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dday3six
Intrepidus XI Omega Commission
30
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Posted - 2013.06.26 02:56:00 -
[1] - Quote
Promethius Franklin wrote:Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply.
ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. |
dday3six
Intrepidus XI Omega Commission
30
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Posted - 2013.06.26 03:12:00 -
[2] - Quote
DUST Fiend wrote:dday3six wrote:ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Respec's need to hurt, or only be partial respecs. My two favorite methods would probably be the gradual refund system, which every week gives you one refund point which you can use to take a point out of any given skill. These stack up and sit in your pool until you spend them. Then there is the full respec that takes something like 250K SP to do each time (+50K each time after, up to 500K per respec). This allows those who really screwed up the option to get their respec while strongly discouraging frequent respecs by setting you back a week each time ZDub 303 wrote:AUR items are available to everyone. Everyone who has money, yes.
Under that proposed idea I'd be in favor of progressively more expensives respecs, as there seems to be less to go wrong from a programming standpoint with that system. For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 03:36:00 -
[3] - Quote
Disturbingly Bored wrote:dday3six wrote:For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP. I'd argue that both of these ideas still let respecs happen so often you'd end up with never-ending FOTM chasing still. It'd just be slowed down to a monthly cycle. The only reason (and the main reason) I like DUST's idea is that it's slow. It'd take months to go from a fully-kitted TAC using Caldari Logi to a Flaylock spewing Minnie Assault. And since you'd be prevented from making a knee-jerk respec, you might find you still liked your post-nerf Caldari Logi and keep the points in it anyway. Any solution must be slow and limited to prevent FOTM chasing. DUST Fiend's is the only one I've heard that does it. The only other option would be: no respec whatsoever. Which is what we already have.
I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 06:54:00 -
[4] - Quote
CuuCH Crusher wrote:DUST Fiend wrote:dday3six wrote:I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? People think it will kill diversity, but in a halfway balanced environment, it would only encourage diversity. More importantly, it would encourage people to have FUN. You know damn well it wouldn't encourage diversity. Every FPS game suffers from FOTM chasers and dust is no exception. If CCP does let the people have multiple respecs, it will lead to everyone using the same weapon. Live with your decisions. And for those who live by the OP weapons they will die by the nerf.
Cause a 1/3 of the meta being made up of vanilla AR's is so incredibly diverse. |
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