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Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 20:56:00 -
[151] - Quote
TheMarkOf22 wrote:NONE of those are shooters, you idiot or even relate to what I was talking about. One of them was made by CCP, who are sticking to the same strategy here. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:57:00 -
[152] - Quote
TheMarkOf22 wrote:The Robot Devil wrote:TheMarkOf22 wrote:CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk. Also, Can you name on game in the history of video games that has ever got better core mechanic post release? It's NEVER happened, not even COD will billions can get it perfect. Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch. Skyrim, simcity, eve and diablo just off the top of my head. And I am pretty sure cod has had to patch a few times. NONE of those are shooters, you idiot or even relate to what I was talking about.
You said any game in video game history and I gave you 4 from this year and cod is a fps. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 20:59:00 -
[153] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die. Adapt or die? LOL your on the forums asking for nerfs, trying taking your own advice. How do I adapt from being the best player and in the best corp? Please explain?
No you explain. When have I ever asked for a nerf?
If you hate the game so much stop playing. No need to cry on the forums. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 20:59:00 -
[154] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die. Adapt or die? LOL your on the forums asking for nerfs, trying taking your own advice. How do I adapt from being the best player and in the best corp? Please explain?
If you are the best of the best with the max SP then why do you need a respec? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:00:00 -
[155] - Quote
CuuCH Crusher wrote:Keyser Soze VerbalKint wrote:CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination. Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game. It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs. My solution covers all angles, Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP. Why should CCP change core game mechanics for a small portion of the population. The silent majority is fine with how the system works now. If not you wouldn't see the same people playing day in and day out.
Silent majority eh? Try the rabble that is left after the REAL MAJORITY already left. So yea keep burying your head in the sand that you few are enough to allow this game to continue on and grow and become everything its supposed to be. And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent.
You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING.
Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
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Oso Peresoso
RisingSuns
29
|
Posted - 2013.06.27 21:02:00 -
[156] - Quote
no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 21:03:00 -
[157] - Quote
This is a fun thread. Keep it up. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 21:05:00 -
[158] - Quote
Keyser Soze VerbalKint wrote:CuuCH Crusher wrote:Keyser Soze VerbalKint wrote:CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination. Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game. It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs. My solution covers all angles, Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP. Why should CCP change core game mechanics for a small portion of the population. The silent majority is fine with how the system works now. If not you wouldn't see the same people playing day in and day out. Silent majority eh? Try the rabble that is left after the REAL MAJORITY already left. So yea keep burying your head in the sand that you few are enough to allow this game to continue on and grow and become everything its supposed to be. And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent. You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING. Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
My bad what page is your post on? Tell me and I'll get back with you. I'm always willing to debate. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 21:07:00 -
[159] - Quote
The root of the problem is that scrubs are scrubs, they make bad choices and fail. Pros are pros and they make good decisions and win. Don't reward stupidity or punish mercs who read, think and research. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:09:00 -
[160] - Quote
The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
Selling Respecs aren't P2W if they are sold in the manner that PLEXs are and/or as an augmentation. Then they can either be
A) Made available on the NPC market for ISK
B) Made avaiable on the Player market for ISK, AUR, Trade.
And in the end if everyone is given 1 FREE Respec and have the opportunity to purchase 1 PAID respec a year for a total of 2 then you are paying for one more bite at the apple and if trades and all the like are available but still limited to a single use then everyone is getting the same number of chances and not everyone is being forced to pay if they get it in the market for ISK.
I am open to the idea that if the market comes ahead of this augmentation then perhaps not even allowing the 1 Freebie and require all respecs to be paid with AURum or acquired through player market. The only question becomes is if limit is 2x year is there a way for a person to purchase more than 2 but still for the game code to recognize they have already hit max limit and cant use them only trade them. If not then respecs become a rationed commodity in which in theory there are only 2x X number players possible out there. Thus those who choose not to purchase with AUR may find these items skyrocket in terms of ISK value depending on the Demand given there will only ever be a fixed supply within a year.
This would create a rather nice market commoditiy with a great tie in for market players who could have fun with just this augmentation alone and it would be a pretty nice revenue generator for CCP if they priced it b/w 9.99 and 19.99 |
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Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 21:09:00 -
[161] - Quote
Keyser Soze VerbalKint wrote: And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent.
This is a joke right? All those super carrier pilots with extensive subcap drone skills, orca pilots with mining barge 5, any cap pilots with BS 5, old SB pilots with cruise missile skills... the list goes on and on. The only type of respec Eve has is completely inapplicable here as there are no attributes which make skills in different categories with the same multiplier take different times to skill.
Keyser Soze VerbalKint wrote: You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING.
Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
I can agree with a noob respec after some time to figure out what you did wrong but we don't need a flock of FOTM chasing vets in the game nor the cheapening of SP and new specializations for long term players. A core mechanic change could warrant it, but not in the form of regular/purchasable respecs. |
RKKR
The Southern Legion RISE of LEGION
126
|
Posted - 2013.06.27 21:11:00 -
[162] - Quote
Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain.
People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis.
-an actual support-logi that is too tired of his role because of the broken game. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 21:12:00 -
[163] - Quote
The Robot Devil wrote:The root of the problem is that scrubs are scrubs, they make bad choices and fail. Pros are pros and they make good decisions and win. Don't reward stupidity or punish mercs who read, think and research.
This is true. I started this game last month. I was a super scrub. I had to reset my character 10 times and spent about a month testing different builds before I found a role that I liked and fit my play style. Bad decisions should never be rewarded. |
The Robot Devil
BetaMax. CRONOS.
482
|
Posted - 2013.06.27 21:16:00 -
[164] - Quote
Keyser Soze VerbalKint wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
Selling Respecs aren't P2W if they are sold in the manner that PLEXs are and/or as an augmentation. Then they can either be A) Made available on the NPC market for ISK B) Made avaiable on the Player market for ISK, AUR, Trade. And in the end if everyone is given 1 FREE Respec and have the opportunity to purchase 1 PAID respec a year for a total of 2 then you are paying for one more bite at the apple and if trades and all the like are available but still limited to a single use then everyone is getting the same number of chances and not everyone is being forced to pay if they get it in the market for ISK. I am open to the idea that if the market comes ahead of this augmentation then perhaps not even allowing the 1 Freebie and require all respecs to be paid with AURum or acquired through player market. The only question becomes is if limit is 2x year is there a way for a person to purchase more than 2 but still for the game code to recognize they have already hit max limit and cant use them only trade them. If not then respecs become a rationed commodity in which in theory there are only 2x X number players possible out there. Thus those who choose not to purchase with AUR may find these items skyrocket in terms of ISK value depending on the Demand given there will only ever be a fixed supply within a year. This would create a rather nice market commoditiy with a great tie in for market players who could have fun with just this augmentation alone and it would be a pretty nice revenue generator for CCP if they priced it b/w 9.99 and 19.99
Great idea and I think it would work and generation income. However, I am trying to stay in the spirit of the game by sticking with choices mean something. Being able to change my fundamental play style I ruin the idea of persistence. The skill system is sparse and underwhelming but usable. We have something unique and we should keep it because it isn't the worst thing ever. |
CuuCH Crusher
Commando Perkone Caldari State
53
|
Posted - 2013.06.27 21:20:00 -
[165] - Quote
RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game.
Don't confuse him with the rest of us. I personally don't want to see anyone suffer from a nerf. I think it is safe to say that CCP's goal it to make weapons and suits fit their intended role. People need to look at the description. If you don't like what the intended role is you better not spec into that item. I think alot of TAC users learned this the hard way. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:20:00 -
[166] - Quote
CuuCH Crusher wrote: My bad what page is your post on? Tell me and I'll get back with you. I'm always willing to debate.
Ill requote it for you.
Keyser Soze VerbalKint wrote: You people have no imagination whatsoever.
Fact is the game is full of content that most people don't spec into because it isnt functional and they don't want to be "stuck" with it.
The notion that we should limit respecs to force people into making decisions or to prevent FOTM respecs is ludicrous and only exists because the game developers create a weapon or item that is out of balance with the rest. To fault the players for flocking to it put blame squarely on the wrong people.
Now that said unlimited respeccing would be problematic and really wasteful. For those players that think the universe should be about making your descision matter I would counter by saying its as simple as changing neural implants that result in a mercs ability to respec and thus follow lore if its really that important to you.
From a financial standpoint a Respec should cost money and to me is a better way to get money from dust players without nickel and dimeing them over SP.
Now it may be impossible to limit individual respecs to only 2x/year but if possible they should aim to do so in addition to how they allow respec to occur. Which should be in the form of an augmentation.
This augmentation should be avaiable for ISK and AUR. But the pricing should be somewhere in the plex range if not higher. The idea here being it isn't fully P2W if the item is avaialble for ISK and AUR and if the cost is high enough it wont be used constantly but sparingly. If CCP can enforce 2 use policy every 12 months or something then CCP has created their own version of DLC. By purchasing these augmentations CCP is giving players the opportunity to access new content in the form a different specialty 2x/year.
It may be wise to even allow 1x/year Free respecs to really keep the game fresh for players and allow them to experience the game in a different way.
The benefits of this far outweighs the negatives of FOTM speccing, more to the point FOTM speccing only becomes a problem if the Devs make FOTM stuff. Add in the limitations of respecs should CCP enforce such a mechanic the risk of FOTM speccing become hazardous to anyone who goes that route if CCP is quick on balancing.
It took a month to make changes to the TAC. An optional respect would at best mean they are stuck with their decisions for the rest of the year if they use their one freebie right after or if they purchase they only have 1 additional paid respec. [/quote] |
The Robot Devil
BetaMax. CRONOS.
483
|
Posted - 2013.06.27 21:21:00 -
[167] - Quote
CuuCH Crusher wrote:The Robot Devil wrote:The root of the problem is that scrubs are scrubs, they make bad choices and fail. Pros are pros and they make good decisions and win. Don't reward stupidity or punish mercs who read, think and research. This is true. I started this game last month. I was a super scrub. I had to reset my character 10 times and spent about a month testing different builds before I found a role that I liked and fit my play style. Bad decisions should never be rewarded.
If a merc starts slow and doesn't dump all the SP into something the second they can afford it then they do better. Lots of the skills needed to perform well are core skills that will have to be trained no matter what. I was in the first part of the closed beta and this game isn't as hard as many people think. Eve has more skills in gunnery alone than dust as a whole. The choices are not that difficult. |
XeroTheBigBoss
TeamPlayers EoN.
572
|
Posted - 2013.06.27 21:22:00 -
[168] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
They already flock to the OP weapons just takes them 2 weeks or so. |
The Robot Devil
BetaMax. CRONOS.
483
|
Posted - 2013.06.27 21:24:00 -
[169] - Quote
XeroTheBigBoss wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. They already flock to the OP weapons just takes them 2 weeks or so.
If it only takes two weeks then why the need for respec? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
430
|
Posted - 2013.06.27 21:30:00 -
[170] - Quote
The Robot Devil wrote:
Great idea and I think it would work and generation income. However, I am trying to stay in the spirit of the game by sticking with choices mean something. Being able to change my fundamental play style I ruin the idea of persistence. The skill system is sparse and underwhelming but usable. We have something unique and we should keep it because it isn't the worst thing ever.
Okay i get wanting to stick to something where there are consequences for decisions. But there are consequences to everything in this game in the form of loss and gain.
I was flirting with the idea of respeccing being driven lore as a method of changing neural implants and thus allowing for retraining. Now perhaps this is a place we can extend consequences further.
If a person were to changes specs with 100% efficiency then that is what the current respeccing would be. What if instead the "nueral implants" that allowed for respeccing were done in clusters so if you chose a cluster of skills (pre-spent SP) it was 100% efficient but perhaps not 100% ideal for the way a player wanted to play that particular suit etc. So the SP was distributed by a premade system.
Now if you wanted the freedom to choose simply make the respec <100% efficient. Perhaps you only get a refund of 80-95% of your SP or perhaps its a sliding scale so the more SP you have the less you are going to get in a respec.
So if you are at 100M SP say instead of 80-95% of your SP you only get 75% SP. Now there is a real consequence to respeccing your character, it follows a rationale lore to drive it(changing neural implants has a loss of efficieny in the transfer of "skils) and it really gives pause to people who simply just want to try new things vs people who would look to use respecs for speccing into FOTM.
The numbers are simply hypotheticals, at 100M SP i dont imagine anyone ever wanting to opt for a respec because by that point you have enough SP to spec 1/3 of the SP tree. Which is another reason why respecs don't worry me long term because even when new content is generated there is going to come a point where veterans will simply have a reserve pool of 10M+ SP unspent simply because they aren't going to spend all of their 100M SP simply becuase they just dont want to spec into anything else.
Respecs really are only a short term issue for newer player and players under 50M SP. By 50M SP i dont see too many players who will care about stuff they aren't playing with in the SP tree because chances are the things they wanted most of out of the SP tree they now have. So why not create a way for newer players to learn and for CCP and the veteran players to capitalize on it through AUR and the market. |
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The Robot Devil
BetaMax. CRONOS.
483
|
Posted - 2013.06.27 21:36:00 -
[171] - Quote
Skill spikes and skill clusters were once on the neo com, we couldn't buy any but the slot was there. Would a spike or cluster that effected skills - opposite of arum weapons, actually raising skill levels - change the respec debate?
I like your idea because it does punish for bad choices. I like it but I don't think it is right for dust. It is the best idea so far in my opinion. |
Promethius Franklin
DUST University Ivy League
19
|
Posted - 2013.06.27 21:41:00 -
[172] - Quote
Keyser Soze VerbalKint wrote:The Robot Devil wrote:
Great idea and I think it would work and generation income. However, I am trying to stay in the spirit of the game by sticking with choices mean something. Being able to change my fundamental play style I ruin the idea of persistence. The skill system is sparse and underwhelming but usable. We have something unique and we should keep it because it isn't the worst thing ever.
Okay i get wanting to stick to something where there are consequences for decisions. But there are consequences to everything in this game in the form of loss and gain. I was flirting with the idea of respeccing being driven lore as a method of changing neural implants and thus allowing for retraining. Now perhaps this is a place we can extend consequences further. If a person were to changes specs with 100% efficiency then that is what the current respeccing would be. What if instead the "nueral implants" that allowed for respeccing were done in clusters so if you chose a cluster of skills (pre-spent SP) it was 100% efficient but perhaps not 100% ideal for the way a player wanted to play that particular suit etc. So the SP was distributed by a premade system. Now if you wanted the freedom to choose simply make the respec <100% efficient. Perhaps you only get a refund of 80-95% of your SP or perhaps its a sliding scale so the more SP you have the less you are going to get in a respec. So if you are at 100M SP say instead of 80-95% of your SP you only get 75% SP. Now there is a real consequence to respeccing your character, it follows a rationale lore to drive it(changing neural implants has a loss of efficieny in the transfer of "skils) and it really gives pause to people who simply just want to try new things vs people who would look to use respecs for speccing into FOTM. The respec of skills in batch only seems meaningful if it prevents you from putting anything back into the skill groups you took out of. Free control over redistribution of the freed SP defeats any sense of sacrifice and controlled or limited distribution just reduces the point of having them at all.
As far as the complete control respec that seems like a feature few would use ultimately, Especially as total SP counts go up. We would likely all reach the point where what we loose is greater than the SP it takes to try something out. It doesn't require a full 300k for me to try a new gun just to get a feel for it, but even at 95% I'd loose more than that. So while you have provided consequence you've also killed the practicality of the change for all but the most impatient of people. |
CuuCH Crusher
Commando Perkone Caldari State
53
|
Posted - 2013.06.27 22:12:00 -
[173] - Quote
Keyser Soze VerbalKint wrote: Fact is the game is full of content that most people don't spec into because it isnt functional and they don't want to be "stuck" with it.
The vast majority of people still wouldn't spec into this "non functional gear" There is a reason people don't use this gear. Allowing respecs will not change this. A stated previously most people will go with the gear that allows them to win with least amount of effort. Every FPS suffers from this problem. Dust is no exception.
Keyser Soze VerbalKint wrote: The notion that we should limit respecs to force people into making decisions or to prevent FOTM respecs is ludicrous and only exists because the game developers create a weapon or item that is out of balance with the rest. To fault the players for flocking to it put blame squarely on the wrong people.
True CCP is squarely to blame for FOTM and OP weapons. This still doesn't change the fact that players, whether it be in COD, BF3, Halo, or Dust, gravitate towards OP weapons given the chance. By not allowing respects, players will have a harder time gaining access to these OP weapons which helps the game and gives CCP time to balance the weapons.
Keyser Soze VerbalKint wrote: Now that said unlimited respeccing would be problematic and really wasteful. For those players that think the universe should be about making your descision matter I would counter by saying its as simple as changing neural implants that result in a mercs ability to respec and thus follow lore if its really that important to you.
I don't think you understand what is meant by making our decisions matter. What is meant is; if you choose a certain skill, we'll use shotguns in this case, you will be able to dominate up close, but you will get destroyed from far away. By giving out respecs, this decision making (analyzing risk verses reward) is pointless because you could just spec into an AR at any time.
The rest was you laying out a plan for how you would enforce the skill respecs. My position is no skill respecs at all, but if I have to choose a different respec system, it would be super simple:
In my system, if a player wants to respec, they have to give up half of their sp. This system would prevent players from FOTM chasing. Also it would give people the option to have as much change as they want, but it comes at a steep price.
Sorry it took so long, I wanted to try and cover everything. If I missed an important point let me know. |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 22:40:00 -
[174] - Quote
Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned. |
CuuCH Crusher
Commando Perkone Caldari State
55
|
Posted - 2013.06.27 22:48:00 -
[175] - Quote
The Robot Devil wrote:Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned.
Thank you for the kind words. I have a question. What are spikes and clusters? |
EKH0 0ne
Knights of No Republic
146
|
Posted - 2013.06.27 22:50:00 -
[176] - Quote
CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec.
bullshit, respecs are beneficial for everyone. |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 22:59:00 -
[177] - Quote
CuuCH Crusher wrote:The Robot Devil wrote:Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned. Thank you for the kind words. I have a question. What are spikes and clusters?
They were with the boosters in the neocom in closed beta and I am guessing that they would have added skill levels or skill sets. I have no idea what they were for but they always were interesting. It was just some empty slots. |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 23:08:00 -
[178] - Quote
EKH0 0ne wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. bullshit, respecs are beneficial for everyone.
I am going to be completely honest no bullshit or trolling.
Yes, respecs would help everyone. It may make people mad but we would get over it. It would also bring some more people back for a few days. However, it would be bad for balance because all the numbers used as a benchmark or whatever they do would change. People would proto in one day and the OP/UP threads would start over. Lastly, it goes against the theme of New Eden. |
CuuCH Crusher
Commando Perkone Caldari State
55
|
Posted - 2013.06.27 23:12:00 -
[179] - Quote
EKH0 0ne wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. bullshit, respecs are beneficial for everyone.
Care to elaborate? Or are you just gonna make statements without providing any proof or logic to back them up? |
The Robot Devil
BetaMax. CRONOS.
484
|
Posted - 2013.06.27 23:45:00 -
[180] - Quote
CuuCH Crusher wrote:EKH0 0ne wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. bullshit, respecs are beneficial for everyone. Care to elaborate? Or are you just gonna make statements without providing any proof or logic to back them up?
The weapons that are considered broken or under powered will have their points shifted to the weapon that offer an edge at that particular moment. Top players with the best guns and skills will roll everyone and a lots of threads will be created about balance. People will continue to push SP in to the better weapons causing a nerf and driving off the same people they brought back with the respec. The time it takes CCP to fix problems would cause another 6 week dokm and gloom forum fire. They would never have the time to balance the game because of this cycle.
Balance takes time and lots of data over a long period of time. In house and Sony testing adds to that amount. One mans nerf is another mans buff so the trick is have the correct amount of imbalance. When it comes down to a one on one fight in exactly the same suit size and similar weapon ranges and skills the winner should be based on personal skills and fitting choices. The constant skill changes and respec would only skew data and add time.
Part of New Eden is learning by fire. This game is a meat grinder for all but the top players. People learn best by mistakes and through social interaction. The game being hard and causing frustration encourages people to think about the mistake they made and plan for the future. It also causes them to reach out to the forums and participate in feedback and in the community. Choices also mean reputation I know mercs by the weapons and tactics they use. I am a logi and anyone who has been on my team knows I play the logi game. Reputation will mean more to us jnthe long run that any reallocation of SP and we should all be playing for our enjoyment and reputation.
Sorry I am so long winded but I wanted to try. |
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