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IRON PATRIOT 1
Pure Innocence.
35
|
Posted - 2013.07.23 20:30:00 -
[121] - Quote
Fox Gaden wrote:Thor Odinson42 wrote:First off, I'm a Cald logi so I'm not happy at this point.
Here is what I do on the battlefield...
I carry proto uplinks and nanohives. I'm usually front line so as we attack an objective or fend off attacks while we are defending I'll place a "hub" to provide armor reps and ammo. I'll place uplinks as they are taken out in defence or to provide a point of entry during an assault on an objective.
I chose this method after talking with DJINN Pheonix. After playing in some PC matches it was clear that we needed more logis with a weapon in their hand instead of a rep tool. Not just that but many more people are shield tanked than armor tanked.
Given the choices and the experiences I've had this was the path that seemed obvious to me. Not flavor of the month, just taking a look at the options available and making a decision based on what I felt would fit my playstyle and be the most effective for my team.
If I were a gallente logi I would have certainly taken up a rep tool as I'd probably be posted up in a heavy armor squad. However I do not like the movement penalties that armor comes with.
Until recently the nanite injector was useless and there are only certain times in a PC battle where it's advisable to pick players up after they go down. Quality teams in PC are usually going to put the person you picked up back down along with the person that picked them up.
MANY corps that I know of advise against using nanite injectors in PC.
The rep tool situation I touched on above, but I'll mention it again here. I higher level games having a rep tool in your hand instead of a gun usually means you are soon to be dead along with the person you are repping.
Given what I mentioned above can we have a grown up conversation about what a logi is supposed to do? In DUST University we would call you a Combat Engineer. This is a perfectly acceptable application of the Logistics suit. In DUST University we generally break the use of Logi suits into three categories: - Logi Bro: Uses a Rep tool to keep people alive. Mostly used to support Heavies. - Combat Engineer: Uses Nano Hives to keep the team supplied and/or Drop Uplinks to help your team get back into the fight faster. May use a scanner to provide intel on enemy positions. May fit a remote explosive as well. - Explosives Expert: Uses multiple types of explosives to booby traps objectives and other choke points. This includes the Mad Bomber fit which fills all slots with explosives. Of course there is some crossover, but most logi will identify mostly with one of these categories.
These are my three fits
|
Thor Odinson42
Molon Labe. League of Infamy
701
|
Posted - 2013.07.23 20:34:00 -
[122] - Quote
IRON PATRIOT 1 wrote:Fox Gaden wrote:Thor Odinson42 wrote:First off, I'm a Cald logi so I'm not happy at this point.
Here is what I do on the battlefield...
I carry proto uplinks and nanohives. I'm usually front line so as we attack an objective or fend off attacks while we are defending I'll place a "hub" to provide armor reps and ammo. I'll place uplinks as they are taken out in defence or to provide a point of entry during an assault on an objective.
I chose this method after talking with DJINN Pheonix. After playing in some PC matches it was clear that we needed more logis with a weapon in their hand instead of a rep tool. Not just that but many more people are shield tanked than armor tanked.
Given the choices and the experiences I've had this was the path that seemed obvious to me. Not flavor of the month, just taking a look at the options available and making a decision based on what I felt would fit my playstyle and be the most effective for my team.
If I were a gallente logi I would have certainly taken up a rep tool as I'd probably be posted up in a heavy armor squad. However I do not like the movement penalties that armor comes with.
Until recently the nanite injector was useless and there are only certain times in a PC battle where it's advisable to pick players up after they go down. Quality teams in PC are usually going to put the person you picked up back down along with the person that picked them up.
MANY corps that I know of advise against using nanite injectors in PC.
The rep tool situation I touched on above, but I'll mention it again here. I higher level games having a rep tool in your hand instead of a gun usually means you are soon to be dead along with the person you are repping.
Given what I mentioned above can we have a grown up conversation about what a logi is supposed to do? In DUST University we would call you a Combat Engineer. This is a perfectly acceptable application of the Logistics suit. In DUST University we generally break the use of Logi suits into three categories: - Logi Bro: Uses a Rep tool to keep people alive. Mostly used to support Heavies. - Combat Engineer: Uses Nano Hives to keep the team supplied and/or Drop Uplinks to help your team get back into the fight faster. May use a scanner to provide intel on enemy positions. May fit a remote explosive as well. - Explosives Expert: Uses multiple types of explosives to booby traps objectives and other choke points. This includes the Mad Bomber fit which fills all slots with explosives. Of course there is some crossover, but most logi will identify mostly with one of these categories. These are my three fits Well you need to delete the other three and let the assault guys handle everything.
You just need to rep them while they are doing it. Even if you are in a shield heavy squad that doesn't need reps. Just do it anyway. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5444
|
Posted - 2013.07.23 20:38:00 -
[123] - Quote
Thor Odinson42 wrote:Well you need to delete the other two and let the assault guys handle everything.
You just need to rep them while they are doing it. Even if you are in a shield heavy squad that doesn't need reps. Just do it anyway. We're all suffering from playing an incomplete game that lacks even the full set of basics.
That doesn't change the fact that CCP has been very clear about their stance of making Logi's be primarily focused on support, and their desire and intent to make good on that vision.
You're welcome to complain here in General, or continue to provide feedback in the Feedback section or IRC chat, but at the end of the day, if you wish to focus on slaying while playing as logistics, you're going to find yourself overall less efficient at what you do.
Now if you wanted to play a support character, then hey, guess what, you're ahead of the curve. |
Promethius Franklin
DUST University Ivy League
97
|
Posted - 2013.07.23 20:40:00 -
[124] - Quote
Thor Odinson42 wrote:Well you need to delete the other two and let the assault guys handle everything.
You just need to rep them while they are doing it. Even if you are in a shield heavy squad that doesn't need reps. Just do it anyway. Ok, this is beyond getting hyperbolic. Ironically most of the people that I see actually saying a logi's hand should always have a rep tool are the ones saying it sarcastically. No one expects you to never defend yourself, but not being as efficient as assault at frontline work is totally reasonable.
Funny thing about this post as well is that all 3 of the fits have the logi drawing on benefits of their equipment, not the primary weapon slots. |
Rogatien Merc
Red Star. EoN.
490
|
Posted - 2013.07.23 20:43:00 -
[125] - Quote
Spectre-M wrote:Rogatien Merc wrote:Spectre-M wrote:http://en.wikipedia.org/wiki/Military_logistics
Not my opinion. Still doesnt mean you dont have to carry a gun. But it also doesnt mention anything about frontline combat at all. I'm sure that logistics officers carried a sidearm (as all field military do). The fact i think is that the Cal Logi had better shield tanking than the assault class, making the assault suit a poor choice since you dont have as many equipment slots. Having better shields, CPU and PG, equipment slots, and H/L modules made the assault obsolete in terms of recieving/delivering damage. Why would i be 'assault' when i could be a 'logi' with all those benifits. CCP wants 'logistics' to adhear to the term that has been used for centuries. The shields on a Cal Logi are not "better" than those on a Cal Assault. They have more hitpoints, but they regen slow as ****. It's a situational tradeoff. And FTLOG... why don't people understand the Cal Logi is *NOT* better at dishing out damage than an assault? Stacking Damage Mods results in the exact same drawbacks a Cal Assault has when stacking damage mods? "More slots yo!" Well... one of those slots is an energizer to make up for craptastic shield recharge speed, so we're back to square one with 4x usable slots unless we want to gimp our longevity for 2x AR rounds worth of buffer. Sidearm and old lolreload bonus on Cal Assault meant higher continuous DPS and the ability to fit situational sidearm (flaylock or SMG for CQC next to something like a TAC AR) but w/e ... we'll see what loss of 50+ CPU does to me. heh it is a situational trade off, most people would rather have more shields and throw on a recharger to compensate. 'Better' is subject to opinion, true. But im sure alot of people would agree that more hitpoints are 'better' than faster regen (at this point). Id rather have a stronger defence wall, rather than one i could 'rebuild' faster. And the regen wasnt "slow as **** ", it was 4/6, better than anything in the game by default ( http://dust514.com/news/blog/2013/07/logistics-dropsuit-changes-in-uprising-1.3/ ). I guess my 'opinion' boils down to: a 'logistic' suit could take more damage than a frontline 'assault' suit(logi 5% shield bonus to extenders per lvl), making it more of a frontline choice than most, while having a higher CPU/PG and equipment slots. I also understand that damage is an even slate, the only reason i added that was because there is equipment that can be used to deliver damage(any explosive except grenades) meaning more damage delivery options. Recharge delay was 4/6. Regen rate is slow as ****.
Your point about most people prefering extra buffer is debatable and I don't care enough right now to look up % advantage in shield HP vs. disadvantage in shield regen (combined with speed regen also allows more effective use of cover, but w/e.. most people don't know how to do that). Coming from a Cal Assault to a Cal Logi I really, really miss my regen and would trade the assaults for it in a heartbeat. Rather have that than 5hp/s armor TBH.
People are mad because Cal Logis are hard to kill. Mindless nerd rage caused that to = "OMFG Cal Logis are so much more effective at killing things"... but it's just not true. They just (currently) live longer. Damage is not an even slate. Pointing out RE/Proxy damage is really really reaching just to avoid saying "yeah, you're right, assaults have higher DPS". |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
717
|
Posted - 2013.07.23 20:43:00 -
[126] - Quote
Promethius Franklin wrote:Thor Odinson42 wrote:Well you need to delete the other two and let the assault guys handle everything.
You just need to rep them while they are doing it. Even if you are in a shield heavy squad that doesn't need reps. Just do it anyway. Ok, this is beyond getting hyperbolic. Ironically most of the people that I see actually saying a logi's hand should always have a rep tool are the ones saying it sarcastically. No one expects you to never defend yourself, but not being as efficient as assault at frontline work is totally reasonable. Funny thing about this post as well is that all 3 of the fits have the logi drawing on benefits of their equipment, not the primary weapon slots.
Are you saying that Logis could lose the Light Weapon Slot for a Sidearm slot?
/trollface
Seriously though, I don't think it is a bad idea, I've been running that set up since early Chromosome. |
Thor Odinson42
Molon Labe. League of Infamy
703
|
Posted - 2013.07.23 20:49:00 -
[127] - Quote
DUST Fiend wrote:Thor Odinson42 wrote:Well you need to delete the other two and let the assault guys handle everything.
You just need to rep them while they are doing it. Even if you are in a shield heavy squad that doesn't need reps. Just do it anyway. We're all suffering from playing an incomplete game that lacks even the full set of basics. That doesn't change the fact that CCP has been very clear about their stance of making Logi's be primarily focused on support, and their desire and intent to make good on that vision. You're welcome to complain here in General, or continue to provide feedback in the Feedback section or IRC chat, but at the end of the day, if you wish to focus on slaying while playing as logistics, you're going to find yourself overall less efficient at what you do. Now if you wanted to play a support character, then hey, guess what, you're ahead of the curve.
I'm finished talking to you.
Please refrain from posting in my thread any longer. I feel like I'm talking to my brother's kids or something. |
Promethius Franklin
DUST University Ivy League
97
|
Posted - 2013.07.23 20:53:00 -
[128] - Quote
Rogatien Merc wrote: Recharge delay was 4/6. Regen rate is slow as ****.
Your point about most people prefering extra buffer is debatable and I don't care enough right now to look up % advantage in shield HP vs. disadvantage in shield regen (combined with speed regen also allows more effective use of cover, but w/e.. most people don't know how to do that). Coming from a Cal Assault to a Cal Logi I really, really miss my regen and would trade the assaults for it in a heartbeat. Rather have that than 5hp/s armor TBH.
People are mad because Cal Logis are hard to kill. Mindless nerd rage caused that to = "OMFG Cal Logis are so much more effective at killing things"... but it's just not true. They just (currently) live longer. Damage is not an even slate. Pointing out RE/Proxy damage is really really reaching just to avoid saying "yeah, you're right, assaults have higher DPS".
Living longer usually translates to killing more. Better regen is meaningless if you die because the other guy had a bigger buffer.
And damage usually is rather even. The assault bonuses don't allow for increased DPS, but rather is some cases increased DPS over time by reducing heat or reload. But again, if the death of either occurs before that bonus becomes a factor then, all other things being equal, yes, DPS was the same and eHP becomes the deciding element. Additionally, in the case of the Cal logi in particular, the highslot count and eHP/extender count went in the logi's favor, thus allowing the logi to have superior HP and DPS. |
IRON PATRIOT 1
Pure Innocence.
35
|
Posted - 2013.07.23 20:57:00 -
[129] - Quote
Promethius Franklin wrote:Thor Odinson42 wrote:Well you need to delete the other two and let the assault guys handle everything.
You just need to rep them while they are doing it. Even if you are in a shield heavy squad that doesn't need reps. Just do it anyway. Ok, this is beyond getting hyperbolic. Ironically most of the people that I see actually saying a logi's hand should always have a rep tool are the ones saying it sarcastically. No one expects you to never defend yourself, but not being as efficient as assault at frontline work is totally reasonable. Funny thing about this post as well is that all 3 of the fits have the logi drawing on benefits of their equipment, not the primary weapon slots.
I think he was being sarcastic. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5444
|
Posted - 2013.07.23 20:58:00 -
[130] - Quote
Thor Odinson42 wrote:Please refrain from posting in my thread any longer. I feel like I'm talking to my brother's kids or something. I'll post in your thread as often as I feel. Block me little bro.
I've just been pointing to CCPs tendencies, explanations, and general desires for the class.
You post a thread asking what role the logi should fill, but you don't want discussion; you want to be right no matter what. Logi's are the wonder unit that do it all, and they shouldn't be touched, right?
I look forward to bathing in your tears when the class is fixed like CCP has stated they intend to fix it.
|
|
Promethius Franklin
DUST University Ivy League
98
|
Posted - 2013.07.23 20:59:00 -
[131] - Quote
IRON PATRIOT 1 wrote:Promethius Franklin wrote:Thor Odinson42 wrote:Well you need to delete the other two and let the assault guys handle everything.
You just need to rep them while they are doing it. Even if you are in a shield heavy squad that doesn't need reps. Just do it anyway. Ok, this is beyond getting hyperbolic. Ironically most of the people that I see actually saying a logi's hand should always have a rep tool are the ones saying it sarcastically. No one expects you to never defend yourself, but not being as efficient as assault at frontline work is totally reasonable. Funny thing about this post as well is that all 3 of the fits have the logi drawing on benefits of their equipment, not the primary weapon slots. I think he was being sarcastic. I know he was, which is why it was directed at him. |
Spectre-M
The Generals EoN.
5
|
Posted - 2013.07.23 21:06:00 -
[132] - Quote
The regen rate is only a difference of 5 hp/s (assault 25hp/s, logi 20 hp/s) so i dont consider it to be that much. Cal logi with a complex regulator(low), its 3/4.5, with 20 hp/s regen isnt bad, its actually really good. and with a loadout with complex shield extenders(high) (coupled with the 5% bonus to extenders per lvl) it a shield tanker. thats 750 EHP(592.5 shields with complex ext.) for the logi with 3/4.5 (complex regulator). so it looks like the problem may have been the 25% bonus to shield extenders, creating a durable, fast recovery class with lots of equipment and a slightly, slower overall speed. |
Johnny Guilt
Algintal Core Gallente Federation
198
|
Posted - 2013.07.23 21:08:00 -
[133] - Quote
Logi's filled infantry roles out side on direct combat examples are speed hackers supplie men medic droplinker Demo man active Scanner guy any combo of these and more!
|
Thor Odinson42
Molon Labe. League of Infamy
703
|
Posted - 2013.07.23 21:10:00 -
[134] - Quote
DUST Fiend wrote:Thor Odinson42 wrote:Please refrain from posting in my thread any longer. I feel like I'm talking to my brother's kids or something. I'll post in your thread as often as I feel. Block me little bro. I've just been pointing to CCPs tendencies, explanations, and general desires for the class. You post a thread asking what role the logi should fill, but you don't want discussion; you want to be right no matter what. Logi's are the wonder unit that do it all, and they shouldn't be touched, right? I look forward to bathing in your tears when the class is fixed like CCP has stated they intend to fix it.
I do want discussion, but I've stated my playstyle and what I bring to the table.
You keep stating that I use the suit as an assault suit which is not the case.
Whatever man. We can keep talking.
I'm not sure what you and I are going to accomplish going back and forth though. |
Promethius Franklin
DUST University Ivy League
98
|
Posted - 2013.07.23 21:15:00 -
[135] - Quote
Thor Odinson42 wrote: I do want discussion, but I've stated my playstyle and what I bring to the table.
You keep stating that I use the suit as an assault suit which is not the case.
Whatever man. We can keep talking.
I'm not sure what you and I are going to accomplish going back and forth though.
He does have a point. What you do sounds like a better fit for the assault save that you would have to choose between the nanohive or uplinks. Being logi and being on the front line needn't be mutually exclusive, but expecting to be the best option to be there isn't reasonably balanced. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5446
|
Posted - 2013.07.23 21:16:00 -
[136] - Quote
Thor Odinson42 wrote:I'm not sure what you and I are going to accomplish going back and forth though. Probably not much, honestly. I don't want to derail what might continue as actual useful discussion, so I'll leave you all to it.
Best of luck guys
:/ |
Thor Odinson42
Molon Labe. League of Infamy
703
|
Posted - 2013.07.23 21:22:00 -
[137] - Quote
Promethius Franklin wrote:Thor Odinson42 wrote: I do want discussion, but I've stated my playstyle and what I bring to the table.
You keep stating that I use the suit as an assault suit which is not the case.
Whatever man. We can keep talking.
I'm not sure what you and I are going to accomplish going back and forth though.
He does have a point. What you do sounds like a better fit for the assault save that you would have to choose between the nanohive or uplinks. Being logi and being on the front line needn't be mutually exclusive, but expecting to be the best option to be there isn't reasonably balanced.
How is an assault guy fit proto repping hives, proto uplinks, and proto ammo hives?
Just curious?
How is an assault guy going to drop a 3 second spawn uplink while the other squad members are getting repped and getting ammo while I'm covering them doing so?
I can drop two of those proto healing hives and rep an entire squad to full health in seconds. Any guys that went down can be back in the fight in 3 seconds while we get our **** together. Everybody has full health and we are good to go in seconds.
The enemy doesn't have as much time to adapt as they normally would. You have to remember that the enemy that pushed your objective dropped a 3 second uplink nearby and is coming at you in a hurry.
But I'm going to stop. I'm tired of explaining what should be obvious. |
Mad Syringe
Trans Worlds Operations League of Infamy
12
|
Posted - 2013.07.23 21:25:00 -
[138] - Quote
The role of the logi is:
Whatever you want! CCP has made it clear that they want to give the players as much freedom as possible. The different racial versions show that! From the assault oriented Amarr to the equipment oriented Gallente you have 4 versions to choose from.
I personally like to play all of them so I made 3 different Characters (would have made 4 if possible without another account). My main is a Minnie and I also have a Gallente and Caldari Logi. I try to play these within their racial environments (weapons, suits, tactics) as far as I can figure them out. The only thing they have in common is their main weapon cause I'm a dedicated Masshole.
The other thing they have in common and I think that's what CCP had in Mind is RESOURCE MANAGEMENT! That includes dropping hives, uplinks, explosives and whatever else. I rep my heavies and armor tankers and pic up expensive suits, provide transport on the ground and in the air. Finally I terminate enemy clones if they threaten to take out me or my comrades! This all is RESOURCE MANAGEMENT at its best.
The main Problem in this game is, that nobody gets CCPs concept of clones as one recource of many. This whole game should not be about KDR, it should be about ISK warpoints and SP! You're immortal for christ sake. It doesn't matter how often you die if you fullfill the objektive!
I would like to see only stats like isk invested towards isk destroyed or isk invested to warpoints gained!
The whole KD ratio crap is not helping this game to get where it belongs. It should show in the damn stats that you had to opt for that proto suit or vehicle to get your warponts and adjust SP accordingly.
All the assault crybabies should stop instantly if they considered how much money we invest to keep their asses on the battlefield! Consider how much less you pay for your easy kills with that gek wielding assault suit!
BTW in most battles of human history Assaults (Infantry) were considered a resource that was lightheartedly used as cannonfodder if necessary. Get over it "You will die.." As it says in the trailer get over it and fullfill your objektive.
See ya on the next resource management field that this game provides.
Last thought, what if logis get 5 SP less per kill than assaults? I coldn't care less about SP from kills , I get enough through my support actions! |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
|
Posted - 2013.07.23 21:26:00 -
[139] - Quote
Thor Odinson42 wrote:I believe I can run the same suit I have now with 2x Complex CPU upgrades by dropping one of my regulators which is fine.
But my frustrations stem from this notion that I'm not a logi if I don't have a rep tool or that I can go 30-1 in a match as a logi.
While going 30-1 I can still accumulate more WP from support than killing. What is wrong with that? Serious question
What's wrong with both? |
Thor Odinson42
Molon Labe. League of Infamy
703
|
Posted - 2013.07.23 21:29:00 -
[140] - Quote
Tectonic Fusion wrote:Thor Odinson42 wrote:I believe I can run the same suit I have now with 2x Complex CPU upgrades by dropping one of my regulators which is fine.
But my frustrations stem from this notion that I'm not a logi if I don't have a rep tool or that I can go 30-1 in a match as a logi.
While going 30-1 I can still accumulate more WP from support than killing. What is wrong with that? Serious question
What's wrong with both?
Good question |
|
Promethius Franklin
DUST University Ivy League
99
|
Posted - 2013.07.23 21:29:00 -
[141] - Quote
Thor Odinson42 wrote: How is an assault guy fit proto repping hives, proto uplinks, and proto ammo hives?
Just curious?
How is an assault guy going to drop a 3 second spawn uplink while the other squad members are getting repped and getting ammo while I'm covering them doing so?
I can drop two of those proto healing hives and rep an entire squad to full health in seconds. Any guys that went down can be back in the fight in 3 seconds while we get our **** together. Everybody has full health and we are good to go in seconds.
The enemy doesn't have as much time to adapt as they normally would. You have to remember that the enemy that pushed your objective dropped a 3 second uplink nearby and is coming at you in a hurry.
But I'm going to stop. I'm tired of explaining what should be obvious.
Ok, so then the equipment is more important than the frontline role? If you want the equipment stay logi by all means. If you value the squad support then do as you have. That's not the feeling one gets from the op, but from this post it seems that way.
That said, that is the role of your suit, not the frontline work you mentioned in the op. Do the 2 need to be completely divorced? No, and they aren't, your suit just isn't designed to make you king at it. You had the answer to your question all along apparently. Why was this thread even created? |
Promethius Franklin
DUST University Ivy League
99
|
Posted - 2013.07.23 21:30:00 -
[142] - Quote
Thor Odinson42 wrote:Tectonic Fusion wrote:Thor Odinson42 wrote:I believe I can run the same suit I have now with 2x Complex CPU upgrades by dropping one of my regulators which is fine.
But my frustrations stem from this notion that I'm not a logi if I don't have a rep tool or that I can go 30-1 in a match as a logi.
While going 30-1 I can still accumulate more WP from support than killing. What is wrong with that? Serious question
What's wrong with both? Good question What is the assault for then? |
Robocop Junior
The Surrogates Of War
1
|
Posted - 2013.07.23 21:33:00 -
[143] - Quote
Assault are for the sheep that just run and shoot all day what a boring life. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
135
|
Posted - 2013.07.23 21:35:00 -
[144] - Quote
CCP should just take away the precious assault suits equipment slot
and give the suit an extra high or low
anyone spec'd into an assault suit should stay off this thread
a logi is whatever a logi wants to be and do
they have a set amount of equipment slots and I know they use every single one of them
their needed on the frontline and their needed to stay back and cover the objectives
|
Kinky Burrito
A.N.O.N.Y.M.O.U.S. League of Infamy
97
|
Posted - 2013.07.23 21:37:00 -
[145] - Quote
KDR has nothing to do with being a logi or not. If you have good aim and quick reflexes you are going to get kills. It's a FPS. Once you are at the Proto level and start running PC or even if you just want to pub with an effective squad, it is all about the uplinks and nanohives (repair and ammo). The rep tool and for a good part the needle is pointless to run in a fast paced match against a good corp, but getting people into the fight as fast as possible with good uplink deployment and keeping them and yourself shooting at the red dots as much as possible is your number one priority now. |
Promethius Franklin
DUST University Ivy League
99
|
Posted - 2013.07.23 21:38:00 -
[146] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:CCP should just take away the precious assault suits equipment slot and give the suit an extra high or low anyone spec'd into an assault suit should stay off this thread a logi is whatever a logi wants to be and do they have a set amount of equipment slots and I know they use every single one of them their needed on the frontline and their needed to stay back and cover the objectives What if you spec'd into both? The equipment alone guarantees I have more SP in my logi than my assault after taking the fitting into account, so how does that count? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
720
|
Posted - 2013.07.23 21:39:00 -
[147] - Quote
Promethius Franklin wrote:Thor Odinson42 wrote: How is an assault guy fit proto repping hives, proto uplinks, and proto ammo hives?
Just curious?
How is an assault guy going to drop a 3 second spawn uplink while the other squad members are getting repped and getting ammo while I'm covering them doing so?
I can drop two of those proto healing hives and rep an entire squad to full health in seconds. Any guys that went down can be back in the fight in 3 seconds while we get our **** together. Everybody has full health and we are good to go in seconds.
The enemy doesn't have as much time to adapt as they normally would. You have to remember that the enemy that pushed your objective dropped a 3 second uplink nearby and is coming at you in a hurry.
But I'm going to stop. I'm tired of explaining what should be obvious.
Ok, so then the equipment is more important than the frontline role? If you want the equipment stay logi by all means. If you value the squad support then do as you have. That's not the feeling one gets from the op, but from this post it seems that way. That said, that is the role of your suit, not the frontline work you mentioned in the op. Do the 2 need to be completely divorced? No, and they aren't, your suit just isn't designed to make you king at it. You had the answer to your question all along apparently. Why was this thread even created?
I'm really starting to get a "Logis don't NEED a Light Weapon Slot" vibe from this thread.
Swapping it for a Sidearm Slot (or giving them a Logi Weapon Slot selection of Sidearm, LR, MD, PC, SL) doesn't remove anything necessary for using Equipment and it will help the Logi conform more to the "Support" role rather than this bastardized "Assport" role that seems to have developed. |
Promethius Franklin
DUST University Ivy League
99
|
Posted - 2013.07.23 21:42:00 -
[148] - Quote
Alaika Arbosa wrote: I'm really starting to get a "Logis don't NEED a Light Weapon Slot" vibe from this thread.
Swapping it for a Sidearm Slot (or giving them a Logi Weapon Slot selection of Sidearm, LR, MD, PC, SL) doesn't remove anything necessary for using Equipment and it will help the Logi conform more to the "Support" role rather than this bastardized "Assport" role that seems to have developed.
That's definitely not how I mean to come across. In my opinion support includes fire support, especially in the case of trying to clear hostile stragglers for a safe friendly revive, etc. I'm not here to promote pigeonholing anyone, just to point out that not being the all around best is a non issue. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
720
|
Posted - 2013.07.23 21:43:00 -
[149] - Quote
Promethius Franklin wrote:Alaika Arbosa wrote: I'm really starting to get a "Logis don't NEED a Light Weapon Slot" vibe from this thread.
Swapping it for a Sidearm Slot (or giving them a Logi Weapon Slot selection of Sidearm, LR, MD, PC, SL) doesn't remove anything necessary for using Equipment and it will help the Logi conform more to the "Support" role rather than this bastardized "Assport" role that seems to have developed.
That's definitely not how I mean to come across. In my opinion support includes fire support, especially in the case of trying to clear hostile stragglers for a safe friendly revive, etc. I'm not here to promote pigeonholing anyone, just to point out that not being the all around best is a non issue.
I wasn't saying that you were, this whole thread is giving me that vibe. |
Kinky Burrito
A.N.O.N.Y.M.O.U.S. League of Infamy
97
|
Posted - 2013.07.23 21:44:00 -
[150] - Quote
Alaika Arbosa wrote:Promethius Franklin wrote:Thor Odinson42 wrote: How is an assault guy fit proto repping hives, proto uplinks, and proto ammo hives?
Just curious?
How is an assault guy going to drop a 3 second spawn uplink while the other squad members are getting repped and getting ammo while I'm covering them doing so?
I can drop two of those proto healing hives and rep an entire squad to full health in seconds. Any guys that went down can be back in the fight in 3 seconds while we get our **** together. Everybody has full health and we are good to go in seconds.
The enemy doesn't have as much time to adapt as they normally would. You have to remember that the enemy that pushed your objective dropped a 3 second uplink nearby and is coming at you in a hurry.
But I'm going to stop. I'm tired of explaining what should be obvious.
Ok, so then the equipment is more important than the frontline role? If you want the equipment stay logi by all means. If you value the squad support then do as you have. That's not the feeling one gets from the op, but from this post it seems that way. That said, that is the role of your suit, not the frontline work you mentioned in the op. Do the 2 need to be completely divorced? No, and they aren't, your suit just isn't designed to make you king at it. You had the answer to your question all along apparently. Why was this thread even created? I'm really starting to get a "Logis don't NEED a Light Weapon Slot" vibe from this thread. Swapping it for a Sidearm Slot (or giving them a Logi Weapon Slot selection of Sidearm, LR, MD, PC, SL) doesn't remove anything necessary for using Equipment and it will help the Logi conform more to the "Support" role rather than this bastardized "Assport" role that seems to have developed.
I'm not sure you really understand what the "support" role means once you are playing teams in full Proto gear. Walking behind someone with a rep tool is derp mode. If you removed light weapons from logis, you would see a lot less logis on PC teams. |
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