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CuuCH Crusher
Commando Perkone Caldari State
10
|
Posted - 2013.06.25 23:57:00 -
[1] - Quote
There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. |
CuuCH Crusher
Commando Perkone Caldari State
10
|
Posted - 2013.06.26 00:07:00 -
[2] - Quote
Twomanchew wrote:My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok.
CCP plans to keep releasing new content in the years to come. We have no idea when all this content will be out. We need to start somewhere and right now seems like a good place as any. If you know for a fact you want to skill into something like a Gallente heavy, start saving up. That's what I'm doing. |
CuuCH Crusher
Commando Perkone Caldari State
10
|
Posted - 2013.06.26 00:12:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted.
You made the choice to spec into something you didn't want to just to be competitive. No one held a gun to your head and made you do it. You made the choice now live with it. |
CuuCH Crusher
Commando Perkone Caldari State
26
|
Posted - 2013.06.26 06:45:00 -
[4] - Quote
DUST Fiend wrote:dday3six wrote:I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? People think it will kill diversity, but in a halfway balanced environment, it would only encourage diversity. More importantly, it would encourage people to have FUN.
You know damn well it wouldn't encourage diversity. Every FPS game suffers from FOTM chasers and dust is no exception. If CCP does let the people have multiple respecs, it will lead to everyone using the same weapon. Live with your decisions. And for those who live by the OP weapons they will die by the nerf. |
CuuCH Crusher
Commando Perkone Caldari State
34
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Posted - 2013.06.26 14:52:00 -
[5] - Quote
It seems the vast majority of the opposition are basing their argument on CCP being able to balance Dust correctly. Have they been able to balance Dust so far? |
CuuCH Crusher
Commando Perkone Caldari State
40
|
Posted - 2013.06.26 19:36:00 -
[6] - Quote
I think we are starting to get to the root of the problem. Correct me if I'm wrong but it seems people are concerned that if they spec into something, it will be nerfed. I propose that once the current weapons are balanced, they should never be touched again. Only newly released weapons/ gear should be allowed to be nerfed or buffed. Once an item is balanced it should never be touched again. This gets rid of the uncertainty. |
CuuCH Crusher
Commando Perkone Caldari State
40
|
Posted - 2013.06.26 23:32:00 -
[7] - Quote
THEDRiZZLE Aqua teen wrote:NO RESETS LEARN TO SPEND YOUR SP LIKE A RESPONSABLE GAMER OR STOP QQ ITS YOUR OWN DAMN FAULTS FOR SPECING INTO A HUNDRED THINGS I HAVE LESS THEN 25 SKILLS BUT THERE ALL ALMOST MAXED YOU KNOW WHY BECUASE I DIDNT SPEND LITTLE AMOUNTS I SAVED FOR MONTHS TO GET SOME SKILLS IT SUX STOP BITCHING THIS GAME ISENT FOR CASUAL PLAYERS GO PLAY COD OR SOMETHING
And that brings up another point. What about people that did spend their SP wisely, what about them? The people who spend months saving up for a certain skill should have priority over some casual who wants a respec every five minutes. |
CuuCH Crusher
Commando Perkone Caldari State
44
|
Posted - 2013.06.27 14:26:00 -
[8] - Quote
RKKR wrote:@CuuCH Crusher No-one is saying you should be able to respec every 5min or without a cost, I don't really see your problem against respecs and don't you think that the game will become more interesting if you can switch up your play styles?
Then what is the whole point of the SP system? If you could change roles on the fly wouldn't it be like any other FPS out there. I think people forget that this is not just a FPS, it is also a RPG. If you allow respecs, you don't really the need SP system, which effectively eliminates the the RPG part of the game. Can you people just let us have one game that isn't a COD clone? |
CuuCH Crusher
Commando Perkone Caldari State
45
|
Posted - 2013.06.27 14:39:00 -
[9] - Quote
Luk Manag wrote:If CCP has to give ReSpecs to keep the casuals interested, they might as well give up on all character development. You might keep players who are bored for a little bit longer, but it wouldn't be worth it (Dust 514 fails on pure shooter merits). They will still get bored. If they (the gamer) believe in the future of Dust 514, you (CCP) can demand their patience and dedication to character development. You can expect turnover, but I think that will result in a steadily growing population of dedicated people who can see themselves playing Dust 514 for 5 or 10 years. Why would you bother trying to eek a couple more months out of some casual gamer who is interested in a flavor of the month? This month it's LLAV, next month it will be BF4 or PS2, and I say, "let them go."
Well said. Casuals come and go. It's the hardcore gamers that stay. CCP should try to appeal to the hardcore gamers and make the gameplay so great that it converts casuals into hardcore. They should focus on gameplay. Not holding peoples hand. |
CuuCH Crusher
Commando Perkone Caldari State
45
|
Posted - 2013.06.27 14:55:00 -
[10] - Quote
Keyser Soze VerbalKint wrote:CuuCH Crusher wrote:Luk Manag wrote:If CCP has to give ReSpecs to keep the casuals interested, they might as well give up on all character development. You might keep players who are bored for a little bit longer, but it wouldn't be worth it (Dust 514 fails on pure shooter merits). They will still get bored. If they (the gamer) believe in the future of Dust 514, you (CCP) can demand their patience and dedication to character development. You can expect turnover, but I think that will result in a steadily growing population of dedicated people who can see themselves playing Dust 514 for 5 or 10 years. Why would you bother trying to eek a couple more months out of some casual gamer who is interested in a flavor of the month? This month it's LLAV, next month it will be BF4 or PS2, and I say, "let them go." Well said. Casuals come and go. It's the hardcore gamers that stay. CCP should try to appeal to the hardcore gamers and make the gameplay so great that it converts casuals into hardcore. They should focus on gameplay. Not holding peoples hand. I think you and I have different definitions of hardcore gamers. You are probably thinking of Hardcore RPGers who are so invested into their characters it borders on an emotional codependence. Hardcore shooters want to experience great shooting and want to try new things. Its about content consumption. Allowing respecs 1 free and 1 paid per year creates a hybrid model of what CCP does in EVE while allowing for essentially a paid DLC model to enter into the game. By allowing for up to 2 respecs a year you are keeping hardcore shooter fans interested with the ability to experience new content without having free reign and a limitless number of repecs. Ive already given a lore perspective on how this may be possible so if hardcore RPGing is your thing well ive already provided the needed rationales from a lore perspective that would permit it.
Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone? |
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CuuCH Crusher
Commando Perkone Caldari State
46
|
Posted - 2013.06.27 15:27:00 -
[11] - Quote
RKKR wrote:Your logic is that we can't switch between different roles and weapons because we end up with a COD clone?
I never played COD can u explain? What's so bad about it?
If the game ages and people have access to more SP won't they be able to switch it up? So it still will be COD in the long run?
What makes the players able to switch it up all the time if there is a restricted respec?
I use COD loosely. By that I mean just another cookie cutter FPS with no real innovation. People are getting sick of the same old shooters. I you get rid of the SP system or make it irrelevant, you effectively killed what made the game different. Yes in the long run people will be able to diversify. This is the main reason we don't need respecs. In the short run it is cool that people have to specialize. In the end we will all end up in the same place, but how we all got there will be different, which I think sets dust apart from the rest of the shooters. |
CuuCH Crusher
Commando Perkone Caldari State
46
|
Posted - 2013.06.27 19:32:00 -
[12] - Quote
RKKR wrote:CuuCH Crusher wrote:RKKR wrote:Your logic is that we can't switch between different roles and weapons because we end up with a COD clone?
I never played COD can u explain? What's so bad about it?
If the game ages and people have access to more SP won't they be able to switch it up? So it still will be COD in the long run?
What makes the players able to switch it up all the time if there is a restricted respec?
I use COD loosely. By that I mean just another cookie cutter FPS with no real innovation. People are getting sick of the same old shooters. I you get rid of the SP system or make it irrelevant, you effectively killed what made the game different. Yes in the long run people will be able to diversify. This is the main reason we don't need respecs. In the short run it is cool that people have to specialize. In the end we will all end up in the same place, but how we all got there will be different, which I think sets dust apart from the rest of the shooters. Aren't you seeing all the people that are bored of DUST now? Don't really think that DUST has anything innovative as a FPS-mechanics, maybe in the future...DUST can be more innovative than a SP system so you guys are still happy. The current SP system is just a drag that attracts AFKers and makes people spec into the same thing out of fear.....sounds really fun to play. What are you going to do at that 'end-point'? Tell stories how you got the same build?
If your are bored then leave. Why are you playing a game that you don't like? Like I said the fact that your choices matter and the SP system are really the only things that sets Dust apart from other FPS games. Take that away and you might as well just go play BF3. |
CuuCH Crusher
Commando Perkone Caldari State
46
|
Posted - 2013.06.27 19:46:00 -
[13] - Quote
Keyser Soze VerbalKint wrote:CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination. Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game. It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs. My solution covers all angles, Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP.
Why should CCP change core game mechanics for a small portion of the population. The silent majority is fine with how the system works now. If not you wouldn't see the same people playing day in and day out. |
CuuCH Crusher
Commando Perkone Caldari State
49
|
Posted - 2013.06.27 20:25:00 -
[14] - Quote
The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
True. Selling respecs would definitely turn this game into P2W. I say just leave the SP system alone and work on gameplay and hit detection. Build the game up. Don't tear down what makes it unique. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 20:53:00 -
[15] - Quote
TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 20:59:00 -
[16] - Quote
TheMarkOf22 wrote:CuuCH Crusher wrote:TheMarkOf22 wrote:
Are you dumb? I've already earned my SP, I should choose where and when I want to invest in a skill.
Sorry but we don't play by your rules. We shouldn't have to change the game, just to suit your play style. Adapt or die. Adapt or die? LOL your on the forums asking for nerfs, trying taking your own advice. How do I adapt from being the best player and in the best corp? Please explain?
No you explain. When have I ever asked for a nerf?
If you hate the game so much stop playing. No need to cry on the forums. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 21:05:00 -
[17] - Quote
Keyser Soze VerbalKint wrote:CuuCH Crusher wrote:Keyser Soze VerbalKint wrote:CuuCH Crusher wrote: Who said you cannot try new things? It is not like you are stuck with only a certain amount of SP. You can always earn more whether that be passively or actively. My point is that you must choose what "new things" you want to try. This requires making good decisions. This makes Dust different from other shooters. Why are people so eager to change it into a COD clone?
It takes many months to try new things, IE switching from a heavy to say a dropship pilot or tanker or just a new suit weapon combination. Yes over time respecs will be less useful to the veteran population but not for years down the road and that can still be extended as more content is introduced. Of which CCP says there will be plenty of. Your assertion that allowing a limited respec 1 FREE, 1 Paid would in anyway turn this game into a COD clone. You only get 2 chances a year and thats ONLY if you PAY. Otherwise once per year doesn't do anything to break the game. It is not CCPs job to prevent players from speccing into FOTM gear, its their job to ensure none exist. Moreover given the rate at which content looks to be added a respec into a FOTM would easily trap a person in for a long time as they would have to use their LIMITED number of respecs. My solution covers all angles, Lore Content generation Balance Keeping the game Fresh Monetary acquisition for CCP. Why should CCP change core game mechanics for a small portion of the population. The silent majority is fine with how the system works now. If not you wouldn't see the same people playing day in and day out. Silent majority eh? Try the rabble that is left after the REAL MAJORITY already left. So yea keep burying your head in the sand that you few are enough to allow this game to continue on and grow and become everything its supposed to be. And sorry SP system thats can't be re-designated isn't a core mechanic its a design feature and one that doesn't even exist in eve to this extent. You just don't like Veteran players having the opportunity to learn in hindsight and new players to correct initial mistakes before they fully understood the game. Yea no sorry but game needs to stay fresh and one of the easiest ways CCP can do that until they add in more and more content is the opportunity for players to experience that content through LIMITED RESPECING. Also in your outright dismissal I notice how you haven't yet rebuffed any of what i said with a logical counterpoint. On the other hand CCP has changed core game mechanical features constantly in an effort to "improve" the game and gameplay.
My bad what page is your post on? Tell me and I'll get back with you. I'm always willing to debate. |
CuuCH Crusher
Commando Perkone Caldari State
51
|
Posted - 2013.06.27 21:12:00 -
[18] - Quote
The Robot Devil wrote:The root of the problem is that scrubs are scrubs, they make bad choices and fail. Pros are pros and they make good decisions and win. Don't reward stupidity or punish mercs who read, think and research.
This is true. I started this game last month. I was a super scrub. I had to reset my character 10 times and spent about a month testing different builds before I found a role that I liked and fit my play style. Bad decisions should never be rewarded. |
CuuCH Crusher
Commando Perkone Caldari State
53
|
Posted - 2013.06.27 21:20:00 -
[19] - Quote
RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game.
Don't confuse him with the rest of us. I personally don't want to see anyone suffer from a nerf. I think it is safe to say that CCP's goal it to make weapons and suits fit their intended role. People need to look at the description. If you don't like what the intended role is you better not spec into that item. I think alot of TAC users learned this the hard way. |
CuuCH Crusher
Commando Perkone Caldari State
53
|
Posted - 2013.06.27 22:12:00 -
[20] - Quote
Keyser Soze VerbalKint wrote: Fact is the game is full of content that most people don't spec into because it isnt functional and they don't want to be "stuck" with it.
The vast majority of people still wouldn't spec into this "non functional gear" There is a reason people don't use this gear. Allowing respecs will not change this. A stated previously most people will go with the gear that allows them to win with least amount of effort. Every FPS suffers from this problem. Dust is no exception.
Keyser Soze VerbalKint wrote: The notion that we should limit respecs to force people into making decisions or to prevent FOTM respecs is ludicrous and only exists because the game developers create a weapon or item that is out of balance with the rest. To fault the players for flocking to it put blame squarely on the wrong people.
True CCP is squarely to blame for FOTM and OP weapons. This still doesn't change the fact that players, whether it be in COD, BF3, Halo, or Dust, gravitate towards OP weapons given the chance. By not allowing respects, players will have a harder time gaining access to these OP weapons which helps the game and gives CCP time to balance the weapons.
Keyser Soze VerbalKint wrote: Now that said unlimited respeccing would be problematic and really wasteful. For those players that think the universe should be about making your descision matter I would counter by saying its as simple as changing neural implants that result in a mercs ability to respec and thus follow lore if its really that important to you.
I don't think you understand what is meant by making our decisions matter. What is meant is; if you choose a certain skill, we'll use shotguns in this case, you will be able to dominate up close, but you will get destroyed from far away. By giving out respecs, this decision making (analyzing risk verses reward) is pointless because you could just spec into an AR at any time.
The rest was you laying out a plan for how you would enforce the skill respecs. My position is no skill respecs at all, but if I have to choose a different respec system, it would be super simple:
In my system, if a player wants to respec, they have to give up half of their sp. This system would prevent players from FOTM chasing. Also it would give people the option to have as much change as they want, but it comes at a steep price.
Sorry it took so long, I wanted to try and cover everything. If I missed an important point let me know. |
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CuuCH Crusher
Commando Perkone Caldari State
55
|
Posted - 2013.06.27 22:48:00 -
[21] - Quote
The Robot Devil wrote:Yes to everything Crusher. Needs to be very steep. If we had spikes and clusters for sell this wouldn't be such a big deal because buying a level with a skills spike and a second with a cluster - I am just speculating on their function if the even still exist - coupled with an aurm item adds up to proto gear at level two actual skills. As long as their are ISK versions it isn't pay to win.
The whole argument of this thread is that a respec would somehow cure some of the problems with the game but in fact it would do just what Crush said. Balancing would be difficult with constantly changing skill sets and weapons that perform better would flocked to and broken items would be shunned.
Thank you for the kind words. I have a question. What are spikes and clusters? |
CuuCH Crusher
Commando Perkone Caldari State
55
|
Posted - 2013.06.27 23:12:00 -
[22] - Quote
EKH0 0ne wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. bullshit, respecs are beneficial for everyone.
Care to elaborate? Or are you just gonna make statements without providing any proof or logic to back them up? |
CuuCH Crusher
Commando Perkone Caldari State
57
|
Posted - 2013.06.28 00:44:00 -
[23] - Quote
KING CHECKMATE wrote:CuuCH Crusher wrote:There should be no more respecs given at all. There is one major reason for this.
No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it takes time for people to skill up into those OP weapons which gives CCP more time to balance them before the majority of the population starts using it.
For those of you who decide to skill into future glaringly OP weapons congratulations and enjoy it while it last. They will be nerfed and you should not be entitled to a skill respec. I want a respec and i dont give a **** about your opinion. If a person is using something they bought with THEIR SP (AKA THEIR TIME) , and then it gets nerfed its not LONGER what they bought , thereby like anything else, they should have their money (in this case SP) Reimbursed. So what if everyone flocks to the most OP weapon? This makes the problem obvious and helps to get a balance.
First off calm down. There is no need to be hostile. Read the description of each weapon. That is what you are "purchasing" with those skill points. If CCP balances it so the weapon fits the role in the description, you should not be entitled to a respec. If you go and skill into a weapon just to get easy kills without even looking at what the weapon is designed for, that is your fault. |
CuuCH Crusher
Commando Perkone Caldari State
57
|
Posted - 2013.06.28 00:47:00 -
[24] - Quote
Thor Odinson42 wrote:RKKR wrote:Oso Peresoso wrote:no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain. People like this is why the ANTI-respec crowd seem to just have this opinion because they are just bitter because they got killed by caldari logis. -an actual support-logi that is too tired of his role because of the broken game. I throw down proto healing hives and can rep an entire squad while killing mofos. Does a logi have to use a rep tool to be effective? I can do this while providing ammo and proto uplinks for the folks not smart enough to stick around my healing hives. I'm convinced that ANTI-repec people are trolls. People can't be that stupid to not see the need for them to keep the game interesting for people.
Can you please provide some specifics as to why you think respecs are needed? |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 01:25:00 -
[25] - Quote
Promethius Franklin wrote: Actually, if we do give respecs I don't see the reason for SP and the skill system at all. The entire point is to work your way into improving or expanding your abilities. Respecs completely bypass and trivialize this once an initial amount of SP is obtained. Also, I get SP from playing, so if I'm playing, or even if I'm not i'm getting a resource that allows me to change up my play and keep things "interesting." Respecs aren't needed for that. The only reason to think they are is if you can't function without protogear and/or full bonuses.
Well said. However I would like to ad that you can function just fine without protogear. Advanced gear is not that far off from protogear and cost considerably less SP to spec into. In most instances, advanced gear is just as good. Especially considering protogear is so expensive. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 01:43:00 -
[26] - Quote
Promethius Franklin wrote: I'm not of the impression it's needed either, but if one wants to try something new to keep things interesting and needs the kind of SP only a respec would free up that person must be trying to throw a good amount into it. Getting advanced gear is pretty trivial and easy through normal gameplay outside of going into something which severely minimizes the amount of shared SP, and even then it should only take a couple weeks.
But then maybe that's the source of the issue. Not wanting to wait a week or 2 to get a full set going to try something new. And if it isn't in ones opinion I don't think this games progression system was designed for their liking. I can respect that, insults aside. At the same time I personally like it as is (minus missing features which I consider essential, full set of racial suits/etc, which SHOULD warrant a respec when added).
I'm not sure why CCP decided not to release all the basic racial suits. It makes it a pain in the ass for both players and developers. It's bad for players because they can't skill into what they need to, and its a pain for DEVs because they have to contend with giving out respecs (we all know what a painful process that is). They should release all the basic suits in the 1.2 patch. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 01:58:00 -
[27] - Quote
KING CHECKMATE wrote: I use Nova knifes and shotguns, so first off dont think im running around in murder taxis and Duvolle ARs...
second, IF i read the description of a weapon, try it out and BUY it with my SP, and THEN the stats/preformance changes, im entitled to my respec.
(3rd, im calmed down, sorry im just foul mouthed)
4rth i agree, if everything was out and would not get changes , ok no more respecs. But every time something changes is like a brand new game, i think its fair that we get a chance to test/ create an optimal character.
Over nerfing can be a serious problem. So I do see your point. I still don't think respecs are the answer. I think instead, we have to find a better way to balance weapons. The current way doesn't seem to be working. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 02:05:00 -
[28] - Quote
KING CHECKMATE wrote:Dude i Fd up my SP so badly i would be willing to spend all my AUR + -+ my Lifetime SP to get a respec....
Thats how bad i would like a respec..... I wouldnt matter the price, if it makes the game i like playing fun again.
I can respect that. Like I said before, I don't think there should be respecs, but if we are going to do it, make the respec cost 1/2 the lifetime SP and be done with it. |
CuuCH Crusher
Commando Perkone Caldari State
58
|
Posted - 2013.06.28 02:16:00 -
[29] - Quote
Keyser Soze VerbalKint wrote: In all honesty though there is a free and relatively easy way of earning a respec. ALTS. I have 5 of them all gaining passive and i wont touch them for over a year. After which that will be 5 free builds i can make anyway i choose and start nice and fresh. With ISK transfer coming this next patch and eventually ITEM transfer i have everything I need to set up my new "builds" anyway I want at little cost to me, just simply waiting for enough time to fly by.
So what if it is a new character big deal does it affect me in any negative way other than having less SP?
Nope and thats not a disadvantage as far as im concerned after a certain point SP only makes you more versatile not any stronger so i make no difference to me if I spec into a character with less SP as long as it has that threshold im good to go.
So again in the end the only people who are negatively impacted by the policy are newer players and players who don't want to maintain a series of alts on multiple PSN accounts.
I keep trying to do this but it's so hard not to touch them for an extended period of time. |
CuuCH Crusher
Commando Perkone Caldari State
58
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Posted - 2013.06.28 02:20:00 -
[30] - Quote
KING CHECKMATE wrote: I have 8.2 Mill SP, but i made some VERY poor decisions plus my mediocre understanding of the written english language cost me at least 2mil+ (like me buying BASIC PROTO SUITS because i didnt quite get you could go to specialization with just Basic LvIII)
I made this same mistake. I had to reset my character like 10 times because I kept making silly mistakes.
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CuuCH Crusher
Commando Perkone Caldari State
58
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Posted - 2013.06.28 03:30:00 -
[31] - Quote
Buster Friently wrote:The Robot Devil wrote:LT SHANKS wrote:What about Heavies and their racial variant dropsuits? Would we have to grind SP for a month just so we can get into a prototype Minmitar? Having only the Amarr suit available at release did not give the Heavies any options. All the racial medium frames and one-half of the light frames were released with Uprising. Heavies got nothing. Missing suits and primary core weapons should get a reallocation of the points they spent on those skills that had no other version to choose from. Why? You can still use those suits. What about when the commando comes in? Should everyone get a respec because that didn't previously exist? There's always going to be changes and additions to Dust. I say, be wise, build up and SP buffer/savings and diversify your points. Oh, and no more respecs.
I think what most people are concerned with are the basic variations light and heavy of dropsuits. |
CuuCH Crusher
Commando Perkone Caldari State
60
|
Posted - 2013.06.28 08:12:00 -
[32] - Quote
RKKR wrote:
Isn't that happening (now) without respecs too?
Anyway what do you guys think of untraining one skill-level a week with a loss of X% SP of that levels SP?
What percentage are we talking? |
CuuCH Crusher
Commando Perkone Caldari State
61
|
Posted - 2013.06.28 08:31:00 -
[33] - Quote
RKKR wrote: @CuuCH Crusher: Feel free to give a suggestion, how do you like the idea?
The more I think about it, the more I like it. It keeps the SP system intact while also allowing players to modify their skill points (at a cost). Because you can only untrain one skill-level per week, it effectively eleminates the FOTM chaser problem helping keep the game balanced, while also giving players more freedom over their SP. Everyone basically gets what they want. I'd say it is a very balanced approach. Personally I think a 15-25% loss in SP (not lifetime, just the amount of SP you get back for that certain level) would be fair. |
CuuCH Crusher
Commando Perkone Caldari State
63
|
Posted - 2013.06.28 18:44:00 -
[34] - Quote
Revelations 514 wrote:The Robot Devil wrote:All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you like it then upgrade. Respecs are not the same as remaps in EVE. Selling respecs is P2W. If you want to try new gear then save SP. Balance cannot happen if the balance is based off of a merc running gear with perfect skills becase they got a respec.
This exactly. Why need a respec? No one is stopping you from putting SP into something new if you want to try it out. If enjoyment is really the goal, wouldn't this give you even more to "enjoy" by building your way back up. Then you are more well rounded as a benefit. It seems that instant gratification is the word of the day. Maybe for noobs have a one time respec. Once you use it your done. If even that.
Last night, RKKR came up with a pretty good idea to address the problems people are concerned about. Under his plan you could untrain one skill level per week at the cost of a certain percentage of the SP you acquire by doing this. This system would provide more flexibility while at the same time maintaining the SP system. |
CuuCH Crusher
Commando Perkone Caldari State
126
|
Posted - 2013.07.15 18:57:00 -
[35] - Quote
Oso Peresoso wrote:CuuCH Crusher wrote: Last night, RKKR came up with a pretty good idea to address the problems people are concerned about. Under his plan you could untrain one skill level per week at the cost of a certain percentage of the SP you acquire by doing this. This system would provide more flexibility while at the same time maintaining the SP system.
Cool idea. Never going to happen though. Its in violation of the rules.
What rules? |
CuuCH Crusher
Commando Perkone Caldari State
127
|
Posted - 2013.07.15 19:36:00 -
[36] - Quote
Maken Tosch wrote:Well, at least you didn't create another thread. Better to necro a thread than copy one.
True. It seems like we hear alot of pro respec opinions, I thought it would good to hear what the other side has to say. |
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