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Cosgar
ParagonX
3101
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Posted - 2013.07.23 16:09:00 -
[1] - Quote
A logistics suit is just a medium frame suit with lower base stats, no sidearm, more slots/equipment and different bonuses. I still can't believe people are trying to complain about somebody killing something in a FPS. I travel with my squad, kill stuff with them, heal/restock/revive between encounters as needed, rinse and repeat. It's a PITA sometimes because my squad mates don't want to wait for my slow ass to keep up, but as long as I finish off the guy that killed them so I can shove a needle in whoever is down, it's all good and it's fun. |
Cosgar
ParagonX
3101
|
Posted - 2013.07.23 16:19:00 -
[2] - Quote
IRON PATRIOT 1 wrote:ZDub 303 wrote:Thor Odinson42 wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. This is certainly what it seems people want. Fine with me, just let me respec out of logi first. This, people actually get angry when you don't have a rep tool. I'm not for the whole butt plug in a heavy logi thing that has plagued dust. I like to be on the frontlines its what makes the game fun for me. You can always do what I do- tell people to STFU and worry about how they play their class. Except for situations where I actually do need it, I rarely carry a repair tool. I prefer using triage hives, uplinks, and the proto injector. (Scanner if I can fit it) Play the class the way you want as long as people have ammo and get picked up. |
Cosgar
ParagonX
3106
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Posted - 2013.07.23 17:06:00 -
[3] - Quote
Sleepy Shadow wrote:Why was the second equipment slot removed from the assault suit? Was it "too logi" for an assault to carry two equipments? I want it back, assaults should get two slots so we too could carry nanohives/uplinks/remotes and so on. Logis want to act as super assaults? Sure, but give us assaults a break here. You just explained why in your question, it made logistics useless. I didn't mind scouts having more than one equipment slot, they need to be something more than paper thin assassins and more equipment would help them in that regard.
Sleepy Shadow wrote:The issue I have with logis being better assaults than assaults is that there's no reason to even have "assault" if it's outperformed by another suit, while that suit is designed with something else in mind.
Tell me what is the role of the assault, if there's nothing wrong with logis outperforming them? Are we just your meatshields? What is my incentive of picking assault over logi? Only one logistics suit outperformed assaults- the CaLogi. Minmatar and Gallente are spot on for what they're meant to do, but the Amarr needed that buff to be the true Assault/Logi hybrid. If you're questioning what Assaults are meant for, maybe you should consider speccing into another role or stop playing FPS altogether. |
Cosgar
ParagonX
3107
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Posted - 2013.07.23 17:27:00 -
[4] - Quote
hooc order wrote:Thor Odinson42 wrote:hooc order wrote:Logis are assault but get only one weapon and in return are able to carry more crap.
Wait a min....
How come the "logis are only support only ever and can't shoot and have no health" crowd are not complaining about Assault and Scouts carrying injectors and revers and nanohives and droplinks?
If Logis are supposed to be support what the hell are those scouts and assaults doing with all that support stuff? They don't have all that stuff in good corps. I am talking about what the suit can carry. You know the way people keep saying the intent of what CCP meant logis to be. If logis are only support with weaker health and weaker damage as people keep saying they should be then why should assault be allowed to carry this stuff? Furthermore Assault should not have mines or explosives. Demolitions is a support role. Why aren't players complaining about Assault suits not filling their role properly? Why are they so focused on putting the logi suit in a little box but not other classes as well? it is almost as if the people who say logis should be weak are not playing logis....but in fact play other classes. Imagine that. No ****! People have been telling others how to play since the arcade days... some things never get old. The only difference now is that they can all get on a forum and circlejerk over it.
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Cosgar
ParagonX
3115
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Posted - 2013.07.23 17:59:00 -
[5] - Quote
Sleepy Shadow wrote:Cosgar wrote:Sleepy Shadow wrote:Why was the second equipment slot removed from the assault suit? Was it "too logi" for an assault to carry two equipments? I want it back, assaults should get two slots so we too could carry nanohives/uplinks/remotes and so on. Logis want to act as super assaults? Sure, but give us assaults a break here. You just explained why in your question, it made logistics useless. I didn't mind scouts having more than one equipment slot, they need to be something more than paper thin assassins and more equipment would help them in that regard. Sleepy Shadow wrote:The issue I have with logis being better assaults than assaults is that there's no reason to even have "assault" if it's outperformed by another suit, while that suit is designed with something else in mind.
Tell me what is the role of the assault, if there's nothing wrong with logis outperforming them? Are we just your meatshields? What is my incentive of picking assault over logi? Only one logistics suit outperformed assaults- the CaLogi. Minmatar and Gallente are spot on for what they're meant to do, but the Amarr needed that buff to be the true Assault/Logi hybrid. If you're questioning what Assaults are meant for, maybe you should consider speccing into another role or stop playing FPS altogether. I should have specified; my question is directed at logis, Calogi to be precise, not as a general question by a baffled individual. In the previous build assaults had two equipment slots at proto level and that caused logis to be less useful, as you have stated above as well. What we have now is exactly the opposite. Calogis can outperform assaults and hereGÇÖs where the arguments come from. If Calogis see no error in the fact that they are super assaults, then what is the role of the assault in this game? Why should anyone wanting to be an assault spec into assault suits? These were my original questions, directed at logis. Hope you got my point now. Yeah, I got you point. But like I said before the CaLogi was the real issue. In fact, it wasn't even about it being a better assault, it could get the highest buffer out of any dropsuit in the game- while having access to equipment. But even with those advantages, it was still slow as hell. But at the same time, assaults have some pretty underwhelming bonuses that don't make them attractive and sidearms are extremely underrated too. You guys need a buff to be all that you can be. One common thing I've heard going around is adding damage bonuses, which would be a horrible idea. What they should do is take a page out of the Minmatar and Caldari assault's book and find ways to indirectly increase DPS to make assaults better at what they're meant to do- kill stuff. |
Cosgar
ParagonX
3117
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Posted - 2013.07.23 18:20:00 -
[6] - Quote
Cat Merc wrote:Alaika Arbosa wrote:THEAMAZING POTHEAD wrote:Sleepy Shadow wrote:Why was the second equipment slot removed from the assault suit? Was it "too logi" for an assault to carry two equipments? I want it back, assaults should get two slots so we too could carry nanohives/uplinks/remotes and so on. Logis want to act as super assaults? Sure, but give us assaults a break here.
The issue I have with logis being better assaults than assaults is that there's no reason to even have "assault" if it's outperformed by another suit, while that suit is designed with something else in mind.
Tell me what is the role of the assault, if there's nothing wrong with logis outperforming them? Are we just your meatshields? What is my incentive of picking assault over logi? Excuse me while I use you as an example of the stupidity plauging 90% of the forums. Logis are NOT better assaults than assault suits. Logis have more tanking ability, and as a result better survivability on the frontline. Guess why? ASSAULT SUITS ARE NOT MEANT TO BE DIRECTLY IN FRONT OF THE ENEMY. THEY ARE FRONTLINE SUITS AS A SECONDARY ROLE. heres the important part. ASSAULT SUITS ARE MEANT TO FLANK. FLANK. FLANK. Jesus i cannot stress this enough. This is the reason they have better strafe,sprint, stamina, stamina regen and shield regen, they are meant for flanking, guerrilla warfare, and battle versatility. They excel first and foremost at flanking but perform other roles like frontlining ( a heavies job) too without being as effective. Theres a reason the best players in the game use assaults suits, they flank constantly, using guerrilla warfare, and kill more than anyone by doing it, maintain 7+ KDRs. Jesus christ if you think a logi is a better assault, you're just garbage, the defining characteristic is speed, and use of your speed. When did Assault get reinterpreted to mean Scout? What this guy said. This is what happens when you get a bunch of people circlejerking on the forums, telling others how to play their game. |
Cosgar
ParagonX
3123
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Posted - 2013.07.23 18:55:00 -
[7] - Quote
ZDub 303 wrote:Aquinarius Zoltanus wrote:Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'.
PS: Zdub, totally missed your sarcasm on that first post, but looking back it's an obvious parody on how some people think of the logi. Well played. That is correct... its apparently CCPs vision for the logi. Which is not what I, or about 90% of people who play logi, signed up for. I suspect pretty soon Logis will be losing their LW slot for a sidearm. Don't even joke about that... |
Cosgar
ParagonX
3129
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Posted - 2013.07.23 19:33:00 -
[8] - Quote
Thor Odinson42 wrote:Duck Drahko wrote:Here's a question: If you believe the balancing changes to the Cal Logi suit make it unsuitable for fighting, does that mean the same is true for all other Logi suits? How come nobody is complaining about that then? In all honesty I wish I was spec'd into the Min Logi suit because of it's versatility. I spec'd into Cal Logi because the bonus was too hard to pass up, but I'm not sure why I'm a bad person for doing that. Everybody is pointing their finger and laughing and such. It's kind of strange. What's really strange about the Cal Logi nerf is that it's only directed at those who use it as an assault suit. But it's not going to stop those who use it as an assault suit. It might make them spec further into Electronics and use a CPU mod, but it won't effect them because they likely only had an uplink and perhaps an RE fitted. The nerf is only effecting those who use the Cal Logi as a logi. Obviously the term logi is a point of contention, but this is a point that seems hard to argue in my opinion. I'd think that the CPM could have helped come up with a balance, but there are only a few who actually play the game. Kain being the only only I know of playing it at a high level. To me the logi should have been left alone. The assault player doesn't have to spend nearly as much SP for his/her main role so they could have been branching out into different suits or more weapons before a logi. The other suits didn't get targeted because they're fine for what they do. Gallente = equipment oriented logi, Minmatar = speedy and versatile, Amarr = Assault/Logi hyrbrid. Amarr was underpowered but that finally got addressed. |
Cosgar
ParagonX
3149
|
Posted - 2013.07.24 05:31:00 -
[9] - Quote
DJINN leukoplast wrote:Let's face facts here, the calogi was made into a scapegoat. Yeah, let's blame the suit that had the most flexible fitting options and potentially highest buffer that could fill any role better than what the specified role called for. Seriously, the damn thing still has people thinking logi > assault. I've been using Minmatar logi since Chrome back when people said it needed a buff. It hasn't changed much except for the +5HP/s regen, less shields, and the hacking bonus being listed. Now I'm suddenly better than an assault because I traded HP regen for some shields? Dust logic never ceases to amaze me. |
Cosgar
ParagonX
3150
|
Posted - 2013.07.24 06:25:00 -
[10] - Quote
howard sanchez wrote:Who does not like this post? I wish I could like it more than once. |
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