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Ignatius Crumwald
IMPSwarm Negative-Feedback
506
|
Posted - 2013.05.23 22:02:00 -
[61] - Quote
They should just get rid of the heavy class altogether. Assault has all of the same options available to it as heavy. Its place on the battlefield is way too niche to have an entire suit class dedicated t it.
De-compile to binary, print it out in grey scale, and fire it into the sun. |
Polish Hammer
Conspiratus Immortalis
444
|
Posted - 2013.05.23 22:03:00 -
[62] - Quote
Ignatius Crumwald wrote:They should just get rid of the heavy class altogether. Assault has all of the same options available to it as heavy. Its place on the battlefield is way too niche to have an entire suit class dedicated t it.
De-compile to binary, print it out in grey scale, and fire it into the sun. No. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
506
|
Posted - 2013.05.23 22:11:00 -
[63] - Quote
Polish Hammer wrote:Ignatius Crumwald wrote:They should just get rid of the heavy class altogether. Assault has all of the same options available to it as heavy. Its place on the battlefield is way too niche to have an entire suit class dedicated t it.
De-compile to binary, print it out in grey scale, and fire it into the sun. No.
Yes.
It's a sad relic of days gone by where hulking beasts wielding meat grinders stalked the Comms for prey.
It should go the way of the cavalry charge. Maybe we can pull the massive wastes of resources out of mothballs have the occasional Replication reenactment so the kids can see how sh!t got done in the olden days before Eve players cried nerf because they didn't understand the concept of strafing. |
Nonya Bizznizz
DUST University Ivy League
10
|
Posted - 2013.05.23 22:18:00 -
[64] - Quote
SoTa ReGnUM PoP wrote:Laheon wrote:Heavies aren't meant to be a heavy version of the assault.
Heavies are meant to defend a position - they exceed as a defensive role. Set up round a corner and anything coming around that corner is dead. On Manus Peak, I used a heavy to great effect defending point C, despite coming under heavy assault, with bombardment from a railgun installation, too. Most assaults were too cautious to come close, and those that did I ripped to shreds in seconds. Heavies were meant to stand toe and toe with tanks if we use your logic. Where the hell is that? Please - stop telling a class how to play. Even CCP said that Heavy's were meant to be point defense guys.
Please - accept the guy's helpful advice |
Ignatius Crumwald
IMPSwarm Negative-Feedback
506
|
Posted - 2013.05.23 22:26:00 -
[65] - Quote
Nonya Bizznizz wrote:SoTa ReGnUM PoP wrote:Laheon wrote:Heavies aren't meant to be a heavy version of the assault.
Heavies are meant to defend a position - they exceed as a defensive role. Set up round a corner and anything coming around that corner is dead. On Manus Peak, I used a heavy to great effect defending point C, despite coming under heavy assault, with bombardment from a railgun installation, too. Most assaults were too cautious to come close, and those that did I ripped to shreds in seconds. Heavies were meant to stand toe and toe with tanks if we use your logic. Where the hell is that? Please - stop telling a class how to play. Even CCP said that Heavy's were meant to be point defense guys. Please - accept the guy's helpful advice Please accept my complete nonacceptance of that guy's advice.
EVEN CCP SAID YOU COULD PLAY AS A HEAVY MEDIC WELL HOW IN THE FLIPPING FLIP FLIPPER DO I DO THAT LIL JOHNNY NUMB SACK?
SPOILERS: You can't.
Don't listen to CCP. Retire the heavy. It makes my feelings feel bad.
|
Laheon
Osmon Surveillance Caldari State
616
|
Posted - 2013.05.23 22:28:00 -
[66] - Quote
Ignatius Crumwald wrote: Please accept my complete nonacceptance of that guy's advice.
EVEN CCP SAID YOU COULD PLAY AS A HEAVY MEDIC WELL HOW IN THE FLIPPING FLIP FLIPPER DO I DO THAT LIL JOHNNY NUMB SACK?
SPOILERS: You can't.
Don't listen to CCP. Retire the heavy. It makes my feelings feel bad.
Oh no, your feelings are hurt. Would you like a lolly?
If the heavy doesn't suit your playstyle, then don't play it. Simple. The heavy is, and has been, intended for point defense and AV since open beta. Suck it up, get used to it. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
506
|
Posted - 2013.05.23 22:33:00 -
[67] - Quote
Laheon wrote:Ignatius Crumwald wrote: Please accept my complete nonacceptance of that guy's advice.
EVEN CCP SAID YOU COULD PLAY AS A HEAVY MEDIC WELL HOW IN THE FLIPPING FLIP FLIPPER DO I DO THAT LIL JOHNNY NUMB SACK?
SPOILERS: You can't.
Don't listen to CCP. Retire the heavy. It makes my feelings feel bad.
Oh no, your feelings are hurt. Would you like a lolly? If the heavy doesn't suit your playstyle, then don't play it. Simple. The heavy is, and has been, intended for point defense and AV since open beta. Suck it up, get used to it.
Wow. People with autism are all heroes in my book.
Anyway, I'm not sure what playstyle that is. It's there a gamer BSDM community I'm not aware of? |
PAsReaver
G I A N T EoN.
7
|
Posted - 2013.05.23 22:33:00 -
[68] - Quote
Anyone who thinks that heavies are outdated and in effective can come and see me on the battlefield. yes it will be a bloodbath and yes you will kill me a few times but i will earn the respect that heavies deserve. And many players in top corps know that my heavy and my well trained heavy brothers will put down some serious firepower like we are meant to. I will say though that i am sad to see so many have left the class for the easy way out of assault. |
Iron Wolf Saber
Den of Swords
4598
|
Posted - 2013.05.23 22:35:00 -
[69] - Quote
I am not sure what you guys use it for.
I typically use it to keep people away from things or doing bad things.
like crossing the road. Or walking through a doorway. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1881
|
Posted - 2013.05.23 22:35:00 -
[70] - Quote
Laheon wrote:Oh no, your feelings are hurt. Would you like a lolly?
If the heavy doesn't suit your playstyle, then don't play it. Simple. The heavy is, and has been, intended for point defense and AV since open beta. Suck it up, get used to it.
Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG. |
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Ignatius Crumwald
IMPSwarm Negative-Feedback
506
|
Posted - 2013.05.23 22:37:00 -
[71] - Quote
PAsReaver wrote:Anyone who thinks that heavies are outdated and in effective can come and see me on the battlefield. yes it will be a bloodbath and yes you will kill me a few times but i will earn the respect that heavies deserve. And many players in top corps know that my heavy and my well trained heavy brothers will put down some serious firepower like we are meant to. I will say though that i am sad to see so many have left the class for the easy way out of assault.
^^ See? Dude wants hard mode in a competitive FPS. There really is a gamer BDSM community.
|
bill the noon
Condotta Rouvenor Gallente Federation
24
|
Posted - 2013.05.23 22:42:00 -
[72] - Quote
Can one of the people yelping about "its a defensive weapon" explain what the fundamental difference between attacking and defending is. If i can't put people down while attacking how do i suddenly gain the ability to kill them if the objective near me is blue. If an enemy can strafe step around me while im attacking what changes when im defending. Is the hit deyection different around base you have captured? Is there a damage bonus? We have the largest radar sig so if we are defending we will show up earlier then any other suit so its not like we can suprise the enemy. Also i have only seen the devs talk about how the sentinel suit was designed for a defensive role can some one provide a link to where the devs say the hmg is a defensive weapon. Lastly if the weapon isn't leathal how can it be used as a supressive weapon, as some people say it is supposed to be. If tue enemy isnt n danger of dying they will just ignore and or kill you. |
Laheon
Osmon Surveillance Caldari State
616
|
Posted - 2013.05.23 22:51:00 -
[73] - Quote
Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role.
@Billy
In a defensive situation, you get to control exactly where you fight. The enemy don't. They come to you instead of you going to them. If you're a heavy, you dictate exactly where you meet the assaults. If you're smart, that would be in CQC. Also, when playing defensively, you don't run across 20m of open ground. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1883
|
Posted - 2013.05.23 22:59:00 -
[74] - Quote
Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role.
You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people.
You can't shove a specific role on a class, regardless what CCP says about it.
I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes.
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XxWarlordxX97
Internal Error. Negative-Feedback
1772
|
Posted - 2013.05.23 23:06:00 -
[75] - Quote
Lance 2ballzStrong wrote:Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people. You can't shove a specific role on a class, regardless what CCP says about it. I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes.
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Promethius Franklin
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.05.23 23:07:00 -
[76] - Quote
Lance 2ballzStrong wrote:Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people. You can't shove a specific role on a class, regardless what CCP says about it. I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes. Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
506
|
Posted - 2013.05.23 23:12:00 -
[77] - Quote
Promethius Franklin wrote:Lance 2ballzStrong wrote:Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people. You can't shove a specific role on a class, regardless what CCP says about it. I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes. Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear.
You have quite the imagination. Where are these magical places where only the heavy can shine?
This can be done in exactly 4 places of importance in the entire game - places where it can be done better with an assault.
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Sontie
Ill Omens EoN.
399
|
Posted - 2013.05.23 23:13:00 -
[78] - Quote
HMG is GREAT in PC
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Lance 2ballzStrong
SyNergy Gaming EoN.
1883
|
Posted - 2013.05.23 23:14:00 -
[79] - Quote
Promethius Franklin wrote:Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear.
And you're wrong again. The removal of sharpshooter forced the HMG into a defensive role. Before it was a versatile suit / class. Able to attack and defend, which EVERY class should be able to do, as that is a very basic aspect of a FPS.
But people with your mentality are happy to force a class into 1 role and call that a day. The range nerf to all weapons hurt the HMG the most cuz without it, heavies are stuck camping. That's fun for people? Camping a room?
Plus this defensive role you speak of, it's also followed by another one I laugh at... the "support role". Support and defend what exactly? A 10-15m radius? lol
Forcing roles into a class is a sure way to see people move away from it... like many have done already.
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XxWarlordxX97
Internal Error. Negative-Feedback
1772
|
Posted - 2013.05.23 23:14:00 -
[80] - Quote
Promethius Franklin wrote:Lance 2ballzStrong wrote:Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people. You can't shove a specific role on a class, regardless what CCP says about it. I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes. Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear. AR tact |
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Laheon
Osmon Surveillance Caldari State
616
|
Posted - 2013.05.23 23:16:00 -
[81] - Quote
Lance 2ballzStrong wrote: You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people.
You can't shove a specific role on a class, regardless what CCP says about it.
I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes.
Kay, let's see. High HP, check. Low speed, check. What does that equal? A low mobility heavy weapons platform. That's its description, no? Its anti-personnel main weapon of choice is short range. No one can argue with that. Coupled with the low mobility, this means that it needs the enemy to come to it. Is there any fault with that logic? This automatically means defensive role. I can't see how you can't think that through. I'm not forcing the heavy suit into a role, that IS its role. Give it an AR and it still won't be able to keep up with an assault suit, simply because the assault suit is more mobile, and can trick the heavy user when running around cover (e.g. a shipping container-type thing) to pop round behind him.
Sure, you can play your heavy like that, but that's not his best role. Just like a scout's best role is not to take out tanks. Or an assault's best role is not to support the team.
It's really quite simple - the heavy's best role, the role it exceeds at, is defensive play. You CAN play it offensively, but you're much better off playing assault for that. You CAN use it to snipe, but it's a waste of the suit. You CAN use it with a shotgun, but it's effectively useless like that.
Again, I'm not forcing the suit into a role, I'm simply stating THAT'S WHAT'S IT'S BEST AT. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1884
|
Posted - 2013.05.23 23:21:00 -
[82] - Quote
Laheon wrote:
Kay, let's see. High HP, check. Low speed, check. What does that equal? A low mobility heavy weapons platform. That's its description, no? Its anti-personnel main weapon of choice is short range. No one can argue with that. Coupled with the low mobility, this means that it needs the enemy to come to it. Is there any fault with that logic? Again, I'm not forcing the suit into a role, I'm simply stating THAT'S WHAT'S IT'S BEST AT.
So you're saying a tank / HAV is BEST at defense cuz it's slow, has allot of HP and is anti personnel.
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Ignatius Crumwald
IMPSwarm Negative-Feedback
506
|
Posted - 2013.05.23 23:22:00 -
[83] - Quote
You can defend any position better in proto assault that proto heavy for on reason- Two equipment slots. You can carry repair hives AND REs. You can single handedly hold a position way longer with that than you can with a skittle hose and some armor that eats 4 extra TAC rifle shots. |
bill the noon
Condotta Rouvenor Gallente Federation
24
|
Posted - 2013.05.23 23:24:00 -
[84] - Quote
Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. @Billy In a defensive situation, you get to control exactly where you fight. The enemy don't. They come to you instead of you going to them. If you're a heavy, you dictate exactly where you meet the assaults. If you're smart, that would be in CQC. Also, when playing defensively, you don't run across 20m of open ground.
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Polish Hammer
Conspiratus Immortalis
447
|
Posted - 2013.05.23 23:25:00 -
[85] - Quote
Ignatius Crumwald wrote:You can defend any position better in proto assault than you can in proto heavy for many reasons, but one reason in particular stands out- Two equipment slots. You can carry repair hives AND REs. You can single handedly hold a position way longer with that than you can with a skittle hose and some armor that eats 4 extra TAC rifle shots. So force people who enjoy playing into roles which they don't want to be in? Smooth. That should go over well.
Your trolling is cute though |
Promethius Franklin
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.05.23 23:26:00 -
[86] - Quote
Ignatius Crumwald wrote:Promethius Franklin wrote: Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear.
You have quite the imagination. Where are these magical places where only the heavy can shine? This can be done in exactly 4 places of importance in the entire game - places where it can be done better with an assault. I've seen heavies hold their own quite well in a defensive role or spearheading close quartered charges. Just about any skirmish map has a number of points for a heavy to take advantage of with greater force of deterrence than an assault.
Lance 2ballzStrong wrote: And you're wrong again. The removal of sharpshooter forced the HMG into a defensive role. Before it was a versatile suit / class. Able to attack and defend, which EVERY class should be able to do, as that is a very basic aspect of a FPS.
But people with your mentality are happy to force a class into 1 role and call that a day. The range nerf to all weapons hurt the HMG the most cuz without it, heavies are stuck camping. That's fun for people? Camping a room?
Plus this defensive role you speak of, it's also followed by another one I laugh at... the "support role". Support and defend what exactly? A 10-15m radius? lol
Forcing roles into a class is a sure way to see people move away from it... like many have done already.
The removal of sharpshooter was a proportional nerf to all weapon ranges. What I don't quite understand there is how removing that, which effectively decreases the window in which AR's are effective but HMG's are not hurts HMG's. That said what you should be mad at was the additional range nerf of HMG's which further limited the weapon.
Oddly though neither one of these terribly limits the CQC capabilities of the weapon in my experience.
I suppose I'm not understanding what the point is of different weapons if they all perform in the same roles with the same efficiency. |
Synthetic Surrogate
Venilen Eugenics Agency
60
|
Posted - 2013.05.23 23:28:00 -
[87] - Quote
Ignatius Crumwald wrote:Synthetic Surrogate wrote:Turkevich wrote:I made a heavy on an alt with 1.5 mil SPs and I was shredding people with a HMG. I usually get more kill assists than kills but that's fine with me. People usually run for cover when they see a heavy round a corner and you can use this to your advantage. At one point in a match my HMG was out of ammo so I switched to a SMG and waded into a room with 5-6 enemies. I killed a few and drove the rest off with a SMG. I really enjoy playing on that alt. This. I have a heavy with 1.3 million SP. I get more kills with it than my assault with 4.3 million SP. Perhaps the OP is trying to run a heavy as an assault? DERP And for the poster that said scouts can do the heavies job better.. you gotta be kidding me right? I'm not kidding. I proved it like 5 builds ago. the HMG is a joke. the heavy class is trash. I will kill your heavy, or any proto heavy in my 0 SP investment totally free sneeze in my direction dragonfly scout build - all day. Solo. I'll even reload right in your face.
If a scout is going 1 Vs 1 against a heavy they SHOULD have an advantage.. What is your point here? It sounds like you want a heavies HP on a scout?
My main is a scout.
With 3 complex shield extenders I still get one shotted by a certain Tac Ar.
Every single class complains that they are "broken" and such and such class can do their job better.
QQ
Can you link to your "proof" that a scout can do a heavies job better?
What do you consider to |
Laheon
Osmon Surveillance Caldari State
616
|
Posted - 2013.05.23 23:28:00 -
[88] - Quote
Lance 2ballzStrong wrote:[ So you're saying a tank / HAV is BEST at defense cuz it's slow, has allot of HP and is anti personnel.
The majority of tank turrets (currently 2/3 of them) are primarily anti-tank. Blasters are the only real anti-personnel turret, in that they're high ROF and short range. Railguns are primarily anti-tank, due to high range, low ROF, high damage. Missiles... Well, we won't even go there.
But in answer to your question, yes, yes it is. Tanks are awful offensively unless supported by a squad, because AV will ambush and take them out easily. When playing offensively without a squad, the tank will need to keep moving, unless it wants to be hit by a lot of concentrated AV. Not good for offensive play, since usually you want to hold the ground you take. Even defensively they need a squad, for the same reason.
Frankly, if you can't be bothered coming up with a decent, logical argument to my post, then you have no case. |
Promethius Franklin
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.05.23 23:31:00 -
[89] - Quote
Ignatius Crumwald wrote:You can defend any position better in proto assault than you can in proto heavy for many reasons, but one reason in particular stands out- Two equipment slots. You can carry repair hives AND REs. You can single handedly hold a position way longer with that than you can with a skittle hose and some armor that eats 4 extra TAC rifle shots. Those are issues at best with the proto heavy, not the HMG. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
507
|
Posted - 2013.05.23 23:31:00 -
[90] - Quote
Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist. |
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