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CuuCH Crusher
Commando Perkone Caldari State
10
|
Posted - 2013.06.25 23:57:00 -
[1] - Quote
There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. |
Kevlar Waffles
Expert Intervention Caldari State
5
|
Posted - 2013.06.25 23:58:00 -
[2] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
I like this |
DUST Fiend
OSG Planetary Operations Covert Intervention
4043
|
Posted - 2013.06.25 23:58:00 -
[3] - Quote
If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out. |
Twomanchew
Goose Bite
2
|
Posted - 2013.06.26 00:01:00 -
[4] - Quote
My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4542
|
Posted - 2013.06.26 00:03:00 -
[5] - Quote
Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted. |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.26 00:07:00 -
[6] - Quote
Twomanchew wrote:My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok. I 2nd this. With racial variants missing for both suits and the most common use weapon type in game it's hardly reasonable to expect people to stick with decisions they were forced to make early on when they would likely have chosen a completely different route if only it was available at the time. |
CuuCH Crusher
Commando Perkone Caldari State
10
|
Posted - 2013.06.26 00:07:00 -
[7] - Quote
Twomanchew wrote:My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok.
CCP plans to keep releasing new content in the years to come. We have no idea when all this content will be out. We need to start somewhere and right now seems like a good place as any. If you know for a fact you want to skill into something like a Gallente heavy, start saving up. That's what I'm doing. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2396
|
Posted - 2013.06.26 00:07:00 -
[8] - Quote
lol... like it matters at this point
I have proto HMG, SR, flaylock, nades and enough SP to get proto AR's. No respec needed.
I fail to see how giving people a respec will stop them from gravitating towards the OP stuff. How about CCP actually balance stuff properly huh |
Crash Monster
Snipers Anonymous
782
|
Posted - 2013.06.26 00:09:00 -
[9] - Quote
Just make people pay a little bit of Aurum or 50m Isk to get a respec... and at least 3 months between respecs. As long as it isn't every day months of game play living in what you built is probably enough of a deterrent towards stupid choices. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
904
|
Posted - 2013.06.26 00:11:00 -
[10] - Quote
New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game" |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4045
|
Posted - 2013.06.26 00:12:00 -
[11] - Quote
Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game" It's that players fault for not having the foresight to see that some day his specialization might be changed at random. If he was an intelligent DUST player and resident of New Eden, he would have AFK'd with his SP until we went into official release. |
CuuCH Crusher
Commando Perkone Caldari State
10
|
Posted - 2013.06.26 00:12:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted.
You made the choice to spec into something you didn't want to just to be competitive. No one held a gun to your head and made you do it. You made the choice now live with it. |
SoTa PoP
Internal Error. Negative-Feedback
2757
|
Posted - 2013.06.26 00:14:00 -
[13] - Quote
DUST Fiend wrote:Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game" It's that players fault for not having the foresight to see that some day his specialization might be changed at random. If he was an intelligent DUST player and resident of New Eden, he would have AFK'd with his SP until we went into official release. Forsight? How was I suppose to know my HMG was going to go to pretty decent to complete trash in a promised to be fresh build? Forsight's not the problem - CCP's communication is. We can't predict what they'll do next other then nerf hammer obviously broken things - but how about what was fine but still gets nerfed? How's your DS doing? It was obviously OP after missiles were nerfed - right? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4045
|
Posted - 2013.06.26 00:15:00 -
[14] - Quote
CuuCH Crusher wrote:You made the choice to spec into something you didn't want to just to be competitive. No one held a gun to your head and made you do it. You made the choice now live with it. Yea you NOOB, how dare you not want to run all militia gear for 17 months while we wait to move into official release.
Noob. NOOOB.
DIP DIP POTATO CHIP!
SoTa...bro....it was sarcasm.... |
LT SHANKS
Amarr Templars Amarr Empire
14
|
Posted - 2013.06.26 00:17:00 -
[15] - Quote
What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2396
|
Posted - 2013.06.26 00:19:00 -
[16] - Quote
LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing.
you will probably have to grind. CCP has shown they don't really care about heavies. Start saving up. |
SoTa PoP
Internal Error. Negative-Feedback
2759
|
Posted - 2013.06.26 00:20:00 -
[17] - Quote
Lance 2ballzStrong wrote:LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing. you will probably have to grind. CCP has shown they don't really care about heavies. Start saving up. It's hard saving up when I keep spending all my points into LAV.
If it wasn't for my logi-lav I'd of quit a month ago lol |
LT SHANKS
Amarr Templars Amarr Empire
15
|
Posted - 2013.06.26 00:27:00 -
[18] - Quote
Lance 2ballzStrong wrote:CCP has shown they don't really care about heavies. Start saving up.
This makes me sad. |
Promethius Franklin
DUST University Ivy League
14
|
Posted - 2013.06.26 00:28:00 -
[19] - Quote
CuuCH Crusher wrote:Twomanchew wrote:My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok. CCP plans to keep releasing new content in the years to come. We have no idea when all this content will be out. We need to start somewhere and right now seems like a good place as any. If you know for a fact you want to skill into something like a Gallente heavy, start saving up. That's what I'm doing. This isn't expansion worthy though. In the case of the Gallente heavy it's core functionality and choice that never should have missed release, and for that matter open beta for proper balance testing/etc. We will come to a point of having new content be genuinely new content and not basic gameplay elements in delayed form, but the racial suits aren't that point. |
BARDAS
Amarr Templars Amarr Empire
11
|
Posted - 2013.06.26 00:28:00 -
[20] - Quote
Considering that this game is skill heavy and those skills are still changing it would only be prudent to allow free respecs every time a major change is made. Reading between the lines in these posts there is no valid reason I see to not allow them. Most people are concerned that people will gravitate to the OP flavor of the month build. Translation: I'm worried that people will suddenly be better than me and kill me. This justification is based on personal gain so is thus immediately invalid as a reasonable excuse to not allow them. From a development perspective it only makes sense to allow them for player retention. No skill respec's may work in EVE, but this isn't the same game even if it is in the same Universe.
After the development stabilizes it would makes good business sense to allow respecs available via AUR only. Probably for $10 or $20. This would infuse the game with a good steady stream of cash to pay for more development of the game. Anyways, this is just my opinion. |
|
SoTa PoP
Internal Error. Negative-Feedback
2764
|
Posted - 2013.06.26 00:37:00 -
[21] - Quote
DUST Fiend wrote:
SoTa...bro....it was sarcasm....
lol my bad. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4545
|
Posted - 2013.06.26 00:38:00 -
[22] - Quote
CuuCH Crusher wrote:KAGEHOSHI Horned Wolf wrote:Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted. You made the choice to spec into something you didn't want to just to be competitive. No one held a gun to your head and made you do it. You made the choice now live with it.
Personally I'm satisfied with what I chose; i look stylish in my prototype Amarr logistics suit, and I got the most stylish rifle (scrambler rifle pew pew). That aside, I don't see the value of forcing people to stick with these choices, it only makes people feel trapped without adding anything positive to the game's experience. There is zero benefits to what you're proposing.
I find it funny how you want to downplay the value of being competitive when its something so vital to one's experience and enjoyment of the game. No one enjoys being steamrolled by full prototype users while only using militia gear, but this is essentially what you're asking of players if you're saying they should just wait; the whole point of games is to have fun, and this would lead to experiences far from fun. Aside from avoiding being steamrolled, many players belong to corporations involved with planetary conquest, in such battles players are expected to bring their best.
Deciding that no more respecs should be given does nothing positive for the game. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
910
|
Posted - 2013.06.26 00:39:00 -
[23] - Quote
SoTa PoP wrote:DUST Fiend wrote:
SoTa...bro....it was sarcasm....
lol my bad.
You newb.
You obviously haven't got Lvl 5 Profiency in Internet Sarcasm Detection
Thats a core skill newb, pfft *Smug look* |
DUST Fiend
OSG Planetary Operations Covert Intervention
4059
|
Posted - 2013.06.26 00:42:00 -
[24] - Quote
Knight SoIaire wrote:You newb.
You obviously haven't got Lvl 5 Profiency in Internet Sarcasm Detection
Thats a core skill newb, pfft *Smug look* And in 12 months the skill will be changed to Butt Pirate Proficiency. Better hope you like getting 'stuck' with THAT design philosophy
|
SoTa PoP
Internal Error. Negative-Feedback
2764
|
Posted - 2013.06.26 00:42:00 -
[25] - Quote
Knight SoIaire wrote:SoTa PoP wrote:DUST Fiend wrote:
SoTa...bro....it was sarcasm....
lol my bad. You newb. You obviously haven't got Lvl 5 Profiency in Internet Sarcasm Detection Thats a core skill newb, pfft *Smug look* Spent all my SP into trolling and detecting retards. |
ZDub 303
TeamPlayers EoN.
484
|
Posted - 2013.06.26 00:54:00 -
[26] - Quote
Esp considering using the same build day after day gets so boring.
What if I wanna try speed shotgun logi? Nope... gotta grind 3 million SP (6-8 weeks depending on booster usage) for proto kin cats and proto shotguns first...
$10 respec with a 1 month cooldown? Almost everyone is happy as they can escape poor choices they made or just spice things up a bit with a new build. CCP gets a new revenue stream that is not pay to win...
I honestly see very little reason not to do it anymore... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4061
|
Posted - 2013.06.26 00:55:00 -
[27] - Quote
Making respecs cost AUR will only make things worse :/
Payed players already have a strong advantage in terms of lots of SP to play with. Making it so only payed players could change playstyles would just be bad juju. |
LT SHANKS
Amarr Templars Amarr Empire
15
|
Posted - 2013.06.26 00:58:00 -
[28] - Quote
ZDub 303 wrote:$10 respec with a 1 month cooldown?
A $30 respec with a 3 month cooldown seems more viable and better for business. |
I VOTED FOR-KODOS
Absentee AFK Regiment
40
|
Posted - 2013.06.26 01:05:00 -
[29] - Quote
i get no respec i tell ya. NO RESPEC |
Onesimus Tarsus
Kameira Lodge Amarr Empire
528
|
Posted - 2013.06.26 01:11:00 -
[30] - Quote
DUST Fiend wrote:CuuCH Crusher wrote:You made the choice to spec into something you didn't want to just to be competitive. No one held a gun to your head and made you do it. You made the choice now live with it. Yea you NOOB, how dare you not want to run all militia gear for 17 months while we wait to move into official release. Noob. NOOOB. DIP DIP POTATO CHIP!SoTa...bro....it was sarcasm....
Kinda sad it was also an accurate portrayal of life inside this madhouse. |
|
ZDub 303
TeamPlayers EoN.
485
|
Posted - 2013.06.26 01:18:00 -
[31] - Quote
DUST Fiend wrote:Making respecs cost AUR will only make things worse :/
Payed players already have a strong advantage in terms of lots of SP to play with. Making it so only payed players could change playstyles would just be bad juju.
I disagree.. this may be a free to play game.. but CCP needs to make money somehow. Making it cost real money gives respecs some value, and not something you wanna do on a whim cause you're bored.
I know a lot of people want to play free to play games without spending a cent.. but that's not gonna keep these servers running for very long. That's not really the point of free to play either.
Respecs are a premium/convenience item, and as such should cost premium currency. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
68
|
Posted - 2013.06.26 01:21:00 -
[32] - Quote
Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game"
Non-Moronic Player = "You're giving up after 2 months? You are indeed useless. Goodbye." |
Khal V'Rani
Nephilim Initiative
119
|
Posted - 2013.06.26 01:56:00 -
[33] - Quote
Once all the basic gear is out for all races, to include vehicles, they should offer another respec. But, CCP should (needs to?) communicate what THEY consider basic/core gear first, that way we know what is coming and then we can make a better guess at what we want to spec into once everything is available. After that... You skill into something and then change your mind it's not as if that skill set is useless. It provides you with options on the field. Makes you more versatile. You'd probably end up spec'ing into that first skill set anyway eventually as after a point you're going to want to do more things to compensate for the lack of roles by others. Maybe not.
An Aurum respec would be fine I guess. As long as there is a limit to how many times you can do it a year. Or if there was a penalty for doing so.... 1 mil sp per respec or something. I don't know... I payed attention to what I was doing and picked my skills based off of what I wanted to play not what everyone else was doing or what the flavor of the month was. Which kinda brings me back to the start of my post. My 0.02 anyway. |
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 02:02:00 -
[34] - Quote
DUST Fiend wrote:If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out.
Fiend, I think it was you with the idea of being able to refund/respec one skill rank every so often, and the points accumulate? Wish I could copy and paste the idea here.
It was the only way to handle respecs that I've seen that sounded fair and balanced enough that it would actually improve the game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4068
|
Posted - 2013.06.26 02:17:00 -
[35] - Quote
Disturbingly Bored wrote:Fiend, I think it was you with the idea of being able to refund/respec one skill rank every so often, and the points accumulate? Wish I could copy and paste the idea here.
It was the only way to handle respecs that I've seen that sounded fair and balanced enough that it would actually improve the game. Why thank you, I like that system, personally. Forcing people to pay money to change their build is just asking for trouble |
Crash Monster
Snipers Anonymous
784
|
Posted - 2013.06.26 02:26:00 -
[36] - Quote
DUST Fiend wrote:Why thank you, I like that system, personally. Forcing people to pay money to change their build is just asking for trouble
How is that trouble? In particular, if an overpriced Isk option is available as well? Of course, in either case assuming there is a serious cool-down period. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4070
|
Posted - 2013.06.26 02:32:00 -
[37] - Quote
Crash Monster wrote:DUST Fiend wrote:Why thank you, I like that system, personally. Forcing people to pay money to change their build is just asking for trouble How is that trouble? In particular, if an overpriced Isk option is available as well? Of course, in either case assuming there is a serious cool-down period. It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. |
Crash Monster
Snipers Anonymous
786
|
Posted - 2013.06.26 02:35:00 -
[38] - Quote
DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP.
I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4070
|
Posted - 2013.06.26 02:37:00 -
[39] - Quote
Crash Monster wrote:I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. P2UnfairAdvantage, better?
I'd rather there be no respecs and just eventually get bored of dust and quit than they be a paid option.
**** it. Who cares. Do it up. Nothing matters in this game. At all. We're just here as an experiment for CCP and Sony to see how much they can actually milk the F2P model for. Have at it, I won't be around much longer to care at this rate. |
Promethius Franklin
DUST University Ivy League
16
|
Posted - 2013.06.26 02:42:00 -
[40] - Quote
Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply. |
|
Crash Monster
Snipers Anonymous
789
|
Posted - 2013.06.26 02:43:00 -
[41] - Quote
DUST Fiend wrote:P2UnfairAdvantage, better?
I'd rather there be no respecs and just eventually get bored of dust and quit than they be a paid option.
**** it. Who cares. Do it up. Nothing matters in this game. At all. We're just here as an experiment for CCP and Sony to see how much they can actually milk the F2P model for. Have at it, I won't be around much longer to care at this rate.
I don't get why you think someone who gets a respec has any advantage?
It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Please, no offense, just help me understand what advantage someone gains via a respec. |
Vethosis
Militaires-Sans-Frontieres
401
|
Posted - 2013.06.26 02:49:00 -
[42] - Quote
CuuCH Crusher wrote:KAGEHOSHI Horned Wolf wrote:Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted. You made the choice to spec into something you didn't want to just to be competitive. No one held a gun to your head and made you do it. You made the choice now live with it.
I ALSO DIDN'T GET ACCESS TO THE MODULES THAT ARMOR TANKS HAD, MY SHIELD TANK IS IS A SITTING DUCK AND CCP IS TO BLAME, ONE LAST RESPEC, MAKE THE RESPEC EARLY JUNE!!! |
DUST Fiend
OSG Planetary Operations Covert Intervention
4073
|
Posted - 2013.06.26 02:52:00 -
[43] - Quote
Crash Monster wrote:It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Are you kidding me?
I'm constantly stirring the pot on this issue and fighting for a form of respec.
I'm sorry that I don't feel that alienating a certain % of the community by forcing them to pay actual cash to fix their mistakes is a good idea.
There are plenty of other things that can and do draw in the AUR sales, a skill respec should never be one of them. That's something that needs to be available to everyone, or no one. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 02:56:00 -
[44] - Quote
Promethius Franklin wrote:Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply.
ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. |
ZDub 303
TeamPlayers EoN.
486
|
Posted - 2013.06.26 02:59:00 -
[45] - Quote
DUST Fiend wrote:Crash Monster wrote:It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Are you kidding me? I'm constantly stirring the pot on this issue and fighting for a form of respec. I'm sorry that I don't feel that alienating a certain % of the community by forcing them to pay actual cash to fix their mistakes is a good idea. There are plenty of other things that can and do draw in the AUR sales, a skill respec should never be one of them. That's something that needs to be available to everyone, or no one.
AUR items are available to everyone. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4075
|
Posted - 2013.06.26 03:00:00 -
[46] - Quote
dday3six wrote:ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Respec's need to hurt, or only be partial respecs.
My two favorite methods would probably be the gradual refund system, which every week gives you one refund point which you can use to take a point out of any given skill. These stack up and sit in your pool until you spend them.
Then there is the full respec that takes something like 250K SP to do each time (+50K each time after, up to 500K per respec). This allows those who really screwed up the option to get their respec while strongly discouraging frequent respecs by setting you back a week each time
ZDub 303 wrote:AUR items are available to everyone. Everyone who has money, yes. |
Vethosis
Militaires-Sans-Frontieres
404
|
Posted - 2013.06.26 03:01:00 -
[47] - Quote
ZDub 303 wrote:DUST Fiend wrote:Crash Monster wrote:It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Are you kidding me? I'm constantly stirring the pot on this issue and fighting for a form of respec. I'm sorry that I don't feel that alienating a certain % of the community by forcing them to pay actual cash to fix their mistakes is a good idea. There are plenty of other things that can and do draw in the AUR sales, a skill respec should never be one of them. That's something that needs to be available to everyone, or no one. AUR items are available to everyone.
Some people play this game because 60$ is too much for them.. Don't make them pay in a F2P game real money for something that is vital to keep them interested. |
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 03:02:00 -
[48] - Quote
Crash Monster wrote: Please, no offense, just help me understand what advantage someone gains via a respec.
The idea is that it creates a never-ending stampede of Flavor Of The Month chasers.
If you can respec when you like, everyone leverages every small percent advantage to their fullest and you end up with a homogenous group of players.
The way it currently is, by chasing the FOTM you know damn well the nerf hammer is coming sooner or later so you better learn to love your gun in the long run. Player variety is preserved, because no one knows when they'll end up on the good end or ass end of the nerf/buff cycle.
The logical counter-argument is: "If CCP would just produce a perfectly balanced game, FOTM chasers wouldn't exist." The problem with that is: there have been exactly two perfectly balanced multiplayer games, and Starcraft and the original Soul Calibur each came out a while ago.
DUST Field's idea of a slow, predictable, rolling respec point by single point is the only reasonable idea I've seen that counters the negative effects of allowing any more respeccing.
(I hope that helps, Crash.) |
Vethosis
Militaires-Sans-Frontieres
404
|
Posted - 2013.06.26 03:03:00 -
[49] - Quote
DUST Fiend wrote:dday3six wrote:ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Respec's need to hurt, or only be partial respecs. My two favorite methods would probably be the gradual refund system, which every week gives you one refund point which you can use to take a point out of any given skill. These stack up and sit in your pool until you spend them. Then there is the full respec that takes something like 250K SP to do each time (+50K each time after, up to 500K per respec). This allows those who really screwed up the option to get their respec while strongly discouraging frequent respecs by setting you back a week each time ZDub 303 wrote:AUR items are available to everyone. Everyone who has money, yes.
Ok, we can start your system DUST Fiend, right after we get a full respec with no penalty. |
Promethius Franklin
DUST University Ivy League
16
|
Posted - 2013.06.26 03:06:00 -
[50] - Quote
dday3six wrote:Promethius Franklin wrote:Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply. ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Being easy to make is irrelevant when comparing to a resource that can be spawned up to any quantity the user desires instantly. Additionally even alt farming will take time and is limited to the number of accounts being created by a particular individual. Furthermore it assumes that such an exploit would be allowed to go on indefinitely. Likely all these factors would do is either a) Assure we never see a respec option at all since it would be too easy for some to obtain, b) be absurdly expensive to the point where exploitative means are necessary to get it regularly, or c) watch as it gets released, abused to hell and back for FOTM chasing, then removed never to be seen again. |
|
Onesimus Tarsus
Kameira Lodge Amarr Empire
529
|
Posted - 2013.06.26 03:08:00 -
[51] - Quote
What if there was something more of a slowly expanding non-respeccable (my spell-checker just coughed up a furball there) pool of SP inside your total pool of SP? In that, of all total SP you have spent, only (rhetorically) 40% of it could be "called back" to be re-allocated. Sure, people would have to be quite sure they liked a major decision, but they could at least wobble about the middle for a while before pouring more concrete. So, let's say you have 5mil SP and you "spend" it. 2mil of that can be called back (and you could cost it in ISK, I suppose, to further pain the process). Meanwhile, your Passive SP accrues, and you know that when you spend that, you're that much more inflexible, and that much more powerful. It would be a middle ground between utter teardowns and having completely unused branches of your skill tree. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 03:12:00 -
[52] - Quote
DUST Fiend wrote:dday3six wrote:ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Respec's need to hurt, or only be partial respecs. My two favorite methods would probably be the gradual refund system, which every week gives you one refund point which you can use to take a point out of any given skill. These stack up and sit in your pool until you spend them. Then there is the full respec that takes something like 250K SP to do each time (+50K each time after, up to 500K per respec). This allows those who really screwed up the option to get their respec while strongly discouraging frequent respecs by setting you back a week each time ZDub 303 wrote:AUR items are available to everyone. Everyone who has money, yes.
Under that proposed idea I'd be in favor of progressively more expensives respecs, as there seems to be less to go wrong from a programming standpoint with that system. For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP. |
low genius
The Sound Of Freedom Renegade Alliance
123
|
Posted - 2013.06.26 03:18:00 -
[53] - Quote
Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game"
that is not ccp's target market. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4077
|
Posted - 2013.06.26 03:19:00 -
[54] - Quote
low genius wrote:Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game" that is not ccp's target market. Your right, their target market is blind fanboys and people who've never played an AAA shooter before |
Onesimus Tarsus
Kameira Lodge Amarr Empire
530
|
Posted - 2013.06.26 03:19:00 -
[55] - Quote
low genius wrote:Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game" that is not ccp's target market.
I'm pretty sure CCP has the 11 guys in their target market pretty locked in.
|
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 03:23:00 -
[56] - Quote
dday3six wrote:For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP.
I'd argue that both of these ideas still let respecs happen so often you'd end up with never-ending FOTM chasing still. It'd just be slowed down to a monthly cycle.
The only reason (and the main reason) I like DUST's idea is that it's slow. It'd take months to go from a fully-kitted TAC using Caldari Logi to a Flaylock spewing Minnie Assault. And since you'd be prevented from making a knee-jerk respec, you might find you still liked your post-nerf Caldari Logi and keep the points in it anyway.
Any solution must be slow and limited to prevent FOTM chasing. DUST Fiend's is the only one I've heard that does it. The only other option would be: no respec whatsoever. Which is what we already have. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 03:36:00 -
[57] - Quote
Disturbingly Bored wrote:dday3six wrote:For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP. I'd argue that both of these ideas still let respecs happen so often you'd end up with never-ending FOTM chasing still. It'd just be slowed down to a monthly cycle. The only reason (and the main reason) I like DUST's idea is that it's slow. It'd take months to go from a fully-kitted TAC using Caldari Logi to a Flaylock spewing Minnie Assault. And since you'd be prevented from making a knee-jerk respec, you might find you still liked your post-nerf Caldari Logi and keep the points in it anyway. Any solution must be slow and limited to prevent FOTM chasing. DUST Fiend's is the only one I've heard that does it. The only other option would be: no respec whatsoever. Which is what we already have.
I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4077
|
Posted - 2013.06.26 03:39:00 -
[58] - Quote
dday3six wrote:I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? People think it will kill diversity, but in a halfway balanced environment, it would only encourage diversity.
More importantly, it would encourage people to have FUN. |
Twomanchew
Goose Bite
6
|
Posted - 2013.06.26 04:06:00 -
[59] - Quote
One last respec the very day they finish putting the core stuff that we are missing right now. After that there should be no more. The core is finished and everyone is happy. That's it, that's all. |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 04:53:00 -
[60] - Quote
but,but, I haven't gotten the one I requested yet |
|
CuuCH Crusher
Commando Perkone Caldari State
26
|
Posted - 2013.06.26 06:45:00 -
[61] - Quote
DUST Fiend wrote:dday3six wrote:I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? People think it will kill diversity, but in a halfway balanced environment, it would only encourage diversity. More importantly, it would encourage people to have FUN.
You know damn well it wouldn't encourage diversity. Every FPS game suffers from FOTM chasers and dust is no exception. If CCP does let the people have multiple respecs, it will lead to everyone using the same weapon. Live with your decisions. And for those who live by the OP weapons they will die by the nerf. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 06:54:00 -
[62] - Quote
CuuCH Crusher wrote:DUST Fiend wrote:dday3six wrote:I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? People think it will kill diversity, but in a halfway balanced environment, it would only encourage diversity. More importantly, it would encourage people to have FUN. You know damn well it wouldn't encourage diversity. Every FPS game suffers from FOTM chasers and dust is no exception. If CCP does let the people have multiple respecs, it will lead to everyone using the same weapon. Live with your decisions. And for those who live by the OP weapons they will die by the nerf.
Cause a 1/3 of the meta being made up of vanilla AR's is so incredibly diverse. |
The Robot Devil
BetaMax. CRONOS.
473
|
Posted - 2013.06.26 09:26:00 -
[63] - Quote
DUST Fiend wrote:If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out.
Yeah because respecing is very original and creates diversity. |
J-Lewis
Edimmu Warfighters Gallente Federation
171
|
Posted - 2013.06.26 09:39:00 -
[64] - Quote
There should be no further respecs; however we should get back SP from skills that are removed.
And that will happen, because the current skill tree is just... bad.
Every new weapon added to this game is another 7 million SP to bloat the weaponry tree and another 5-6 skills. Another 30 weapons and we'll have passed 300 million SP. In the weaponry tree alone. That's ridiculous. Even more so when 4 skills for every weapon do the exact same damn thing as for the next.
But that's for another thread another day.
No more respecs. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4088
|
Posted - 2013.06.26 10:12:00 -
[65] - Quote
The Robot Devil wrote:DUST Fiend wrote:If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out. Yeah because respecing is very original and creates diversity. It does, by keeping people interested in a boring game by letting them actually do other things.
Since there's still no form of tutorials or new player help, we'll be seeing PLENTY of wonky builds, even if everyone got a free respec twice a day
Really this is just spreadsheet warriors afraid that they'll loose their only advantage on the field if players are allowed to learn from their mistakes |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
187
|
Posted - 2013.06.26 10:18:00 -
[66] - Quote
How about for racial Heavy's, Lights, and vehicle frames? They get ****** over? **** that; they should only people to get a respec, and that's only for the frame ( Say, I skilled Winmatar light frame, and I wanted Amarr, I would lose all of the light and scout skill levels, then transfer them over). |
The Robot Devil
BetaMax. CRONOS.
474
|
Posted - 2013.06.26 10:18:00 -
[67] - Quote
DUST Fiend wrote:The Robot Devil wrote:DUST Fiend wrote:If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out. Yeah because respecing is very original and creates diversity. It does, by keeping people interested in a boring game by letting them actually do other things. Since there's still no form of tutorials or new player help, we'll be seeing PLENTY of wonky builds, even if everyone got a free respec twice a day Really this is just spreadsheet warriors afraid that they'll loose their only advantage on the field if players are allowed to learn from their mistakes
I disagree, if we were allowed to respec more often then everyone would flock to the new op weapon or suit. How would allowing or not allowing respecs cause "spreadsheet warriors" to be at a disadvantaged or allow them to have an advantage? Live with the choices, it is not that hard of a game. |
The Robot Devil
BetaMax. CRONOS.
474
|
Posted - 2013.06.26 10:23:00 -
[68] - Quote
Godin Thekiller wrote:How about for racial Heavy's, Lights, and vehicle frames? They get ****** over? **** that; they should only people to get a respec, and that's only for the frame ( Say, I skilled Winmatar light frame, and I wanted Amarr, I would lose all of the light and scout skill levels, then transfer them over). My .02 ISK Peace, Godin
I agree with role specific repecs if the core suits, weapons and vehicles are not there or if the skill was mislabeled or misleading. Then only core missing gear and role specific SP should be returned, not full respecs. If you got screwed because the gear wasn't there or the skill didn't do what it said then you would have a valid reason but because you were careless and didn't read isn't a good reason. |
RKKR
The Southern Legion RISE of LEGION
124
|
Posted - 2013.06.26 10:40:00 -
[69] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
Or maybe CCP has to fully test the game first to balance everything. How does one test all items? Let the players respec as much as they want so they can test everything.
Once everything is balanced and the game is ready for its REAL release you can stop giving respecs (but maybe by that time you will realise that respecing doesn't harm the game).
But nice try to push your anti-respec-agenda.
|
Crash Monster
Snipers Anonymous
793
|
Posted - 2013.06.26 10:46:00 -
[70] - Quote
DUST Fiend wrote: Everyone who has money, yes.
News flash... games are made to earn money... deet dit deet da deet dit.
Seriously though, if you simply want another currency available, such as SP instead of Isk, it's the same thing. The idea of AUR as a payment method is to, once gain, allow the company to make money by offering convenience to those who have jobs and have money but limited time.
These people aren't going to get ahead of you, they won't harm the game, we need a player base of people that aren't spreadsheet driven. They'll need to try new things as new content, PvE, or weapons, or fits comes out. I get that we like to hold people to their choices -- but we also need the game the stick around.
Note, you also didn't describe how people get an advantage via a respec... you just bitched at me, again. |
|
Stevez WingYip
Lumodynamics Power Control Corp Panda Cave
54
|
Posted - 2013.06.26 10:50:00 -
[71] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
Are you stupid? This may be okay for you, but the real fact remains that this game is NO WHERE near complete. There needs to be AT LEAST one more due to the fact that people are forced to spec into things that do now want to right now.
For example, I plan on maxing the Amarr Heavy laser when it comes out, but to remain competitive, I have to max hmg right now just so I can keep using my heavy at a decent level.
This may be okay if YOU don't need a respec but there are others that get screwed over by how bad the system in DUST is right now because this game is clearly not launch ready.
I love this game and I want it to succeed but not giving people a respec will just turn more people that are stuck down a different path away. |
Stevez WingYip
Lumodynamics Power Control Corp Panda Cave
54
|
Posted - 2013.06.26 10:51:00 -
[72] - Quote
Crash Monster wrote:DUST Fiend wrote: Everyone who has money, yes.
News flash... games are made to earn money... deet dit deet da deet dit. Seriously though, if you simply want another currency available, such as SP instead of Isk, it's the same thing. The idea of AUR as a payment method is to, once gain, allow the company to make money by offering convenience to those who have jobs and have money but limited time. These people aren't going to get ahead of you, they won't harm the game, we need a player base of people that aren't spreadsheet driven. They'll need to try new things as new content, PvE, or weapons, or fits comes out. I get that we like to hold people to their choices -- but we also need the game the stick around. Note, you also didn't describe how people get an advantage via a respec... you just bitched at me, again.
I am that passionate about another one, i'd even be willing to give up about 1m sp to get one more respec lol. I would just hold all my SP until the amarr heavy laser comes out. xD |
meri jin
Goonfeet Special Planetary Emergency Response Group
53
|
Posted - 2013.06.26 10:51:00 -
[73] - Quote
KAGEHOSHI Horned Wolf wrote:Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of racial ARs, dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted.
I agree with you here. A freind of mine like to play havy, but not as amarr for example. Still ne must skill this so he can learn how it is to a heavy. Its not like he likes to be in a amarr suit. I feel that this game is extremly unfinished we need the core things, all racial weapons and standart suits. |
The Robot Devil
BetaMax. CRONOS.
475
|
Posted - 2013.06.26 10:55:00 -
[74] - Quote
RKKR wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. Or maybe CCP has to fully test the game first to balance everything. How does one test all items? Let the players respec as much as they want so they can test everything. Once everything is balanced and the game is ready for its REAL release you can stop giving respecs (but maybe by that time you will realise that respecing doesn't harm the game). But nice try to push your anti-respec-agenda.
The game will never have balance because new gear will always be introduced. Respecs are bad for DUST because it takes away from the persistance that is promoted. I don't want to see a mercs name and have to guess on what they will be doing in this battle because they just introduced a new suit or weapon. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4092
|
Posted - 2013.06.26 11:05:00 -
[75] - Quote
Crash Monster wrote:Note, you also didn't describe how people get an advantage via a respec... you just bitched at me, again. I wasn't even talking to you, get over yourself. |
RKKR
The Southern Legion RISE of LEGION
124
|
Posted - 2013.06.26 11:05:00 -
[76] - Quote
The Robot Devil wrote: The game will never have balance because new gear will always be introduced. Respecs are bad for DUST because it takes away from the persistance that is promoted. I don't want to see a mercs name and have to guess on what they will be doing in this battle because they just introduced a new suit or weapon.
Didn't this game also promote high risk/high reward? How much risk is bringing all proto gear lately? DUST has been promoted as many things.
You know it was also promoted as a game where you could play what the **** you ever want to equip but in reality that isn't true because you will need a shitload of SP to do that even though the new trailer says you have fought (and have the experience) of thousand battles and such...are you getting the point?
I'm sure as hell that everyone wants to fight a predictable war...maybe you should try a game of tic-tac-toe instead.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4092
|
Posted - 2013.06.26 11:08:00 -
[77] - Quote
The Robot Devil wrote:The game will never have balance because new gear will always be introduced. Respecs are bad for DUST because it takes away from the persistance that is promoted. I don't want to see a mercs name and have to guess on what they will be doing in this battle because they just introduced a new suit or weapon. That's cute in theory, but there is extremely little persistence or meaning to anything that you do. Locking people into single playstyles for months on end is a surefire way to bore them. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
921
|
Posted - 2013.06.26 11:14:00 -
[78] - Quote
I dont know about everyone here, but I'm not paying for a respec if CCP someday decides my role needs changing for the worse.
Maybe when we come out of this Beta, I'll pay for respecs, but not while everything is constantly being changed, without warning. |
Crash Monster
Snipers Anonymous
793
|
Posted - 2013.06.26 11:25:00 -
[79] - Quote
DUST Fiend wrote:Crash Monster wrote:Note, you also didn't describe how people get an advantage via a respec... you just bitched at me, again. I wasn't even talking to you, get over yourself.
If you aren't talking to me perhaps don't reply to my posts? Anyhow, you may want to consider your own advice. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4093
|
Posted - 2013.06.26 11:30:00 -
[80] - Quote
Crash Monster wrote:DUST Fiend wrote:Crash Monster wrote:Note, you also didn't describe how people get an advantage via a respec... you just bitched at me, again. I wasn't even talking to you, get over yourself. If you aren't talking to me perhaps don't reply to my posts? Anyhow, you may want to consider your own advice. The post that you quoted me from was not directed at you.
L2read? |
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
221
|
Posted - 2013.06.26 11:37:00 -
[81] - Quote
The current situation as a I see it:
1. Basic racial variants of existing gear has not been introduced. We are not talking about all things like jets etc just the basic stuff. 2. Wild swings in balance across classes as well as individual systems. This isn't living with OUR decisions this is suffering through the nerf/buff hammers of CCP. 3. A small and reducing player base. Some of this is a result of it being summer but figures have been dropping for the last month and starting to approach the numbers we had 3 months ago. 4. 700-1000 new characters are created everyday but numbers remain unchanged. Are all of these alts and if not what is happening with these new players?
I do not believe Respecs are the answer to making this game more interesting, fun or retaining new players but I do believe it will form an important part of the solution.
To the question of paying Aurum for Respecs I have no problem with it so long as it not the only way of getting a Respec.
My solution would be a combination of the following:
1. The gradual Respec favoured by Dust Fiend. This gives players a completly free option that costs nothing apart from time. 2. Aurum solution. The price of a complete Respec costs the equivalent of a 7 day Active and a 7 day Passive booster. Minimum cool down period is 1 month. 3. SP solution. The price of a complete Respec is 358400 SP, 1 week of unboosted play if you cap. Minimum cool down period is 1 month. 4. New players are granted 2 free Respec tokens but can not use them until they have left the Academy and a warning pops up saying that these 2 token are all you will ever receive and once used you can only Respec via options 1-3.
Now for a Isk variant. 5. This will only exist when Eve and Dusts economies are integrated. In eve we manufacture a mercenary neural remapping nannite injection, 1 use, that wipes a Mercs brain and frees up their SP. this is then sold on the open market.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4093
|
Posted - 2013.06.26 11:43:00 -
[82] - Quote
I'd be ok with an AUR respec so long as there were other methods of getting it, such as spending SP; I can concede to that. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.06.26 11:47:00 -
[83] - Quote
It just hit me: Accumulate SP to respec a specific skill =========== Accumulating SP to spec into another skill.
I-¦m starting to change my opinion on respecs to the issue of skill training being too slow for a FPS-type game. |
Thor Odinson42
Molon Labe. League of Infamy
442
|
Posted - 2013.06.26 12:08:00 -
[84] - Quote
DUST Fiend wrote:If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out. I heart you
|
CuuCH Crusher
Commando Perkone Caldari State
34
|
Posted - 2013.06.26 14:52:00 -
[85] - Quote
It seems the vast majority of the opposition are basing their argument on CCP being able to balance Dust correctly. Have they been able to balance Dust so far? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4106
|
Posted - 2013.06.26 14:55:00 -
[86] - Quote
CuuCH Crusher wrote:It seems the vast majority of the opposition are basing their argument on CCP being able to balance Dust correctly. Have they been able to balance Dust so far? Not sure about everyone else, but I'm saying that periodic partial respec's would be fine if CCP knew how to balance their game.
So no. I don't think they have. |
RKKR
The Southern Legion RISE of LEGION
125
|
Posted - 2013.06.26 15:01:00 -
[87] - Quote
CuuCH Crusher wrote:It seems the vast majority of the opposition are basing their argument on CCP being able to balance Dust correctly. Have they been able to balance Dust so far?
They have not been able to since they decided to do a complete different game with the release of uprising without actually testing stuff out. I'm glad to test things out but can't due to limited SP.
So the no-respec makes balancing stuff even harder and yes thanks for ignoring my previous post .
And isn't your 'hahaha-your-OP-stuff-is-going-to-be-nerfed' part of a balance? So I'm not sure what you are saying here. |
Jason Punk
DUST University Ivy League
135
|
Posted - 2013.06.26 15:01:00 -
[88] - Quote
[Personal Quote; From another post]
Actually I'm down with respecs...but they need to be limited to a certain amount of skill points and free (agree completely on that).
I would like it to either be measured in time playing rewards (every 4 months = 0.5 to 1 million SP Liquidity?) or something given for every 2 million SP earned (every 2 million unlocks an optional respec on 20-30% of those points)
I believe this feature would prove desirable for people as life here progresses and more skills/equipment avails itself. Not much different than Attributes shifts in Eve |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
142
|
Posted - 2013.06.26 15:05:00 -
[89] - Quote
I like: All players get 2 free repecs upon leaving the Academy An Aurum respec worth 30,000 Aurum, just to keep it from being abused All players get one free respec per year (since player creation) up to 1 respec. So if you already have 1 or 2 you will get none. I think all respecs should have a time limit until reuse of at least 3 months, in order to prevent FOTM choosing. |
Revelations 514
Red Star. EoN.
73
|
Posted - 2013.06.26 17:02:00 -
[90] - Quote
Im down with no respecs.
To everyone saying that "if CCP would just balance everything it would be fine" you are correct. However, no MMO in history, especially one that consistently adds new content, is ever done balancing. Its a constantly evolving process. So respecs need to be very hard to come by. |
|
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
12
|
Posted - 2013.06.26 17:15:00 -
[91] - Quote
I think that respecs should be allowed whenever changes are made to game mechanics or changes in equipment function or statistics. But not for new equipment. Nobody should be saddled with specifications they chose when the game was in a previous state, then has been "upgraded" because of imbalances.
We should not have to suffer if the Devs decide the game needs to be rebalanced. Otherwise people will have a butt-load of SP into certain things that later get nerfed and either become useless or loose their uber status. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
614
|
Posted - 2013.06.26 18:08:00 -
[92] - Quote
they should make a respec NPC like in star wars galaxies, that way we can all flop to the FOTM each new build until we get it nerfed for the next build, then repeat that process for the next 7 years. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
376
|
Posted - 2013.06.26 18:18:00 -
[93] - Quote
Respecs should come at the costs of skill books. Respec the SP but do not refund ISK for skill books. People could try things out and find a character they are comfortable with. It should be an ingame mechanic. Why are we so worried about other players becoming good? Do you want dust to always feature onesided fights? I think all of you are scum for trying to hold each other back. SCUM.
When i hear New Eden it is always some douch bag quoting some other douch bag. Parroting a n ideal like "welcome to new eden" is a statement about the quality of person you are.
Back on topic. How could you abuse a respec system that causes you to go broke? |
CuuCH Crusher
Commando Perkone Caldari State
40
|
Posted - 2013.06.26 19:36:00 -
[94] - Quote
I think we are starting to get to the root of the problem. Correct me if I'm wrong but it seems people are concerned that if they spec into something, it will be nerfed. I propose that once the current weapons are balanced, they should never be touched again. Only newly released weapons/ gear should be allowed to be nerfed or buffed. Once an item is balanced it should never be touched again. This gets rid of the uncertainty. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
29
|
Posted - 2013.06.26 20:34:00 -
[95] - Quote
NO RESETS LEARN TO SPEND YOUR SP LIKE A RESPONSABLE GAMER OR STOP QQ ITS YOUR OWN DAMN FAULTS FOR SPECING INTO A HUNDRED THINGS I HAVE LESS THEN 25 SKILLS BUT THERE ALL ALMOST MAXED YOU KNOW WHY BECUASE I DIDNT SPEND LITTLE AMOUNTS I SAVED FOR MONTHS TO GET SOME SKILLS IT SUX STOP BITCHING THIS GAME ISENT FOR CASUAL PLAYERS GO PLAY COD OR SOMETHING |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
425
|
Posted - 2013.06.26 20:53:00 -
[96] - Quote
You people have no imagination whatsoever.
Fact is the game is full of content that most people don't spec into because it isnt functional and they don't want to be "stuck" with it.
The notion that we should limit respecs to force people into making decisions or to prevent FOTM respecs is ludicrous and only exists because the game developers create a weapon or item that is out of balance with the rest. To fault the players for flocking to it put blame squarely on the wrong people.
Now that said unlimited respeccing would be problematic and really wasteful. For those players that think the universe should be about making your descision matter I would counter by saying its as simple as changing neural implants that result in a mercs ability to respec and thus follow lore if its really that important to you.
From a financial standpoint a Respec should cost money and to me is a better way to get money from dust players without nickel and dimeing them over SP.
Now it may be impossible to limit individual respecs to only 2x/year but if possible they should aim to do so in addition to how they allow respec to occur. Which should be in the form of an augmentation.
This augmentation should be avaiable for ISK and AUR. But the pricing should be somewhere in the plex range if not higher. The idea here being it isn't fully P2W if the item is avaialble for ISK and AUR and if the cost is high enough it wont be used constantly but sparingly. If CCP can enforce 2 use policy every 12 months or something then CCP has created their own version of DLC. By purchasing these augmentations CCP is giving players the opportunity to access new content in the form a different specialty 2x/year.
It may be wise to even allow 1x/year Free respecs to really keep the game fresh for players and allow them to experience the game in a different way.
The benefits of this far outweighs the negatives of FOTM speccing, more to the point FOTM speccing only becomes a problem if the Devs make FOTM stuff. Add in the limitations of respecs should CCP enforce such a mechanic the risk of FOTM speccing become hazardous to anyone who goes that route if CCP is quick on balancing.
It took a month to make changes to the TAC. An optional respect would at best mean they are stuck with their decisions for the rest of the year if they use their one freebie right after or if they purchase they only have 1 additional paid respec. |
CuuCH Crusher
Commando Perkone Caldari State
40
|
Posted - 2013.06.26 23:32:00 -
[97] - Quote
THEDRiZZLE Aqua teen wrote:NO RESETS LEARN TO SPEND YOUR SP LIKE A RESPONSABLE GAMER OR STOP QQ ITS YOUR OWN DAMN FAULTS FOR SPECING INTO A HUNDRED THINGS I HAVE LESS THEN 25 SKILLS BUT THERE ALL ALMOST MAXED YOU KNOW WHY BECUASE I DIDNT SPEND LITTLE AMOUNTS I SAVED FOR MONTHS TO GET SOME SKILLS IT SUX STOP BITCHING THIS GAME ISENT FOR CASUAL PLAYERS GO PLAY COD OR SOMETHING
And that brings up another point. What about people that did spend their SP wisely, what about them? The people who spend months saving up for a certain skill should have priority over some casual who wants a respec every five minutes. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
33
|
Posted - 2013.06.27 03:50:00 -
[98] - Quote
If you are then you have to stick it out i want sp back but you know what its not the issue they havegameplay problems luxury fixes can be taken care of after |
Twomanchew
Goose Bite
8
|
Posted - 2013.06.27 06:57:00 -
[99] - Quote
meri jin wrote:KAGEHOSHI Horned Wolf wrote:Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of racial ARs, dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted. I agree with you here. A freind of mine like to play havy, but not as amarr for example. Still ne must skill this so he can learn how it is to a heavy. Its not like he likes to be in a amarr suit. I feel that this game is extremly unfinished we need the core things, all racial weapons and standart suits.
Amen
|
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 11:21:00 -
[100] - Quote
@CuuCH Crusher No-one is saying you should be able to respec every 5min or without a cost, I don't really see your problem against respecs and don't you think that the game will become more interesting if you can switch up your play styles? |
|
Viktor Zokas
187. League of Infamy
3
|
Posted - 2013.06.27 13:13:00 -
[101] - Quote
I for one can't wait for aurum paid respecs. |
IR Scifi
Silver Talon Corporation
39
|
Posted - 2013.06.27 14:18:00 -
[102] - Quote
ZDub 303 wrote:Esp considering using the same build day after day gets so boring.
What if I wanna try speed shotgun logi? Nope... gotta grind 3 million SP (6-8 weeks depending on booster usage) for proto kin cats and proto shotguns first...
$10 respec with a 1 month cooldown? Almost everyone is happy as they can escape poor choices they made or just spice things up a bit with a new build. CCP gets a new revenue stream that is not pay to win...
I honestly see very little reason not to do it anymore...
Maybe I'm crazy but when I read "try X" I don't picture "MAX ALL THE SKILLS!" in my head. |
CuuCH Crusher
Commando Perkone Caldari State
44
|
Posted - 2013.06.27 14:26:00 -
[103] - Quote
RKKR wrote:@CuuCH Crusher No-one is saying you should be able to respec every 5min or without a cost, I don't really see your problem against respecs and don't you think that the game will become more interesting if you can switch up your play styles?
Then what is the whole point of the SP system? If you could change roles on the fly wouldn't it be like any other FPS out there. I think people forget that this is not just a FPS, it is also a RPG. If you allow respecs, you don't really the need SP system, which effectively eliminates the the RPG part of the game. Can you people just let us have one game that isn't a COD clone? |
Luk Manag
of Terror
27
|
Posted - 2013.06.27 14:29:00 -
[104] - Quote
If CCP has to give ReSpecs to keep the casuals interested, they might as well give up on all character development. You might keep players who are bored for a little bit longer, but it wouldn't be worth it (Dust 514 fails on pure shooter merits). They will still get bored. If they (the gamer) believe in the future of Dust 514, you (CCP) can demand their patience and dedication to character development. You can expect turnover, but I think that will result in a steadily growing population of dedicated people who can see themselves playing Dust 514 for 5 or 10 years. Why would you bother trying to eek a couple more months out of some casual gamer who is interested in a flavor of the month? This month it's LLAV, next month it will be BF4 or PS2, and I say, "let them go." |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
426
|
Posted - 2013.06.27 14:33:00 -
[105] - Quote
Keyser Soze VerbalKint wrote:You people have no imagination whatsoever.
Fact is the game is full of content that most people don't spec into because it isnt functional and they don't want to be "stuck" with it.
The notion that we should limit respecs to force people into making decisions or to prevent FOTM respecs is ludicrous and only exists because the game developers create a weapon or item that is out of balance with the rest. To fault the players for flocking to it put blame squarely on the wrong people.
Now that said unlimited respeccing would be problematic and really wasteful. For those players that think the universe should be about making your descision matter I would counter by saying its as simple as changing neural implants that result in a mercs ability to respec and thus follow lore if its really that important to you.
From a financial standpoint a Respec should cost money and to me is a better way to get money from dust players without nickel and dimeing them over SP.
Now it may be impossible to limit individual respecs to only 2x/year but if possible they should aim to do so in addition to how they allow respec to occur. Which should be in the form of an augmentation.
This augmentation should be avaiable for ISK and AUR. But the pricing should be somewhere in the plex range if not higher. The idea here being it isn't fully P2W if the item is avaialble for ISK and AUR and if the cost is high enough it wont be used constantly but sparingly. If CCP can enforce 2 use policy every 12 months or something then CCP has created their own version of DLC. By purchasing these augmentations CCP is giving players the opportunity to access new content in the form a different specialty 2x/year.
It may be wise to even allow 1x/year Free respecs to really keep the game fresh for players and allow them to experience the game in a different way.
The benefits of this far outweighs the negatives of FOTM speccing, more to the point FOTM speccing only becomes a problem if the Devs make FOTM stuff. Add in the limitations of respecs should CCP enforce such a mechanic the risk of FOTM speccing become hazardous to anyone who goes that route if CCP is quick on balancing.
It took a month to make changes to the TAC. An optional respect would at best mean they are stuck with their decisions for the rest of the year if they use their one freebie right after or if they purchase they only have 1 additional paid respec.
|
CuuCH Crusher
Commando Perkone Caldari State
45
|
Posted - 2013.06.27 14:39:00 -
[106] - Quote
Luk Manag wrote:If CCP has to give ReSpecs to keep the casuals interested, they might as well give up on all character development. You might keep players who are bored for a little bit longer, but it wouldn't be worth it (Dust 514 fails on pure shooter merits). They will still get bored. If they (the gamer) believe in the future of Dust 514, you (CCP) can demand their patience and dedication to character development. You can expect turnover, but I think that will result in a steadily growing population of dedicated people who can see themselves playing Dust 514 for 5 or 10 years. Why would you bother trying to eek a couple more months out of some casual gamer who is interested in a flavor of the month? This month it's LLAV, next month it will be BF4 or PS2, and I say, "let them go."
Well said. Casuals come and go. It's the hardcore gamers that stay. CCP should try to appeal to the hardcore gamers and make the gameplay so great that it converts casuals into hardcore. They should focus on gameplay. Not holding peoples hand. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
426
|
Posted - 2013.06.27 14:46:00 -
[107] - Quote
CuuCH Crusher wrote:Luk Manag wrote:If CCP has to give ReSpecs to keep the casuals interested, they might as well give up on all character development. You might keep players who are bored for a little bit longer, but it wouldn't be worth it (Dust 514 fails on pure shooter merits). They will still get bored. If they (the gamer) believe in the future of Dust 514, you (CCP) can demand their patience and dedication to character development. You can expect turnover, but I think that will result in a steadily growing population of dedicated people who can see themselves playing Dust 514 for 5 or 10 years. Why would you bother trying to eek a couple more months out of some casual gamer who is interested in a flavor of the month? This month it's LLAV, next month it will be BF4 or PS2, and I say, "let them go." Well said. Casuals come and go. It's the hardcore gamers that stay. CCP should try to appeal to the hardcore gamers and make the gameplay so great that it converts casuals into hardcore. They should focus on gameplay. Not holding peoples hand.
I think you and I have different definitions of hardcore gamers. You are probably thinking of Hardcore RPGers who are so invested into their characters it borders on an emotional codependence.
Hardcore shooters want to experience great shooting and want to try new things. Its about content consumption. Allowing respecs
1 free and 1 paid per year creates a hybrid model of what CCP does in EVE while allowing for essentially a paid DLC model to enter into the game. By allowing for up to 2 respecs a year you are keeping hardcore shooter fans interested with the ability to experience new content without having free reign and a limitless number of repecs.
Ive already given a lore perspective on how this may be possible so if hardcore RPGing is your thing well ive already provided the needed rationales from a lore perspective that would permit it.
|
CuuCH Crusher
Commando Perkone Caldari State
45
|
Posted - 2013.06.27 14:55:00 -
[108] - Quote
Keyser Soze VerbalKint wrote:CuuCH Crusher wrote:Luk Manag wrote:If CCP has to give ReSpecs to keep the casuals interested, they might as well give up on all character development. You might keep players who are bored for a little bit longer, but it wouldn't be worth it (Dust 514 fails on pure shooter merits). They will still get bored. If they (the gamer) believe in the future of Dust 514, you (CCP) can demand their patience and dedication to character development. You can expect turnover, but I think that will result in a steadily growing population of dedicated people who can see themselves playing Dust 514 for 5 or 10 years. Why would you bother trying to eek a couple more months out of some casual gamer who is interested in a flavor of the month? This month it's LLAV, next month it will be BF4 or PS2, and I say, "let them go." Well said. Casuals come and go. It's the hardcore gamers that stay. CCP should try to appeal to the hardcore gamers and make the gameplay so great that it converts casuals into hardcore. They should focus on gameplay. Not holding peoples hand. I think you and I have different definitions of hardcore gamers. You are probably thinking of Hardcore RPGers who are so invested into their characters it borders on an emotional codependence. Hardcore shooters want to experience great shooting and want to try new things. Its about content consumption. Allowing respecs 1 free and 1 paid per year creates a hybrid model of what CCP does in EVE while allowing for essentially a paid DLC model to enter into the game. By allowing for up to 2 respecs a year you are keeping hardcore shooter fans interested with the ability to experience new content without having free reign and a limitless number of repecs. Ive already given a lore perspective on how this may be possible so if hardcore RPGing is your thing well ive already provided the needed rationales from a lore perspective that would permit it.
Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1118
|
Posted - 2013.06.27 14:57:00 -
[109] - Quote
If a respec system was implemented(opposed, btw) any more than 1 or 2 a year would remove the consequences of decisions to dump SP into an OP style (caldari logi). "Who cares, I will just respec when the fix it" I never want to hear that. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
42
|
Posted - 2013.06.27 15:13:00 -
[110] - Quote
Thereshould be no respec unless they change skills imsick of ppl specing into the flavor ofthe month deal with it ahh qq wahh |
|
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 15:14:00 -
[111] - Quote
Your logic is that we can't switch between different roles and weapons because we end up with a COD clone?
I never played COD can u explain? What's so bad about it?
If the game ages and people have access to more SP won't they be able to switch it up? So it still will be COD in the long run?
What makes the players able to switch it up all the time if there is a restricted respec?
|
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 15:23:00 -
[112] - Quote
Jin Robot wrote:If a respec system was implemented(opposed, btw) any more than 1 or 2 a year would remove the consequences of decisions to dump SP into an OP style (caldari logi). "Who cares, I will just respec when the fix it" I never want to hear that.
Then they shouldn't adjust gear when it's released because all you people are saying you have to stick with your choice, but when they adjust it, it isn't your choice anymore. Resulting in a **** game. |
CuuCH Crusher
Commando Perkone Caldari State
46
|
Posted - 2013.06.27 15:27:00 -
[113] - Quote
RKKR wrote:Your logic is that we can't switch between different roles and weapons because we end up with a COD clone?
I never played COD can u explain? What's so bad about it?
If the game ages and people have access to more SP won't they be able to switch it up? So it still will be COD in the long run?
What makes the players able to switch it up all the time if there is a restricted respec?
I use COD loosely. By that I mean just another cookie cutter FPS with no real innovation. People are getting sick of the same old shooters. I you get rid of the SP system or make it irrelevant, you effectively killed what made the game different. Yes in the long run people will be able to diversify. This is the main reason we don't need respecs. In the short run it is cool that people have to specialize. In the end we will all end up in the same place, but how we all got there will be different, which I think sets dust apart from the rest of the shooters. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1118
|
Posted - 2013.06.27 15:29:00 -
[114] - Quote
RKKR wrote:Jin Robot wrote:If a respec system was implemented(opposed, btw) any more than 1 or 2 a year would remove the consequences of decisions to dump SP into an OP style (caldari logi). "Who cares, I will just respec when the fix it" I never want to hear that. Then they shouldn't adjust gear when it's released because all you people are saying you have to stick with your choice, but when they adjust it, it isn't your choice anymore. Resulting in a **** game. You act as if they are pulling teeth, just deal with it. Your tears are not worth ruining what appealed to many. May as well drop all skill requirements on gear, if it becomes so easy to switch SP around. |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 15:30:00 -
[115] - Quote
THEDRiZZLE Aqua teen wrote:Thereshould be no respec unless they change skills imsick of ppl specing into the flavor ofthe month deal with it ahh qq wahh
What about people that don't want to respec in FOTM? (What where the FOTMs up untill now BTW?) |
Jin Robot
Foxhound Corporation General Tso's Alliance
1118
|
Posted - 2013.06.27 15:34:00 -
[116] - Quote
Viktor Zokas wrote:I for one can't wait for aurum paid respecs. I hope you are not bothered by disappointment. Jk idc |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 15:38:00 -
[117] - Quote
Jin Robot wrote:RKKR wrote:Jin Robot wrote:If a respec system was implemented(opposed, btw) any more than 1 or 2 a year would remove the consequences of decisions to dump SP into an OP style (caldari logi). "Who cares, I will just respec when the fix it" I never want to hear that. Then they shouldn't adjust gear when it's released because all you people are saying you have to stick with your choice, but when they adjust it, it isn't your choice anymore. Resulting in a **** game. You act as if they are pulling teeth, just deal with it. Your tears are not worth ruining what appealed to many. May as well drop all skill requirements on gear, if it becomes so easy to switch SP around.
Is that your counter-argument? LOL I never said that respecs should be easy, only to test out stuff/balancing which they should have done in beta. After that they can get rid of respecs. Don't see What's so appealing in playing a broken game. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
428
|
Posted - 2013.06.27 15:43:00 -
[118] - Quote
CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination.
Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game.
It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs.
My solution covers all angles,
Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP. |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 16:01:00 -
[119] - Quote
CuuCH Crusher wrote:RKKR wrote:Your logic is that we can't switch between different roles and weapons because we end up with a COD clone?
I never played COD can u explain? What's so bad about it?
If the game ages and people have access to more SP won't they be able to switch it up? So it still will be COD in the long run?
What makes the players able to switch it up all the time if there is a restricted respec?
I use COD loosely. By that I mean just another cookie cutter FPS with no real innovation. People are getting sick of the same old shooters. I you get rid of the SP system or make it irrelevant, you effectively killed what made the game different. Yes in the long run people will be able to diversify. This is the main reason we don't need respecs. In the short run it is cool that people have to specialize. In the end we will all end up in the same place, but how we all got there will be different, which I think sets dust apart from the rest of the shooters.
Aren't you seeing all the people that are bored of DUST now? Don't really think that DUST has anything innovative as a FPS-mechanics, maybe in the future...DUST can be more innovative than a SP system so you guys are still happy. The current SP system is just a drag that attracts AFKers and makes people spec into the same thing out of fear.....sounds really fun to play. What are you going to do at that 'end-point'? Tell stories how you got the same build? |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
44
|
Posted - 2013.06.27 16:50:00 -
[120] - Quote
RKKR wrote:THEDRiZZLE Aqua teen wrote:Thereshould be no respec unless they change skills imsick of ppl specing into the flavor ofthe month deal with it ahh qq wahh What about people that don't want to respec in FOTM? (What where the FOTMs up untill now BTW?) Your being an ignorant doppelganger thats the issue man up and deal with it thell will respec fora newbuild thatswhen it should happen not when crying players ask its ruining the mechanics of them game making it unbalanced it needs to be left alone and people will just try for more respects they wont stop at one |
|
CuuCH Crusher
Commando Perkone Caldari State
46
|
Posted - 2013.06.27 19:32:00 -
[121] - Quote
RKKR wrote:CuuCH Crusher wrote:RKKR wrote:Your logic is that we can't switch between different roles and weapons because we end up with a COD clone?
I never played COD can u explain? What's so bad about it?
If the game ages and people have access to more SP won't they be able to switch it up? So it still will be COD in the long run?
What makes the players able to switch it up all the time if there is a restricted respec?
I use COD loosely. By that I mean just another cookie cutter FPS with no real innovation. People are getting sick of the same old shooters. I you get rid of the SP system or make it irrelevant, you effectively killed what made the game different. Yes in the long run people will be able to diversify. This is the main reason we don't need respecs. In the short run it is cool that people have to specialize. In the end we will all end up in the same place, but how we all got there will be different, which I think sets dust apart from the rest of the shooters. Aren't you seeing all the people that are bored of DUST now? Don't really think that DUST has anything innovative as a FPS-mechanics, maybe in the future...DUST can be more innovative than a SP system so you guys are still happy. The current SP system is just a drag that attracts AFKers and makes people spec into the same thing out of fear.....sounds really fun to play. What are you going to do at that 'end-point'? Tell stories how you got the same build?
If your are bored then leave. Why are you playing a game that you don't like? Like I said the fact that your choices matter and the SP system are really the only things that sets Dust apart from other FPS games. Take that away and you might as well just go play BF3. |
CuuCH Crusher
Commando Perkone Caldari State
46
|
Posted - 2013.06.27 19:46:00 -
[122] - Quote
Keyser Soze VerbalKint wrote:CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination. Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game. It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs. My solution covers all angles, Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP.
Why should CCP change core game mechanics for a small portion of the population. The silent majority is fine with how the system works now. If not you wouldn't see the same people playing day in and day out. |
TheMarkOf22
Internal Error. Negative-Feedback
230
|
Posted - 2013.06.27 19:58:00 -
[123] - Quote
Game needs Respec's or it will continue to lose players due to boredom |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
376
|
Posted - 2013.06.27 20:15:00 -
[124] - Quote
TheMarkOf22 wrote:Game needs Respec's or it will continue to lose players due to boredom
indeed |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:15:00 -
[125] - Quote
All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
|
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:24:00 -
[126] - Quote
TheMarkOf22 wrote:Game needs Respec's or it will continue to lose players due to boredom
Don't spend all your SP and you don't need a respec. The game is boring because we don't have all the content needed to keep it fun and reallocation of SP won't help make it fun. If everyone specs into the tac and cal logi because they are op then they will do the same thing with the next seemingly op gear when all the SP is refunded. Lots of people say this isn't EVE and they are correct but EVE is in the name. They say not to copy over a skill system from another game but yet most fps offer some type of reallocation method. Play the game for what it is, this is CCP's game and we should play by their rules. |
TheMarkOf22
Internal Error. Negative-Feedback
232
|
Posted - 2013.06.27 20:25:00 -
[127] - Quote
The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
not true at all, but go on... |
CuuCH Crusher
Commando Perkone Caldari State
49
|
Posted - 2013.06.27 20:25:00 -
[128] - Quote
The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
236
|
Posted - 2013.06.27 20:25:00 -
[129] - Quote
Tis upto CCP now. There have been plenty of threads and a lot of discussion for and against in those threads. If the respeccers form the majority of the current player base then things could get bad later this year but if we are in the minority then things will go along with very little change.
At this point CCP is either convinced on the matter or not. If not then they will just have to accept the consequences, if any. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:27:00 -
[130] - Quote
CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique.
That is a plus one. |
|
TheMarkOf22
Internal Error. Negative-Feedback
232
|
Posted - 2013.06.27 20:30:00 -
[131] - Quote
CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique.
Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk.
Also, Can you name on game in the history of video games that has ever got better core mechanic post release?
It's NEVER happened, not even COD will billions can get it perfect.
Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
377
|
Posted - 2013.06.27 20:31:00 -
[132] - Quote
The Robot Devil wrote:TheMarkOf22 wrote:Game needs Respec's or it will continue to lose players due to boredom Don't spend all your SP and you don't need a respec. The game is boring because we don't have all the content needed to keep it fun and reallocation of SP won't help make it fun. If everyone specs into the tac and cal logi because they are op then they will do the same thing with the next seemingly op gear when all the SP is refunded. Lots of people say this isn't EVE and they are correct but EVE is in the name. They say not to copy over a skill system from another game but yet most fps offer some type of reallocation method. Play the game for what it is, this is CCP's game and we should play by their rules.
Yeah we should have not said a damn thing on the forums about uprising. it was fine the way they made it. not one problem, just eat it. buy boosters too. lets get in a big line and kiss thier ass. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
427
|
Posted - 2013.06.27 20:33:00 -
[133] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk. Also, Can you name on game in the history of video games that has ever got better core mechanic post release? It's NEVER happened, not even COD will billions can get it perfect. Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch.
How do you earn something you can only request when new skills are added? |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:34:00 -
[134] - Quote
A'Real Fury wrote:Tis upto CCP now. There have been plenty of threads and a lot of discussion for and against in those threads. If the respeccers form the majority of the current player base then things could get bad later this year but if we are in the minority then things will go along with very little change.
At this point CCP is either convinced on the matter or not. If not then they will just have to accept the consequences, if any.
Hopefully the player base will slowly rise over time as more unique content is added. The expansions - just like in EVE - will drive some off but usually brings more back. New console games will pull people away for a while but will not keep them because those games are a finished product with a shelf life. DUST will continue to grow and offer more things to more people. It's a slow burn and a bumpy road but it will end up in a good spot if we don't give in. |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 20:36:00 -
[135] - Quote
DUST514 the game where you make the choice to wait until the game is decent enough for an actual release or just be ****** up later on.
Clearly I'm the only one that thinks this game needs work on all its gear with some decent testing (aka Beta) but hey I'm the ignorant fuckhead that wants to ruin the game mechanics that are already broken.
I'm currently just staying for the people I play with, but yes leaving the game is on my mind because each day seems like that CCP won't be able to recover from their UPRISING-fuckup anytime soon and missed their boat to be innovative. Not respeccing will only slow this process down, that's why I'm in favor of respeccing until the game is decent enough and it's also a great way to evaluate respeccing (which means it doesn't have to be permanent). Anyway feel free to think I'm just QQ'ing because I'm afraid of a NERF (not even specced into OP stuff) or that I invested my SP wrong we'll see how the game will end SOONGäó.
|
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:36:00 -
[136] - Quote
Darken-Sol wrote:The Robot Devil wrote:TheMarkOf22 wrote:Game needs Respec's or it will continue to lose players due to boredom Don't spend all your SP and you don't need a respec. The game is boring because we don't have all the content needed to keep it fun and reallocation of SP won't help make it fun. If everyone specs into the tac and cal logi because they are op then they will do the same thing with the next seemingly op gear when all the SP is refunded. Lots of people say this isn't EVE and they are correct but EVE is in the name. They say not to copy over a skill system from another game but yet most fps offer some type of reallocation method. Play the game for what it is, this is CCP's game and we should play by their rules. Yeah we should have not said a damn thing on the forums about uprising. it was fine the way they made it. not one problem, just eat it. buy boosters too. lets get in a big line and kiss thier ass.
Logical fallacies. I sad none of those things. I only said respecs would hurt more than help. |
TheMarkOf22
Internal Error. Negative-Feedback
232
|
Posted - 2013.06.27 20:37:00 -
[137] - Quote
How do you earn something you can only request when new skills are added?[/quote]
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:40:00 -
[138] - Quote
RKKR wrote:DUST514 the game where you make the choice to wait until the game is decent enough for an actual release or just be ****** up later on.
Clearly I'm the only one that thinks this game needs work on all its gear with some decent testing (aka Beta) but hey I'm the ignorant fuckhead that wants to ruin the game mechanics that are already broken.
I'm currently just staying for the people I play with, but yes leaving the game is on my mind because each day seems like that CCP won't be able to recover from their UPRISING-fuckup anytime soon and missed their boat to be innovative. Not respeccing will only slow this process down, that's why I'm in favor of respeccing until the game is decent enough and it's also a great way to evaluate respeccing (which means it doesn't have to be permanent). Anyway feel free to think I'm just QQ'ing because I'm afraid of a NERF (not even specced into OP stuff) or that I invested my SP wrong we'll see how the game will end SOONGäó.
I understand that upcoming nerfs make us nervous but CCP does fix things. They are working on a difficult to program piece of hardware that is 7 years old on a schedule that they don't have full control over. I am saying don't jump ship. Play another game for a while and come back. Taking a break really helps. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
427
|
Posted - 2013.06.27 20:41:00 -
[139] - Quote
TheMarkOf22 wrote:Alaika Arbosa wrote:How do you earn something you can only request when new skills are added? Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Obviously, you are, since you don't understand how to quote properly (you're welcome for me fixing it for you).
Since you've earned your SP and would like to choose when and where you invest them into skills, I recommend holding off on investing in skills until you are 100% sure you want the skills you invest in.
Otherwise, spend away and don't cry about no respecs. If you've spent what you've earned, then you are owed nothing. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
377
|
Posted - 2013.06.27 20:42:00 -
[140] - Quote
The Robot Devil wrote:A'Real Fury wrote:Tis upto CCP now. There have been plenty of threads and a lot of discussion for and against in those threads. If the respeccers form the majority of the current player base then things could get bad later this year but if we are in the minority then things will go along with very little change.
At this point CCP is either convinced on the matter or not. If not then they will just have to accept the consequences, if any. Hopefully the player base will slowly rise over time as more unique content is added. The expansions - just like in EVE - will drive some off but usually brings more back. New console games will pull people away for a while but will not keep them because those games are a finished product with a shelf life. DUST will continue to grow and offer more things to more people. It's a slow burn and a bumpy road but it will end up in a good spot if we don't give in.
hope is not that great as a strategy. We had tons of players for a week or so. its the lack of content, there is plenty for me with my 15 mil SP, but newer guys get the shaft. I have got to try all the suits and guns because i have had two respecs. most people wont even be able to change guns for 6 months. their initial bulk of skill points wasted because they got dumped an academy with no instructors. if you dont want respecs fine, shut up. an added feature couldnt hurt this game. i signed on sat morn there was less than 3000 playing. we have to keep people around to shoot at. |
|
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:43:00 -
[141] - Quote
TheMarkOf22 wrote: How do you earn something you can only request when new skills are added?
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.[/quote]
If you spent the SP then you did make the choice already. I agree with a respec for core items that are missing, mainly heavy and scout suits. Everything else we should live with. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:47:00 -
[142] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk. Also, Can you name on game in the history of video games that has ever got better core mechanic post release? It's NEVER happened, not even COD will billions can get it perfect. Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch.
Skyrim, simcity, eve and diablo just off the top of my head. And I am pretty sure cod has had to patch a few times. |
TheMarkOf22
Internal Error. Negative-Feedback
232
|
Posted - 2013.06.27 20:52:00 -
[143] - Quote
Alaika Arbosa wrote:TheMarkOf22 wrote:Alaika Arbosa wrote:How do you earn something you can only request when new skills are added? Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill. Obviously, you are, since you don't understand how to quote properly (you're welcome for me fixing it for you). Since you've earned your SP and would like to choose when and where you invest them into skills, I recommend holding off on investing in skills until you are 100% sure you want the skills you invest in. Otherwise, spend away and don't cry about no respecs. If you've spent what you've earned, then you are owed nothing.
Are you really dumb enough to make it about me?
Ever consider the fact nobody is playing this game? Respecs will keep people playing, notice their was more people on when respec's were handed out?
You can have it your way though, I really don't care at this point if the game succeeds or fails, with ps4 around the corner I rarely turn on my ps3 now. And this game you love so dearly will be dead, but just know along with the DEVs you and the rest of the community helped kill this game as well by putting pure garbage on the forums on a daily basis.
Also, I got everything I want. I just want to used something different.
I have 3 proto weapons, a proto suit and multiple proto modules.
I don't need a respec because of lack of gear or lack of success with current gear, I dominate this game as is and always have and always will.
I just want to have fun when I sign on and not penny pinch SP worrying about what weapon the forums nerds are going to cry about next.
I used a credron in beta, it got nerfed, I use a douv in release, it got nerfed, I use a TAC, it got nerfed, I use RE's ,they got nerfed. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 20:53:00 -
[144] - Quote
TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die. |
TheMarkOf22
Internal Error. Negative-Feedback
232
|
Posted - 2013.06.27 20:54:00 -
[145] - Quote
The Robot Devil wrote:TheMarkOf22 wrote:CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk. Also, Can you name on game in the history of video games that has ever got better core mechanic post release? It's NEVER happened, not even COD will billions can get it perfect. Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch. Skyrim, simcity, eve and diablo just off the top of my head. And I am pretty sure cod has had to patch a few times.
NONE of those are shooters, you idiot or even relate to what I was talking about. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:54:00 -
[146] - Quote
Darken-Sol wrote:The Robot Devil wrote:A'Real Fury wrote:Tis upto CCP now. There have been plenty of threads and a lot of discussion for and against in those threads. If the respeccers form the majority of the current player base then things could get bad later this year but if we are in the minority then things will go along with very little change.
At this point CCP is either convinced on the matter or not. If not then they will just have to accept the consequences, if any. Hopefully the player base will slowly rise over time as more unique content is added. The expansions - just like in EVE - will drive some off but usually brings more back. New console games will pull people away for a while but will not keep them because those games are a finished product with a shelf life. DUST will continue to grow and offer more things to more people. It's a slow burn and a bumpy road but it will end up in a good spot if we don't give in. hope is not that great as a strategy. We had tons of players for a week or so. its the lack of content, there is plenty for me with my 15 mil SP, but newer guys get the shaft. I have got to try all the suits and guns because i have had two respecs. most people wont even be able to change guns for 6 months. their initial bulk of skill points wasted because they got dumped an academy with no instructors. if you dont want respecs fine, shut up. an added feature couldnt hurt this game. i signed on sat morn there was less than 3000 playing. we have to keep people around to shoot at.
You can use most advanced weapons within two week and standard in on day. |
Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 20:55:00 -
[147] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk. Also, Can you name on game in the history of video games that has ever got better core mechanic post release? It's NEVER happened, not even COD will billions can get it perfect. Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch. While this isn't Eve, several core mechanics in eve have changed over the 10 years it's been running. Several more will continue to change. And this is the same company that did that. Eve wouldn't still be around if it didn't extensively evolve since 2003 and dust is very much going to be the same.
Also COD has near yearly releases, it completely shoots their model in the foot to make major mechanical changes in a product with intent to be abandoned once the map DLC's roll out. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
428
|
Posted - 2013.06.27 20:55:00 -
[148] - Quote
TheMarkOf22 wrote:Alaika Arbosa wrote:TheMarkOf22 wrote:Alaika Arbosa wrote:How do you earn something you can only request when new skills are added? Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill. Obviously, you are, since you don't understand how to quote properly (you're welcome for me fixing it for you). Since you've earned your SP and would like to choose when and where you invest them into skills, I recommend holding off on investing in skills until you are 100% sure you want the skills you invest in. Otherwise, spend away and don't cry about no respecs. If you've spent what you've earned, then you are owed nothing. Are you really dumb enough to make it about me? Ever consider the fact nobody is playing this game? Respecs will keep people playing, notice their was more people on when respec's were handed out? You can have it your way though, I really don't care at this point if the game succeeds or fails, with ps4 around the corner I rarely turn on my ps3 now. And this game you love so dearly will be dead, but just know along with the DEVs you and the rest of the community helped kill this game as well by putting pure garbage on the forums on a daily basis. Also, I got everything I want. I just want to used something different. I have 3 proto weapons, a proto suit and multiple proto modules. I don't need a respec because of lack of gear or lack of success with current gear, I dominate this game as is and always have and always will. I just want to have fun when I sign on and not penny pinch SP worrying about what weapon the forums nerds are going to cry about next. I used a credron in beta, it got nerfed, I use a douv in release, it got nerfed, I use a TAC, it got nerfed, I use RE's ,they got nerfed.
TYVM for filling my bowl with doom 'n' gloom.
I shant go hungry this evening. |
TheMarkOf22
Internal Error. Negative-Feedback
232
|
Posted - 2013.06.27 20:55:00 -
[149] - Quote
CuuCH Crusher wrote:TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die.
Adapt or die? LOL your on the forums asking for nerfs, trying taking your own advice.
How do I adapt from being the best player and in the best corp?
Please explain? |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 20:55:00 -
[150] - Quote
The Robot Devil wrote:RKKR wrote:DUST514 the game where you make the choice to wait until the game is decent enough for an actual release or just be ****** up later on.
Clearly I'm the only one that thinks this game needs work on all its gear with some decent testing (aka Beta) but hey I'm the ignorant fuckhead that wants to ruin the game mechanics that are already broken.
I'm currently just staying for the people I play with, but yes leaving the game is on my mind because each day seems like that CCP won't be able to recover from their UPRISING-fuckup anytime soon and missed their boat to be innovative. Not respeccing will only slow this process down, that's why I'm in favor of respeccing until the game is decent enough and it's also a great way to evaluate respeccing (which means it doesn't have to be permanent). Anyway feel free to think I'm just QQ'ing because I'm afraid of a NERF (not even specced into OP stuff) or that I invested my SP wrong we'll see how the game will end SOONGäó.
I understand that upcoming nerfs make us nervous but CCP does fix things. They are working on a difficult to program piece of hardware that is 7 years old on a schedule that they don't have full control over. I am saying don't jump ship. Play another game for a while and come back. Taking a break really helps.
That's cool, but the uprising-build without testing and getting out of beta was such a bad move on so many levels. Then announcing that they will not give anymore respecs seems like they didn't learn anything from it or maybe I'm just having a different vision. Anyway I hope you guys get why I'm PRO-respec in the current status of the game.
|
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Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 20:56:00 -
[151] - Quote
TheMarkOf22 wrote:NONE of those are shooters, you idiot or even relate to what I was talking about. One of them was made by CCP, who are sticking to the same strategy here. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:57:00 -
[152] - Quote
TheMarkOf22 wrote:The Robot Devil wrote:TheMarkOf22 wrote:CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk. Also, Can you name on game in the history of video games that has ever got better core mechanic post release? It's NEVER happened, not even COD will billions can get it perfect. Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch. Skyrim, simcity, eve and diablo just off the top of my head. And I am pretty sure cod has had to patch a few times. NONE of those are shooters, you idiot or even relate to what I was talking about.
You said any game in video game history and I gave you 4 from this year and cod is a fps. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 20:59:00 -
[153] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die. Adapt or die? LOL your on the forums asking for nerfs, trying taking your own advice. How do I adapt from being the best player and in the best corp? Please explain?
No you explain. When have I ever asked for a nerf?
If you hate the game so much stop playing. No need to cry on the forums. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:59:00 -
[154] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die. Adapt or die? LOL your on the forums asking for nerfs, trying taking your own advice. How do I adapt from being the best player and in the best corp? Please explain?
If you are the best of the best with the max SP then why do you need a respec? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:00:00 -
[155] - Quote
CuuCH Crusher wrote:Keyser Soze VerbalKint wrote:CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination. Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game. It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs. My solution covers all angles, Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP. Why should CCP change core game mechanics for a small portion of the population. The silent majority is fine with how the system works now. If not you wouldn't see the same people playing day in and day out.
Silent majority eh? Try the rabble that is left after the REAL MAJORITY already left. So yea keep burying your head in the sand that you few are enough to allow this game to continue on and grow and become everything its supposed to be. And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent.
You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING.
Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
|
Oso Peresoso
RisingSuns
29
|
Posted - 2013.06.27 21:02:00 -
[156] - Quote
no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 21:03:00 -
[157] - Quote
This is a fun thread. Keep it up. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 21:05:00 -
[158] - Quote
Keyser Soze VerbalKint wrote:CuuCH Crusher wrote:Keyser Soze VerbalKint wrote:CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination. Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game. It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs. My solution covers all angles, Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP. Why should CCP change core game mechanics for a small portion of the population. The silent majority is fine with how the system works now. If not you wouldn't see the same people playing day in and day out. Silent majority eh? Try the rabble that is left after the REAL MAJORITY already left. So yea keep burying your head in the sand that you few are enough to allow this game to continue on and grow and become everything its supposed to be. And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent. You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING. Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
My bad what page is your post on? Tell me and I'll get back with you. I'm always willing to debate. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 21:07:00 -
[159] - Quote
The root of the problem is that scrubs are scrubs, they make bad choices and fail. Pros are pros and they make good decisions and win. Don't reward stupidity or punish mercs who read, think and research. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:09:00 -
[160] - Quote
The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
Selling Respecs aren't P2W if they are sold in the manner that PLEXs are and/or as an augmentation. Then they can either be
A) Made available on the NPC market for ISK
B) Made avaiable on the Player market for ISK, AUR, Trade.
And in the end if everyone is given 1 FREE Respec and have the opportunity to purchase 1 PAID respec a year for a total of 2 then you are paying for one more bite at the apple and if trades and all the like are available but still limited to a single use then everyone is getting the same number of chances and not everyone is being forced to pay if they get it in the market for ISK.
I am open to the idea that if the market comes ahead of this augmentation then perhaps not even allowing the 1 Freebie and require all respecs to be paid with AURum or acquired through player market. The only question becomes is if limit is 2x year is there a way for a person to purchase more than 2 but still for the game code to recognize they have already hit max limit and cant use them only trade them. If not then respecs become a rationed commodity in which in theory there are only 2x X number players possible out there. Thus those who choose not to purchase with AUR may find these items skyrocket in terms of ISK value depending on the Demand given there will only ever be a fixed supply within a year.
This would create a rather nice market commoditiy with a great tie in for market players who could have fun with just this augmentation alone and it would be a pretty nice revenue generator for CCP if they priced it b/w 9.99 and 19.99 |
|
Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 21:09:00 -
[161] - Quote
Keyser Soze VerbalKint wrote: And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent.
This is a joke right? All those super carrier pilots with extensive subcap drone skills, orca pilots with mining barge 5, any cap pilots with BS 5, old SB pilots with cruise missile skills... the list goes on and on. The only type of respec Eve has is completely inapplicable here as there are no attributes which make skills in different categories with the same multiplier take different times to skill.
Keyser Soze VerbalKint wrote: You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING.
Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
I can agree with a noob respec after some time to figure out what you did wrong but we don't need a flock of FOTM chasing vets in the game nor the cheapening of SP and new specializations for long term players. A core mechanic change could warrant it, but not in the form of regular/purchasable respecs. |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 21:11:00 -
[162] - Quote
Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain.
People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis.
-an actual support-logi that is too tired of his role because of the broken game. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 21:12:00 -
[163] - Quote
The Robot Devil wrote:The root of the problem is that scrubs are scrubs, they make bad choices and fail. Pros are pros and they make good decisions and win. Don't reward stupidity or punish mercs who read, think and research.
This is true. I started this game last month. I was a super scrub. I had to reset my character 10 times and spent about a month testing different builds before I found a role that I liked and fit my play style. Bad decisions should never be rewarded. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 21:16:00 -
[164] - Quote
Keyser Soze VerbalKint wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
Selling Respecs aren't P2W if they are sold in the manner that PLEXs are and/or as an augmentation. Then they can either be A) Made available on the NPC market for ISK B) Made avaiable on the Player market for ISK, AUR, Trade. And in the end if everyone is given 1 FREE Respec and have the opportunity to purchase 1 PAID respec a year for a total of 2 then you are paying for one more bite at the apple and if trades and all the like are available but still limited to a single use then everyone is getting the same number of chances and not everyone is being forced to pay if they get it in the market for ISK. I am open to the idea that if the market comes ahead of this augmentation then perhaps not even allowing the 1 Freebie and require all respecs to be paid with AURum or acquired through player market. The only question becomes is if limit is 2x year is there a way for a person to purchase more than 2 but still for the game code to recognize they have already hit max limit and cant use them only trade them. If not then respecs become a rationed commodity in which in theory there are only 2x X number players possible out there. Thus those who choose not to purchase with AUR may find these items skyrocket in terms of ISK value depending on the Demand given there will only ever be a fixed supply within a year. This would create a rather nice market commoditiy with a great tie in for market players who could have fun with just this augmentation alone and it would be a pretty nice revenue generator for CCP if they priced it b/w 9.99 and 19.99
Great idea and I think it would work and generation income. However, I am trying to stay in the spirit of the game by sticking with choices mean something. Being able to change my fundamental play style I ruin the idea of persistence. The skill system is sparse and underwhelming but usable. We have something unique and we should keep it because it isn't the worst thing ever. |
CuuCH Crusher
Commando Perkone Caldari State
53
|
Posted - 2013.06.27 21:20:00 -
[165] - Quote
RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game.
Don't confuse him with the rest of us. I personally don't want to see anyone suffer from a nerf. I think it is safe to say that CCP's goal it to make weapons and suits fit their intended role. People need to look at the description. If you don't like what the intended role is you better not spec into that item. I think alot of TAC users learned this the hard way. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:20:00 -
[166] - Quote
CuuCH Crusher wrote: My bad what page is your post on? Tell me and I'll get back with you. I'm always willing to debate.
Ill requote it for you.
Keyser Soze VerbalKint wrote: You people have no imagination whatsoever.
Fact is the game is full of content that most people don't spec into because it isnt functional and they don't want to be "stuck" with it.
The notion that we should limit respecs to force people into making decisions or to prevent FOTM respecs is ludicrous and only exists because the game developers create a weapon or item that is out of balance with the rest. To fault the players for flocking to it put blame squarely on the wrong people.
Now that said unlimited respeccing would be problematic and really wasteful. For those players that think the universe should be about making your descision matter I would counter by saying its as simple as changing neural implants that result in a mercs ability to respec and thus follow lore if its really that important to you.
From a financial standpoint a Respec should cost money and to me is a better way to get money from dust players without nickel and dimeing them over SP.
Now it may be impossible to limit individual respecs to only 2x/year but if possible they should aim to do so in addition to how they allow respec to occur. Which should be in the form of an augmentation.
This augmentation should be avaiable for ISK and AUR. But the pricing should be somewhere in the plex range if not higher. The idea here being it isn't fully P2W if the item is avaialble for ISK and AUR and if the cost is high enough it wont be used constantly but sparingly. If CCP can enforce 2 use policy every 12 months or something then CCP has created their own version of DLC. By purchasing these augmentations CCP is giving players the opportunity to access new content in the form a different specialty 2x/year.
It may be wise to even allow 1x/year Free respecs to really keep the game fresh for players and allow them to experience the game in a different way.
The benefits of this far outweighs the negatives of FOTM speccing, more to the point FOTM speccing only becomes a problem if the Devs make FOTM stuff. Add in the limitations of respecs should CCP enforce such a mechanic the risk of FOTM speccing become hazardous to anyone who goes that route if CCP is quick on balancing.
It took a month to make changes to the TAC. An optional respect would at best mean they are stuck with their decisions for the rest of the year if they use their one freebie right after or if they purchase they only have 1 additional paid respec. [/quote] |
The Robot Devil
BetaMax. CRONOS.
483
|
Posted - 2013.06.27 21:21:00 -
[167] - Quote
CuuCH Crusher wrote:The Robot Devil wrote:The root of the problem is that scrubs are scrubs, they make bad choices and fail. Pros are pros and they make good decisions and win. Don't reward stupidity or punish mercs who read, think and research. This is true. I started this game last month. I was a super scrub. I had to reset my character 10 times and spent about a month testing different builds before I found a role that I liked and fit my play style. Bad decisions should never be rewarded.
If a merc starts slow and doesn't dump all the SP into something the second they can afford it then they do better. Lots of the skills needed to perform well are core skills that will have to be trained no matter what. I was in the first part of the closed beta and this game isn't as hard as many people think. Eve has more skills in gunnery alone than dust as a whole. The choices are not that difficult. |
XeroTheBigBoss
TeamPlayers EoN.
572
|
Posted - 2013.06.27 21:22:00 -
[168] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
They already flock to the OP weapons just takes them 2 weeks or so. |
The Robot Devil
BetaMax. CRONOS.
483
|
Posted - 2013.06.27 21:24:00 -
[169] - Quote
XeroTheBigBoss wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. They already flock to the OP weapons just takes them 2 weeks or so.
If it only takes two weeks then why the need for respec? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:30:00 -
[170] - Quote
The Robot Devil wrote:
Great idea and I think it would work and generation income. However, I am trying to stay in the spirit of the game by sticking with choices mean something. Being able to change my fundamental play style I ruin the idea of persistence. The skill system is sparse and underwhelming but usable. We have something unique and we should keep it because it isn't the worst thing ever.
Okay i get wanting to stick to something where there are consequences for decisions. But there are consequences to everything in this game in the form of loss and gain.
I was flirting with the idea of respeccing being driven lore as a method of changing neural implants and thus allowing for retraining. Now perhaps this is a place we can extend consequences further.
If a person were to changes specs with 100% efficiency then that is what the current respeccing would be. What if instead the "nueral implants" that allowed for respeccing were done in clusters so if you chose a cluster of skills (pre-spent SP) it was 100% efficient but perhaps not 100% ideal for the way a player wanted to play that particular suit etc. So the SP was distributed by a premade system.
Now if you wanted the freedom to choose simply make the respec <100% efficient. Perhaps you only get a refund of 80-95% of your SP or perhaps its a sliding scale so the more SP you have the less you are going to get in a respec.
So if you are at 100M SP say instead of 80-95% of your SP you only get 75% SP. Now there is a real consequence to respeccing your character, it follows a rationale lore to drive it(changing neural implants has a loss of efficieny in the transfer of "skils) and it really gives pause to people who simply just want to try new things vs people who would look to use respecs for speccing into FOTM.
The numbers are simply hypotheticals, at 100M SP i dont imagine anyone ever wanting to opt for a respec because by that point you have enough SP to spec 1/3 of the SP tree. Which is another reason why respecs don't worry me long term because even when new content is generated there is going to come a point where veterans will simply have a reserve pool of 10M+ SP unspent simply because they aren't going to spend all of their 100M SP simply becuase they just dont want to spec into anything else.
Respecs really are only a short term issue for newer player and players under 50M SP. By 50M SP i dont see too many players who will care about stuff they aren't playing with in the SP tree because chances are the things they wanted most of out of the SP tree they now have. So why not create a way for newer players to learn and for CCP and the veteran players to capitalize on it through AUR and the market. |
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The Robot Devil
BetaMax. CRONOS.
483
|
Posted - 2013.06.27 21:36:00 -
[171] - Quote
Skill spikes and skill clusters were once on the neo com, we couldn't buy any but the slot was there. Would a spike or cluster that effected skills - opposite of arum weapons, actually raising skill levels - change the respec debate?
I like your idea because it does punish for bad choices. I like it but I don't think it is right for dust. It is the best idea so far in my opinion. |
Promethius Franklin
DUST University Ivy League
19
|
Posted - 2013.06.27 21:41:00 -
[172] - Quote
Keyser Soze VerbalKint wrote:The Robot Devil wrote:
Great idea and I think it would work and generation income. However, I am trying to stay in the spirit of the game by sticking with choices mean something. Being able to change my fundamental play style I ruin the idea of persistence. The skill system is sparse and underwhelming but usable. We have something unique and we should keep it because it isn't the worst thing ever.
Okay i get wanting to stick to something where there are consequences for decisions. But there are consequences to everything in this game in the form of loss and gain. I was flirting with the idea of respeccing being driven lore as a method of changing neural implants and thus allowing for retraining. Now perhaps this is a place we can extend consequences further. If a person were to changes specs with 100% efficiency then that is what the current respeccing would be. What if instead the "nueral implants" that allowed for respeccing were done in clusters so if you chose a cluster of skills (pre-spent SP) it was 100% efficient but perhaps not 100% ideal for the way a player wanted to play that particular suit etc. So the SP was distributed by a premade system. Now if you wanted the freedom to choose simply make the respec <100% efficient. Perhaps you only get a refund of 80-95% of your SP or perhaps its a sliding scale so the more SP you have the less you are going to get in a respec. So if you are at 100M SP say instead of 80-95% of your SP you only get 75% SP. Now there is a real consequence to respeccing your character, it follows a rationale lore to drive it(changing neural implants has a loss of efficieny in the transfer of "skils) and it really gives pause to people who simply just want to try new things vs people who would look to use respecs for speccing into FOTM. The respec of skills in batch only seems meaningful if it prevents you from putting anything back into the skill groups you took out of. Free control over redistribution of the freed SP defeats any sense of sacrifice and controlled or limited distribution just reduces the point of having them at all.
As far as the complete control respec that seems like a feature few would use ultimately, Especially as total SP counts go up. We would likely all reach the point where what we loose is greater than the SP it takes to try something out. It doesn't require a full 300k for me to try a new gun just to get a feel for it, but even at 95% I'd loose more than that. So while you have provided consequence you've also killed the practicality of the change for all but the most impatient of people. |
CuuCH Crusher
Commando Perkone Caldari State
53
|
Posted - 2013.06.27 22:12:00 -
[173] - Quote
Keyser Soze VerbalKint wrote: Fact is the game is full of content that most people don't spec into because it isnt functional and they don't want to be "stuck" with it.
The vast majority of people still wouldn't spec into this "non functional gear" There is a reason people don't use this gear. Allowing respecs will not change this. A stated previously most people will go with the gear that allows them to win with least amount of effort. Every FPS suffers from this problem. Dust is no exception.
Keyser Soze VerbalKint wrote: The notion that we should limit respecs to force people into making decisions or to prevent FOTM respecs is ludicrous and only exists because the game developers create a weapon or item that is out of balance with the rest. To fault the players for flocking to it put blame squarely on the wrong people.
True CCP is squarely to blame for FOTM and OP weapons. This still doesn't change the fact that players, whether it be in COD, BF3, Halo, or Dust, gravitate towards OP weapons given the chance. By not allowing respects, players will have a harder time gaining access to these OP weapons which helps the game and gives CCP time to balance the weapons.
Keyser Soze VerbalKint wrote: Now that said unlimited respeccing would be problematic and really wasteful. For those players that think the universe should be about making your descision matter I would counter by saying its as simple as changing neural implants that result in a mercs ability to respec and thus follow lore if its really that important to you.
I don't think you understand what is meant by making our decisions matter. What is meant is; if you choose a certain skill, we'll use shotguns in this case, you will be able to dominate up close, but you will get destroyed from far away. By giving out respecs, this decision making (analyzing risk verses reward) is pointless because you could just spec into an AR at any time.
The rest was you laying out a plan for how you would enforce the skill respecs. My position is no skill respecs at all, but if I have to choose a different respec system, it would be super simple:
In my system, if a player wants to respec, they have to give up half of their sp. This system would prevent players from FOTM chasing. Also it would give people the option to have as much change as they want, but it comes at a steep price.
Sorry it took so long, I wanted to try and cover everything. If I missed an important point let me know. |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 22:40:00 -
[174] - Quote
Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned. |
CuuCH Crusher
Commando Perkone Caldari State
55
|
Posted - 2013.06.27 22:48:00 -
[175] - Quote
The Robot Devil wrote:Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned.
Thank you for the kind words. I have a question. What are spikes and clusters? |
EKH0 0ne
Knights of No Republic
146
|
Posted - 2013.06.27 22:50:00 -
[176] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
bullshit, respecs are beneficial for everyone. |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 22:59:00 -
[177] - Quote
CuuCH Crusher wrote:The Robot Devil wrote:Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned. Thank you for the kind words. I have a question. What are spikes and clusters?
They were with the boosters in the neocom in closed beta and I am guessing that they would have added skill levels or skill sets. I have no idea what they were for but they always were interesting. It was just some empty slots. |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 23:08:00 -
[178] - Quote
EKH0 0ne wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. bullshit, respecs are beneficial for everyone.
I am going to be completely honest no bullshit or trolling.
Yes, respecs would help everyone. It may make people mad but we would get over it. It would also bring some more people back for a few days. However, it would be bad for balance because all the numbers used as a benchmark or whatever they do would change. People would proto in one day and the OP/UP threads would start over. Lastly, it goes against the theme of New Eden. |
CuuCH Crusher
Commando Perkone Caldari State
55
|
Posted - 2013.06.27 23:12:00 -
[179] - Quote
EKH0 0ne wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. bullshit, respecs are beneficial for everyone.
Care to elaborate? Or are you just gonna make statements without providing any proof or logic to back them up? |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 23:45:00 -
[180] - Quote
CuuCH Crusher wrote:EKH0 0ne wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. bullshit, respecs are beneficial for everyone. Care to elaborate? Or are you just gonna make statements without providing any proof or logic to back them up?
The weapons that are considered broken or under powered will have their points shifted to the weapon that offer an edge at that particular moment. Top players with the best guns and skills will roll everyone and a lots of threads will be created about balance. People will continue to push SP in to the better weapons causing a nerf and driving off the same people they brought back with the respec. The time it takes CCP to fix problems would cause another 6 week dokm and gloom forum fire. They would never have the time to balance the game because of this cycle.
Balance takes time and lots of data over a long period of time. In house and Sony testing adds to that amount. One mans nerf is another mans buff so the trick is have the correct amount of imbalance. When it comes down to a one on one fight in exactly the same suit size and similar weapon ranges and skills the winner should be based on personal skills and fitting choices. The constant skill changes and respec would only skew data and add time.
Part of New Eden is learning by fire. This game is a meat grinder for all but the top players. People learn best by mistakes and through social interaction. The game being hard and causing frustration encourages people to think about the mistake they made and plan for the future. It also causes them to reach out to the forums and participate in feedback and in the community. Choices also mean reputation I know mercs by the weapons and tactics they use. I am a logi and anyone who has been on my team knows I play the logi game. Reputation will mean more to us jnthe long run that any reallocation of SP and we should all be playing for our enjoyment and reputation.
Sorry I am so long winded but I wanted to try. |
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
131
|
Posted - 2013.06.28 00:35:00 -
[181] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
I want a respec and i dont give a **** about your opinion.
If a person is using something they bought with THEIR SP (AKA THEIR TIME) , and then it gets nerfed its not LONGER what they bought , thereby like anything else, they should have their money (in this case SP) Reimbursed. So what if everyone flocks to the most OP weapon? This makes the problem obvious and helps to get a balance.
IF THEY CHANGE SOMETHING, we deserve a respec. |
VinceVon
Red and Silver Hand Amarr Empire
8
|
Posted - 2013.06.28 00:38:00 -
[182] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
|
Thor Odinson42
Molon Labe. League of Infamy
450
|
Posted - 2013.06.28 00:43:00 -
[183] - Quote
RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game.
I throw down proto healing hives and can rep an entire squad while killing mofos.
Does a logi have to use a rep tool to be effective? I can do this while providing ammo and proto uplinks for the folks not smart enough to stick around my healing hives.
I'm convinced that ANTI-repec people are trolls. People can't be that stupid to not see the need for them to keep the game interesting for people. |
CuuCH Crusher
Commando Perkone Caldari State
57
|
Posted - 2013.06.28 00:44:00 -
[184] - Quote
KING CHECKMATE wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. I want a respec and i dont give a **** about your opinion. If a person is using something they bought with THEIR SP (AKA THEIR TIME) , and then it gets nerfed its not LONGER what they bought , thereby like anything else, they should have their money (in this case SP) Reimbursed. So what if everyone flocks to the most OP weapon? This makes the problem obvious and helps to get a balance.
First off calm down. There is no need to be hostile. Read the description of each weapon. That is what you are "purchasing" with those skill points. If CCP balances it so the weapon fits the role in the description, you should not be entitled to a respec. If you go and skill into a weapon just to get easy kills without even looking at what the weapon is designed for, that is your fault. |
CuuCH Crusher
Commando Perkone Caldari State
57
|
Posted - 2013.06.28 00:47:00 -
[185] - Quote
Thor Odinson42 wrote:RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game. I throw down proto healing hives and can rep an entire squad while killing mofos. Does a logi have to use a rep tool to be effective? I can do this while providing ammo and proto uplinks for the folks not smart enough to stick around my healing hives. I'm convinced that ANTI-repec people are trolls. People can't be that stupid to not see the need for them to keep the game interesting for people.
Can you please provide some specifics as to why you think respecs are needed? |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:16:00 -
[186] - Quote
Thor Odinson42 wrote:RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game. I throw down proto healing hives and can rep an entire squad while killing mofos. Does a logi have to use a rep tool to be effective? I can do this while providing ammo and proto uplinks for the folks not smart enough to stick around my healing hives. I'm convinced that ANTI-repec people are trolls. People can't be that stupid to not see the need for them to keep the game interesting for people. Actually, if we do give respecs I don't see the reason for SP and the skill system at all. The entire point is to work your way into improving or expanding your abilities. Respecs completely bypass and trivialize this once an initial amount of SP is obtained. Also, I get SP from playing, so if I'm playing, or even if I'm not i'm getting a resource that allows me to change up my play and keep things "interesting." Respecs aren't needed for that. The only reason to think they are is if you can't function without protogear and/or full bonuses. |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:21:00 -
[187] - Quote
KING CHECKMATE wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. I want a respec and i dont give a **** about your opinion. If a person is using something they bought with THEIR SP (AKA THEIR TIME) , and then it gets nerfed its not LONGER what they bought , thereby like anything else, they should have their money (in this case SP) Reimbursed. So what if everyone flocks to the most OP weapon? This makes the problem obvious and helps to get a balance. IF THEY CHANGE SOMETHING, we deserve a respec. CCP could change from their past philosophies and accommodate you in your opinion, but I wouldn't hold my breath for it. Not given their history. I could be wrong and they may lighten the category of experience here compared to what they have done in the past, but to be honest, I hope not. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 01:25:00 -
[188] - Quote
Promethius Franklin wrote: Actually, if we do give respecs I don't see the reason for SP and the skill system at all. The entire point is to work your way into improving or expanding your abilities. Respecs completely bypass and trivialize this once an initial amount of SP is obtained. Also, I get SP from playing, so if I'm playing, or even if I'm not i'm getting a resource that allows me to change up my play and keep things "interesting." Respecs aren't needed for that. The only reason to think they are is if you can't function without protogear and/or full bonuses.
Well said. However I would like to ad that you can function just fine without protogear. Advanced gear is not that far off from protogear and cost considerably less SP to spec into. In most instances, advanced gear is just as good. Especially considering protogear is so expensive. |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:32:00 -
[189] - Quote
CuuCH Crusher wrote:Promethius Franklin wrote: Actually, if we do give respecs I don't see the reason for SP and the skill system at all. The entire point is to work your way into improving or expanding your abilities. Respecs completely bypass and trivialize this once an initial amount of SP is obtained. Also, I get SP from playing, so if I'm playing, or even if I'm not i'm getting a resource that allows me to change up my play and keep things "interesting." Respecs aren't needed for that. The only reason to think they are is if you can't function without protogear and/or full bonuses.
Well said. However I would like to ad that you can function just fine without protogear. Advanced gear is not that far off from protogear and cost considerably less SP to spec into. In most instances, advanced gear is just as good. Especially considering protogear is so expensive. I'm not of the impression it's needed either, but if one wants to try something new to keep things interesting and needs the kind of SP only a respec would free up that person must be trying to throw a good amount into it. Getting advanced gear is pretty trivial and easy through normal gameplay outside of going into something which severely minimizes the amount of shared SP, and even then it should only take a couple weeks.
But then maybe that's the source of the issue. Not wanting to wait a week or 2 to get a full set going to try something new. And if it isn't in ones opinion I don't think this games progression system was designed for their liking. I can respect that, insults aside. At the same time I personally like it as is (minus missing features which I consider essential, full set of racial suits/etc, which SHOULD warrant a respec when added). |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
431
|
Posted - 2013.06.28 01:39:00 -
[190] - Quote
Promethius Franklin wrote:
As far as the complete control respec that seems like a feature few would use ultimately, Especially as total SP counts go up. We would likely all reach the point where what we loose is greater than the SP it takes to try something out. It doesn't require a full 300k for me to try a new gun just to get a feel for it, but even at 95% I'd loose more than that. So while you have provided consequence you've also killed the practicality of the change for all but the most impatient of people.
You are thinking too small. Im not thinking of respecs in terms of changes to a weapon or a suit but entire builds.
From going from a gallent logi Scrambler with equipment.
To playing a minmatar scout nova knifer
Or a shield tanker or a bomber/aircraft (whenever those come out).
Respecs for hte sake of speccing just one weapon or new suit given the limitation of 2 uses a year and the potential loss of SP would be useless but thats the point isn't it. We want to eliminate the needless speccing or respeccing of single weapons or suits so people dont spec FOTM while still giving the wholesale option of switching up an entire build for the sake of creating a fresh new experience into the game world. |
|
Luk Manag
of Terror
27
|
Posted - 2013.06.28 01:41:00 -
[191] - Quote
Thor Odinson42 wrote:RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game. ... I'm convinced that ANTI-repec people are trolls. People can't be that stupid to not see the need for them to keep the game interesting for people.
Whatever. I don't want respecs because I don't want FOTM for me, or anyone else. I understand people like MarkOf22 are worried that their proto caldari logi will be next up on the nerfing block. I understand people are bored, but it'll be in CCP's hands. They will crunch the numbers, and they may cheapen the RPG elements to improve average gamer participation by 1.5 months or so... I really doubt a respec will really save Dust in the long run, only expansions and gameplay improvements can do that. I'm not trying to troll anyone, I just don't want to be tempted to respec into proto tanks the day they are released. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 01:43:00 -
[192] - Quote
Promethius Franklin wrote: I'm not of the impression it's needed either, but if one wants to try something new to keep things interesting and needs the kind of SP only a respec would free up that person must be trying to throw a good amount into it. Getting advanced gear is pretty trivial and easy through normal gameplay outside of going into something which severely minimizes the amount of shared SP, and even then it should only take a couple weeks.
But then maybe that's the source of the issue. Not wanting to wait a week or 2 to get a full set going to try something new. And if it isn't in ones opinion I don't think this games progression system was designed for their liking. I can respect that, insults aside. At the same time I personally like it as is (minus missing features which I consider essential, full set of racial suits/etc, which SHOULD warrant a respec when added).
I'm not sure why CCP decided not to release all the basic racial suits. It makes it a pain in the ass for both players and developers. It's bad for players because they can't skill into what they need to, and its a pain for DEVs because they have to contend with giving out respecs (we all know what a painful process that is). They should release all the basic suits in the 1.2 patch. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
431
|
Posted - 2013.06.28 01:48:00 -
[193] - Quote
Luk Manag wrote:
Whatever. I don't want respecs because I don't want FOTM for me, or anyone else. I understand people like MarkOf22 are worried that their proto caldari logi will be next up on the nerfing block. I understand people are bored, but it'll be in CCP's hands. They will crunch the numbers, and they may cheapen the RPG elements to improve average gamer participation by 1.5 months or so... I really doubt a respec will really save Dust in the long run, only expansions and gameplay improvements can do that. I'm not trying to troll anyone, I just don't want to be tempted to respec into proto tanks the day they are released.
Then fight the temptation and DONT DO IT.
See this is the part the really pisses me off, on the one hand you want to create a restriction to limit how others play the game but on the other you want decisions to matter.
Well noone is preventing you from making the decision to NOT RESPEC. That option is entirely available to you. Is it our responsibility to be your caretaker and keep you free of temptation or is it your responsbility to be smart and not fall into it?
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
134
|
Posted - 2013.06.28 01:49:00 -
[194] - Quote
CuuCH Crusher wrote:KING CHECKMATE wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. I want a respec and i dont give a **** about your opinion. If a person is using something they bought with THEIR SP (AKA THEIR TIME) , and then it gets nerfed its not LONGER what they bought , thereby like anything else, they should have their money (in this case SP) Reimbursed. So what if everyone flocks to the most OP weapon? This makes the problem obvious and helps to get a balance. First off calm down. There is no need to be hostile. Read the description of each weapon. That is what you are "purchasing" with those skill points. If CCP balances it so the weapon fits the role in the description, you should not be entitled to a respec. If you go and skill into a weapon just to get easy kills without even looking at what the weapon is designed for, that is your fault.
I use Nova knifes and shotguns, so first off dont think im running around in murder taxis and Duvolle ARs...
second, IF i read the description of a weapon, try it out and BUY it with my SP, and THEN the stats/preformance changes, im entitled to my respec.
(3rd, im calmed down, sorry im just foul mouthed)
4rth i agree, if everything was out and would not get changes , ok no more respecs. But every time something changes is like a brand new game, i think its fair that we get a chance to test/ create an optimal character. |
Luk Manag
of Terror
27
|
Posted - 2013.06.28 01:52:00 -
[195] - Quote
CuuCH Crusher wrote:Promethius Franklin wrote: I'm not of the impression it's needed either, but if one wants to try something new to keep things interesting and needs the kind of SP only a respec would free up that person must be trying to throw a good amount into it. Getting advanced gear is pretty trivial and easy through normal gameplay outside of going into something which severely minimizes the amount of shared SP, and even then it should only take a couple weeks.
But then maybe that's the source of the issue. Not wanting to wait a week or 2 to get a full set going to try something new. And if it isn't in ones opinion I don't think this games progression system was designed for their liking. I can respect that, insults aside. At the same time I personally like it as is (minus missing features which I consider essential, full set of racial suits/etc, which SHOULD warrant a respec when added).
I'm not sure why CCP decided not to release all the basic racial suits. It makes it a pain in the ass for both players and developers. It's bad for players because they can't skill into what they need to, and its a pain for DEVs because they have to contend with giving out respecs (we all know what a painful process that is). They should release all the basic suits in the 1.2 patch.
That is a good point. CCP is in a complicated position.
|
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:54:00 -
[196] - Quote
Keyser Soze VerbalKint wrote:Promethius Franklin wrote:
As far as the complete control respec that seems like a feature few would use ultimately, Especially as total SP counts go up. We would likely all reach the point where what we loose is greater than the SP it takes to try something out. It doesn't require a full 300k for me to try a new gun just to get a feel for it, but even at 95% I'd loose more than that. So while you have provided consequence you've also killed the practicality of the change for all but the most impatient of people.
You are thinking too small. Im not thinking of respecs in terms of changes to a weapon or a suit but entire builds. From going from a gallent logi Scrambler with equipment. To playing a minmatar scout nova knifer Or a shield tanker or a bomber/aircraft (whenever those come out). Respecs for hte sake of speccing just one weapon or new suit given the limitation of 2 uses a year and the potential loss of SP would be useless but thats the point isn't it. We want to eliminate the needless speccing or respeccing of single weapons or suits so people dont spec FOTM while still giving the wholesale option of switching up an entire build for the sake of creating a fresh new experience into the game world. I understand what you mean, I just don't think a second spec of equal level should come with a smaller time investment that the first or should come at a severe price, as in you cannot get back to the same proficiency in the new spec as you had in the old one.
To this point I don't think there is a point to the skill system if SP becomes interchangeable. Especially since part of that system is balancing versatility and specialization. IE the choice between proto Gallente SR Logi or Adv Gallente SR Logi and Adv Minmatar nova knifer. Also, since there wasn't a slow progression, that respec which was supposed to keep the game interesting could now lock you into something you really don't like for quite a while depending on the cooldown implemented. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 01:58:00 -
[197] - Quote
KING CHECKMATE wrote: I use Nova knifes and shotguns, so first off dont think im running around in murder taxis and Duvolle ARs...
second, IF i read the description of a weapon, try it out and BUY it with my SP, and THEN the stats/preformance changes, im entitled to my respec.
(3rd, im calmed down, sorry im just foul mouthed)
4rth i agree, if everything was out and would not get changes , ok no more respecs. But every time something changes is like a brand new game, i think its fair that we get a chance to test/ create an optimal character.
Over nerfing can be a serious problem. So I do see your point. I still don't think respecs are the answer. I think instead, we have to find a better way to balance weapons. The current way doesn't seem to be working. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
134
|
Posted - 2013.06.28 01:58:00 -
[198] - Quote
Dude i Fd up my SP so badly i would be willing to spend all my AUR + -+ my Lifetime SP to get a respec....
Thats how bad i would like a respec..... I wouldnt matter the price, if it makes the game i like playing fun again. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
134
|
Posted - 2013.06.28 02:00:00 -
[199] - Quote
CuuCH Crusher wrote:KING CHECKMATE wrote: I use Nova knifes and shotguns, so first off dont think im running around in murder taxis and Duvolle ARs...
second, IF i read the description of a weapon, try it out and BUY it with my SP, and THEN the stats/preformance changes, im entitled to my respec.
(3rd, im calmed down, sorry im just foul mouthed)
4rth i agree, if everything was out and would not get changes , ok no more respecs. But every time something changes is like a brand new game, i think its fair that we get a chance to test/ create an optimal character.
Over nerfing can be a serious problem. So I do see your point. I still don't think respecs are the answer. I think instead, we have to find a better way to balance weapons. The current way doesn't seem to be working.
I agree, just give me a repec while you smart dudes think of a solution.... |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 02:03:00 -
[200] - Quote
Keyser Soze VerbalKint wrote:Luk Manag wrote:
Whatever. I don't want respecs because I don't want FOTM for me, or anyone else. I understand people like MarkOf22 are worried that their proto caldari logi will be next up on the nerfing block. I understand people are bored, but it'll be in CCP's hands. They will crunch the numbers, and they may cheapen the RPG elements to improve average gamer participation by 1.5 months or so... I really doubt a respec will really save Dust in the long run, only expansions and gameplay improvements can do that. I'm not trying to troll anyone, I just don't want to be tempted to respec into proto tanks the day they are released.
Then fight the temptation and DONT DO IT. See this is the part the really pisses me off, on the one hand you want to create a restriction to limit how others play the game but on the other you want decisions to matter. Well noone is preventing you from making the decision to NOT RESPEC. That option is entirely available to you. Is it our responsibility to be your caretaker and keep you free of temptation or is it your responsbility to be smart and not fall into it? His decision not to respec can't restore the broken efficacy of a system designed for long term planning when respecs are introduced. We like the mechanic because of the option it provides people while keeping us all competitive in various roles according to those decisions over time. That is lost with regular respecs for all of us whether we choose to use them or not. |
|
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 02:05:00 -
[201] - Quote
KING CHECKMATE wrote:Dude i Fd up my SP so badly i would be willing to spend all my AUR + -+ my Lifetime SP to get a respec....
Thats how bad i would like a respec..... I wouldnt matter the price, if it makes the game i like playing fun again.
I can respect that. Like I said before, I don't think there should be respecs, but if we are going to do it, make the respec cost 1/2 the lifetime SP and be done with it. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
431
|
Posted - 2013.06.28 02:08:00 -
[202] - Quote
Promethius Franklin wrote:Keyser Soze VerbalKint wrote:Promethius Franklin wrote:
As far as the complete control respec that seems like a feature few would use ultimately, Especially as total SP counts go up. We would likely all reach the point where what we loose is greater than the SP it takes to try something out. It doesn't require a full 300k for me to try a new gun just to get a feel for it, but even at 95% I'd loose more than that. So while you have provided consequence you've also killed the practicality of the change for all but the most impatient of people.
You are thinking too small. Im not thinking of respecs in terms of changes to a weapon or a suit but entire builds. From going from a gallent logi Scrambler with equipment. To playing a minmatar scout nova knifer Or a shield tanker or a bomber/aircraft (whenever those come out). Respecs for hte sake of speccing just one weapon or new suit given the limitation of 2 uses a year and the potential loss of SP would be useless but thats the point isn't it. We want to eliminate the needless speccing or respeccing of single weapons or suits so people dont spec FOTM while still giving the wholesale option of switching up an entire build for the sake of creating a fresh new experience into the game world. I understand what you mean, I just don't think a second spec of equal level should come with a smaller time investment that the first or should come at a severe price, as in you cannot get back to the same proficiency in the new spec as you had in the old one. To this point I don't think there is a point to the skill system if SP becomes interchangeable. Especially since part of that system is balancing versatility and specialization. IE the choice between proto Gallente SR Logi or Adv Gallente SR Logi and Adv Minmatar nova knifer. Also, since there wasn't a slow progression, that respec which was supposed to keep the game interesting could now lock you into something you really don't like for quite a while depending on the cooldown implemented.
Well thats the consequence of a respec, don't do it unless you are sure you want to go there, its a decision that a player has to make. Do they stick with what they know or do they respec and try something new.
In all honesty though there is a free and relatively easy way of earning a respec. ALTS. I have 5 of them all gaining passive and i wont touch them for over a year. After which that will be 5 free builds i can make anyway i choose and start nice and fresh. With ISK transfer coming this next patch and eventually ITEM transfer i have everything I need to set up my new "builds" anyway I want at little cost to me, just simply waiting for enough time to fly by.
So what if it is a new character big deal does it affect me in any negative way other than having less SP?
Nope and thats not a disadvantage as far as im concerned after a certain point SP only makes you more versatile not any stronger so i make no difference to me if I spec into a character with less SP as long as it has that threshold im good to go.
So again in the end the only people who are negatively impacted by the policy are newer players and players who don't want to maintain a series of alts on multiple PSN accounts.
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
134
|
Posted - 2013.06.28 02:15:00 -
[203] - Quote
CuuCH Crusher wrote:KING CHECKMATE wrote:Dude i Fd up my SP so badly i would be willing to spend all my AUR + -+ my Lifetime SP to get a respec....
Thats how bad i would like a respec..... I wouldnt matter the price, if it makes the game i like playing fun again. I can respect that. Like I said before, I don't think there should be respecs, but if we are going to do it, make the respec cost 1/2 the lifetime SP and be done with it.
Thanks. I have 8.2 Mill SP, but i made some VERY poor decisions plus my mediocre understanding of the written english language cost me at least 2mil+ (like me buying BASIC PROTO SUITS because i didnt quite get you could go to specialization with just Basic LvIII) So at 8.2 mil i dont have a single Proto weapon, a Single Proto Specialized Dropsuit... Just a bunch of bad decisions ... (Like leaving my PS3 on with DUST while Taking a dump and coming back to mi little bro spending about 1.5+ mil in Every weapon up to advanced level ''TO TEST THEM'',this last one is MY fault thou,since its not the first time something like this happens ...)
So yeah, i prefer having only 4.1 mil SP well invested than 8.2 just scattered around in stuff i wont ever use.... |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 02:16:00 -
[204] - Quote
Keyser Soze VerbalKint wrote: In all honesty though there is a free and relatively easy way of earning a respec. ALTS. I have 5 of them all gaining passive and i wont touch them for over a year. After which that will be 5 free builds i can make anyway i choose and start nice and fresh. With ISK transfer coming this next patch and eventually ITEM transfer i have everything I need to set up my new "builds" anyway I want at little cost to me, just simply waiting for enough time to fly by.
So what if it is a new character big deal does it affect me in any negative way other than having less SP?
Nope and thats not a disadvantage as far as im concerned after a certain point SP only makes you more versatile not any stronger so i make no difference to me if I spec into a character with less SP as long as it has that threshold im good to go.
So again in the end the only people who are negatively impacted by the policy are newer players and players who don't want to maintain a series of alts on multiple PSN accounts.
I keep trying to do this but it's so hard not to touch them for an extended period of time. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 02:20:00 -
[205] - Quote
KING CHECKMATE wrote: I have 8.2 Mill SP, but i made some VERY poor decisions plus my mediocre understanding of the written english language cost me at least 2mil+ (like me buying BASIC PROTO SUITS because i didnt quite get you could go to specialization with just Basic LvIII)
I made this same mistake. I had to reset my character like 10 times because I kept making silly mistakes.
|
Onesimus Tarsus
Kameira Lodge Amarr Empire
536
|
Posted - 2013.06.28 03:11:00 -
[206] - Quote
There's one thing my respec taught me: I am very bad at this game and I have no play-style. |
The Robot Devil
BetaMax. CRONOS.
487
|
Posted - 2013.06.28 03:24:00 -
[207] - Quote
LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing.
Missing suits and primary core weapons should get a reallocation of the points they spent on those skills that had no other version to choose from. |
Buster Friently
Rosen Association
767
|
Posted - 2013.06.28 03:26:00 -
[208] - Quote
The Robot Devil wrote:LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing. Missing suits and primary core weapons should get a reallocation of the points they spent on those skills that had no other version to choose from.
Why? You can still use those suits. What about when the commando comes in? Should everyone get a respec because that didn't previously exist?
There's always going to be changes and additions to Dust. I say, be wise, build up and SP buffer/savings and diversify your points. Oh, and no more respecs. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 03:30:00 -
[209] - Quote
Buster Friently wrote:The Robot Devil wrote:LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing. Missing suits and primary core weapons should get a reallocation of the points they spent on those skills that had no other version to choose from. Why? You can still use those suits. What about when the commando comes in? Should everyone get a respec because that didn't previously exist? There's always going to be changes and additions to Dust. I say, be wise, build up and SP buffer/savings and diversify your points. Oh, and no more respecs.
I think what most people are concerned with are the basic variations light and heavy of dropsuits. |
Promethius Franklin
DUST University Ivy League
22
|
Posted - 2013.06.28 03:47:00 -
[210] - Quote
Buster Friently wrote:The Robot Devil wrote:LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing. Missing suits and primary core weapons should get a reallocation of the points they spent on those skills that had no other version to choose from. Why? You can still use those suits. What about when the commando comes in? Should everyone get a respec because that didn't previously exist? There's always going to be changes and additions to Dust. I say, be wise, build up and SP buffer/savings and diversify your points. Oh, and no more respecs. My opinion on the matter. 1 respec for everyone when the basic suit tree is complete. 2 for new char lifetime for fixing initial mistakes. Possible discretionary respecs on major revamps of functionality (not balance changes). I think this is somewhat fair considering the state of the game and possible future sweeping changes and also helps newer players recover from throwing what little they have into a hole they didn't intend, but if they do it a 3rd time their stuck with it.
Personal opinion of course, but I think it fair and preserving of the systems intents. |
|
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
44
|
Posted - 2013.06.28 04:56:00 -
[211] - Quote
No respects it gets abused and unbalances the game |
XeroTheBigBoss
TeamPlayers EoN.
572
|
Posted - 2013.06.28 05:06:00 -
[212] - Quote
The Robot Devil wrote:XeroTheBigBoss wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. They already flock to the OP weapons just takes them 2 weeks or so. If it only takes two weeks then why the need for respec?
Who said Respec was needed? Lol! |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
378
|
Posted - 2013.06.28 05:07:00 -
[213] - Quote
CuuCH Crusher wrote:KING CHECKMATE wrote: I have 8.2 Mill SP, but i made some VERY poor decisions plus my mediocre understanding of the written english language cost me at least 2mil+ (like me buying BASIC PROTO SUITS because i didnt quite get you could go to specialization with just Basic LvIII)
I made this same mistake. I had to reset my character like 10 times because I kept making silly mistakes.
at 5 or ten bucks a pop CCP could do alright. theyd make more money than they would off boosters. well, if its as bad as you make it out to be. maybe we could get some stuff fixed around here. |
zzZaXxx
The Exemplars
6
|
Posted - 2013.06.28 05:20:00 -
[214] - Quote
Twomanchew wrote:My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok.
This. |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.28 08:04:00 -
[215] - Quote
The Robot Devil wrote:Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned.
Isn't that happening (now) without respecs too?
Anyway what do you guys think of untraining one skill-level a week with a loss of X% SP of that levels SP? |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.28 08:07:00 -
[216] - Quote
THEDRiZZLE Aqua teen wrote:No respects it gets abused and unbalances the game
I can get that people don't want respecs in line of decision making,...but making the game unbalanced? No, do you care to elaborate? |
The Robot Devil
BetaMax. CRONOS.
487
|
Posted - 2013.06.28 08:08:00 -
[217] - Quote
RKKR wrote:The Robot Devil wrote:Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned. Isn't that happening (now) without respecs too? Anyway what do you guys think of untraining one skill-level a week with a loss of X% SP of that levels SP?
Yes it is happening and it would be even worse if everyone could dump all their SP into whatever they want at anytime. |
CuuCH Crusher
Commando Perkone Caldari State
60
|
Posted - 2013.06.28 08:12:00 -
[218] - Quote
RKKR wrote:
Isn't that happening (now) without respecs too?
Anyway what do you guys think of untraining one skill-level a week with a loss of X% SP of that levels SP?
What percentage are we talking? |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.28 08:18:00 -
[219] - Quote
@The Robot Devil: Yes, but it also gives a chance to come up with counter-tactics instead of useless nerfs,... And I'm still thinking out of a perspective that the games needs more development for an actual release so My opinion is that it won't be worse for this development period.
@CuuCH Crusher: Feel free to give a suggestion, how do you like the idea? |
The Robot Devil
BetaMax. CRONOS.
488
|
Posted - 2013.06.28 08:31:00 -
[220] - Quote
RKKR wrote:THEDRiZZLE Aqua teen wrote:No respects it gets abused and unbalances the game I can get that people don't want respecs in line of decision making,...but making the game unbalanced? No, do you care to elaborate?
Post #180 in this thread. |
|
CuuCH Crusher
Commando Perkone Caldari State
61
|
Posted - 2013.06.28 08:31:00 -
[221] - Quote
RKKR wrote: @CuuCH Crusher: Feel free to give a suggestion, how do you like the idea?
The more I think about it, the more I like it. It keeps the SP system intact while also allowing players to modify their skill points (at a cost). Because you can only untrain one skill-level per week, it effectively eleminates the FOTM chaser problem helping keep the game balanced, while also giving players more freedom over their SP. Everyone basically gets what they want. I'd say it is a very balanced approach. Personally I think a 15-25% loss in SP (not lifetime, just the amount of SP you get back for that certain level) would be fair. |
Draco Dustflier
DUST University Ivy League
147
|
Posted - 2013.06.28 08:46:00 -
[222] - Quote
Threadnought status achieved. |
Revelations 514
Red Star. EoN.
74
|
Posted - 2013.06.28 18:33:00 -
[223] - Quote
The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
This exactly. Why need a respec? No one is stopping you from putting SP into something new if you want to try it out. If enjoyment is really the goal, wouldn't this give you even more to "enjoy" by building your way back up. Then you are more well rounded as a benefit.
It seems that instant gratification is the word of the day.
Maybe for noobs have a one time respec. Once you use it your done. If even that. |
CuuCH Crusher
Commando Perkone Caldari State
63
|
Posted - 2013.06.28 18:44:00 -
[224] - Quote
Revelations 514 wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
This exactly. Why need a respec? No one is stopping you from putting SP into something new if you want to try it out. If enjoyment is really the goal, wouldn't this give you even more to "enjoy" by building your way back up. Then you are more well rounded as a benefit. It seems that instant gratification is the word of the day. Maybe for noobs have a one time respec. Once you use it your done. If even that.
Last night, RKKR came up with a pretty good idea to address the problems people are concerned about. Under his plan you could untrain one skill level per week at the cost of a certain percentage of the SP you acquire by doing this. This system would provide more flexibility while at the same time maintaining the SP system. |
Skihids
Tritan's Onslaught RISE of LEGION
1666
|
Posted - 2013.06.28 18:45:00 -
[225] - Quote
I'm doing as the ever wise OP instructs us to do.
I will keep my 14m unallocated SP from my recent respec unspent until CCP completes and balances the basic content.
Of course that means not playing for the next year, but the OP knows all. |
Oso Peresoso
RisingSuns
37
|
Posted - 2013.06.28 18:46:00 -
[226] - Quote
CuuCH Crusher wrote: Last night, RKKR came up with a pretty good idea to address the problems people are concerned about. Under his plan you could untrain one skill level per week at the cost of a certain percentage of the SP you acquire by doing this. This system would provide more flexibility while at the same time maintaining the SP system.
Cool idea. Never going to happen though. Its in violation of the rules. |
Happy Accidents
Closed For Business For All Mankind
1
|
Posted - 2013.07.01 05:14:00 -
[227] - Quote
i just wanted my one initial repec that i applied for almost two months ago for the simple fact of being new to the set up and putting points in the wrong spots... has nothing to do with op'd items. has everything to do with not realizing this game was based on certain set attributes that pertain to a play style instead of just lvling crap up. if i want to use tanks. then i need to use all my points for tanks and stick with starter class gear to earn them. if i blew all my points on a better main weapon and armour, i would not have the points to upgrade a tank properly....
*never got my respec btw* |
hamual jackson
OSG Planetary Operations Covert Intervention
22
|
Posted - 2013.07.01 05:23:00 -
[228] - Quote
Skihids wrote:I'm doing as the ever wise OP instructs us to do.
I will keep my 14m unallocated SP from my recent respec unspent until CCP completes and balances the basic content.
Of course that means not playing for the next year, but the OP knows all. Seems that the best idea at the moment, because at the rate things are getting nerfed you are sure to waste some sp. |
Skihids
Tritan's Onslaught RISE of LEGION
1676
|
Posted - 2013.07.01 17:03:00 -
[229] - Quote
hamual jackson wrote:Skihids wrote:I'm doing as the ever wise OP instructs us to do.
I will keep my 14m unallocated SP from my recent respec unspent until CCP completes and balances the basic content.
Of course that means not playing for the next year, but the OP knows all. Seems that the best idea at the moment, because at the rate things are getting nerfed you are sure to waste some sp.
That was a bit of sarcasm.
I did drop about 8m SP into dropsuit upgrades which is as safe a bet as you will find in DUST. Then I took Caldari ADV Assault and the AR up to Prof 4 and SS 4. Both of those are moderate risks. That leaves 3.4 unspent
It's a bland fitting, but that's the safe thing. Assault/AR 514 is where it's at for the foreseeable future. |
CuuCH Crusher
Commando Perkone Caldari State
126
|
Posted - 2013.07.15 18:57:00 -
[230] - Quote
Oso Peresoso wrote:CuuCH Crusher wrote: Last night, RKKR came up with a pretty good idea to address the problems people are concerned about. Under his plan you could untrain one skill level per week at the cost of a certain percentage of the SP you acquire by doing this. This system would provide more flexibility while at the same time maintaining the SP system.
Cool idea. Never going to happen though. Its in violation of the rules.
What rules? |
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Maken Tosch
DUST University Ivy League
3343
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Posted - 2013.07.15 19:07:00 -
[231] - Quote
Well, at least you didn't create another thread. Better to necro a thread than copy one. |
CuuCH Crusher
Commando Perkone Caldari State
127
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Posted - 2013.07.15 19:36:00 -
[232] - Quote
Maken Tosch wrote:Well, at least you didn't create another thread. Better to necro a thread than copy one.
True. It seems like we hear alot of pro respec opinions, I thought it would good to hear what the other side has to say. |
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