|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.26 00:07:00 -
[1] - Quote
Twomanchew wrote:My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok. I 2nd this. With racial variants missing for both suits and the most common use weapon type in game it's hardly reasonable to expect people to stick with decisions they were forced to make early on when they would likely have chosen a completely different route if only it was available at the time. |
Promethius Franklin
DUST University Ivy League
14
|
Posted - 2013.06.26 00:28:00 -
[2] - Quote
CuuCH Crusher wrote:Twomanchew wrote:My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok. CCP plans to keep releasing new content in the years to come. We have no idea when all this content will be out. We need to start somewhere and right now seems like a good place as any. If you know for a fact you want to skill into something like a Gallente heavy, start saving up. That's what I'm doing. This isn't expansion worthy though. In the case of the Gallente heavy it's core functionality and choice that never should have missed release, and for that matter open beta for proper balance testing/etc. We will come to a point of having new content be genuinely new content and not basic gameplay elements in delayed form, but the racial suits aren't that point. |
Promethius Franklin
DUST University Ivy League
16
|
Posted - 2013.06.26 02:42:00 -
[3] - Quote
Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply. |
Promethius Franklin
DUST University Ivy League
16
|
Posted - 2013.06.26 03:06:00 -
[4] - Quote
dday3six wrote:Promethius Franklin wrote:Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply. ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Being easy to make is irrelevant when comparing to a resource that can be spawned up to any quantity the user desires instantly. Additionally even alt farming will take time and is limited to the number of accounts being created by a particular individual. Furthermore it assumes that such an exploit would be allowed to go on indefinitely. Likely all these factors would do is either a) Assure we never see a respec option at all since it would be too easy for some to obtain, b) be absurdly expensive to the point where exploitative means are necessary to get it regularly, or c) watch as it gets released, abused to hell and back for FOTM chasing, then removed never to be seen again. |
Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 20:55:00 -
[5] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. Why should you have to pay for something you already earned? Paying for Respec's is dumb unless it's purely isk. Also, Can you name on game in the history of video games that has ever got better core mechanic post release? It's NEVER happened, not even COD will billions can get it perfect. Stop living in some fantasy world where this game magically transforms from **** to gold, not going to happen on PS3 maybe on PS4 but even that's a huge stretch. While this isn't Eve, several core mechanics in eve have changed over the 10 years it's been running. Several more will continue to change. And this is the same company that did that. Eve wouldn't still be around if it didn't extensively evolve since 2003 and dust is very much going to be the same.
Also COD has near yearly releases, it completely shoots their model in the foot to make major mechanical changes in a product with intent to be abandoned once the map DLC's roll out. |
Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 20:56:00 -
[6] - Quote
TheMarkOf22 wrote:NONE of those are shooters, you idiot or even relate to what I was talking about. One of them was made by CCP, who are sticking to the same strategy here. |
Promethius Franklin
DUST University Ivy League
18
|
Posted - 2013.06.27 21:09:00 -
[7] - Quote
Keyser Soze VerbalKint wrote: And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent.
This is a joke right? All those super carrier pilots with extensive subcap drone skills, orca pilots with mining barge 5, any cap pilots with BS 5, old SB pilots with cruise missile skills... the list goes on and on. The only type of respec Eve has is completely inapplicable here as there are no attributes which make skills in different categories with the same multiplier take different times to skill.
Keyser Soze VerbalKint wrote: You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING.
Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
I can agree with a noob respec after some time to figure out what you did wrong but we don't need a flock of FOTM chasing vets in the game nor the cheapening of SP and new specializations for long term players. A core mechanic change could warrant it, but not in the form of regular/purchasable respecs. |
Promethius Franklin
DUST University Ivy League
19
|
Posted - 2013.06.27 21:41:00 -
[8] - Quote
Keyser Soze VerbalKint wrote:The Robot Devil wrote:
Great idea and I think it would work and generation income. However, I am trying to stay in the spirit of the game by sticking with choices mean something. Being able to change my fundamental play style I ruin the idea of persistence. The skill system is sparse and underwhelming but usable. We have something unique and we should keep it because it isn't the worst thing ever.
Okay i get wanting to stick to something where there are consequences for decisions. But there are consequences to everything in this game in the form of loss and gain. I was flirting with the idea of respeccing being driven lore as a method of changing neural implants and thus allowing for retraining. Now perhaps this is a place we can extend consequences further. If a person were to changes specs with 100% efficiency then that is what the current respeccing would be. What if instead the "nueral implants" that allowed for respeccing were done in clusters so if you chose a cluster of skills (pre-spent SP) it was 100% efficient but perhaps not 100% ideal for the way a player wanted to play that particular suit etc. So the SP was distributed by a premade system. Now if you wanted the freedom to choose simply make the respec <100% efficient. Perhaps you only get a refund of 80-95% of your SP or perhaps its a sliding scale so the more SP you have the less you are going to get in a respec. So if you are at 100M SP say instead of 80-95% of your SP you only get 75% SP. Now there is a real consequence to respeccing your character, it follows a rationale lore to drive it(changing neural implants has a loss of efficieny in the transfer of "skils) and it really gives pause to people who simply just want to try new things vs people who would look to use respecs for speccing into FOTM. The respec of skills in batch only seems meaningful if it prevents you from putting anything back into the skill groups you took out of. Free control over redistribution of the freed SP defeats any sense of sacrifice and controlled or limited distribution just reduces the point of having them at all.
As far as the complete control respec that seems like a feature few would use ultimately, Especially as total SP counts go up. We would likely all reach the point where what we loose is greater than the SP it takes to try something out. It doesn't require a full 300k for me to try a new gun just to get a feel for it, but even at 95% I'd loose more than that. So while you have provided consequence you've also killed the practicality of the change for all but the most impatient of people. |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:16:00 -
[9] - Quote
Thor Odinson42 wrote:RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game. I throw down proto healing hives and can rep an entire squad while killing mofos. Does a logi have to use a rep tool to be effective? I can do this while providing ammo and proto uplinks for the folks not smart enough to stick around my healing hives. I'm convinced that ANTI-repec people are trolls. People can't be that stupid to not see the need for them to keep the game interesting for people. Actually, if we do give respecs I don't see the reason for SP and the skill system at all. The entire point is to work your way into improving or expanding your abilities. Respecs completely bypass and trivialize this once an initial amount of SP is obtained. Also, I get SP from playing, so if I'm playing, or even if I'm not i'm getting a resource that allows me to change up my play and keep things "interesting." Respecs aren't needed for that. The only reason to think they are is if you can't function without protogear and/or full bonuses. |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:21:00 -
[10] - Quote
KING CHECKMATE wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. I want a respec and i dont give a **** about your opinion. If a person is using something they bought with THEIR SP (AKA THEIR TIME) , and then it gets nerfed its not LONGER what they bought , thereby like anything else, they should have their money (in this case SP) Reimbursed. So what if everyone flocks to the most OP weapon? This makes the problem obvious and helps to get a balance. IF THEY CHANGE SOMETHING, we deserve a respec. CCP could change from their past philosophies and accommodate you in your opinion, but I wouldn't hold my breath for it. Not given their history. I could be wrong and they may lighten the category of experience here compared to what they have done in the past, but to be honest, I hope not. |
|
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:32:00 -
[11] - Quote
CuuCH Crusher wrote:Promethius Franklin wrote: Actually, if we do give respecs I don't see the reason for SP and the skill system at all. The entire point is to work your way into improving or expanding your abilities. Respecs completely bypass and trivialize this once an initial amount of SP is obtained. Also, I get SP from playing, so if I'm playing, or even if I'm not i'm getting a resource that allows me to change up my play and keep things "interesting." Respecs aren't needed for that. The only reason to think they are is if you can't function without protogear and/or full bonuses.
Well said. However I would like to ad that you can function just fine without protogear. Advanced gear is not that far off from protogear and cost considerably less SP to spec into. In most instances, advanced gear is just as good. Especially considering protogear is so expensive. I'm not of the impression it's needed either, but if one wants to try something new to keep things interesting and needs the kind of SP only a respec would free up that person must be trying to throw a good amount into it. Getting advanced gear is pretty trivial and easy through normal gameplay outside of going into something which severely minimizes the amount of shared SP, and even then it should only take a couple weeks.
But then maybe that's the source of the issue. Not wanting to wait a week or 2 to get a full set going to try something new. And if it isn't in ones opinion I don't think this games progression system was designed for their liking. I can respect that, insults aside. At the same time I personally like it as is (minus missing features which I consider essential, full set of racial suits/etc, which SHOULD warrant a respec when added). |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 01:54:00 -
[12] - Quote
Keyser Soze VerbalKint wrote:Promethius Franklin wrote:
As far as the complete control respec that seems like a feature few would use ultimately, Especially as total SP counts go up. We would likely all reach the point where what we loose is greater than the SP it takes to try something out. It doesn't require a full 300k for me to try a new gun just to get a feel for it, but even at 95% I'd loose more than that. So while you have provided consequence you've also killed the practicality of the change for all but the most impatient of people.
You are thinking too small. Im not thinking of respecs in terms of changes to a weapon or a suit but entire builds. From going from a gallent logi Scrambler with equipment. To playing a minmatar scout nova knifer Or a shield tanker or a bomber/aircraft (whenever those come out). Respecs for hte sake of speccing just one weapon or new suit given the limitation of 2 uses a year and the potential loss of SP would be useless but thats the point isn't it. We want to eliminate the needless speccing or respeccing of single weapons or suits so people dont spec FOTM while still giving the wholesale option of switching up an entire build for the sake of creating a fresh new experience into the game world. I understand what you mean, I just don't think a second spec of equal level should come with a smaller time investment that the first or should come at a severe price, as in you cannot get back to the same proficiency in the new spec as you had in the old one.
To this point I don't think there is a point to the skill system if SP becomes interchangeable. Especially since part of that system is balancing versatility and specialization. IE the choice between proto Gallente SR Logi or Adv Gallente SR Logi and Adv Minmatar nova knifer. Also, since there wasn't a slow progression, that respec which was supposed to keep the game interesting could now lock you into something you really don't like for quite a while depending on the cooldown implemented. |
Promethius Franklin
DUST University Ivy League
20
|
Posted - 2013.06.28 02:03:00 -
[13] - Quote
Keyser Soze VerbalKint wrote:Luk Manag wrote:
Whatever. I don't want respecs because I don't want FOTM for me, or anyone else. I understand people like MarkOf22 are worried that their proto caldari logi will be next up on the nerfing block. I understand people are bored, but it'll be in CCP's hands. They will crunch the numbers, and they may cheapen the RPG elements to improve average gamer participation by 1.5 months or so... I really doubt a respec will really save Dust in the long run, only expansions and gameplay improvements can do that. I'm not trying to troll anyone, I just don't want to be tempted to respec into proto tanks the day they are released.
Then fight the temptation and DONT DO IT. See this is the part the really pisses me off, on the one hand you want to create a restriction to limit how others play the game but on the other you want decisions to matter. Well noone is preventing you from making the decision to NOT RESPEC. That option is entirely available to you. Is it our responsibility to be your caretaker and keep you free of temptation or is it your responsbility to be smart and not fall into it? His decision not to respec can't restore the broken efficacy of a system designed for long term planning when respecs are introduced. We like the mechanic because of the option it provides people while keeping us all competitive in various roles according to those decisions over time. That is lost with regular respecs for all of us whether we choose to use them or not. |
Promethius Franklin
DUST University Ivy League
22
|
Posted - 2013.06.28 03:47:00 -
[14] - Quote
Buster Friently wrote:The Robot Devil wrote:LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing. Missing suits and primary core weapons should get a reallocation of the points they spent on those skills that had no other version to choose from. Why? You can still use those suits. What about when the commando comes in? Should everyone get a respec because that didn't previously exist? There's always going to be changes and additions to Dust. I say, be wise, build up and SP buffer/savings and diversify your points. Oh, and no more respecs. My opinion on the matter. 1 respec for everyone when the basic suit tree is complete. 2 for new char lifetime for fixing initial mistakes. Possible discretionary respecs on major revamps of functionality (not balance changes). I think this is somewhat fair considering the state of the game and possible future sweeping changes and also helps newer players recover from throwing what little they have into a hole they didn't intend, but if they do it a 3rd time their stuck with it.
Personal opinion of course, but I think it fair and preserving of the systems intents. |
|
|
|