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Disturbingly Bored
The Strontium Asylum
312
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Posted - 2013.06.26 02:02:00 -
[1] - Quote
DUST Fiend wrote:If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out.
Fiend, I think it was you with the idea of being able to refund/respec one skill rank every so often, and the points accumulate? Wish I could copy and paste the idea here.
It was the only way to handle respecs that I've seen that sounded fair and balanced enough that it would actually improve the game. |
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 03:02:00 -
[2] - Quote
Crash Monster wrote: Please, no offense, just help me understand what advantage someone gains via a respec.
The idea is that it creates a never-ending stampede of Flavor Of The Month chasers.
If you can respec when you like, everyone leverages every small percent advantage to their fullest and you end up with a homogenous group of players.
The way it currently is, by chasing the FOTM you know damn well the nerf hammer is coming sooner or later so you better learn to love your gun in the long run. Player variety is preserved, because no one knows when they'll end up on the good end or ass end of the nerf/buff cycle.
The logical counter-argument is: "If CCP would just produce a perfectly balanced game, FOTM chasers wouldn't exist." The problem with that is: there have been exactly two perfectly balanced multiplayer games, and Starcraft and the original Soul Calibur each came out a while ago.
DUST Field's idea of a slow, predictable, rolling respec point by single point is the only reasonable idea I've seen that counters the negative effects of allowing any more respeccing.
(I hope that helps, Crash.) |
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 03:23:00 -
[3] - Quote
dday3six wrote:For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP.
I'd argue that both of these ideas still let respecs happen so often you'd end up with never-ending FOTM chasing still. It'd just be slowed down to a monthly cycle.
The only reason (and the main reason) I like DUST's idea is that it's slow. It'd take months to go from a fully-kitted TAC using Caldari Logi to a Flaylock spewing Minnie Assault. And since you'd be prevented from making a knee-jerk respec, you might find you still liked your post-nerf Caldari Logi and keep the points in it anyway.
Any solution must be slow and limited to prevent FOTM chasing. DUST Fiend's is the only one I've heard that does it. The only other option would be: no respec whatsoever. Which is what we already have. |
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