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Thor Odinson42
Molon Labe. League of Infamy
687
|
Posted - 2013.07.23 15:49:00 -
[1] - Quote
First off, I'm a Cald logi so I'm not happy at this point.
Here is what I do on the battlefield...
I carry proto uplinks and nanohives. I'm usually front line so as we attack an objective or fend off attacks while we are defending I'll place a "hub" to provide armor reps and ammo. I'll place uplinks as they are taken out in defence or to provide a point of entry during an assault on an objective.
I chose this method after talking with DJINN Pheonix. After playing in some PC matches it was clear that we needed more logis with a weapon in their hand instead of a rep tool. Not just that but many more people are shield tanked than armor tanked.
Given the choices and the experiences I've had this was the path that seemed obvious to me. Not flavor of the month, just taking a look at the options available and making a decision based on what I felt would fit my playstyle and be the most effective for my team.
If I were a gallente logi I would have certainly taken up a rep tool as I'd probably be posted up in a heavy armor squad. However I do not like the movement penalties that armor comes with.
Until recently the nanite injector was useless and there are only certain times in a PC battle where it's advisable to pick players up after they go down. Quality teams in PC are usually going to put the person you picked up back down along with the person that picked them up.
MANY corps that I know of advise against using nanite injectors in PC.
The rep tool situation I touched on above, but I'll mention it again here. I higher level games having a rep tool in your hand instead of a gun usually means you are soon to be dead along with the person you are repping.
Given what I mentioned above can we have a grown up conversation about what a logi is supposed to do? |
N1ck Comeau
Pro Hic Immortalis League of Infamy
822
|
Posted - 2013.07.23 15:52:00 -
[2] - Quote
The role of a logi is support, mostly medical support but other kinds as well.
Whether your healing a heavy
Reviving a teammate
or simple placing uplinks all those help the team.
I honestly don't believe the Logistics suit should be used for any sort of frontline combat.
We have an Assault suit for that. |
ZDub 303
TeamPlayers EoN.
1202
|
Posted - 2013.07.23 15:53:00 -
[3] - Quote
Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. |
Thor Odinson42
Molon Labe. League of Infamy
687
|
Posted - 2013.07.23 15:53:00 -
[4] - Quote
I believe I can run the same suit I have now with 2x Complex CPU upgrades by dropping one of my regulators which is fine.
But my frustrations stem from this notion that I'm not a logi if I don't have a rep tool or that I can go 30-1 in a match as a logi.
While going 30-1 I can still accumulate more WP from support than killing. What is wrong with that? Serious question
|
Nitrobeacon
Freek Coalition
38
|
Posted - 2013.07.23 15:54:00 -
[5] - Quote
Basically housework if you're not in a squad, which is almost everytime since time goes fast when you're in a squad |
Thor Odinson42
Molon Labe. League of Infamy
687
|
Posted - 2013.07.23 15:54:00 -
[6] - Quote
ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better.
This is certainly what it seems people want.
|
ZDub 303
TeamPlayers EoN.
1202
|
Posted - 2013.07.23 15:56:00 -
[7] - Quote
Thor Odinson42 wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. This is certainly what it seems people want.
Fine with me, just let me respec out of logi first. |
Thor Odinson42
Molon Labe. League of Infamy
687
|
Posted - 2013.07.23 15:59:00 -
[8] - Quote
N1ck Comeau wrote:The role of a logi is support, mostly medical support but other kinds as well.
Whether your healing a heavy
Reviving a teammate
or simple placing uplinks all those help the team.
I honestly don't believe the Logistics suit should be used for any sort of frontline combat.
We have an Assault suit for that.
Okay, fair enough.
With 3-4 equipment slots I'd say it would be silly for a logi to not have an uplink.
If I carry proto repping hives why should a person also carry a rep tool? Especially if they only have 3 equipment slots. |
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
36
|
Posted - 2013.07.23 15:59:00 -
[9] - Quote
ZDub 303 wrote:
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better.
lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
5418
|
Posted - 2013.07.23 16:02:00 -
[10] - Quote
Thor Odinson42 wrote:But my frustrations stem from this notion that I'm not a logi if I don't have a rep tool or that I can go 30-1 in a match as a logi.
While going 30-1 I can still accumulate more WP from support than killing. What is wrong with that? Serious question
......
Why do you get to bask in the glory of excelling at two roles when everyone else is stuck with one role?
Serious question |
|
Thor Odinson42
Molon Labe. League of Infamy
689
|
Posted - 2013.07.23 16:08:00 -
[11] - Quote
DUST Fiend wrote:Thor Odinson42 wrote:But my frustrations stem from this notion that I'm not a logi if I don't have a rep tool or that I can go 30-1 in a match as a logi.
While going 30-1 I can still accumulate more WP from support than killing. What is wrong with that? Serious question
...... Why do you get to bask in the glory of excelling at two roles when everyone else is stuck with one role? Serious question
Well I also bask in the glory of having to skill into more areas and my suits are very expensive. My equipment on my suit is over 65,000 ISK by itself.
I'm at 18 mil SP and I'm still not finished skilling into my logi.
Hacking is at L2 Scan skills are still at L2 Biotics is only at L4 Engineering is only at L4 along with some other items
I had planned on around 4 million additional SP into this role before I starting skilling into a different suit. |
THEAMAZING POTHEAD
Pure Innocence.
88
|
Posted - 2013.07.23 16:09:00 -
[12] - Quote
N1ck Comeau wrote:Or simple placing uplinks all those help the team.
I honestly don't believe the Logistics suit should be used for any sort of frontline combat.
We have an Assault suit for that. See now heres where the stupid comes in. This game is made of 16 v 16 battles. In skirmish the mode that counts, there are multiple hot zones, further splitting your 16 man team. This means You'll be running with either 3 other squadmates, 4, or 5. When the hotzones have this few players involved, you can't afford to have a logi not using his gun. If you have a 4v4 or 6v6 hotzone and your logi isnt another gun on the field it becomes 6v5, or 4v3, this is a HUGE difference. If your logi has no combat ability, then you are completely worthless, logi or not. If you are not engaging the enemy, then you are nowhere near being useful, and your spot should be taken by an assault. So many logis out there are garbage and make no difference in battles because they dont engage the enemy, they only try to heal, and their team loses because not enough people are fighting back. You fighting and engaging the enemy is mandatory no matter your role. Yet people say logis shouldnt fight? Ok ret@rd go back to cod where you dont have to think. |
Cosgar
ParagonX
3101
|
Posted - 2013.07.23 16:09:00 -
[13] - Quote
A logistics suit is just a medium frame suit with lower base stats, no sidearm, more slots/equipment and different bonuses. I still can't believe people are trying to complain about somebody killing something in a FPS. I travel with my squad, kill stuff with them, heal/restock/revive between encounters as needed, rinse and repeat. It's a PITA sometimes because my squad mates don't want to wait for my slow ass to keep up, but as long as I finish off the guy that killed them so I can shove a needle in whoever is down, it's all good and it's fun. |
IRON PATRIOT 1
Intara Direct Action Caldari State
24
|
Posted - 2013.07.23 16:15:00 -
[14] - Quote
ZDub 303 wrote:Thor Odinson42 wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. This is certainly what it seems people want. Fine with me, just let me respec out of logi first.
This, people actually get angry when you don't have a rep tool. I'm not for the whole butt plug in a heavy logi thing that has plagued dust. I like to be on the frontlines its what makes the game fun for me. |
Thor Odinson42
Molon Labe. League of Infamy
689
|
Posted - 2013.07.23 16:18:00 -
[15] - Quote
THEAMAZING POTHEAD wrote:N1ck Comeau wrote:Or simple placing uplinks all those help the team.
I honestly don't believe the Logistics suit should be used for any sort of frontline combat.
We have an Assault suit for that. See now heres where the stupid comes in. This game is made of 16 v 16 battles. In skirmish the mode that counts, there are multiple hot zones, further splitting your 16 man team. This means You'll be running with either 3 other squadmates, 4, or 5. When the hotzones have this few players involved, you can't afford to have a logi not using his gun. If you have a 4v4 or 6v6 hotzone and your logi isnt another gun on the field it becomes 6v5, or 4v3, this is a HUGE difference. If your logi has no combat ability, then you are completely worthless, logi or not. If you are not engaging the enemy, then you are nowhere near being useful, and your spot should be taken by an assault. So many logis out there are garbage and make no difference in battles because they dont engage the enemy, they only try to heal, and their team loses because not enough people are fighting back. You fighting and engaging the enemy is mandatory no matter your role. Yet people say logis shouldnt fight? Ok ret@rd go back to cod where you dont have to think. This is the way it is in high level matches. And that's the bottom line.
Most players haven't experienced this yet. And I think it's a problem for everyone going forward.
If they nerf the killing ability of logis they simply won't have a place in PC.
There is a VAST majority of players in this game that play a logi medic role. Because of our experiences in PC we've asked them to skill into nanohives and uplinks instead of reptools and to forgo the nanite injector.
Out of 200 players in our corp it seems that 50% of them are logi medics. As people get antsy about getting into PC battles it's tough because we only field 1 or 2 logi medics in a 16 man team.
Try going against Outer Heaven with 3 or 4 guys with a rep tool in their hand. Hell they kicked our ass with only 1 guy trying to keep the heavies alive. They will stomp your ass. They will kill the logi and the heavy with a quickness.
It surprises me to see some of the comments from people in corps that I know do not field many logi medics in their PC squads.
I can understand wanting to change this, but I don't see evidence of CCP being able to balance properly.
|
Cosgar
ParagonX
3101
|
Posted - 2013.07.23 16:19:00 -
[16] - Quote
IRON PATRIOT 1 wrote:ZDub 303 wrote:Thor Odinson42 wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. This is certainly what it seems people want. Fine with me, just let me respec out of logi first. This, people actually get angry when you don't have a rep tool. I'm not for the whole butt plug in a heavy logi thing that has plagued dust. I like to be on the frontlines its what makes the game fun for me. You can always do what I do- tell people to STFU and worry about how they play their class. Except for situations where I actually do need it, I rarely carry a repair tool. I prefer using triage hives, uplinks, and the proto injector. (Scanner if I can fit it) Play the class the way you want as long as people have ammo and get picked up. |
THEAMAZING POTHEAD
Pure Innocence.
88
|
Posted - 2013.07.23 16:23:00 -
[17] - Quote
Continued.
In PC, the competitive battleground and where everything matters- a proper logi has this role- Using Flux grenades, mass drivers, uplinks and nanohives. His job is Uplink Warfare, and Overall battle support. He should be weakening enemies with fluxes & explosives while assault flankers finish the job with Cores& duvolles, more precise weapons. His primary job is using his nanohives & uplinks to keep his team strong while he also destroys enemy uplinks and nanohives using his explosives and flux grenades. I am a callogi, and i DECIMATE hotzones in PC because i use this style of warfare, i swarm my own links constantly whilst softening up enemies and focusing on enemy links. THAT is a logis role in dust. |
The Infected One
SyNergy Gaming EoN.
326
|
Posted - 2013.07.23 16:29:00 -
[18] - Quote
IMO A logi is supposed to have enough health and firepower to SUPPORT the team, sticking mostly behind te frontline assault players, or to a heavy (tank), only really using its firearm when its an absolute nessisity, to clear an area and revive, or provide covering fire while its heavy is reloading. (Mass driver for area denial, causing enemies to take cover, maybe getting a kill it two in the process when extra fire power is required in the squad for advancement)
The current issue that most players are having is that the Cal Logi suit was the only logi suit that could fill 3 rolls at once: Assault, support, and tank.
It is the only suit that can run proto weapons/equipment, and moduels at the same time without a CPU or PG extender, giving it the ability to not only be a "jack of all trades" but a "master of all trades" as well. The lack of side arm was never a major issue as a Cal Logi because the reload speed on the AR is 3 sec standard, 2.55 sec with reload fully maxed out, and in those 3 sec, your shields are already coming back due to the fact that the shield recharge delay timer is still set to start after the first hit, not the last. (As a Cal Assault main account, and Cal Logi Alt to "see what all the fuss was about)
Just my opinion, take from it what you will. |
Duck Drahko
DUST University Ivy League
65
|
Posted - 2013.07.23 16:29:00 -
[19] - Quote
It seems pretty straight forward to me. Assault is frontline, the first to catch a bullet and the most likely to go down while breaking through enemy lines. Logi is the second row. Setting up uplinks for reinforcements, supporting fire, keeping assaults alive / watching their backs, and finally mopping up everything that's left when the dust has settled (if it ever does).
Both are combat roles by necessity, but it should be clear why each role requires a different focus. If Logis are the better frontline fighters, then that is certainly backwards. |
Reav Hannari
Red Rock Outriders
863
|
Posted - 2013.07.23 16:31:00 -
[20] - Quote
I see the logistics as being about flexibility. Corporations can certainly define their preferred roles based on their own experience and tactics. The suit frame itself is about being able to develop your own tactics with a reduction in weapon options once on the field.
You decide your role unless you work with a team that tells you what to do.
|
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Thor Odinson42
Molon Labe. League of Infamy
691
|
Posted - 2013.07.23 16:32:00 -
[21] - Quote
Duck Drahko wrote:It seems pretty straight forward to me. Assault is frontline, the first to catch a bullet and the most likely to go down while breaking through enemy lines. Logi is the second row. Setting up uplinks for reinforcements, supporting fire, keeping assaults alive / watching their backs, and finally mopping up everything that's left when the dust has settled (if it ever does).
Both are combat roles by necessity, but it should be clear why each role requires a different focus. If Logis are the better frontline fighters, then that is certainly backwards.
If they are better frontline fighters it's because of the person using the suit not because of the suit. |
Thor Odinson42
Molon Labe. League of Infamy
691
|
Posted - 2013.07.23 16:34:00 -
[22] - Quote
Reav Hannari wrote:I see the logistics as being about flexibility. Corporations can certainly define their preferred roles based on their own experience and tactics. The suit frame itself is about being able to develop your own tactics with a reduction in weapon options once on the field.
You decide your role unless you work with a team that tells you what to do.
But this is not what the community seems to support.
There is no choice. The people have spoken and CCP has listened.
There is no choice. They need to change the term from Logi to Medic and they need to make the rep tool a required item on every logi suit.
But only after they allow me to spec out of the suit. |
THEAMAZING POTHEAD
Pure Innocence.
97
|
Posted - 2013.07.23 16:34:00 -
[23] - Quote
Thor Odinson42 wrote:THEAMAZING POTHEAD wrote:N1ck Comeau wrote:Or simple placing uplinks all those help the team.
I honestly don't believe the Logistics suit should be used for any sort of frontline combat.
We have an Assault suit for that. See now heres where the stupid comes in. This game is made of 16 v 16 battles. In skirmish the mode that counts, there are multiple hot zones, further splitting your 16 man team. This means You'll be running with either 3 other squadmates, 4, or 5. When the hotzones have this few players involved, you can't afford to have a logi not using his gun. If you have a 4v4 or 6v6 hotzone and your logi isnt another gun on the field it becomes 6v5, or 4v3, this is a HUGE difference. If your logi has no combat ability, then you are completely worthless, logi or not. If you are not engaging the enemy, then you are nowhere near being useful, and your spot should be taken by an assault. So many logis out there are garbage and make no difference in battles because they dont engage the enemy, they only try to heal, and their team loses because not enough people are fighting back. You fighting and engaging the enemy is mandatory no matter your role. Yet people say logis shouldnt fight? Ok ret@rd go back to cod where you dont have to think. This is the way it is in high level matches. And that's the bottom line. Most players haven't experienced this yet. And I think it's a problem for everyone going forward. If they nerf the killing ability of logis they simply won't have a place in PC. There is a VAST majority of players in this game that play a logi medic role. Because of our experiences in PC we've asked them to skill into nanohives and uplinks instead of reptools and to forgo the nanite injector. Out of 200 players in our corp it seems that 50% of them are logi medics. As people get antsy about getting into PC battles it's tough because we only field 1 or 2 logi medics in a 16 man team. Try going against Outer Heaven with 3 or 4 guys with a rep tool in their hand. Hell they kicked our ass with only 1 guy trying to keep the heavies alive. They will stomp your ass. They will kill the logi and the heavy with a quickness. It surprises me to see some of the comments from people in corps that I know do not field many logi medics in their PC squads. I can understand wanting to change this, but I don't see evidence of CCP being able to balance properly. Agreed, I am wanting to spec into the caldar assault so much to not have a nerfed suit, and because of the skills i have specced being suitable, but then i think of role in PC i can fulfill staying as good logi and being very helpful to the team. and im torn, i might just have to see how bad the callogis nerf is be4 i spend any sp....but it looks pretty bad.
|
John Demonsbane
Unorganized Ninja Infantry Tactics
7
|
Posted - 2013.07.23 16:37:00 -
[24] - Quote
That's kinda how I play logi, as well. (I need to use more fluxes though, good point there.) Mostly nanohives and links, those obviously have more overall tactical utility. No problems with that style IMHO, esp. coming from an amarr logi. Although, in a suit with more than 2 equip slots I will put a repper or needle in too, because there are going to be situations when it will be needed: Like when a hotzone cools off, or sometimes you really do need to just buttplug a heavy (or an HAV, I guess) so you can plow through a chokepoint in a city somewhere. |
hooc order
Deep Space Republic Top Men.
748
|
Posted - 2013.07.23 16:38:00 -
[25] - Quote
Logis are assault but get only one weapon and in return are able to carry more crap.
Wait a min....
How come the "logis are only support only ever and can't shoot and have no health" crowd are not complaining about Assault and Scouts carrying injectors and revers and nanohives and droplinks?
If Logis are supposed to be support what the hell are those scouts and assaults doing with all that support stuff? |
Thor Odinson42
Molon Labe. League of Infamy
691
|
Posted - 2013.07.23 16:39:00 -
[26] - Quote
THEAMAZING POTHEAD wrote:Thor Odinson42 wrote:THEAMAZING POTHEAD wrote:N1ck Comeau wrote:Or simple placing uplinks all those help the team.
I honestly don't believe the Logistics suit should be used for any sort of frontline combat.
We have an Assault suit for that. See now heres where the stupid comes in. This game is made of 16 v 16 battles. In skirmish the mode that counts, there are multiple hot zones, further splitting your 16 man team. This means You'll be running with either 3 other squadmates, 4, or 5. When the hotzones have this few players involved, you can't afford to have a logi not using his gun. If you have a 4v4 or 6v6 hotzone and your logi isnt another gun on the field it becomes 6v5, or 4v3, this is a HUGE difference. If your logi has no combat ability, then you are completely worthless, logi or not. If you are not engaging the enemy, then you are nowhere near being useful, and your spot should be taken by an assault. So many logis out there are garbage and make no difference in battles because they dont engage the enemy, they only try to heal, and their team loses because not enough people are fighting back. You fighting and engaging the enemy is mandatory no matter your role. Yet people say logis shouldnt fight? Ok ret@rd go back to cod where you dont have to think. This is the way it is in high level matches. And that's the bottom line. Most players haven't experienced this yet. And I think it's a problem for everyone going forward. If they nerf the killing ability of logis they simply won't have a place in PC. There is a VAST majority of players in this game that play a logi medic role. Because of our experiences in PC we've asked them to skill into nanohives and uplinks instead of reptools and to forgo the nanite injector. Out of 200 players in our corp it seems that 50% of them are logi medics. As people get antsy about getting into PC battles it's tough because we only field 1 or 2 logi medics in a 16 man team. Try going against Outer Heaven with 3 or 4 guys with a rep tool in their hand. Hell they kicked our ass with only 1 guy trying to keep the heavies alive. They will stomp your ass. They will kill the logi and the heavy with a quickness. It surprises me to see some of the comments from people in corps that I know do not field many logi medics in their PC squads. I can understand wanting to change this, but I don't see evidence of CCP being able to balance properly. Agreed, I am wanting to spec into the caldar assault so much to not have a nerfed suit, and because of the skills i have specced being suitable, but then i think of role in PC i can fulfill staying as good logi and being very helpful to the team. and im torn, i might just have to see how bad the callogis nerf is be4 i spend any sp....but it looks pretty bad.
I can run the same suit basically without a second regulator by fitting a second CPU module.
But we don't know what these changes are going forward. Imagine how much isk you'll go though if they make us only use sidearms. |
Thor Odinson42
Molon Labe. League of Infamy
691
|
Posted - 2013.07.23 16:40:00 -
[27] - Quote
hooc order wrote:Logis are assault but get only one weapon and in return are able to carry more crap.
Wait a min....
How come the "logis are only support only ever and can't shoot and have no health" crowd are not complaining about Assault and Scouts carrying injectors and revers and nanohives and droplinks?
If Logis are supposed to be support what the hell are those scouts and assaults doing with all that support stuff?
They don't have all that stuff in good corps. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5421
|
Posted - 2013.07.23 16:46:00 -
[28] - Quote
Thor Odinson42 wrote:If they are better frontline fighters it's because of the person using the suit not because of the suit. I strongly doubt that considering how common killer bees are |
Aquinarius Zoltanus
0uter.Heaven EoN.
201
|
Posted - 2013.07.23 16:46:00 -
[29] - Quote
Wow.... I am just in awe of this thread right now. I came in expecting the usual crap of "OMG Logis do everything tha best!!!11!!", but instead I find some realistic and meaningful discussion of the current situation logis are in. Color me surprised.
That said, I agree very much with what THE AMAZING POTHEAD has been saying. Sorry, I forget who said it, but saying "A Logi's primary weapon should be his repair tool" is just ridiculous. We are playing a game where we are fighting to kill one another, and to be worthwhile, a Logi has to help out in that aspect. At the beginning of any fight, when everyone's shields are still up, if you are using your rep tool then you are being useless. As a Logi I go into every fight with my primary out ready to fight. If we win quickly and nobody takes armor damage, then it's damn good that I didn't have my rep tool out. If the fight is even or going badly, then I will likely switch out of my primary weapon and to my rep tool midway through the fight to save the assaults/heavies in my squad. It's good to have the medic options there, but a logi still has to be a fighter first and foremost. |
Thor Odinson42
Molon Labe. League of Infamy
691
|
Posted - 2013.07.23 16:49:00 -
[30] - Quote
Aquinarius Zoltanus wrote:Wow.... I am just in awe of this thread right now. I came in expecting the usual crap of "OMG Logis do everything tha best!!!11!!", but instead I find some realistic and meaningful discussion of the current situation logis are in. Color me surprised.
That said, I agree very much with what THE AMAZING POTHEAD has been saying. Sorry, I forget who said it, but saying "A Logi's primary weapon should be his repair tool" is just ridiculous. We are playing a game where we are fighting to kill one another, and to be worthwhile, a Logi has to help out in that aspect. At the beginning of any fight, when everyone's shields are still up, if you are using your rep tool then you are being useless. As a Logi I go into every fight with my primary out ready to fight. If we win quickly and nobody takes armor damage, then it's damn good that I didn't have my rep tool out. If the fight is even or going badly, then I will likely switch out of my primary weapon and to my rep tool midway through the fight to save the assaults/heavies in my squad. It's good to have the medic options there, but a logi still has to be a fighter first and foremost.
Just to give all the kids an idea of what it's like in a higher tier corp, how many logi medics do you guys field in a PC match? |
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