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Fox Gaden
DUST University Ivy League
715
|
Posted - 2013.07.23 18:27:00 -
[91] - Quote
Thor Odinson42 wrote:Duck Drahko wrote:It seems pretty straight forward to me. Assault is frontline, the first to catch a bullet and the most likely to go down while breaking through enemy lines. Logi is the second row. Setting up uplinks for reinforcements, supporting fire, keeping assaults alive / watching their backs, and finally mopping up everything that's left when the dust has settled (if it ever does).
Both are combat roles by necessity, but it should be clear why each role requires a different focus. If Logis are the better frontline fighters, then that is certainly backwards. If they are better frontline fighters it's because of the person using the suit not because of the suit. Well to be fair, with the Cal Logi shield extender bonus it was partly because of the suit. With that fixed it will be more about the player, as it is with the other Logi suits. |
Aquinarius Zoltanus
0uter.Heaven EoN.
204
|
Posted - 2013.07.23 18:27:00 -
[92] - Quote
Rogatien Merc wrote:ZDub 303 wrote: For a true logi, the lower your kdr the better.
Let the record show: ZDub just said I was the ****.
Looks like you missed the same sarcasm that I did...
Unless you're playing along too....
Damnit sarcasm is so tough on the internet! |
Rogatien Merc
Red Star. EoN.
484
|
Posted - 2013.07.23 18:27:00 -
[93] - Quote
Skyhound Solbrave wrote:There is a role for combat oriented Logis, its called the Amarr logi. With the next buff, I suspect it will go from least popular logi to most popular. Yet, it still isn't going to be preferable for assaults to use.
If you wanted to fill the role of combat logi, you should have had some foresight to realize the callogi was going to be rebalanced. Just a suggestion, have you tried maxing modules but bumping down to maining a SMG? Actually with three equipment slots just like the Amarr logi, the Cal Logi was combat oriented as well. Rather than a sidearm for increased offense, however, the Cal Logi was given increased defensive potential and tank.
inb4 three months from now: "There is no role for combat oriented Logis... if you wanted to fill the role of combat logi, you should have had some foresight to roll an assault instead and realize the Amarr logi was going to be rebalanced and lose its sidearm..." |
Fox Gaden
DUST University Ivy League
715
|
Posted - 2013.07.23 18:30:00 -
[94] - Quote
Thor Odinson42 wrote:Reav Hannari wrote:I see the logistics as being about flexibility. Corporations can certainly define their preferred roles based on their own experience and tactics. The suit frame itself is about being able to develop your own tactics with a reduction in weapon options once on the field.
You decide your role unless you work with a team that tells you what to do.
But this is not what the community seems to support. There is no choice. The people have spoken and CCP has listened. There is no choice. They need to change the term from Logi to Medic and they need to make the rep tool a required item on every logi suit. But only after they allow me to spec out of the suit. The nerf was not to stop Logi from fighting on the front lines. The nerf was due to the Cali Logi suit being Over Powered. The nerf brings it more in line with other Logi suits. |
Rogatien Merc
Red Star. EoN.
486
|
Posted - 2013.07.23 18:30:00 -
[95] - Quote
Shadowswipe wrote:Quote from google search
"logistics plural of lo-+gis-+tics (Noun) Noun 1) The detailed coordination of a complex operation involving many people, facilities, or supplies. 2) The organization of moving, housing, and supplying troops and equipment."
No where does that mean that we are limited to being a medic(injector + repair gun). Hell medic isn't even directly mentioned.
This in mind, I play an explosives point defense logistics. I run Amarr and my three equipment slots are RE's, Proximity Mines, and Nanohives. This allows me to move equipment around and supply troops with ammo.
Logistics just means we get the fancy toys to keep our troops moving, functioning, and having a place to rest. We have many varied tools already to help us perform our role, and more to come later with mobile shield gens and deploy able stealth equipment.
The fact that we can kill something is just a means to defend ourselves and the equipment we place on the battlefield. We are not meant to be the front line pushers, but we are expected to secure the area with the necessary equipment to hold the area and win the battle/war.
If your corp won't let you be a medic in PC, there are many other avenues to fill as a logistics that you should discuss with your leaders to find out what tools they need to win. Many leaders may not understand logis fully and they may need to be educated. Having more logis than just injector/repair gun monkeys can be highly beneficial as we can carry more of what is needed to move our troops (uplinks) and equipment (nanohives).
The hardest part is getting people to stop rushing forward long enough to need the stuff we can provide sometimes. If people rush forward all the time and die, of course they won't need ammo, and likely their corpse will be too far to revive safely. If people take cover when getting shot, then that will give us time to be that force multiplier that CCP says we are. Cause if they keep dying and run out of ammo assaulting a point, it makes it easier to kill them. "Medic" starter suit is an assault. Juuuuuuust sayin. LOL |
Rogatien Merc
Red Star. EoN.
486
|
Posted - 2013.07.23 18:31:00 -
[96] - Quote
Fox Gaden wrote:Thor Odinson42 wrote:Reav Hannari wrote:I see the logistics as being about flexibility. Corporations can certainly define their preferred roles based on their own experience and tactics. The suit frame itself is about being able to develop your own tactics with a reduction in weapon options once on the field.
You decide your role unless you work with a team that tells you what to do.
But this is not what the community seems to support. There is no choice. The people have spoken and CCP has listened. There is no choice. They need to change the term from Logi to Medic and they need to make the rep tool a required item on every logi suit. But only after they allow me to spec out of the suit. The nerf was not to stop Logi from fighting on the front lines. The nerf was due to the Cali Logi suit being Over Powered. The nerf brings it more in line with other Logi suits. I like that you capitalize "Over Powered" ... people DO seem to invoke it like some deity of nerf. |
Cpt Merdock
Ninth Legion Freelance
53
|
Posted - 2013.07.23 18:32:00 -
[97] - Quote
ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better.
I cant agree with all of this, cause never getting a kill is impossible. |
Rogatien Merc
Red Star. EoN.
486
|
Posted - 2013.07.23 18:33:00 -
[98] - Quote
Cpt Merdock wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. I cant agree with all of this, cause never getting a kill is impossible. No it's not |
Shadowswipe
WarRavens League of Infamy
179
|
Posted - 2013.07.23 18:45:00 -
[99] - Quote
Rogatien Merc wrote: "Medic" starter suit is an assault. Juuuuuuust sayin. LOL
Well Spotted. :) Before PC, my corp use to say that ALL Assaults needed a rez stick to pick people up, thus letting the Logi focus on resupplying and such. |
Fox Gaden
DUST University Ivy League
716
|
Posted - 2013.07.23 18:50:00 -
[100] - Quote
It is worth pointing out that when CCP work out how to give bonuses to Equipment, it will probably be the Gallente Logi that gets the Remote Rep bonus.
Caldari are Shield tankers so Caldari Logi will likely get a bonus to Nano Hives or Drop Uplinks.
I am hoping for a Remote Explosives bonus for Minmitar. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
716
|
Posted - 2013.07.23 18:52:00 -
[101] - Quote
Fox Gaden wrote:It is worth pointing out that when CCP work out how to give bonuses to Equipment, it will probably be the Gallente Logi that gets the Remote Rep bonus. Caldari are Shield tankers so Caldari Logi will likely get a bonus to Nano Hives or Drop Uplinks. I am hoping for a Remote Explosives bonus for Minmitar.
I would hope that Caldari would get bonuses to Infantry Shield Transporters, but that could just be me. |
ZDub 303
TeamPlayers EoN.
1215
|
Posted - 2013.07.23 18:54:00 -
[102] - Quote
Aquinarius Zoltanus wrote:Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'.
PS: Zdub, totally missed your sarcasm on that first post, but looking back it's an obvious parody on how some people think of the logi. Well played.
That is correct... its apparently CCPs vision for the logi. Which is not what I, or about 90% of people who play logi, signed up for.
I suspect pretty soon Logis will be losing their LW slot for a sidearm. |
Shadowswipe
WarRavens League of Infamy
179
|
Posted - 2013.07.23 18:54:00 -
[103] - Quote
Fox Gaden wrote:It is worth pointing out that when CCP work out how to give bonuses to Equipment, it will probably be the Gallente Logi that gets the Remote Rep bonus. Caldari are Shield tankers so Caldari Logi will likely get a bonus to Nano Hives or Drop Uplinks. I am hoping for a Remote Explosives bonus for Minmitar. I like hacking for Minmatar... Gallente's is pretty good too, reduced equip costs means they can run much easier with 4 prototype equipments of whatever they like. Some equipment have really high CPU or PG costs and fitting to high PG equipment slots can be taxing. Caldari should get a bonus to the no yet released mobile shield generator imo. Amarr... well I got nothing atm. |
Cosgar
ParagonX
3123
|
Posted - 2013.07.23 18:55:00 -
[104] - Quote
ZDub 303 wrote:Aquinarius Zoltanus wrote:Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'.
PS: Zdub, totally missed your sarcasm on that first post, but looking back it's an obvious parody on how some people think of the logi. Well played. That is correct... its apparently CCPs vision for the logi. Which is not what I, or about 90% of people who play logi, signed up for. I suspect pretty soon Logis will be losing their LW slot for a sidearm. Don't even joke about that... |
Spectre-M
The Generals EoN.
5
|
Posted - 2013.07.23 19:00:00 -
[105] - Quote
http://en.wikipedia.org/wiki/Military_logistics
Not my opinion. Still doesnt mean you dont have to carry a gun. But it also doesnt mention anything about frontline combat at all. I'm sure that logistics officers carried a sidearm (as all field military do). The fact i think is that the Cal Logi had better shield tanking than the assault class, making the assault suit a poor choice since you dont have as many equipment slots. Having better shields, CPU and PG, equipment slots, and H/L modules made the assault obsolete in terms of recieving/delivering damage. Why would i be 'assault' when i could be a 'logi' with all those benifits. CCP wants 'logistics' to adhear to the term that has been used for centuries. |
ZDub 303
TeamPlayers EoN.
1216
|
Posted - 2013.07.23 19:01:00 -
[106] - Quote
Cosgar wrote:ZDub 303 wrote:Aquinarius Zoltanus wrote:Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'.
PS: Zdub, totally missed your sarcasm on that first post, but looking back it's an obvious parody on how some people think of the logi. Well played. That is correct... its apparently CCPs vision for the logi. Which is not what I, or about 90% of people who play logi, signed up for. I suspect pretty soon Logis will be losing their LW slot for a sidearm. Don't even joke about that...
I'm not joking.
Honestly, i'm pretty sure i'm just gonna take a break from this game. Come back in a couple of years once Sony has cut its ties and it makes its way to the PC. |
Rogatien Merc
Red Star. EoN.
489
|
Posted - 2013.07.23 19:13:00 -
[107] - Quote
Spectre-M wrote:http://en.wikipedia.org/wiki/Military_logistics
Not my opinion. Still doesnt mean you dont have to carry a gun. But it also doesnt mention anything about frontline combat at all. I'm sure that logistics officers carried a sidearm (as all field military do). The fact i think is that the Cal Logi had better shield tanking than the assault class, making the assault suit a poor choice since you dont have as many equipment slots. Having better shields, CPU and PG, equipment slots, and H/L modules made the assault obsolete in terms of recieving/delivering damage. Why would i be 'assault' when i could be a 'logi' with all those benifits. CCP wants 'logistics' to adhear to the term that has been used for centuries. The shields on a Cal Logi are not "better" than those on a Cal Assault. They have more hitpoints, but they regen slow as ****. It's a situational tradeoff.
And FTLOG... why don't people understand the Cal Logi is *NOT* better at dishing out damage than an assault? Stacking Damage Mods results in the exact same drawbacks a Cal Assault has when stacking damage mods? "More slots yo!" Well... one of those slots is an energizer to make up for craptastic shield recharge speed, so we're back to square one with 4x usable slots unless we want to gimp our longevity for 2x AR rounds worth of buffer.
Sidearm and old lolreload bonus on Cal Assault meant higher continuous DPS and the ability to fit situational sidearm (flaylock or SMG for CQC next to something like a TAC AR)
but w/e ... we'll see what loss of 50+ CPU does to me. heh |
Rogatien Merc
Red Star. EoN.
489
|
Posted - 2013.07.23 19:15:00 -
[108] - Quote
ZDub 303 wrote:Cosgar wrote:ZDub 303 wrote:Aquinarius Zoltanus wrote:Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'.
PS: Zdub, totally missed your sarcasm on that first post, but looking back it's an obvious parody on how some people think of the logi. Well played. That is correct... its apparently CCPs vision for the logi. Which is not what I, or about 90% of people who play logi, signed up for. I suspect pretty soon Logis will be losing their LW slot for a sidearm. Don't even joke about that... I'm not joking. Honestly, i'm pretty sure i'm just gonna take a break from this game. Come back in a couple of years once Sony has cut its ties and it makes its way to the PC. Nahhh... stick around, just level up an Ishukone SMG and run it next to a TAC AR on a Minmatar Assault.
That's my plan anyway :) |
Duck Drahko
DUST University Ivy League
67
|
Posted - 2013.07.23 19:17:00 -
[109] - Quote
Here's a question: If you believe the balancing changes to the Cal Logi suit make it unsuitable for fighting, does that mean the same is true for all other Logi suits? How come nobody is complaining about that then? |
Phantom Vaxer
The Generals EoN.
46
|
Posted - 2013.07.23 19:24:00 -
[110] - Quote
Logis are supposed to fill a support role. A multiplier in the squad and team hence the multiple equipment slots. Whether you are healing, dropping uplinks, scanning, restocking, you are to fill a support role. That doesn't mean you can't fight on the frontlines but you're not gonna be on the same level as Assaults. Caldari Logi's were broke...they promoted shield tanking that made them a bullet sponge when Caldari Assaults are squishier. Support roles in games are not meant to tank damage, they are meant to support the team against the other. So since the Logi is supporting the team with healing they should have higher recovery on their own so they don't have to rely on another for healing. This higher recovery is meant to make the Logi role less about tanking and instead being behind frontline-men to support them and able to get back into top condition quick if they do get hit. So now the skills make sense where Caldari Assault suits now get the shield tanking while Caldari Logi suits get higher shield recovery. |
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Thor Odinson42
Molon Labe. League of Infamy
698
|
Posted - 2013.07.23 19:28:00 -
[111] - Quote
Duck Drahko wrote:Here's a question: If you believe the balancing changes to the Cal Logi suit make it unsuitable for fighting, does that mean the same is true for all other Logi suits? How come nobody is complaining about that then?
In all honesty I wish I was spec'd into the Min Logi suit because of it's versatility. I spec'd into Cal Logi because the bonus was too hard to pass up, but I'm not sure why I'm a bad person for doing that.
Everybody is pointing their finger and laughing and such. It's kind of strange.
What's really strange about the Cal Logi nerf is that it's only directed at those who use it as an assault suit. But it's not going to stop those who use it as an assault suit. It might make them spec further into Electronics and use a CPU mod, but it won't effect them because they likely only had an uplink and perhaps an RE fitted.
The nerf is only effecting those who use the Cal Logi as a logi.
Obviously the term logi is a point of contention, but this is a point that seems hard to argue in my opinion.
I'd think that the CPM could have helped come up with a balance, but there are only a few who actually play the game. Kain being the only only I know of playing it at a high level.
To me the logi should have been left alone. The assault player doesn't have to spend nearly as much SP for his/her main role so they could have been branching out into different suits or more weapons before a logi.
|
Cosgar
ParagonX
3129
|
Posted - 2013.07.23 19:33:00 -
[112] - Quote
Thor Odinson42 wrote:Duck Drahko wrote:Here's a question: If you believe the balancing changes to the Cal Logi suit make it unsuitable for fighting, does that mean the same is true for all other Logi suits? How come nobody is complaining about that then? In all honesty I wish I was spec'd into the Min Logi suit because of it's versatility. I spec'd into Cal Logi because the bonus was too hard to pass up, but I'm not sure why I'm a bad person for doing that. Everybody is pointing their finger and laughing and such. It's kind of strange. What's really strange about the Cal Logi nerf is that it's only directed at those who use it as an assault suit. But it's not going to stop those who use it as an assault suit. It might make them spec further into Electronics and use a CPU mod, but it won't effect them because they likely only had an uplink and perhaps an RE fitted. The nerf is only effecting those who use the Cal Logi as a logi. Obviously the term logi is a point of contention, but this is a point that seems hard to argue in my opinion. I'd think that the CPM could have helped come up with a balance, but there are only a few who actually play the game. Kain being the only only I know of playing it at a high level. To me the logi should have been left alone. The assault player doesn't have to spend nearly as much SP for his/her main role so they could have been branching out into different suits or more weapons before a logi. The other suits didn't get targeted because they're fine for what they do. Gallente = equipment oriented logi, Minmatar = speedy and versatile, Amarr = Assault/Logi hyrbrid. Amarr was underpowered but that finally got addressed. |
Thor Odinson42
Molon Labe. League of Infamy
698
|
Posted - 2013.07.23 19:37:00 -
[113] - Quote
Phantom Vaxer wrote:Logis are supposed to fill a support role. A multiplier in the squad and team hence the multiple equipment slots. Whether you are healing, dropping uplinks, scanning, restocking, you are to fill a support role. That doesn't mean you can't fight on the frontlines but you're not gonna be on the same level as Assaults. Caldari Logi's were broke...they promoted shield tanking that made them a bullet sponge when Caldari Assaults are squishier. Support roles in games are not meant to tank damage, they are meant to support the team against the other. So since the Logi is supporting the team with healing they should have higher recovery on their own so they don't have to rely on another for healing. This higher recovery is meant to make the Logi role less about tanking and instead being behind frontline-men to support them and able to get back into top condition quick if they do get hit. So now the skills make sense where Caldari Assault suits now get the shield tanking while Caldari Logi suits get higher shield recovery.
If they'd nerfed the contact grenades first I think you'd have seen more people gravitate toward flux grenades. People didn't want to give up the cheap kills and instead wanted to complain about those with shield tanks.
Switching the bonus would have been plenty. The CPU nerf is stupid. |
Fox Gaden
DUST University Ivy League
716
|
Posted - 2013.07.23 19:46:00 -
[114] - Quote
ZDub 303 wrote:Fox Gaden wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. I have to call Bull Pucky on that. Even a Logi Bro needs to kill or drive off the enemy in order to revive a downed comrade. Passivist Logi are responsible for people not wanting to be revived anymore. No ****... but thats what CCP wants to turn logis into. Fine with me... just give me the SP I wasted on the suit back so I can put it into a real suit that wont be irrelevant and for pub non factors that have no hope if going positive ever. I donGÇÖt see any evidence to suggest that CCP donGÇÖt want Logi participating in a fire fight. At the same time that they nerfed Caldari Logi, they also buffed Amarr logi, giving them a sidearm at the Advanced suit.
The Caldari logi will still be able to shoot after the nerf, just as other Logi suits do now.
Guys, try to remember when interpreting CCPGÇÖs actions that the Caldari Logi suit is not the only Logi suit. |
Thor Odinson42
Molon Labe. League of Infamy
698
|
Posted - 2013.07.23 20:08:00 -
[115] - Quote
Fox Gaden wrote:ZDub 303 wrote:Fox Gaden wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. I have to call Bull Pucky on that. Even a Logi Bro needs to kill or drive off the enemy in order to revive a downed comrade. Passivist Logi are responsible for people not wanting to be revived anymore. No ****... but thats what CCP wants to turn logis into. Fine with me... just give me the SP I wasted on the suit back so I can put it into a real suit that wont be irrelevant and for pub non factors that have no hope if going positive ever. I donGÇÖt see any evidence to suggest that CCP donGÇÖt want Logi participating in a fire fight. At the same time that they nerfed Caldari Logi, they also buffed Amarr logi, giving them a sidearm at the Advanced suit. The Caldari logi will still be able to shoot after the nerf, just as other Logi suits do now. Guys, try to remember when interpreting CCPGÇÖs actions that the Caldari Logi suit is not the only Logi suit.
The actions CCP took don't address the Calogi being used as an assault suit. It made it harder on those using it as a logi suit.
And we don't know yet what other changes they have in store as they are hinting at more awesome news for logis.
My problem is with the core belief by a majority of the people on these forums that a logi is supposed to have a rep tool in his hand or that he shouldn't be effective at killing.
Perhaps this belief will have merit when the battlefield is opened up to more players, but as it stands you have to be an effective killer in order to participate at a high level (PC).
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Doshneil Antaro
SVER True Blood
102
|
Posted - 2013.07.23 20:18:00 -
[116] - Quote
N1ck Comeau wrote:The role of a logi is support, mostly medical support but other kinds as well.
Whether your healing a heavy
Reviving a teammate
or simple placing uplinks all those help the team.
I honestly don't believe the Logistics suit should be used for any sort of frontline combat.
We have an Assault suit for that. Your logic is flawed and would lead to less diversified battles. This list e of reasoning would also have: scouts only as snipers, no shotty or anything else, all assaults should run identical builds, and heavy should should only be point defense. Your post is narrow minded and with all the likes you received for it, just shows how boring simple people want this game to be. This game is take any suit you like and do whatever you wish with it is what the appeal of this game is really about. |
IRON PATRIOT 1
Pure Innocence.
35
|
Posted - 2013.07.23 20:22:00 -
[117] - Quote
DUST Fiend wrote:Thor Odinson42 wrote:I'd wager that close to 50% of dust is logi medic. I severely doubt that. If anything, 50% of dust is Cal Logi wonderbread, in which case may the nerf bat strike hard and true. I strongly, strongly doubt your imaginary numbers are anywhere near close. Want to be primary combat with a side of support? Play Assault. Want to be primarily support with a side of combat? Play logistics. You all can enjoy your banter, CCP has already expressed their desire to adjust this and lower the logistics combat efficiency in favor of increasing their support abilities. Have fun killer bees, the end is nigh
To be honest this nerf isn't hurting the guys who use the suit as an assault. They'll just take of two of their equipments off and call it a day. Its hurting the real logis. Shield extenders take a butt load of pg and now we have to worry about pg and cpu usage. A logi that can't soak up damage and defend his self at the same time is a useless logi. Once a good squad figures out who the logi on your team is its hunting season. They'll clip that heavies life line in a sec. I wish some of you play as a logi before you start criticizing our methods.
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Spectre-M
The Generals EoN.
5
|
Posted - 2013.07.23 20:26:00 -
[118] - Quote
Rogatien Merc wrote:Spectre-M wrote:http://en.wikipedia.org/wiki/Military_logistics
Not my opinion. Still doesnt mean you dont have to carry a gun. But it also doesnt mention anything about frontline combat at all. I'm sure that logistics officers carried a sidearm (as all field military do). The fact i think is that the Cal Logi had better shield tanking than the assault class, making the assault suit a poor choice since you dont have as many equipment slots. Having better shields, CPU and PG, equipment slots, and H/L modules made the assault obsolete in terms of recieving/delivering damage. Why would i be 'assault' when i could be a 'logi' with all those benifits. CCP wants 'logistics' to adhear to the term that has been used for centuries. The shields on a Cal Logi are not "better" than those on a Cal Assault. They have more hitpoints, but they regen slow as ****. It's a situational tradeoff. And FTLOG... why don't people understand the Cal Logi is *NOT* better at dishing out damage than an assault? Stacking Damage Mods results in the exact same drawbacks a Cal Assault has when stacking damage mods? "More slots yo!" Well... one of those slots is an energizer to make up for craptastic shield recharge speed, so we're back to square one with 4x usable slots unless we want to gimp our longevity for 2x AR rounds worth of buffer. Sidearm and old lolreload bonus on Cal Assault meant higher continuous DPS and the ability to fit situational sidearm (flaylock or SMG for CQC next to something like a TAC AR) but w/e ... we'll see what loss of 50+ CPU does to me. heh
it is a situational trade off, most people would rather have more shields and throw on a recharger to compensate. 'Better' is subject to opinion, true. But im sure alot of people would agree that more hitpoints are 'better' than faster regen (at this point). Id rather have a stronger defence wall, rather than one i could 'rebuild' faster. And the regen wasnt "slow as **** ", it was 4/6, better than anything in the game by default ( http://dust514.com/news/blog/2013/07/logistics-dropsuit-changes-in-uprising-1.3/ ). I guess my 'opinion' boils down to: a 'logistic' suit could take more damage than a frontline 'assault' suit(logi 5% shield bonus to extenders per lvl), making it more of a frontline choice than most, while having a higher CPU/PG and equipment slots. I also understand that damage is an even slate, the only reason i added that was because there is equipment that can be used to deliver damage(any explosive except grenades) meaning more damage delivery options. |
IRON PATRIOT 1
Pure Innocence.
35
|
Posted - 2013.07.23 20:28:00 -
[119] - Quote
THEAMAZING POTHEAD wrote:Sleepy Shadow wrote:Why was the second equipment slot removed from the assault suit? Was it "too logi" for an assault to carry two equipments? I want it back, assaults should get two slots so we too could carry nanohives/uplinks/remotes and so on. Logis want to act as super assaults? Sure, but give us assaults a break here.
The issue I have with logis being better assaults than assaults is that there's no reason to even have "assault" if it's outperformed by another suit, while that suit is designed with something else in mind.
Tell me what is the role of the assault, if there's nothing wrong with logis outperforming them? Are we just your meatshields? What is my incentive of picking assault over logi? Excuse me while I use you as an example of the stupidity plauging 90% of the forums. Logis are NOT better assaults than assault suits. Logis have more tanking ability, and as a result better survivability on the frontline. Guess why? ASSAULT SUITS ARE NOT MEANT TO BE DIRECTLY IN FRONT OF THE ENEMY. THEY ARE FRONTLINE SUITS AS A SECONDARY ROLE. heres the important part. ASSAULT SUITS ARE MEANT TO FLANK. FLANK. FLANK. Jesus i cannot stress this enough. This is the reason they have better strafe,sprint, stamina, stamina regen and shield regen, they are meant for flanking, guerrilla warfare, and battle versatility. They excel first and foremost at flanking but perform other roles like frontlining ( a heavies job) too without being as effective. Theres a reason the best players in the game use assaults suits, they flank constantly, using guerrilla warfare, and kill more than anyone by doing it, maintain 7+ KDRs. Jesus christ if you think a logi is a better assault, you're just garbage, the defining characteristic is speed, and use of your speed.
Also sidearm to finish them off. |
ZDub 303
TeamPlayers EoN.
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Posted - 2013.07.23 20:28:00 -
[120] - Quote
IRON PATRIOT 1 wrote:DUST Fiend wrote:Thor Odinson42 wrote:I'd wager that close to 50% of dust is logi medic. I severely doubt that. If anything, 50% of dust is Cal Logi wonderbread, in which case may the nerf bat strike hard and true. I strongly, strongly doubt your imaginary numbers are anywhere near close. Want to be primary combat with a side of support? Play Assault. Want to be primarily support with a side of combat? Play logistics. You all can enjoy your banter, CCP has already expressed their desire to adjust this and lower the logistics combat efficiency in favor of increasing their support abilities. Have fun killer bees, the end is nigh To be honest this nerf isn't hurting the guys who use the suit as an assault. They'll just take of two of their equipments off and call it a day. Its hurting the real logis. Shield extenders take a butt load of pg and now we have to worry about pg and cpu usage. A logi that can't soak up damage and defend his self at the same time is a useless logi. Once a good squad figures out who the logi on your team is its hunting season. They'll clip that heavies life line in a sec. I wish some of you play as a logi before you start criticizing our methods.
truth.
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