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Lance 2ballzStrong
SyNergy Gaming EoN.
1884
|
Posted - 2013.05.23 23:32:00 -
[91] - Quote
Laheon wrote:But in answer to your question, yes, yes it is. Tanks are awful offensively unless supported by a squad, because AV will ambush and take them out easily. When playing offensively without a squad, the tank will need to keep moving, unless it wants to be hit by a lot of concentrated AV. Not good for offensive play, since usually you want to hold the ground you take. Even defensively they need a squad, for the same reason.
Frankly, if you can't be bothered coming up with a decent, logical argument to my post, then you have no case.
lol
My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself.
So where's your logic?
You're still forcing the heavy into 1 roll, while the HAV can do both well enough. |
Promethius Franklin
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.05.23 23:35:00 -
[92] - Quote
Ignatius Crumwald wrote:Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist. Yet people are doing what you claim is impossible and using them successfully. How do you account for that? A random collection of accidents? |
Laheon
Osmon Surveillance Caldari State
616
|
Posted - 2013.05.23 23:36:00 -
[93] - Quote
Lance 2ballzStrong wrote: lol
My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself.
So where's your logic?
You're still forcing the heavy into 1 roll, while the HAV can do both well enough.
Again, I'm not *forcing* the heavy into a role. That IS it's role. I also never said that the heavy was BEST at any particular role, but that the role it's best at is defense, be it AP or AV defense. There's a difference. It's like saying option A is best across the board, scoring 90% in categories 1, 2 and 3, but option B scores best in category 3, with 89%, whereas it scores 50% in the other two.
If you want to play heavy, then do so, but don't force it into a role it's not suited to e.g. assault.
At the current time, assaults can take the place of the heavy in a defensive role, but that's simply because of the TAR, not because of any fault on the HMG's part.
Ignatius Crumwald wrote:Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist.
Read above. |
Kane Fyea
BetaMax. CRONOS.
170
|
Posted - 2013.05.23 23:36:00 -
[94] - Quote
Lance 2ballzStrong wrote:Laheon wrote:But in answer to your question, yes, yes it is. Tanks are awful offensively unless supported by a squad, because AV will ambush and take them out easily. When playing offensively without a squad, the tank will need to keep moving, unless it wants to be hit by a lot of concentrated AV. Not good for offensive play, since usually you want to hold the ground you take. Even defensively they need a squad, for the same reason.
Frankly, if you can't be bothered coming up with a decent, logical argument to my post, then you have no case. lol My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself. So where's your logic? You're still forcing the heavy into 1 roll, while the HAV can do both well enough. I'd love to see an HAV be offensive when I pull out my swarms. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
507
|
Posted - 2013.05.23 23:38:00 -
[95] - Quote
Promethius Franklin wrote:Ignatius Crumwald wrote:Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist. Yet people are doing what you claim is impossible and using them successfully. How do you account for that? A random collection of accidents?
Define "Successfully"
If you define it as some trash player running around in a 400K ISK Fitting padding KDR by ripping up militia suits then you need to maybe look for another definition. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
507
|
Posted - 2013.05.23 23:42:00 -
[96] - Quote
Laheon wrote:Lance 2ballzStrong wrote: lol
My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself.
So where's your logic?
You're still forcing the heavy into 1 roll, while the HAV can do both well enough.
Again, I'm not *forcing* the heavy into a role. That IS it's role. I also never said that the heavy was BEST at any particular role, but that the role it's best at is defense, be it AP or AV defense. There's a difference. It's like saying option A is best across the board, scoring 90% in categories 1, 2 and 3, but option B scores best in category 3, with 89%, whereas it scores 50% in the other two. If you want to play heavy, then do so, but don't force it into a role it's not suited to e.g. assault. At the current time, assaults can take the place of the heavy in a defensive role, but that's simply because of the TAR, not because of any fault on the HMG's part. Ignatius Crumwald wrote:Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist. Read above.
Eff the TacAR, I can do it with a scrambler rifle. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1884
|
Posted - 2013.05.23 23:49:00 -
[97] - Quote
Laheon wrote:Lance 2ballzStrong wrote: lol
My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself.
So where's your logic?
You're still forcing the heavy into 1 roll, while the HAV can do both well enough.
Again, I'm not *forcing* the heavy into a role. That IS its role. I also never said that the heavy was BEST at any particular role, but that the role it's best at is defense, be it AP or AV defense. There's a difference. It's like saying option A is best across the board, scoring 90% in categories 1, 2 and 3, but option B scores best in category 3, with 89%, whereas it scores 50% in the other two. If you want to play heavy, then do so, but don't force it into a role it's not suited to e.g. assault. At the current time, assaults can take the place of the heavy in a defensive role, but that's simply because of the TAR, not because of any fault on the HMG's part.
What's funny about you saying it's mainly a defensive role, and this will ALWAYS be funny, is that Assault proto > Heavy Proto
You act like the heavy HMG is the god of Defensive cqc when in fact it's meh. An assault player will do a better job. So if a class / role can't even play it's role, what good is it?
Again, it brings me back to the class was better when it was versatile, now? lol
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Chinduko
KILL-EM-QUICK RISE of LEGION
97
|
Posted - 2013.05.23 23:55:00 -
[98] - Quote
I see a flaw and experienced players, stop me if it's incorrect. If a heavy's sole purpose is to defend, do they wait for their team to take an objective until they can actually perform their jobs? If so, that means that all heavy specialized players should just wait in the MCC until they have an objective to defend. The problem becomes noticed if the team is unable to take an objective and must attack the for the duration of match. I suppose that it's accepted that since the heavy cannot help you attack, they can freely sit in the MCC until the team does grab that objective or gets redlined, in which case, the heavy we never need to leave the MCC. CCP claims the heavy is only for defending as well so that implies CCP expects the heavy soldier to remain in the spawn point if there is no objective to defend. That seems logical to me.
If you are a heavy, you do this; sit in the MCC until you are able to defend something. If someone complains, you tell them you're job is not to attack, it is to defend.
CCP caters to all classes but not the heavy. They gave the assault and logistics drop suits that can mass up to or more than1k total armor and shield to match the heavy. I have a corp mate that has 600 shield, 400 armor and a GLU TAC because the minmatar assault has 5 high slots and 4 low slots. He can do the defensive job of a heavy much better as he has only 100 less hp than I do and he can actually kill other players while still keeping much better mobility than my heavy. The assault really can do the job of a heavy better.
They gave snipers plenty of open spaces and a redline close to the action so they cannot be flanked nearly as easily and a buff to sniper rifles dmg.
They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1885
|
Posted - 2013.05.23 23:59:00 -
[99] - Quote
Chinduko wrote:They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP!
5% reduction in bullet spread bro! |
Chinduko
KILL-EM-QUICK RISE of LEGION
98
|
Posted - 2013.05.24 00:00:00 -
[100] - Quote
Lance 2ballzStrong wrote:Chinduko wrote:They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP! 5% reduction in bullet spread bro!
The heavy doesn't have much spread as is. The accuracy has always been good, at least I thought so. Some might even complain that the reduced spread is a negative as well. I personally never noticed an issue with too much bullet spread but I'm only one person. Perhaps others did. |
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Ignatius Crumwald
IMPSwarm Negative-Feedback
507
|
Posted - 2013.05.24 00:03:00 -
[101] - Quote
Chinduko wrote:Lance 2ballzStrong wrote:Chinduko wrote:They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP! 5% reduction in bullet spread bro! The heavy doesn't have much spread as is. The accuracy has always been good, at least I thought so. Some might even complain that the reduced spread is a negative as well. I personally never noticed an issue with too much bullet spread but I'm only one person. Perhaps others did.
WAT WAT WAT WAT WTA OMG AREUFRIGASDDLKJHD:IIHSADOPIHSADIUH!!!!
Seriously, Bro?
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bill the noon
Condotta Rouvenor Gallente Federation
24
|
Posted - 2013.05.24 00:03:00 -
[102] - Quote
still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. |
Chinduko
KILL-EM-QUICK RISE of LEGION
98
|
Posted - 2013.05.24 00:04:00 -
[103] - Quote
Ignatius Crumwald wrote:Chinduko wrote:Lance 2ballzStrong wrote:Chinduko wrote:They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP! 5% reduction in bullet spread bro! The heavy doesn't have much spread as is. The accuracy has always been good, at least I thought so. Some might even complain that the reduced spread is a negative as well. I personally never noticed an issue with too much bullet spread but I'm only one person. Perhaps others did. WAT WAT WAT WAT WTA OMG AREUFRIGASDDLKJHD:IIHSADOPIHSADIUH!!!! Seriously, Bro?
I may be the only one |
Lance 2ballzStrong
SyNergy Gaming EoN.
1885
|
Posted - 2013.05.24 00:07:00 -
[104] - Quote
Chinduko wrote:
The heavy doesn't have much spread as is. The accuracy has always been good, at least I thought so. Some might even complain that the reduced spread is a negative as well. I personally never noticed an issue with too much bullet spread but I'm only one person. Perhaps others did.
wait, what?
wow... |
Promethius Franklin
Villore Sec Ops Gallente Federation
5
|
Posted - 2013.05.24 00:12:00 -
[105] - Quote
bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. |
Polish Hammer
Conspiratus Immortalis
448
|
Posted - 2013.05.24 00:15:00 -
[106] - Quote
Alright, if you're going to sit there and tell me "NO, YOU'RE POINT DEFENSE, NOTHING MORE!!"
Then I want the standard HMG's (not the officer variants) to have greater RPM, with no increase in overheat.
Then I'll be okay with it, until then, quit telling me how to play something i've been doing for damn near a year now. |
Master Jaraiya
Ultramarine Corp Orion Empire
93
|
Posted - 2013.05.24 00:46:00 -
[107] - Quote
I play as strictly a heavy.
Adapt or Die!...okay!
You want me as a defensive role, fine, not a problem!
I think outside the box! There are ways to defend other than simply camping a hacked objective.
EDIT: not gonna tell you all my tactics
I have adapted. |
Big Popa Smurff
Seraphim Initiative. CRONOS.
208
|
Posted - 2013.05.24 00:57:00 -
[108] - Quote
Give us more suits. Give me my B-Series back. Give heavies who don't use HMG's the Atlas suit. Give our turning speed back. Give our assault and defence role back. God give me patience. |
bill the noon
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.05.24 01:05:00 -
[109] - Quote
Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. well he didn't say heavies were designed , he said sentinels . while the thread he mentioned it in was an hmg thread people were also complaining about lack of high slots, massdrivers and other things. he also in that thread talked of increased falloff damage as being a solution to the heavies weakness before they increased the damage by aprx. 6 points. so yes i would like them to specifically state that the hmg is defensive. if only so i can then get them to explain the difference between an offensive and defensive weapon. for if im defending objective X, and it has a hallway or door that makes the hmg especially useful. then when im attacking objective X it has a hallway or door (or whatever layout) that is that useful. the terrain is the same the only difference is what color the objective is. at least now with the new patch i just downloaded the hit detection got sooooo much better. |
bill the noon
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.05.24 01:40:00 -
[110] - Quote
still waiting for a link that shows where a dev says that hmg's are defensive weapons. or if a dev could come on and state this to clear up confusion, |
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bill the noon
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.05.24 01:54:00 -
[111] - Quote
Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. 163 kills 0.65 kd . who's alt are you prome. or are you just a noob. still waiting on that link |
Promethius Franklin
Villore Sec Ops Gallente Federation
5
|
Posted - 2013.05.24 02:08:00 -
[112] - Quote
bill the noon wrote:Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. 163 kills 0.65 kd . who's alt are you prome. or are you just a noob. still waiting on that link I'm no ones alt. You yourself can see I play the game on this character if you are looking at my stats. I'm not a noob, I'm just terrible at shooters, run militia level gear and I'm not afraid to run through a hell of bullets to try to take an objective. My KD will always be poor.
Edit: After some searching here is a post from CCP on the subject addressing people's complaints about the HMG while referencing the heavy AND point defense. |
Sid Taris
VENGEANCE FOR HIRE
0
|
Posted - 2013.05.24 02:16:00 -
[113] - Quote
just for the purpose of this post....yes heavies are tricky to play and yes they could use some work, but learn to play smart instead of trying to play like call of duty. I am full spec'd into heavy (4.8 mil SP) and i run a proto basic frame with a enhanced extender, complex recharger, complex regulator, basic plates and basic repairer. I use a proto HMG....my past three games (no less than an 1 hr)
38-4 17-8 16-2
Use it the way its meant to be used....in crowds with squadmates. i actually am to the point where i can easily take on three people with adv armor and kill them all if not at least two. IF they have range on you, turn around and run til they come to you. Dont press the range fight... |
JIM NASTICS
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.05.24 02:18:00 -
[114] - Quote
Mike Poole wrote:With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right?
In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before they're even in your range?
Add in the fact that thanks to pitiful per shot damage you're expected to keep a lock on enemies who thanks to horrible movement mechanics can jerk back and forth bouncing off the walls ensuring that you can't even drop their shields as they drop grenades on you?
I always see people saying "Well you have to play defensively!" How exactly? Hide behind that one stack of crates over by the objective? Stick with other players where the slow moving guy that can't fire back yet totally isn't the easy target?
As I've played I haven't seen that many HMG users, I'd always figured it was people shying away from the extra investments needed to unlock heavy armors and weapons, but it's more because anyone that gets tricked into believing there's any actual balance in this game sadly goes back to using an assault rifle build and eats the lost SP isn't it? //////////
Thank you im a heavy never been anything else in this game they f#&$d us no range at all MY SCRABLER PISTOL DOES MORE DMG AND HAS FURTHER RANGE WTF CCP
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Promethius Franklin
Villore Sec Ops Gallente Federation
5
|
Posted - 2013.05.24 02:29:00 -
[115] - Quote
bill the noon wrote:Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. well he didn't say heavies were designed , he said sentinels . while the thread he mentioned it in was an hmg thread people were also complaining about lack of high slots, massdrivers and other things. he also in that thread talked of increased falloff damage as being a solution to the heavies weakness before they increased the damage by aprx. 6 points. so yes i would like them to specifically state that the hmg is defensive. if only so i can then get them to explain the difference between an offensive and defensive weapon. for if im defending objective X, and it has a hallway or door that makes the hmg especially useful. then when im attacking objective X it has a hallway or door (or whatever layout) that is that useful. the terrain is the same the only difference is what color the objective is. at least now with the new patch i just downloaded the hit detection got sooooo much better. Didn't see this post at first, but I find it interesting.
Mainly the attempt to separate the heavy from the sentinel. As I understood a heavy was a sentinel lacking in the role specific bonuses granted by the skill. Are those bonuses to you so intrinsic to a defensive role that you believe the 2 can really be divorced?
Yes, there are a number of complaints, but as linked the comments immediately following what the sentinel, yet by some mental exercise you have undergone not the heavy, stated the way the HMG specifically was supposed to fill it's part in that role while not encroaching on others.
Which leads to the other point of some confusion for me regarding your position. The post identified the HMG as a tool for the heavy to do the job envisioned by CCP, yet you divorce it from that role by referencing the shortcomings of the heavy/sentinel. This doesn't make sense to me to say anything other than how underpowered the class may be for it's role rather than how the HMG should have a pass from that same role. |
bill the noon
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.05.24 02:30:00 -
[116] - Quote
Promethius Franklin wrote:bill the noon wrote:Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. 163 kills 0.65 kd . who's alt are you prome. or are you just a noob. still waiting on that link I'm no ones alt. You yourself can see I play the game on this character if you are looking at my stats. I'm not a noob, I'm just terrible at shooters, run militia level gear and I'm not afraid to run through a hell of bullets to try to take an objective. My KD will always be poor. 19309 wp . if your not an alt and youve only earned 20k in wp, thats pretty nob . still waiting for link |
Promethius Franklin
Villore Sec Ops Gallente Federation
5
|
Posted - 2013.05.24 02:33:00 -
[117] - Quote
bill the noon wrote:Promethius Franklin wrote:bill the noon wrote:Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. 163 kills 0.65 kd . who's alt are you prome. or are you just a noob. still waiting on that link I'm no ones alt. You yourself can see I play the game on this character if you are looking at my stats. I'm not a noob, I'm just terrible at shooters, run militia level gear and I'm not afraid to run through a hell of bullets to try to take an objective. My KD will always be poor. 19309 wp . if your not an alt and youve only earned 20k in wp, thats pretty nob . still waiting for link You have the link a few posts ago. That aside is your defense at this point really going to just be stat elitism? |
Mike Poole
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.05.24 02:39:00 -
[118] - Quote
Promethius Franklin wrote:Edit: After some searching here is a post from CCP on the subject addressing people's complaints about the HMG while referencing the heavy AND point defense.
The problem with CCP's idealized vision of how a Heavy with a HMG should operate is it's based on a fantasy world they've yet to develop.
There are a relative handful of narrow areas where targets are confined to narrow spaces where they believe the HMG should find it's niche and fewer still that actually have an objective or actual strategic advantage that can't be surpassed by going around or sniping from out of the HMG's range.
Long range weapons with high accuracy rule in this game and you can't expect a weapon with something like 2/3 the range of other weapons at best and a huge dispersion to accomplish much. |
bill the noon
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.05.24 03:30:00 -
[119] - Quote
You have the link a few posts ago. That aside is your defense at this point really going to just be stat elitism?[/quote]
you edited in the link, here is what the post says about the hmg thanks for posting it troll.
"The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible."
notice how everything i said was correct. they thought damage fine then jacked it , it doesn't mention being defensive.
here is the part about the sentinel
- The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
notice how he says the sentinel was designed for defense not the hmg was designed for defense . he says that the hmg was very effective before it got 50% more powerful they increased the turn rate and tightened the cone. while it might seems to some one with less then a weekends worth of wp to say they don't want you attacking. i think that this leaves it ambiguous enough to ask for clarification. for if a weapon can be used effectively to defend an "outposts where targets are confined to narrow spaces" why cant a weapon be used to attack an"outposts where targets are confined to narrow spaces" also why do i got to get trolled to use your forums |
XxWarlordxX97
Internal Error. Negative-Feedback
1772
|
Posted - 2013.05.24 04:00:00 -
[120] - Quote
Big Popa Smurff wrote:Give us more suits. Give me my B-Series back. Give heavies who don't use HMG's the Atlas suit. Give our turning speed back. Give our assault and defence role back. God give me patience.
Sounds good |
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