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XxWarlordxX97
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Posted - 2013.05.23 23:06:00 -
[1] - Quote
Lance 2ballzStrong wrote:Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people. You can't shove a specific role on a class, regardless what CCP says about it. I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes.
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XxWarlordxX97
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Posted - 2013.05.23 23:14:00 -
[2] - Quote
Promethius Franklin wrote:Lance 2ballzStrong wrote:Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people. You can't shove a specific role on a class, regardless what CCP says about it. I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes. Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear. AR tact |
XxWarlordxX97
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Posted - 2013.05.24 04:00:00 -
[3] - Quote
Big Popa Smurff wrote:Give us more suits. Give me my B-Series back. Give heavies who don't use HMG's the Atlas suit. Give our turning speed back. Give our assault and defence role back. God give me patience.
Sounds good |
XxWarlordxX97
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Posted - 2013.05.24 18:48:00 -
[4] - Quote
D legendary hero wrote:Muramasa Armads wrote:I personally have always wanted the Heavy class to be a CQC nightmare. I think the Heavy should be a class that has one dominating strength and multiple weaknesses. It should be a juggernaut that excels at close range and destroys everything, but it should be a class that is completely worthless at mid to long range. That would be the trade-off for having such lethal ability at close range. I would also give HMGGÇÖs insane power and burn up. I have always been annoyed that CCP has allowed this pitiful burn up mechanic to exist and it allows any scrub heavy to hold the trigger down to get kills. Heavy should be a skillful class that is a high risk and high reward weapon. Maxing out HMG operation should not mean that you never burn up and in fact the burn up should be incredible to the point that you have to grab level 5 in order to somewhat control it. I also would significantly increase the turning speed of the Heavy because itGÇÖs a joke right now. I have seen rail guns turn faster. Heavy should be a class that you have to strategically place in order for it to be effective and it should require patience from those that use it.
To those that want heavy to be used from a defensive position. Be careful what you wish for because if CCP goes ahead and gives suppression mechanics to heavies then youGÇÖre in for a rude awakening. I come from BF3 and while suppression is great in concept itGÇÖs terrible in practice. Think of the suppression a Mass driver inflicts and multiply it by 10 because that is what a HMG will do if given suppression mechanics. If you think spray and pray was annoying now wait until a HMG kills you because a Heavy is literally holding down the button with 425 bullets of suppression fury. CQC with that turning speed, thats what shotguns are for. really? if you guys had your way heavy suits would just be turrets. and with most maps being 80%-90% open field, your just asking for another target. realistically the hmg should have equal to or more range than an AR. the heat up time is good as it is. due to its initial dispersion its allegedly good at CQC, but once the spooling is complete it should accurate enough to hit the AR camper on the roof. (by that time ive already spent about 100 bullets spooling). remember the suit is inherently balanced it doesn't need trade offs it has them now. the limited mobility, reload time, initial inaccuracy, few suit slots, low damage to shields, bad turning speed, susceptibility to shotguns, nova knives and grenades. the way it is now i cant hit someone from literally across the street, in real life, someone two blocks down would still get shredded. remember this isn't an LMG this is an HMG with a suit especial designed to carry it. Do I know you? |
XxWarlordxX97
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Posted - 2013.05.25 02:34:00 -
[5] - Quote
D legendary hero wrote:XxWarlordxX97 wrote:D legendary hero wrote:Muramasa Armads wrote:I personally have always wanted the Heavy class to be a CQC nightmare. I think the Heavy should be a class that has one dominating strength and multiple weaknesses. It should be a juggernaut that excels at close range and destroys everything, but it should be a class that is completely worthless at mid to long range. That would be the trade-off for having such lethal ability at close range. I would also give HMGGÇÖs insane power and burn up. I have always been annoyed that CCP has allowed this pitiful burn up mechanic to exist and it allows any scrub heavy to hold the trigger down to get kills. Heavy should be a skillful class that is a high risk and high reward weapon. Maxing out HMG operation should not mean that you never burn up and in fact the burn up should be incredible to the point that you have to grab level 5 in order to somewhat control it. I also would significantly increase the turning speed of the Heavy because itGÇÖs a joke right now. I have seen rail guns turn faster. Heavy should be a class that you have to strategically place in order for it to be effective and it should require patience from those that use it.
To those that want heavy to be used from a defensive position. Be careful what you wish for because if CCP goes ahead and gives suppression mechanics to heavies then youGÇÖre in for a rude awakening. I come from BF3 and while suppression is great in concept itGÇÖs terrible in practice. Think of the suppression a Mass driver inflicts and multiply it by 10 because that is what a HMG will do if given suppression mechanics. If you think spray and pray was annoying now wait until a HMG kills you because a Heavy is literally holding down the button with 425 bullets of suppression fury. CQC with that turning speed, thats what shotguns are for. really? if you guys had your way heavy suits would just be turrets. and with most maps being 80%-90% open field, your just asking for another target. realistically the hmg should have equal to or more range than an AR. the heat up time is good as it is. due to its initial dispersion its allegedly good at CQC, but once the spooling is complete it should accurate enough to hit the AR camper on the roof. (by that time ive already spent about 100 bullets spooling). remember the suit is inherently balanced it doesn't need trade offs it has them now. the limited mobility, reload time, initial inaccuracy, few suit slots, low damage to shields, bad turning speed, susceptibility to shotguns, nova knives and grenades. the way it is now i cant hit someone from literally across the street, in real life, someone two blocks down would still get shredded. remember this isn't an LMG this is an HMG with a suit especial designed to carry it. Do I know you? perhaps. Hm |
XxWarlordxX97
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2039
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Posted - 2013.06.15 17:16:00 -
[6] - Quote
I need a better turning speed and one more high slot |
XxWarlordxX97
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2155
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Posted - 2013.06.22 19:41:00 -
[7] - Quote
Bump |
XxWarlordxX97
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Posted - 2013.06.26 17:10:00 -
[8] - Quote
KOBLAKA1 wrote:ChromeBreaker wrote:Disturbingly Bored wrote:D legendary hero wrote: STD HMG -600dps +10% = 660dps + 15% procficiency = 760.35 +18% (2 complex damage mods) = 897.2 dps - 35% dispersion = 583.2dps at optimal range. past optimal range damage fall off is almost 20 damage per meter past optimal, (i.e. 10 m eters past optimal is a 200damage reduction) and then there is the hard cap.
militia AR - 425dps +10% = 467.5dps + 15% proficiency = 537.625 + 18% (2 complex damage mods) = 634.4 dps - 3% dispersion = 615.4dps at optimal range past optimal damage reduction is near 6-7 i may be wrong though.
Here's the problem with your math: DPS is a statistic anyone can verify. Your figures for dispersion are something you made up. I can just as easily state that dispersion for HMG is 15-20%, and then the HMG does 717.76 DPS at optimal, still beating the AR. I can also say (as subjectively as your guess at dispersion numbers) that there are no dispersion effects whatsoever if your target fills your reticule, and the HMG at optimal spanks the crap out of AR as long as you're good enough to keep your target in your sights. As for tracking: tweak your settings. If I can keep my sights on a bunny-hopping proto Assault, you can too. Quote:remember this was a comparison of the militia AR to a STD HMG. the proto HMG is only 1.8 damage per shot higher, where as proto ARs increase by 2 or 3 more damage per shot. the disperity is evident. I'm sorry, but you're looking at this incorrectly, too. Proto HMG does 10% more damage than basic HMG. Proto Assault does 10% more damage than base Assault. The DPS increase is the same. Check your numbers. I won't comment on range, because here we actually agree. It's the only legitimate complaint for HMG at the moment, and it'll be interesting to see what changes in 1.2. This... tried to say this already but i go from experiance not numbers lol. 35% dispertion might be right... but that isnt a direct reduction in dps! If i put the barrels of my gun and plant them on someones face dispertion means squat... if i then move back a meter im still hitting for full... 10m sure, i might get the odd stray bullet... 20m, i might start losing some dps... 30m, missing more... 40m now theres some notable loss...
but never have i lost 35% of my dps... not until theyre out past my optimal and my recitle is twice the size of the target anyway lol and of course that reduces after firing a bit... more if i aim down the "sights" http://i.imgur.com/Dh2wv7o.jpg refer to this to see that range is an issue 2km plus for HEAVY MACHINE GUNS ours goes 30m~ and does shite damage and loses a lot of dps due to that dispersion. (.50 cal, 20mm, and 30mm, are all HMGs for those who do not know, and as the in game HMG looks acts it like the 20mm) I will never give up on the HMG |
XxWarlordxX97
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Posted - 2013.06.27 01:08:00 -
[9] - Quote
The Murder Taxi wrote:Q: "What exactly is the purpose/point of the HMG?" A: Speed bumps Forge gun
Boom |
XxWarlordxX97
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Posted - 2013.06.28 04:41:00 -
[10] - Quote
D legendary hero wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person
Damage mods or Flux |
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XxWarlordxX97
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Posted - 2013.06.28 21:32:00 -
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SoTa PoP wrote:TheMarkOf22 wrote:THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's .... what? HMG has more range then AR? Lol? You're drunk go home.
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XxWarlordxX97
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Posted - 2013.06.28 21:33:00 -
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Sloth9230 wrote:XxWarlordxX97 wrote:D legendary hero wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person Damage mods or Flux Why is that plural? They have 1 high
You want to use the bad heavy suit |
XxWarlordxX97
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Posted - 2013.06.30 17:10:00 -
[13] - Quote
TheMarkOf22 wrote:KOBLAKA1 wrote:So you are a master with it even though you havent specced it? Obviously its not easiest thing in the game to use or everyone would be using it. And what do kills have to do with my comment? pretty sure I never said anything about kills, I do just fine. You must have been on the business end one too many times and are butthurt about it.
Heavy Machine Guns are not CQC weapons. Thats what SMGs are for.
Heavy machine gun definition: The heavy machine gun or HMG is a larger class of machine gun generally recognized to refer to two separate stages of machine gun development. The term was originally used to refer to the generation of machine guns which came into widespread use in World War I. These fired standard rifle cartridges such as the 7.92 Mauser, .303 British or 7.62+ù54mmR, but featured heavy construction, elaborate mountings, and water-cooling mechanisms that enabled long-range sustained automatic fire with excellent accuracy.
SubMachinegun Definition: A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges.[1] It combines the automatic fire of a machine gun with the cartridge of a pistol and have poor accuracy past 50m.
"hey this the future don't compare Dust to modern day"... Unless we aren't using english in DUST it applies. These are definitions not comparisons. This is what it is to be in these category of weapon. As it stands the HMG is just a SMG with a big clip...
Also you're not your (of course this could mean you don't understand english...in which case quit skipping summer school to play) Yes, I can run around with just nova knives and out kill the majority of this player base. HMG is easy, more health, more ammo, I don't have to use ADS or Terrible sights. The only thing I would want is 1 equipment slot. If you use a modded controller it is easy |
XxWarlordxX97
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Posted - 2013.07.01 05:28:00 -
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Disturbingly Bored wrote:SoTa PoP wrote: I'd pwn every heavy in this thread btw. ;)
I been steppin up my game. I look forward to testing that statement some time. (Not to say I haven't been SoTapwnd in the past...) In any case, sorry D, but SoTa's eyes are clear on this issue. HMG is still beastial toe-to-toe if you have good situational awareness and flank. Damage really isn't the issue. The problem is that it has no bite at mid-range, which means AR players with good situational awareness control the fight every single time. And if our "role" is to guard the point, this means they take their time plinking away at range until they have enough backup to stop you. IMO: at 30-40m, the HMG should do 20-25% less DPS than the AR. Still enough to hurt, not enough to win an outright slugfest. Currently it does far less (I won't be asinine enough to make up a number, but any dolt can shrug the damage off and move on as normal). That would fix it in my book. Then CCP just needs to get off their arse on racial suits and more Heavy weapons.
Not everyone |
XxWarlordxX97
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Posted - 2013.07.03 00:08:00 -
[15] - Quote
SoTa PoP wrote:HMG does not need a damage buff - period.
Just run Damage mods right |
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