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Spectre-M
The Generals EoN.
5
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Posted - 2013.07.23 19:00:00 -
[1] - Quote
http://en.wikipedia.org/wiki/Military_logistics
Not my opinion. Still doesnt mean you dont have to carry a gun. But it also doesnt mention anything about frontline combat at all. I'm sure that logistics officers carried a sidearm (as all field military do). The fact i think is that the Cal Logi had better shield tanking than the assault class, making the assault suit a poor choice since you dont have as many equipment slots. Having better shields, CPU and PG, equipment slots, and H/L modules made the assault obsolete in terms of recieving/delivering damage. Why would i be 'assault' when i could be a 'logi' with all those benifits. CCP wants 'logistics' to adhear to the term that has been used for centuries. |
Spectre-M
The Generals EoN.
5
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Posted - 2013.07.23 20:26:00 -
[2] - Quote
Rogatien Merc wrote:Spectre-M wrote:http://en.wikipedia.org/wiki/Military_logistics
Not my opinion. Still doesnt mean you dont have to carry a gun. But it also doesnt mention anything about frontline combat at all. I'm sure that logistics officers carried a sidearm (as all field military do). The fact i think is that the Cal Logi had better shield tanking than the assault class, making the assault suit a poor choice since you dont have as many equipment slots. Having better shields, CPU and PG, equipment slots, and H/L modules made the assault obsolete in terms of recieving/delivering damage. Why would i be 'assault' when i could be a 'logi' with all those benifits. CCP wants 'logistics' to adhear to the term that has been used for centuries. The shields on a Cal Logi are not "better" than those on a Cal Assault. They have more hitpoints, but they regen slow as ****. It's a situational tradeoff. And FTLOG... why don't people understand the Cal Logi is *NOT* better at dishing out damage than an assault? Stacking Damage Mods results in the exact same drawbacks a Cal Assault has when stacking damage mods? "More slots yo!" Well... one of those slots is an energizer to make up for craptastic shield recharge speed, so we're back to square one with 4x usable slots unless we want to gimp our longevity for 2x AR rounds worth of buffer. Sidearm and old lolreload bonus on Cal Assault meant higher continuous DPS and the ability to fit situational sidearm (flaylock or SMG for CQC next to something like a TAC AR) but w/e ... we'll see what loss of 50+ CPU does to me. heh
it is a situational trade off, most people would rather have more shields and throw on a recharger to compensate. 'Better' is subject to opinion, true. But im sure alot of people would agree that more hitpoints are 'better' than faster regen (at this point). Id rather have a stronger defence wall, rather than one i could 'rebuild' faster. And the regen wasnt "slow as **** ", it was 4/6, better than anything in the game by default ( http://dust514.com/news/blog/2013/07/logistics-dropsuit-changes-in-uprising-1.3/ ). I guess my 'opinion' boils down to: a 'logistic' suit could take more damage than a frontline 'assault' suit(logi 5% shield bonus to extenders per lvl), making it more of a frontline choice than most, while having a higher CPU/PG and equipment slots. I also understand that damage is an even slate, the only reason i added that was because there is equipment that can be used to deliver damage(any explosive except grenades) meaning more damage delivery options. |
Spectre-M
The Generals EoN.
5
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Posted - 2013.07.23 21:06:00 -
[3] - Quote
The regen rate is only a difference of 5 hp/s (assault 25hp/s, logi 20 hp/s) so i dont consider it to be that much. Cal logi with a complex regulator(low), its 3/4.5, with 20 hp/s regen isnt bad, its actually really good. and with a loadout with complex shield extenders(high) (coupled with the 5% bonus to extenders per lvl) it a shield tanker. thats 750 EHP(592.5 shields with complex ext.) for the logi with 3/4.5 (complex regulator). so it looks like the problem may have been the 25% bonus to shield extenders, creating a durable, fast recovery class with lots of equipment and a slightly, slower overall speed. |
Spectre-M
The Generals EoN.
9
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Posted - 2013.07.24 01:04:00 -
[4] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:if anything logis should be on the frontlines healing and killing
its the damn assaults role to cover the logibro's ass while hes out there healing and repping
but the silly assault suits believe its the other way around
silly COD players
Look up the the terms for both 'Logistics' and 'Assault' then tell me whom should be covering whom. I dont play COD and I can understand the difference. |
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