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ZDub 303
TeamPlayers EoN.
485
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Posted - 2013.06.26 01:18:00 -
[31] - Quote
DUST Fiend wrote:Making respecs cost AUR will only make things worse :/
Payed players already have a strong advantage in terms of lots of SP to play with. Making it so only payed players could change playstyles would just be bad juju.
I disagree.. this may be a free to play game.. but CCP needs to make money somehow. Making it cost real money gives respecs some value, and not something you wanna do on a whim cause you're bored.
I know a lot of people want to play free to play games without spending a cent.. but that's not gonna keep these servers running for very long. That's not really the point of free to play either.
Respecs are a premium/convenience item, and as such should cost premium currency. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
68
|
Posted - 2013.06.26 01:21:00 -
[32] - Quote
Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game"
Non-Moronic Player = "You're giving up after 2 months? You are indeed useless. Goodbye." |
Khal V'Rani
Nephilim Initiative
119
|
Posted - 2013.06.26 01:56:00 -
[33] - Quote
Once all the basic gear is out for all races, to include vehicles, they should offer another respec. But, CCP should (needs to?) communicate what THEY consider basic/core gear first, that way we know what is coming and then we can make a better guess at what we want to spec into once everything is available. After that... You skill into something and then change your mind it's not as if that skill set is useless. It provides you with options on the field. Makes you more versatile. You'd probably end up spec'ing into that first skill set anyway eventually as after a point you're going to want to do more things to compensate for the lack of roles by others. Maybe not.
An Aurum respec would be fine I guess. As long as there is a limit to how many times you can do it a year. Or if there was a penalty for doing so.... 1 mil sp per respec or something. I don't know... I payed attention to what I was doing and picked my skills based off of what I wanted to play not what everyone else was doing or what the flavor of the month was. Which kinda brings me back to the start of my post. My 0.02 anyway. |
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 02:02:00 -
[34] - Quote
DUST Fiend wrote:If CCP knew how to balance their game then respecs would only serve to freshen things up and keep people interested far longer.
It's ok though. Outdated design philosophies for a separate genre of game will totally make this game stand out.
Fiend, I think it was you with the idea of being able to refund/respec one skill rank every so often, and the points accumulate? Wish I could copy and paste the idea here.
It was the only way to handle respecs that I've seen that sounded fair and balanced enough that it would actually improve the game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4068
|
Posted - 2013.06.26 02:17:00 -
[35] - Quote
Disturbingly Bored wrote:Fiend, I think it was you with the idea of being able to refund/respec one skill rank every so often, and the points accumulate? Wish I could copy and paste the idea here.
It was the only way to handle respecs that I've seen that sounded fair and balanced enough that it would actually improve the game. Why thank you, I like that system, personally. Forcing people to pay money to change their build is just asking for trouble |
Crash Monster
Snipers Anonymous
784
|
Posted - 2013.06.26 02:26:00 -
[36] - Quote
DUST Fiend wrote:Why thank you, I like that system, personally. Forcing people to pay money to change their build is just asking for trouble
How is that trouble? In particular, if an overpriced Isk option is available as well? Of course, in either case assuming there is a serious cool-down period. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4070
|
Posted - 2013.06.26 02:32:00 -
[37] - Quote
Crash Monster wrote:DUST Fiend wrote:Why thank you, I like that system, personally. Forcing people to pay money to change their build is just asking for trouble How is that trouble? In particular, if an overpriced Isk option is available as well? Of course, in either case assuming there is a serious cool-down period. It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. |
Crash Monster
Snipers Anonymous
786
|
Posted - 2013.06.26 02:35:00 -
[38] - Quote
DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP.
I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4070
|
Posted - 2013.06.26 02:37:00 -
[39] - Quote
Crash Monster wrote:I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. P2UnfairAdvantage, better?
I'd rather there be no respecs and just eventually get bored of dust and quit than they be a paid option.
**** it. Who cares. Do it up. Nothing matters in this game. At all. We're just here as an experiment for CCP and Sony to see how much they can actually milk the F2P model for. Have at it, I won't be around much longer to care at this rate. |
Promethius Franklin
DUST University Ivy League
16
|
Posted - 2013.06.26 02:42:00 -
[40] - Quote
Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply. |
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Crash Monster
Snipers Anonymous
789
|
Posted - 2013.06.26 02:43:00 -
[41] - Quote
DUST Fiend wrote:P2UnfairAdvantage, better?
I'd rather there be no respecs and just eventually get bored of dust and quit than they be a paid option.
**** it. Who cares. Do it up. Nothing matters in this game. At all. We're just here as an experiment for CCP and Sony to see how much they can actually milk the F2P model for. Have at it, I won't be around much longer to care at this rate.
I don't get why you think someone who gets a respec has any advantage?
It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Please, no offense, just help me understand what advantage someone gains via a respec. |
Vethosis
Militaires-Sans-Frontieres
401
|
Posted - 2013.06.26 02:49:00 -
[42] - Quote
CuuCH Crusher wrote:KAGEHOSHI Horned Wolf wrote:Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people respeccing to skill into OP items are screwing themselves since OP items eventually get nerfed.
Keep in mind that we don't have the full set of dropsuits and specializations yet, so many of us have to specialize into weapons and dropsuits that would not have been our first choice. Specialization is needed to be competitive, yet it is unfair to expect people to specialize when all the options aren't present yet; this makes respecs warranted. You made the choice to spec into something you didn't want to just to be competitive. No one held a gun to your head and made you do it. You made the choice now live with it.
I ALSO DIDN'T GET ACCESS TO THE MODULES THAT ARMOR TANKS HAD, MY SHIELD TANK IS IS A SITTING DUCK AND CCP IS TO BLAME, ONE LAST RESPEC, MAKE THE RESPEC EARLY JUNE!!! |
DUST Fiend
OSG Planetary Operations Covert Intervention
4073
|
Posted - 2013.06.26 02:52:00 -
[43] - Quote
Crash Monster wrote:It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Are you kidding me?
I'm constantly stirring the pot on this issue and fighting for a form of respec.
I'm sorry that I don't feel that alienating a certain % of the community by forcing them to pay actual cash to fix their mistakes is a good idea.
There are plenty of other things that can and do draw in the AUR sales, a skill respec should never be one of them. That's something that needs to be available to everyone, or no one. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 02:56:00 -
[44] - Quote
Promethius Franklin wrote:Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply.
ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. |
ZDub 303
TeamPlayers EoN.
486
|
Posted - 2013.06.26 02:59:00 -
[45] - Quote
DUST Fiend wrote:Crash Monster wrote:It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Are you kidding me? I'm constantly stirring the pot on this issue and fighting for a form of respec. I'm sorry that I don't feel that alienating a certain % of the community by forcing them to pay actual cash to fix their mistakes is a good idea. There are plenty of other things that can and do draw in the AUR sales, a skill respec should never be one of them. That's something that needs to be available to everyone, or no one.
AUR items are available to everyone. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4075
|
Posted - 2013.06.26 03:00:00 -
[46] - Quote
dday3six wrote:ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Respec's need to hurt, or only be partial respecs.
My two favorite methods would probably be the gradual refund system, which every week gives you one refund point which you can use to take a point out of any given skill. These stack up and sit in your pool until you spend them.
Then there is the full respec that takes something like 250K SP to do each time (+50K each time after, up to 500K per respec). This allows those who really screwed up the option to get their respec while strongly discouraging frequent respecs by setting you back a week each time
ZDub 303 wrote:AUR items are available to everyone. Everyone who has money, yes. |
Vethosis
Militaires-Sans-Frontieres
404
|
Posted - 2013.06.26 03:01:00 -
[47] - Quote
ZDub 303 wrote:DUST Fiend wrote:Crash Monster wrote:It seems to me that you just want to force people to live within the decisions they have made... even though they were noobs at the time and will likely be driven from the game if they have to wait 6 months to get into a style of game play they would actually find more enjoyable.
Are you kidding me? I'm constantly stirring the pot on this issue and fighting for a form of respec. I'm sorry that I don't feel that alienating a certain % of the community by forcing them to pay actual cash to fix their mistakes is a good idea. There are plenty of other things that can and do draw in the AUR sales, a skill respec should never be one of them. That's something that needs to be available to everyone, or no one. AUR items are available to everyone.
Some people play this game because 60$ is too much for them.. Don't make them pay in a F2P game real money for something that is vital to keep them interested. |
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 03:02:00 -
[48] - Quote
Crash Monster wrote: Please, no offense, just help me understand what advantage someone gains via a respec.
The idea is that it creates a never-ending stampede of Flavor Of The Month chasers.
If you can respec when you like, everyone leverages every small percent advantage to their fullest and you end up with a homogenous group of players.
The way it currently is, by chasing the FOTM you know damn well the nerf hammer is coming sooner or later so you better learn to love your gun in the long run. Player variety is preserved, because no one knows when they'll end up on the good end or ass end of the nerf/buff cycle.
The logical counter-argument is: "If CCP would just produce a perfectly balanced game, FOTM chasers wouldn't exist." The problem with that is: there have been exactly two perfectly balanced multiplayer games, and Starcraft and the original Soul Calibur each came out a while ago.
DUST Field's idea of a slow, predictable, rolling respec point by single point is the only reasonable idea I've seen that counters the negative effects of allowing any more respeccing.
(I hope that helps, Crash.) |
Vethosis
Militaires-Sans-Frontieres
404
|
Posted - 2013.06.26 03:03:00 -
[49] - Quote
DUST Fiend wrote:dday3six wrote:ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Respec's need to hurt, or only be partial respecs. My two favorite methods would probably be the gradual refund system, which every week gives you one refund point which you can use to take a point out of any given skill. These stack up and sit in your pool until you spend them. Then there is the full respec that takes something like 250K SP to do each time (+50K each time after, up to 500K per respec). This allows those who really screwed up the option to get their respec while strongly discouraging frequent respecs by setting you back a week each time ZDub 303 wrote:AUR items are available to everyone. Everyone who has money, yes.
Ok, we can start your system DUST Fiend, right after we get a full respec with no penalty. |
Promethius Franklin
DUST University Ivy League
16
|
Posted - 2013.06.26 03:06:00 -
[50] - Quote
dday3six wrote:Promethius Franklin wrote:Crash Monster wrote:DUST Fiend wrote:It's a problem because you're getting very close to P2W if you can just shell out cash to get a respec.
It should either be a slow gradual respec system, or it should cost you a chunk of your SP. I don't follow on the concept of respec equals win. You've got skill points, that you've already earned, to allocate where you want. Anyone can do so. If the cost in isk is high as you suggest it creates a barrier to frequent respecs. This would be able to be bypassed with AUR as it's instantly replenishable. Of course if a cool down were implemented it could reduce the effect of this potential issue, but would still exempt AUR users from dipping into their finite at any given time isk supply. ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Being easy to make is irrelevant when comparing to a resource that can be spawned up to any quantity the user desires instantly. Additionally even alt farming will take time and is limited to the number of accounts being created by a particular individual. Furthermore it assumes that such an exploit would be allowed to go on indefinitely. Likely all these factors would do is either a) Assure we never see a respec option at all since it would be too easy for some to obtain, b) be absurdly expensive to the point where exploitative means are necessary to get it regularly, or c) watch as it gets released, abused to hell and back for FOTM chasing, then removed never to be seen again. |
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Onesimus Tarsus
Kameira Lodge Amarr Empire
529
|
Posted - 2013.06.26 03:08:00 -
[51] - Quote
What if there was something more of a slowly expanding non-respeccable (my spell-checker just coughed up a furball there) pool of SP inside your total pool of SP? In that, of all total SP you have spent, only (rhetorically) 40% of it could be "called back" to be re-allocated. Sure, people would have to be quite sure they liked a major decision, but they could at least wobble about the middle for a while before pouring more concrete. So, let's say you have 5mil SP and you "spend" it. 2mil of that can be called back (and you could cost it in ISK, I suppose, to further pain the process). Meanwhile, your Passive SP accrues, and you know that when you spend that, you're that much more inflexible, and that much more powerful. It would be a middle ground between utter teardowns and having completely unused branches of your skill tree. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 03:12:00 -
[52] - Quote
DUST Fiend wrote:dday3six wrote:ISK is a lot easier to make then people think. Corps depending on their internal model can make 10's of millions a day based on what areas they hold and how members are paying back in. After transfers to any player become available players could easily turn alt accounts and characters into ISK mules by creating, funneling starter ISK to a main character, and then deleting them in 10 hours cycles. Respec's need to hurt, or only be partial respecs. My two favorite methods would probably be the gradual refund system, which every week gives you one refund point which you can use to take a point out of any given skill. These stack up and sit in your pool until you spend them. Then there is the full respec that takes something like 250K SP to do each time (+50K each time after, up to 500K per respec). This allows those who really screwed up the option to get their respec while strongly discouraging frequent respecs by setting you back a week each time ZDub 303 wrote:AUR items are available to everyone. Everyone who has money, yes.
Under that proposed idea I'd be in favor of progressively more expensives respecs, as there seems to be less to go wrong from a programming standpoint with that system. For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP. |
low genius
The Sound Of Freedom Renegade Alliance
123
|
Posted - 2013.06.26 03:18:00 -
[53] - Quote
Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game"
that is not ccp's target market. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4077
|
Posted - 2013.06.26 03:19:00 -
[54] - Quote
low genius wrote:Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game" that is not ccp's target market. Your right, their target market is blind fanboys and people who've never played an AAA shooter before |
Onesimus Tarsus
Kameira Lodge Amarr Empire
530
|
Posted - 2013.06.26 03:19:00 -
[55] - Quote
low genius wrote:Knight SoIaire wrote:New Player = "It took me two months, but I've finally skilled up into my role " CCP = *Swings nerf hammer* New Player = "Now I'm useless, two months of work for nothing, I'm finished with this game" that is not ccp's target market.
I'm pretty sure CCP has the 11 guys in their target market pretty locked in.
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Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 03:23:00 -
[56] - Quote
dday3six wrote:For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP.
I'd argue that both of these ideas still let respecs happen so often you'd end up with never-ending FOTM chasing still. It'd just be slowed down to a monthly cycle.
The only reason (and the main reason) I like DUST's idea is that it's slow. It'd take months to go from a fully-kitted TAC using Caldari Logi to a Flaylock spewing Minnie Assault. And since you'd be prevented from making a knee-jerk respec, you might find you still liked your post-nerf Caldari Logi and keep the points in it anyway.
Any solution must be slow and limited to prevent FOTM chasing. DUST Fiend's is the only one I've heard that does it. The only other option would be: no respec whatsoever. Which is what we already have. |
dday3six
Intrepidus XI Omega Commission
30
|
Posted - 2013.06.26 03:36:00 -
[57] - Quote
Disturbingly Bored wrote:dday3six wrote:For partial I'd say simply being able to respec a particular page (dropsuit command, dropsuit upgrades etc) that had some sort of cooldown time between usage.
I'm also starting to like the idea of a free respec that has a month or more cooldown. However said cooldown can be overridden with an SP cost that is based on the time left on the cooldown, and the SP cost must be paid from unallocated SP. I'd argue that both of these ideas still let respecs happen so often you'd end up with never-ending FOTM chasing still. It'd just be slowed down to a monthly cycle. The only reason (and the main reason) I like DUST's idea is that it's slow. It'd take months to go from a fully-kitted TAC using Caldari Logi to a Flaylock spewing Minnie Assault. And since you'd be prevented from making a knee-jerk respec, you might find you still liked your post-nerf Caldari Logi and keep the points in it anyway. Any solution must be slow and limited to prevent FOTM chasing. DUST Fiend's is the only one I've heard that does it. The only other option would be: no respec whatsoever. Which is what we already have.
I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4077
|
Posted - 2013.06.26 03:39:00 -
[58] - Quote
dday3six wrote:I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? People think it will kill diversity, but in a halfway balanced environment, it would only encourage diversity.
More importantly, it would encourage people to have FUN. |
Twomanchew
Goose Bite
6
|
Posted - 2013.06.26 04:06:00 -
[59] - Quote
One last respec the very day they finish putting the core stuff that we are missing right now. After that there should be no more. The core is finished and everyone is happy. That's it, that's all. |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 04:53:00 -
[60] - Quote
but,but, I haven't gotten the one I requested yet |
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