having to drive properly running boosters and reppers to keep the thing alive. Not really, just easier to operate provided that you have someone who acts as your gunner/driver. But at the expense of heavily reduced (at least) offensive FOV and non-synchronized movement. Here's a few situations that could happen: - A Long range AV tank is blasting you but main gunner is completely oblivious from where. You: "IT'S THERE!" Him: "WHERE!?" You: THERE! *boom* - Light weight tank with speed modules and fast turrets is constantly attacking you from god knows where, and your main turret is constantly loosing the track of it. - LAV is circling your tank faster than your main-gun can turn and you only have one gunner. - swarms out of ******* nowhere. 4-players in a single tank can be a tough thing to take down, especially alone.. but that's a whole squad, it should be a force to be reckoned with. Besides 4-players can only cover 3 directions + drivers view, still providing plenty of blinds spots for hostile tanks and av-infantry to use.
Wait - so - it's detrimental to have things act like they do in Eve what with turrets not being able to track fast moving targets?
Wow. Man, we need to go tell CCP Soundwave this and have him change all of the combat mechanics of Eve Online -right now- |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 08:20:00 -
[104] - Quote
MR-NASTY wrote:Amazigh Stormrage wrote:you want to shoot with the big gun?
1 then why does the tank driver needs to get all the skills to be able to fit them? 2 get ur own tank skills, since the cost to get them is ALOT more then infantry 12x modifiers, 8x modifiers... you need over 10 milion SP into tanks to have a "decent" tank
if you got 10 mil SP into infantry, ur little brat is , maxed out to its limits while a tank driver is barely halfway max.
HAV to lvl 4 : 1,7 mil SP HAV to lvl 5 : over 3 mil SP
cost difference infantry maxed out : 150K ISK Tank halfway maxed out : over 1,5 mil / tank (Saaris / sury the hull alone is already 1,3 mil without any fit; decent full fit the tank costs over 3 mil each
you lads just want to be lazy and drain on another person that worked his skill up even tho he needs ALOT more SP and then you wonna use their main turet? roflmao A heavy drop suit is 4 million sp just for the suit. Another 2.5 for the gun alone. Not including the other skills needed to unlock the suit and gun so your argument doesn't hold much water. Our gun cost 140, risk per death plus the suit 200 something. average deaths to a tank filled match is four. So our suits cost more than your tanks. Per match!
You weren't intended to go for Tanks at the beginning of the game dawg - it's something you generally want to work up to. Sure, I can spec up for Marauders (the eve online ship) right away but it's going to take frakking years and even then I have a handful of other ships that I can fly just because of the requirements.
The way it -SHOULD- work is that you have to have LAV up to at least 4 before you jump into an HAV. You don't just jump into a Battleship in Eve - you have to work your way up to it. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2012.09.14 11:07:00 -
[105] - Quote
OK, I only read first 3 pages of this thread so if it's already suggested, I'm sorry
How about a compensation ? Let's devide HAV into 2 category a light tank and a heavy tank.
1. Light Tank will operate the same as it was. Single player both driver and gunner just like any other FPS. In turn, this kind of tank will be balanced accordingly. A paper tank just like any FPS tank out there.
2. Heavy Tank will require a squad to man them. Just like what we suggested in this thread. This kind of tank can be uber killing machine like it currently is but need more men to operate, more teamwork require and more rewarding when killed.
PS: This way everyone get what they want. Solo FPS tanker got to drive & shoot. AV tank hater got some easy tank to kill. Hardcore team-based tanker got to work with his friend and a tank that can actually tank something. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.14 13:01:00 -
[106] - Quote
Aeon Amadi wrote: Wait - so - it's detrimental to have things act like they do in Eve what with turrets not being able to track fast moving targets?
Wow. Man, we need to go tell CCP Soundwave this and have him change all of the combat mechanics of Eve Online -right now-
If you want to track fast moving targets you better have fast moving turrets. Besides there's no reason why ground combat should be anything like being a EVE spaceship commander.
This is the main weakness of all tanks. The crew is in confined space where they can barely see whats going on outside the heavy armored shell.
Everything that provides tank crew with more visibility also provides tank with more weak spots. - Cameras: can be rendered useless. - Holes: are.. well holes. - windows: Offer generally weak protection from enemy fire. - Shields: Same as cameras, they are weak against everything that can screw electronic **** up.
Talruum Tezztarozza wrote:OK, I only read first 3 pages of this thread so if it's already suggested, I'm sorry
How about a compensation ? Let's devide HAV into 2 category a light tank and a heavy tank.
1. Light Tank will operate the same as it was. Single player both driver and gunner just like any other FPS. In turn, this kind of tank will be balanced accordingly. A paper tank just like any FPS tank out there.
2. Heavy Tank will require a squad to man them. Just like what we suggested in this thread. This kind of tank can be uber killing machine like it currently is but need more men to operate, more teamwork require and more rewarding when killed.
PS: This way everyone get what they want. Solo FPS tanker got to drive & shoot. AV tank hater got some easy tank to kill. Hardcore team-based tanker got to work with his friend and a tank that can actually tank something.
Well I think CCP are already on to something like this. For my understanding LAV can be anything that is a lightly armored and a vehicle and HAV can be anything that is heavily armored an vehicle e.g not necessarily a tank or a jeep.
Don't agree with 1-man light tank tough, it would render lavs fairly useless. Maybe if it's just front turret (APC with front HMG) or any vehicle with small turret + A.I Drone module or something. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 13:36:00 -
[107] - Quote
Necro-thread Here is another thread with some good support for this idea. I, for one, love the idea of having to field a tank with a crew (at least 2 members). With separate skills and bonuses to the team for having a Tank Commander that can call the action. Drivers should be drivers; gunners should be gunners (both large turrets and small).
Some fun facts from my brother who was a tank driver in the US Army:
- Battlefield life expectancy for tank crew member: 20 seconds - You can jump a real tank off dirt piles if you're good (pulling the governor of the engine helps a tad ;) |
Ares Webber
Crux Special Tasks Group Gallente Federation
15
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Posted - 2012.09.14 16:05:00 -
[108] - Quote
I too realy like the idea of having separate gunners and drivers, but i would like to ad something extra to the driver so it is not as boring just to only drive.
Lets make the driver also be able to spot and target (lazerpointing or something like that) objectives so the gunner can take the targets down. This will also give the driver points for each target taken down so it will be more attractive to be a driver. |
Raynor Ragna
266
|
Posted - 2012.09.14 20:10:00 -
[109] - Quote
Ill +1 this. It's a great idea and I love that you backed up your argument with actual data and reasoning. |
Kane Fyea
Tritan-Industries Legacy Rising
65
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Posted - 2012.09.14 20:56:00 -
[110] - Quote
I completely agree with this. |
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Vascillar Mandate
Villore Sec Ops Gallente Federation
5
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Posted - 2012.09.15 00:20:00 -
[111] - Quote
+1 My name is Vascillar Mandate, and I approve this message. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.15 08:24:00 -
[112] - Quote
Well it seems tank fix / nerf / adjustment has finally landed on Dust.
I'd like to note all the dedicated tank builds with potential gunner or driver friends that this suggestion would allow tanks far easier controls meaning they could shoot while they are moving. This could be pretty handy against those swarms and forge guns no? |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2012.09.15 11:18:00 -
[113] - Quote
Kyy Seiska wrote:Don't agree with 1-man light tank tough, it would render lavs fairly useless. Maybe if it's just front turret (APC with front HMG) or any vehicle with small turret + A.I Drone module or something.
I'm not sure how light tank will make LAV any less useable than it currently is. The light tank I suggest is no different than current tank that is running around right now but ppl still use LAV.
My light tank will be current tank with more Nerfed. The heavy tank will be an unnerfed (or even buffed) tank that need two men to operate.
I personally like the diea in this thread. It will make tank look a lot more.......tank-like. Nevertheless, we have to admit that majority of FPS tank driver out there won't approve of this idea. However, I believe we don't have to go one way or another. We can have it both way. Everyone will get what they want. More variaty in battlefield. More item to sell for CCP. |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.15 12:57:00 -
[114] - Quote
This topic is pretty null and void now it seems. What's the point in creating well thought out and decent suggestions for alternatives if all we get is a cheap and nasty fix?.
I liked this idea a lot, but CCP think it's better to appease whiners it seems. At this early stage in a games life the fact that the devs are already pandering to a whiny player base is more than a little worrying frankly. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.15 13:37:00 -
[115] - Quote
Tyas Borg wrote:This topic is pretty null and void now it seems. What's the point in creating well thought out and decent suggestions for alternatives if all we get is a cheap and nasty fix?.
I liked this idea a lot, but CCP think it's better to appease whiners it seems. At this early stage in a games life the fact that the devs are already pandering to a whiny player base is more than a little worrying frankly.
Not really. This suggestion was never directly about fixing the overpowered tanks, this was more or less about fixing the poor mobility of a tank. Simple fix that would allow the tank the mobility that it deserves with price of limited main-turret FOV.
Besides this is probably something that can't just be hot fixed to the game, sure basic implementation would be fairly easy, but it would still have fairly big impact on how tanks would work warranting a lot of planning and testing. The change is big enough to indirectly affect many things like module, equipment and turret balance. Not really something you can just hastily change.
Not to mention the pilot/driver rewards and randoms occupying the tank problems that where mentioned in the thread, which might be better fix before implementing something like this. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.16 20:03:00 -
[116] - Quote
Bringing this up, due to how little bird told me how there seem to be more talk about tanks in these forums than ever. |
Typo Name
78
|
Posted - 2012.09.16 20:07:00 -
[117] - Quote
I never understood why they didn't do this in the first place |
IronDefender Avenged
Crux Special Tasks Group Gallente Federation
4
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Posted - 2012.09.16 21:39:00 -
[118] - Quote
Maybe this might be a good idea, but how many of the vehicles in this game let the driver shoot something? I am still new at this. |
Primus Core
Brimstone Tactical Covert Intervention
22
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Posted - 2012.09.16 21:58:00 -
[119] - Quote
IronDefender Avenged wrote:Maybe this might be a good idea, but how many of the vehicles in this game let the driver shoot something? I am still new at this.
Only the tank.
Anyway, regardless of the recent patch, I still support this idea. After all, a real tank has a driver, a guy manning the main cannon, and sometimes a third for dealing with ammo and/or manning a mounted LMG or HMG. If you put all those jobs on the same guy, you'd have to make every one of your tank drivers some of the best multitaskers in existence.
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immortal ironhide
SyNergy Gaming
80
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Posted - 2012.09.19 03:48:00 -
[120] - Quote
Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. )
stupidest idea i have ever heard tbqh..... you even posted why it is a TERRIBLE idea..."Unable to see where you are going due to slow turret / camera turning speed."
so by seperating the driver from the main gun you expect to make the tank weaker...yea not gunna work that way.
1) will make shooting infantry much easier, since gunner can just spam the cannon instead of you know having to worry about watching where he is driving and avoiding obstacles. can focus on av infantry while not having to worry about backing into a hill and getting stuck. 2) yes let me train a ton of SP then spend 1.5mil to fit this tank that im not gunna get a kill with....geniussssss. seriously ppl train for a tank for a reason..to be able to fire the main gun and farm infantry...you dont like it train some AV and make the tank pop rather easy if you spend the points on swarms or forge instead of lolprotoweapons or iwinnades. 3) comparing it to TRANSPORT vehicles...tank is a COMBAT vehicle, meaning it is designed to have the driver SHOOTING the main gun. 4) boost speed modules..what?? so the tank will be faster, driver can just drive, gunner can just shoot, and the tank is more balanced this way
tanks are balanced more due to the driver having to go stationary to make accurate shots. take away the turret and a tank is never gunna stop driving. forge guns destroy tanks so easily because the tanks have to stop to turn since they are trying to shoot infantry AND drive. dont know how many i have made drive into a building or hill and get stuck so i can easily blow them up
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