Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Luther Mandrix
WASTELAND JUNK REMOVAL
543
|
Posted - 2015.05.02 22:43:00 -
[1] - Quote
How do you keep people from leaving battle early remove leave battle from UI |
Starlight Burner
Arrary of Clusters
231
|
Posted - 2015.05.02 22:44:00 -
[2] - Quote
no
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
Luther Mandrix
WASTELAND JUNK REMOVAL
543
|
Posted - 2015.05.02 22:46:00 -
[3] - Quote
Starlight Burner wrote:no One of hopefully many options Any Suggestions How to keep people in battles? |
Luther Mandrix
WASTELAND JUNK REMOVAL
543
|
Posted - 2015.05.02 22:49:00 -
[4] - Quote
We need a Deploy option of where needed at increased rewards for filling battles that have already started. |
el OPERATOR
Capital Acquisitions LLC
1067
|
Posted - 2015.05.02 23:01:00 -
[5] - Quote
Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract employers fee for transporting the merc barge that is waived by the entities upon actual completion of a battle regardless of EoM result but applied back at the merc for defaulting on their contractual obligation to deploy/participate. Redline presence timing could also enact this penalty for redline campers/awoxers- too long back there and it comes out of your "hard earned" total.
Sort of like the deposit forfeiture for premature termination of a cell phone contract.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
Luther Mandrix
WASTELAND JUNK REMOVAL
546
|
Posted - 2015.05.02 23:49:00 -
[6] - Quote
el OPERATOR wrote:Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract employers fee for transporting the merc barge that is waived by the entities upon actual completion of a battle regardless of EoM result but applied back at the merc for defaulting on their contractual obligation to deploy/participate. Redline presence timing could also enact this penalty for redline campers/awoxers- too long back there and it comes out of your "hard earned" total.
Sort of like the deposit forfeiture for premature termination of a cell phone contract. Leave Battle early Fee Paid to the Team that is left . |
el OPERATOR
Capital Acquisitions LLC
1068
|
Posted - 2015.05.02 23:51:00 -
[7] - Quote
Luther Mandrix wrote:el OPERATOR wrote:Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract employers fee for transporting the merc barge that is waived by the entities upon actual completion of a battle regardless of EoM result but applied back at the merc for defaulting on their contractual obligation to deploy/participate. Redline presence timing could also enact this penalty for redline campers/awoxers- too long back there and it comes out of your "hard earned" total.
Sort of like the deposit forfeiture for premature termination of a cell phone contract. Leave Battle early Fee Paid to the Team that is left .
+1
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
TheEnd762
SVER True Blood RUST415
737
|
Posted - 2015.05.03 00:27:00 -
[8] - Quote
How do you keep people from leaving battle early? You don't. |
Bright Cloud
Namtar Elite Gallente Federation
922
|
Posted - 2015.05.03 01:11:00 -
[9] - Quote
Do that and people will just sign out of PSN to force the game to kick. I would be more inclined to put a penalty on quitting. Like a 30 minutes ban from pub matches after you left 3 times in a row.
Bright is the opposite of dark! Who would have thought of that?!
|
Luther Mandrix
WASTELAND JUNK REMOVAL
546
|
Posted - 2015.05.03 01:12:00 -
[10] - Quote
TheEnd762 wrote:How do you keep people from leaving battle early? You don't. The Title is Take away the button that lets you leave early!
|
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3146
|
Posted - 2015.05.03 01:40:00 -
[11] - Quote
Luther Mandrix wrote:TheEnd762 wrote:How do you keep people from leaving battle early? You don't. The Title is Take away the button that lets you leave early!
1: Turning the game on and off
2: logging out of character, and then logging back in
3: turning the PS3 on and back on
There's lots of ways to leaves matches still. Trying to force me to play with dipshits won't solve jack **** Luther, I'm sorry. Rather, we should try to find ways to get people to want to stick out the match, and one of those is actually decent MM. I haven't had a non stomp in such a long time, and when the game decides "oh, your stats is decent, you might be able to help these ****** players win a stomp", I decide it's not worth my time and just leave. If the games were closer, I would actually stick it out.
Top lel
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8357
|
Posted - 2015.05.03 02:50:00 -
[12] - Quote
Why should I get locked into a match that is almost over and have a very real chance of not being able to get any real payout, much less the 150 WP miminimum?
Why should I be forced to stay in a battle in progress when I want a fresh fight?
If MCC shields are above 75% you don't lose much at all by staying. But past that and it takes a noticable toll on your EoM payouts.
And let's face it. If I ain't gonna get paid for flinging myself upon your sword, screw your sword, I'd rather get pubstomped by imperfects again.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Luther Mandrix
WASTELAND JUNK REMOVAL
547
|
Posted - 2015.05.03 08:40:00 -
[13] - Quote
I guess the question we should be asking why people leave early and what could CCP do to encourage them to stay? |
Luther Mandrix
WASTELAND JUNK REMOVAL
547
|
Posted - 2015.05.03 08:43:00 -
[14] - Quote
Luther Mandrix wrote:I guess the question we should be asking why people leave early and what could CCP do to encourage them to stay? 1.We have left early when one of our guys in our squad doesn't go into the match with us. 2.We leave early when a corp member comes online to pick him up.
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9925
|
Posted - 2015.05.03 12:29:00 -
[15] - Quote
Psssh. No.
Come on dude, there are way too many factors into why people leave and it's not just "oh the competition on the other side is too high". Forcing people to finish a match and deal with all the bugs that will never be fixed, all the stomps, etc isn't going to do anything other than hurt player retention and cause people to get frustrated. It doesn't serve any other purpose than to punish people so that -you- can feel good about your e-bushido.
People have lives. They shouldn't be punished because real life can strike at any time and they shouldn't be punished or feel obligated to finish a match when they know they're not going to win. We should be working on making the game more fair and balanced and getting stomp-matches over with (game ends quicker if you're five capped and redlined) so people can move on instead of being forced to play and lose ISK.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Banjo Robertson
Random Gunz Rise Of Legion.
543
|
Posted - 2015.05.03 15:19:00 -
[16] - Quote
well, lets look at this philisophically. what is the point of a video game? to spend time having fun. why do people leave matches? when they are no longer fun there is no point to staying in the match. if you feel like no ammount of effort you put into the match will help your side win, or if you feel like you cant just earn some WP and isk doing things to pick away at the enemy while still untimately losing, you will want to leave.
There is no point to playing a game that stresses you out more than your job. If you removed the 'leave battle' option, people would just quit the game or reboot their system instead, so you wouldn't keep people from leaving.
so asking the question 'how do we keep people from leaving the battle' then becomes 'how do we make sure people can still have fun even when they are losing', when you figure this out, ou won't see people leave as often any more. it doesnt have to be anything that changes the likelyhood of them winning, but it does have to be something that makes people feel like they are earning something, or even getting some kind of revenge against the other team.
'yeah we are being stomped, they have control over all 5 objectives, but i just did something that will really **** off alot of the enemy team, yeah that feels good' that sort of feeling can be one of many options available to keep people in the game. |
bogeyman m
Minmatar Republic
452
|
Posted - 2015.05.03 16:05:00 -
[17] - Quote
el OPERATOR wrote:Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract employers fee for transporting the merc barge that is waived by the entities upon actual completion of a battle regardless of EoM result but applied back at the merc for defaulting on their contractual obligation to deploy/participate. Redline presence timing could also enact this penalty for redline campers/awoxers- too long back there and it comes out of your "hard earned" total.
Sort of like the deposit forfeiture for premature termination of a cell phone contract. Leaving a match early (not disco'd) should also result in a forced wait time of 15 mins before being able to join another match.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3153
|
Posted - 2015.05.03 16:43:00 -
[18] - Quote
bogeyman m wrote:el OPERATOR wrote:Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract employers fee for transporting the merc barge that is waived by the entities upon actual completion of a battle regardless of EoM result but applied back at the merc for defaulting on their contractual obligation to deploy/participate. Redline presence timing could also enact this penalty for redline campers/awoxers- too long back there and it comes out of your "hard earned" total.
Sort of like the deposit forfeiture for premature termination of a cell phone contract. Leaving a match early (not disco'd) should also result in a forced wait time of 15 mins before being able to join another match.
When the game is absolutely perfect. sure. Until then, **** you, hell no.
Top lel
|
The Eristic
Dust 90210
937
|
Posted - 2015.05.03 18:43:00 -
[19] - Quote
I had to leave a few last night because I only had an hour to destroy a bunch of installations to get my 5 key bonus, and every match I was put in either had no installations (Cal Production Dom 2-3 times), the match was already underway and they were all destroyed or blue, or, most annoyingly, blues ****ed it up for me by hacking or stealing the kill with one forge round to go.
Reality is the original Rorschach.
Verily! So much for all that.
|
Banjo Robertson
Random Gunz Rise Of Legion.
546
|
Posted - 2015.05.04 15:12:00 -
[20] - Quote
The Eristic wrote:I had to leave a few last night because I only had an hour to destroy a bunch of installations to get my 5 key bonus, and every match I was put in either had no installations (Cal Production Dom 2-3 times), the match was already underway and they were all destroyed or blue, or, most annoyingly, blues ****ed it up for me by hacking or stealing the kill with one forge round to go.
Next time you need to destroy instalations, try to get into a faction warfare match, i usually activate all 4 factions to make it faster. You can destroy friendly installations and it counts towards your mission, so just run around destroying home base turrets and CRU and supply depots and things. |
|
Vesta Opalus
Ostrakon Agency Gallente Federation
652
|
Posted - 2015.05.04 16:09:00 -
[21] - Quote
Luther Mandrix wrote:How do you keep people from leaving battle early remove leave battle from UI
I've suggested hiding peoples names until the end of the game, most of the reason people leave even games is because they see some corp or some name on the other team and just give up without even seeing how the first couple minutes go. |
The Eristic
Dust 90210
941
|
Posted - 2015.05.04 18:28:00 -
[22] - Quote
Banjo Robertson wrote: Next time you need to destroy instalations, try to get into a faction warfare match, i usually activate all 4 factions to make it faster. You can destroy friendly installations and it counts towards your mission, so just run around destroying home base turrets and CRU and supply depots and things.
I actually wondered if that would work, but wasn't sure A: if blue installs counted, and B: if I'd get booted for dealing damage to friendly assets.
Reality is the original Rorschach.
Verily! So much for all that.
|
MythTanker
Fatal Absolution Negative-Feedback
419
|
Posted - 2015.05.05 03:13:00 -
[23] - Quote
Luther Mandrix wrote:How do you keep people from leaving battle early remove leave battle from UI Kill their firstborn.
Drink Quafe F@gg0t -CPM Awox
FA's official FG bitch
My mom couldn't afford a coat hanger, so now you have me.
|
WeapondigitX V7
The Exemplars
374
|
Posted - 2015.05.05 03:42:00 -
[24] - Quote
el OPERATOR wrote:Luther Mandrix wrote:el OPERATOR wrote:Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract employers fee for transporting the merc barge that is waived by the entities upon actual completion of a battle regardless of EoM result but applied back at the merc for defaulting on their contractual obligation to deploy/participate. Redline presence timing could also enact this penalty for redline campers/awoxers- too long back there and it comes out of your "hard earned" total.
Sort of like the deposit forfeiture for premature termination of a cell phone contract. Leave Battle early Fee Paid to the Team that is left . +1
Cool
You could also give slightly less WP requirements for both an ISK payout and SP reward at EoM, if they have entered a battle 75% over.
Could enact a penalty where your banned from pubs for 3 hours, if you leave 3 times within 24 hour periods between each server maintenance period.
|
WeapondigitX V7
The Exemplars
374
|
Posted - 2015.05.05 03:44:00 -
[25] - Quote
Vesta Opalus wrote:Luther Mandrix wrote:How do you keep people from leaving battle early remove leave battle from UI I've suggested hiding peoples names until the end of the game, most of the reason people leave even games is because they see some corp or some name on the other team and just give up without even seeing how the first couple minutes go.
That's called demoralization. A corps biggest weapon. The second biggest weapon is the laziness of there enemy or the enemy mucking around for fun. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2727
|
Posted - 2015.05.05 05:41:00 -
[26] - Quote
el OPERATOR wrote:Luther Mandrix wrote:el OPERATOR wrote:Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract employers fee for transporting the merc barge that is waived by the entities upon actual completion of a battle regardless of EoM result but applied back at the merc for defaulting on their contractual obligation to deploy/participate. Redline presence timing could also enact this penalty for redline campers/awoxers- too long back there and it comes out of your "hard earned" total.
Sort of like the deposit forfeiture for premature termination of a cell phone contract. Leave Battle early Fee Paid to the Team that is left . +1 This is why it really pays off to think about how merc contracts would be set up in the first place - mercs should be posting bonds automatically when they queue up for battle, also automatically refundable if the merc engages in battle at all.
But any merc who loaded into a battle and immediately fked off would forfeit the bond.
PSN: RationalSpark
|
TheEnd762
SVER True Blood RUST415
740
|
Posted - 2015.05.05 06:06:00 -
[27] - Quote
Banning people from joining a match for any amount of time after leaving a battle is also a great way to kill your user base.
How about you stop caring and just worry about yourself? |
Ku Shala
PIanet Express
1432
|
Posted - 2015.05.05 13:37:00 -
[28] - Quote
fix scotty , lag and team imbalances and I will never leave again
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
|
el OPERATOR
Capital Acquisitions LLC
1080
|
Posted - 2015.05.05 21:56:00 -
[29] - Quote
imo, a healthy penalty on leaving is penalty enough. Turning around and adding additional constraints on rhem joining the next battle would do more harm them good. Besides, if the leave penalty is stiff enough repeated match abandonment could start to really eat at a mercs productivity overall. No other punishment would be neccessary.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
16
|
Posted - 2015.05.06 00:35:00 -
[30] - Quote
Im not usually the kind to rage quit, but every once in a while, i cannot help it. Especially when im getting protostomped. Other reasons might be extreme lag or having to leave early.
Just doing merc stuff
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |