|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ZDub 303
TeamPlayers EoN.
1202
|
Posted - 2013.07.23 15:53:00 -
[1] - Quote
Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. |
ZDub 303
TeamPlayers EoN.
1202
|
Posted - 2013.07.23 15:56:00 -
[2] - Quote
Thor Odinson42 wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. This is certainly what it seems people want.
Fine with me, just let me respec out of logi first. |
ZDub 303
TeamPlayers EoN.
1208
|
Posted - 2013.07.23 17:21:00 -
[3] - Quote
In PC... true logis are good for only one thing really... Uplinks.
Rep tools and injectors have no place in PC.
Nanohives are so-so. And triage nanohives are a token novelty (usually just end up getting fluxed anyways).
If you have more than 2 logis in PC, you are putting your team at a significant disadvantage. And both of those logis better be carrying proto uplinks and spamming them like crazy.
If assaults had 2 equipment slots, then logis would be completely irrelevant in PC. |
ZDub 303
TeamPlayers EoN.
1212
|
Posted - 2013.07.23 18:03:00 -
[4] - Quote
Fox Gaden wrote:ZDub 303 wrote:Rep Tool should be your primary weapon.
Then you are supposed to carry proto uplinks, proto nanohives, proto needle, and then the 4th one is up to you based on your personal preference.
A true logi should never get a kill in a game, and should always strive to stay 30m+ from the frontline and 80m+ from any reds.
For a true logi, the lower your kdr the better. I have to call Bull Pucky on that. Even a Logi Bro needs to kill or drive off the enemy in order to revive a downed comrade. Passivist Logi are responsible for people not wanting to be revived anymore.
No ****... but thats what CCP wants to turn logis into.
Fine with me... just give me the SP I wasted on the suit back so I can put it into a real suit that wont be irrelevant and for pub non factors that have no hope if going positive ever. |
ZDub 303
TeamPlayers EoN.
1215
|
Posted - 2013.07.23 18:54:00 -
[5] - Quote
Aquinarius Zoltanus wrote:Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'.
PS: Zdub, totally missed your sarcasm on that first post, but looking back it's an obvious parody on how some people think of the logi. Well played.
That is correct... its apparently CCPs vision for the logi. Which is not what I, or about 90% of people who play logi, signed up for.
I suspect pretty soon Logis will be losing their LW slot for a sidearm. |
ZDub 303
TeamPlayers EoN.
1216
|
Posted - 2013.07.23 19:01:00 -
[6] - Quote
Cosgar wrote:ZDub 303 wrote:Aquinarius Zoltanus wrote:Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'.
PS: Zdub, totally missed your sarcasm on that first post, but looking back it's an obvious parody on how some people think of the logi. Well played. That is correct... its apparently CCPs vision for the logi. Which is not what I, or about 90% of people who play logi, signed up for. I suspect pretty soon Logis will be losing their LW slot for a sidearm. Don't even joke about that...
I'm not joking.
Honestly, i'm pretty sure i'm just gonna take a break from this game. Come back in a couple of years once Sony has cut its ties and it makes its way to the PC. |
ZDub 303
TeamPlayers EoN.
1218
|
Posted - 2013.07.23 20:28:00 -
[7] - Quote
IRON PATRIOT 1 wrote:DUST Fiend wrote:Thor Odinson42 wrote:I'd wager that close to 50% of dust is logi medic. I severely doubt that. If anything, 50% of dust is Cal Logi wonderbread, in which case may the nerf bat strike hard and true. I strongly, strongly doubt your imaginary numbers are anywhere near close. Want to be primary combat with a side of support? Play Assault. Want to be primarily support with a side of combat? Play logistics. You all can enjoy your banter, CCP has already expressed their desire to adjust this and lower the logistics combat efficiency in favor of increasing their support abilities. Have fun killer bees, the end is nigh To be honest this nerf isn't hurting the guys who use the suit as an assault. They'll just take of two of their equipments off and call it a day. Its hurting the real logis. Shield extenders take a butt load of pg and now we have to worry about pg and cpu usage. A logi that can't soak up damage and defend his self at the same time is a useless logi. Once a good squad figures out who the logi on your team is its hunting season. They'll clip that heavies life line in a sec. I wish some of you play as a logi before you start criticizing our methods.
truth.
|
ZDub 303
TeamPlayers EoN.
1229
|
Posted - 2013.07.24 02:02:00 -
[8] - Quote
Promethius Franklin wrote:DJINN leukoplast wrote:I'm already running two enhanced CPU and one enhanced PG just so I can fill all my equipment slots, with the new nerf taking away 40+ (after bonuses) CPU on proto, I am going to be lucky if I can fit more than one equipment on my suit. Which ironically makes me even more like an assault, but much less effective. People keep saying it's a loss of 40-50+ after skills, Are all of you actually meaning to say after skills + CPU mods?
After you factor in electronics 5.
After a complex CPU mod, which we all have to run anyways, we're now at ~65 or so CPU lost?
That's the CPU cost of a piece of proto equipment. |
ZDub 303
TeamPlayers EoN.
1229
|
Posted - 2013.07.24 02:08:00 -
[9] - Quote
At this point, I think the CPU nerf is a 'pay for your sins' nerf intended to offset all that time we were so 'extremely overpowered'.
At this point, I'm gonna stop playing until 1.4.
At which point we'll see what they have in store, and FF14 will be out. I can decide then if I care to keep playing this game.
Given CCPs track record of underwhelming updates, more likely than not I'm just gonna bounce. |
ZDub 303
TeamPlayers EoN.
1229
|
Posted - 2013.07.24 03:37:00 -
[10] - Quote
KING CHECKMATE wrote:ZDub 303 wrote:At this point, I think the CPU nerf is a 'pay for your sins' nerf intended to offset all that time we were so 'extremely overpowered'.
At this point, I'm gonna stop playing until 1.4.
At which point we'll see what they have in store, and FF14 will be out. I can decide then if I care to keep playing this game.
Given CCPs track record of underwhelming updates, more likely than not I'm just gonna bounce. Me personally dont care if players are going to stop playing just because they dont have their OP suit. Who knows, maybe new players now wont get stomped and start playing the game... So in the end we loose try hards , we gain new player base. Hell, and dont think im 100% biased, im a SCOUT player but my ''assault suit'' is a caldari logi, and im happy with this nerf....CAL LOGI still have enough slots to adapt to almost any situation...
So I don't think anyone expected the shield bonus to stay.. sure.
But a 50 CPU reduction? What was the point?
Seriously.. It just **** all over equipment using cal logis and forces 'logissaults' to bump their enhanced CPU to a complex.
I just don't get it.
If shield tanking wasn't so much more powerful than armor tanking, Caldari logi would be hands down the worst logi suit for performing logistics.
I can only assume it comes with a CPU reduction to nanocirc or something in 1.4... but why not wait until 1.4 to drop the CPU?
I dunno... I guess I'll never understand Remnant's overnerfing.
btw, 'fixing' cal logis will do nothing for pub stomping... so not sure where that comment comes from. |
|
ZDub 303
TeamPlayers EoN.
1230
|
Posted - 2013.07.24 04:49:00 -
[11] - Quote
Yeah I don't know... I'm trying to work fits where I can. I'll defo be afk farming until I get electronics 5, engineering 5, and core upgrades 5... I guess I'll work out where to go from there, should put me pretty close to 1.4 at that point. |
ZDub 303
TeamPlayers EoN.
1231
|
Posted - 2013.07.24 06:25:00 -
[12] - Quote
John Demonsbane wrote:Well, no, we DON'T all make sacrifices with the current CalLogi suit. This is what the OP is missing here. The problem is not that the logi gods will strike us all down if we don't use a logistics suit as the good lord intended. The problem was that the cal logi suit could do anything and everything most other suits could, better in many cases. That, my friend is the definition of the only word that matters here, which is (say it with me): U-N-B-A-L-A-N-C-E-D.
People just think the current cal logi is more OP than it really is. You can't fit proto everything on a cal logi now, and you certainly won't be able to after 1.3.
All the CPU reduction is designed to do.. as far as I can see.. is to functionally remove a low slot.
So I guess I just don't understand... if the number of module slots was such a problem.. why make it 5/4 anyways? at this point its now 5/3/3 = 11 instead of the min/gal's 3/5/4 or 4/4/4 = 12.
**** if they just wanted to remove the slot... why not leave the CPU where its at, take the low slot, and put in a 4th equipment slot?
More than anything... i'd just love to hear some reasoning from remnant behind the cpu reduction. Was it arbitrary and for the lulz? Did he theorycraft a bunch of fits and find he felt 40 CPU needed to be lift to prevent certain combos? I just wanna know why more than anything.
I dunno.. it'll stay balanced vs. gal/min simply because shields are so much better than armor... but when/if they make armor competitive.. it will defo be overshadowed by the other two.
Ah well... there will definitely be another respec at some point. I'll admit its a little presumptuous of me to demand a respec when they won't give to classes that have it much worse off.
So here's to afk farming through all of the inevitable nerfs ccp will release which invalidates millions of hard earned SP!
But hey.. at least the game is 'free' right? |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 06:38:00 -
[13] - Quote
OP's Dirty Secret wrote:ZDub 303 wrote: I dunno.. it'll stay balanced vs. gal/min simply because shields are so much better than armor... but when/if they make armor competitive.. it will defo be overshadowed by the other two.
Cause it having 9 slots won't be an advantage? armor is pg heavy, /logic.
In terms of combat capability, after armor is balanced it will probably have a slight advantage still (the differential between CPU lost and CPU gained from an additional mod). Just not sure I can see it being worth losing an equipment slot for it though.
Yeah if these were the 1.0 stats... I don't think I would have picked this suit over min's balanced layout. |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 06:45:00 -
[14] - Quote
OP's Dirty Secret wrote:It's worth it cause honestly outside of gallente the mini or caldari couldn't run 4 proto logi tools anyway.
Eh... proto equipment is just too expensive in general. Most of them cost more than proto weapons.
****... I can't even run 3 proto equips now.
And thats with all basic low mods sans CPU mod. |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 06:56:00 -
[15] - Quote
Bob Teller wrote:You will still be able to do all that after the nerf,i dont know why you are crying? Skilling up in the most op suit of the game is a risk that you took and now you wont get all those easy kills.Asking for a sp refund was funny tho
You completely missed the point of that whole post.
but it doesn't really matter.
CCP doesn't give a **** anyways. They'll happily let you spec into whatever and then run it into the ground and be like.. "oh did we just waste 3 weeks of you grinding sp? Well there's always aurum gear to catch up!"
Its just a really ****** system.
I can deal with the changes fine... but this SP system is really bad. Really really bad. |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 06:58:00 -
[16] - Quote
OP's Dirty Secret wrote:Honestly, after the respec true logi's will run a complex cpu chip, a complex pg, a complex reg, and a complex ferroscale. and you should still be just fine on the proto tools then. 700 ehp at 4.7 move speed and 3 proto tools?!? Worthless qq'ing is all i see.
No way you'll be able to fit all of that. That's like ...140-150 PG lol. |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 06:59:00 -
[17] - Quote
OP's Dirty Secret wrote:ZDub 303 wrote:Bob Teller wrote:You will still be able to do all that after the nerf,i dont know why you are crying? Skilling up in the most op suit of the game is a risk that you took and now you wont get all those easy kills.Asking for a sp refund was funny tho You completely missed the point of that whole post. but it doesn't really matter. CCP doesn't give a **** anyways. They'll happily let you spec into whatever and then run it into the ground and be like.. "oh did we just waste 3 weeks of you grinding sp? Well there's always aurum gear to catch up!" Its just a really ****** system. I can deal with the changes fine... but this SP system is really bad. Really really bad. Into the ground. lol balance it more like.
ignoring the cal logi changes for second... the point still stands. |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 07:14:00 -
[18] - Quote
Yep... people don't believe how big of difference that change in move speed makes.
but yeah... PC was a big wake up call for me. Move speed and sidearms are king in 1v1 battles.
I learned my mistake... I sucked it up and played support instead. But at this point, its just time to wait out the respec and get into an assault build. Logis are only gonna get weaker and assaults are only going to get stronger.. I can already see it. |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 07:26:00 -
[19] - Quote
Xero The Mishima wrote:I am all for balance. -50 CPU is NOT balance that is straight OVERKILL. That's nearly knocking off a CShield Extender.... Why give us 5 slots if we can't even fit the stuff? you say run CPU chips but a successful shot gunner must run Biotics which also eats up CPU and PG. No way you can run CPU chip PG upgrade biotics shield extenders weapons grenades let alone equipment. Laugh all you want it's OVERKILL. I will still do better than you
Just gonna have to wait it out.
Once they fix scouts in 1.8, should be good to go again for shotguns.
Just need to wait until February for it though. |
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 07:40:00 -
[20] - Quote
Xero The Mishima wrote:ZDub 303 wrote:Xero The Mishima wrote:I am all for balance. -50 CPU is NOT balance that is straight OVERKILL. That's nearly knocking off a CShield Extender.... Why give us 5 slots if we can't even fit the stuff? you say run CPU chips but a successful shot gunner must run Biotics which also eats up CPU and PG. No way you can run CPU chip PG upgrade biotics shield extenders weapons grenades let alone equipment. Laugh all you want it's OVERKILL. I will still do better than you Just gonna have to wait it out. Once they fix scouts in 1.8, should be good to go again for shotguns. Just need to wait until February for it though. I'd just AFK farm to get Minmatar suit but oh wait just because it says what it does today doesn't mean it will do that tomorrow!! Thanks CCP! EPIC FAIL! Please learn to make console games faster, thanks.
Yup... Nothing you can really do but wait. This game should be confidently playable in about a years time. Until then, assume 50% of your sp will be wasted some something thats gonna get nerfed. |
|
ZDub 303
TeamPlayers EoN.
1232
|
Posted - 2013.07.24 07:48:00 -
[21] - Quote
Can't imagine they care. They've got eve to keep them going for years I'm sure.
Plus... This is a 'free' game after all. |
|
|
|