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Himiko Kuronaga
SyNergy Gaming EoN.
709
|
Posted - 2013.06.28 14:55:00 -
[271] - Quote
THEDRiZZLE Aqua teen wrote:Himiko Kuronaga wrote:Imp Smash wrote:Honestly I'm cool with heavies being point defense.
Honestly I don't think they are.
Heavies HMGs are simply not as powerful as ARs at any range. The HMG accuracy is still a real problem imo. Fully tightened, the HMG is actually too accurate. As in the circle you see? Thats not where the bullets are going. The tiny dot in the center is. Which means if you are spraying, you'll hit nothing. You need to absolutely hold the dot on the enemy the whole time to do damage. Like a laser rifle that has kickback. Except of course, when you're moving, then the bullets fly wherever the hell they damn well please. What might actually help in CQC would be if the HMG had an overall wider spread, lower RoF and higher damage per shot. You could afford to have **** accuracy in that case and just spray. Be guaranteed to hit something. Your so wrong if you stand still spray and dont aim you will not hit anything you have yo burts fire andstraff being aheavy is harder then any other because you are so slow
You can you please rephrase this a manner that actually makes sense? |
KOBLAKA1
Opus Arcana Covert Intervention
119
|
Posted - 2013.06.28 15:28:00 -
[272] - Quote
Quote:Quote: Your so wrong if you stand still spray and dont aim you will not hit anything you have yo burts fire andstraff being aheavy is harder then any other because you are so slow
You can you please rephrase this a manner that actually makes sense?
You're so wrong if you stand still spray and dont aim you will not hit anything. you have to burst fire and strafe. Being a heavy is harder then any other because you are so slow
Fixed that |
XxWarlordxX97
Internal Error. Negative-Feedback
2178
|
Posted - 2013.06.28 21:32:00 -
[273] - Quote
SoTa PoP wrote:TheMarkOf22 wrote:THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's .... what? HMG has more range then AR? Lol? You're drunk go home.
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XxWarlordxX97
Internal Error. Negative-Feedback
2178
|
Posted - 2013.06.28 21:33:00 -
[274] - Quote
Sloth9230 wrote:XxWarlordxX97 wrote:D legendary hero wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person Damage mods or Flux Why is that plural? They have 1 high
You want to use the bad heavy suit |
Himiko Kuronaga
SyNergy Gaming EoN.
712
|
Posted - 2013.06.29 05:29:00 -
[275] - Quote
KOBLAKA1 wrote:Quote:Quote: Your so wrong if you stand still spray and dont aim you will not hit anything you have yo burts fire andstraff being aheavy is harder then any other because you are so slow
You can you please rephrase this a manner that actually makes sense? You're so wrong if you stand still spray an d dont aim you will not hit anything. you have to burst fire and strafe. Being a heavy is harder then any other because you are so slow Fixed that
Grammatically it is sound, however it still does not make sense.
If you stand still and spray, your accuracy tightens. If you strafe and burst, your accuracy as actually at its worst due to two negative factors affecting it -- movement and lack of spin.
Now he has said that staying still, spraying, AND not aiming will make you miss, and thats true. Doing anything and not aiming is liable to make you miss, with any weapon. Kind of important to aim, or at least try to. However that is not combative of my previous statements, so we will remove the "not aim" part from his statement and try again.
Now he has said that staying still and spraying will make you miss. Which actually supports my argument from earlier, because as I said, the accuracy becomes too good and the lack of spread means you require perfect precision aim in a close-range tracking environment. Or you require perfect precision aim at a farther range without the ability to truly zoom in. Either way, its a rough task.
He then goes on to mention that strafe and bursting, the two negative factors, increases overall spread. That's true, it does. And it IS the key to winning in close range fights most of the time. So basically everything he's said is correct, unfortunately, it also means I am not wrong. The spread is what is winning him the fight, ergo, it proves everything I said was correct about the weapon being too accurate.
So essentially, everything he said can be broken down to "Hey man you're wrong, so here's a bunch of reasons that you're right".
Understand now? It makes no sense. |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:47:00 -
[276] - Quote
XxWarlordxX97 wrote:Sloth9230 wrote:XxWarlordxX97 wrote:D legendary hero wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person Damage mods or Flux Why is that plural? They have 1 high You want to use the bad heavy suit ... Looking at the racial bonuses.... yes, yes I do |
KOBLAKA1
Opus Arcana Covert Intervention
127
|
Posted - 2013.06.29 20:54:00 -
[277] - Quote
Sloth9230 wrote:XxWarlordxX97 wrote:Sloth9230 wrote:XxWarlordxX97 wrote:D legendary hero wrote:
it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person
Damage mods or Flux Why is that plural? They have 1 high You want to use the bad heavy suit ... Looking at the racial bonuses.... yes, yes I do basic amarr heavy frame ftw, i have higher survivability with 2 complex shield mods and armor reps in low. |
TheMarkOf22
Internal Error. Negative-Feedback
233
|
Posted - 2013.06.29 21:02:00 -
[278] - Quote
Kane Fyea wrote:TheMarkOf22 wrote:THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's This thread says your drunk https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unreadDuvolle Assault Rifle Max Range: 71m (-16) Optimal Range: 1 - 42m (+3) Meta: 8 Boundless HMG Max Range: 54m (-11) Optimal Range: 1-33m (-5) Meta: 8
That's some **** some random dude made, not facts... |
KOBLAKA1
Opus Arcana Covert Intervention
127
|
Posted - 2013.06.29 21:05:00 -
[279] - Quote
go spec hmg and then talk, AR outranges us |
TheMarkOf22
Internal Error. Negative-Feedback
233
|
Posted - 2013.06.29 21:08:00 -
[280] - Quote
KOBLAKA1 wrote:go spec hmg and then talk, AR outranges us
i will gladly, give me a respec or level my account.
If you can't kill with a heavy/hmg your really bad, easiest thing in the game to use. |
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KOBLAKA1
Opus Arcana Covert Intervention
134
|
Posted - 2013.06.29 22:49:00 -
[281] - Quote
So you are a master with it even though you havent specced it? Obviously its not easiest thing in the game to use or everyone would be using it. And what do kills have to do with my comment? pretty sure I never said anything about kills, I do just fine. You must have been on the business end one too many times and are butthurt about it.
Heavy Machine Guns are not CQC weapons. Thats what SMGs are for.
Heavy machine gun definition: The heavy machine gun or HMG is a larger class of machine gun generally recognized to refer to two separate stages of machine gun development. The term was originally used to refer to the generation of machine guns which came into widespread use in World War I. These fired standard rifle cartridges such as the 7.92 Mauser, .303 British or 7.62+ù54mmR, but featured heavy construction, elaborate mountings, and water-cooling mechanisms that enabled long-range sustained automatic fire with excellent accuracy.
SubMachinegun Definition: A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges.[1] It combines the automatic fire of a machine gun with the cartridge of a pistol and have poor accuracy past 50m.
"hey this the future don't compare Dust to modern day"... Unless we aren't using english in DUST it applies. These are definitions not comparisons. This is what it is to be in these category of weapon. As it stands the HMG is just a SMG with a big clip...
Also you're not your (of course this could mean you don't understand english...in which case quit skipping summer school to play) |
D legendary hero
Strong-Arm
239
|
Posted - 2013.06.30 05:25:00 -
[282] - Quote
KOBLAKA1 wrote:So you are a master with it even though you havent specced it? Obviously its not easiest thing in the game to use or everyone would be using it. And what do kills have to do with my comment? pretty sure I never said anything about kills, I do just fine. You must have been on the business end one too many times and are butthurt about it.
Heavy Machine Guns are not CQC weapons. Thats what SMGs are for.
Heavy machine gun definition: The heavy machine gun or HMG is a larger class of machine gun generally recognized to refer to two separate stages of machine gun development. The term was originally used to refer to the generation of machine guns which came into widespread use in World War I. These fired standard rifle cartridges such as the 7.92 Mauser, .303 British or 7.62+ù54mmR, but featured heavy construction, elaborate mountings, and water-cooling mechanisms that enabled long-range sustained automatic fire with excellent accuracy.
SubMachinegun Definition: A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges.[1] It combines the automatic fire of a machine gun with the cartridge of a pistol and have poor accuracy past 50m.
"hey this the future don't compare Dust to modern day"... Unless we aren't using english in DUST it applies. These are definitions not comparisons. This is what it is to be in these category of weapon. As it stands the HMG is just a SMG with a big clip...
Also you're not your (of course this could mean you don't understand english...in which case quit skipping summer school to play)
^^just to add to this, the LMG of WWII to present fires standrd AR rounds at higher velocity and is pretty much just as accurate, and is used for supression on a squad level.
modern HMGs fire larger rounds and can sustain fire for hours. many of them can saw walls in half....lol
the HMG in dust obviously doesn't do the job of the modern HMG, or even the modern LMG. since DUST takes place in the future why does it do so little damage? shouldnt the future be better than the past? lol according to the above definitions the HMG should at the vaery least be doing AR damage. but for the sake of balance i would accept the SMG damage per shot. right now the HMG does less damage per shot that every other gun in the game... seriously the AHMG does 5%-10% more DPS than a milita SMG. WTF
something must change. |
Morathi III
Pro Hic Immortalis
107
|
Posted - 2013.06.30 05:34:00 -
[283] - Quote
D legendary hero wrote:KOBLAKA1 wrote:So you are a master with it even though you havent specced it? Obviously its not easiest thing in the game to use or everyone would be using it. And what do kills have to do with my comment? pretty sure I never said anything about kills, I do just fine. You must have been on the business end one too many times and are butthurt about it.
Heavy Machine Guns are not CQC weapons. Thats what SMGs are for.
Heavy machine gun definition: The heavy machine gun or HMG is a larger class of machine gun generally recognized to refer to two separate stages of machine gun development. The term was originally used to refer to the generation of machine guns which came into widespread use in World War I. These fired standard rifle cartridges such as the 7.92 Mauser, .303 British or 7.62+ù54mmR, but featured heavy construction, elaborate mountings, and water-cooling mechanisms that enabled long-range sustained automatic fire with excellent accuracy.
SubMachinegun Definition: A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges.[1] It combines the automatic fire of a machine gun with the cartridge of a pistol and have poor accuracy past 50m.
"hey this the future don't compare Dust to modern day"... Unless we aren't using english in DUST it applies. These are definitions not comparisons. This is what it is to be in these category of weapon. As it stands the HMG is just a SMG with a big clip...
Also you're not your (of course this could mean you don't understand english...in which case quit skipping summer school to play) ^^just to add to this, the LMG of WWII to present fires standrd AR rounds at higher velocity and is pretty much just as accurate, and is used for supression on a squad level. modern HMGs fire larger rounds and can sustain fire for hours. many of them can saw walls in half....lol the HMG in dust obviously doesn't do the job of the modern HMG, or even the modern LMG. since DUST takes place in the future why does it do so little damage? shouldnt the future be better than the past? lol according to the above definitions the HMG should at the vaery least be doing AR damage. but for the sake of balance i would accept the SMG damage per shot. right now the HMG does less damage per shot that every other gun in the game... seriously the AHMG does 5%-10% more DPS than a milita SMG. WTF something must change. You noticed this is a game right?, you taken this class to be in EZ mode , heavy are good in some situation and bad at other, be friend with a dedicated logi and the heavy become extremly effective inside complex. The only things heavy need in my opinion its their other racial variant. |
D legendary hero
Strong-Arm
239
|
Posted - 2013.06.30 05:44:00 -
[284] - Quote
^^ and this is the problem.
so you are saying if you want to be a heavy that you NEED a logi? that any heavy that isn't follwing a logi around should instantly die to every one?
no one suit should be completely useless without one specific thing. and no, shotguns, nova knives, SMGs, remote explsives, grenades, and flaylocks are for. MDs too.
the HMG is not a CQC weapons, and these imaginary hallways and corridors onyl exist on one map right now and ARs do the job just as good. so, NO you are wrong.
the only class in EZ mod is the AR, as it has been gve consistent buffs, since Uprising, and its the noobs weapon of choice because it literally beats everything at pretty much every range save snipers. the AR has no recoil, never over heats, has a 60 bullet magazine the basic version doing over 839 damage using 27 bullets, doing 425 dps without mods, or the 10% buff, or proficiency, and it has zero dispersion and alsmot no damage fall off.
that is EZ mod.
|
Morathi III
Pro Hic Immortalis
107
|
Posted - 2013.06.30 05:57:00 -
[285] - Quote
Heavy and logi are the best in defense, flaylock currently dont help true i cant arg against this, against shotgun if you start your engagement at your range you win, if its at is range he win ( in majority ), LAV is a major problem also, they are ridiculous, you want to beat on open map an AR in one vs one?, really?. For what i know inside complex is at the advantage of heavy. The two big problem i see is flaylock and LAV and i just cant believe they stay like they are. |
D legendary hero
Strong-Arm
240
|
Posted - 2013.06.30 14:08:00 -
[286] - Quote
flaylocks aren't a problem at all in fact they should have their splash radius buffed alittle. the flaylock is doing what it was designed to do. LAV are a problem because not enough ppl are running AV nades. some packed AV nades can destroy most LAVs (exept the logi ones. they are a problem.)
the problem is the heavy suit itself and the pitiful proformance of the HMG. A logi is supposed to enhance the heavis not fill the holes in all his weaknesses.
i've seen logis be just as effective running around with assaults, or worse caldari logis running around with just as much ehp as heavies and out damaging the heavy with GEKs
CQC is not for the heavy we have low damage, low turn speed, and long reload.
the HMG and AR should have pretty much equal range, and the HMG should do damage starting from 25 damage going up to and maxing at 31 damage per shot. b the high dispersion, recoil, and initial inaccuracy of the HMG plus its higher damage fall off balances it out therefore, your AR in an open field must actually aim and hit the heavy, likewise the heavy must aim, control recoil, and sacrifice a lot of bullets through dispersion to hit the agile AR user at that long range. this requires skill
|
oso tiburon
The Generals EoN.
43
|
Posted - 2013.06.30 14:20:00 -
[287] - Quote
D legendary hero wrote:flaylocks aren't a problem at all in fact they should have their splash radius buffed alittle. the flaylock is doing what it was designed to do. LAV are a problem because not enough ppl are running AV nades. some packed AV nades can destroy most LAVs (exept the logi ones. they are a problem.)
the problem is the heavy suit itself and the pitiful proformance of the HMG. A logi is supposed to enhance the heavis not fill the holes in all his weaknesses.
i've seen logis be just as effective running around with assaults, or worse caldari logis running around with just as much ehp as heavies and out damaging the heavy with GEKs
CQC is not for the heavy we have low damage, low turn speed, and long reload.
the HMG and AR should have pretty much equal range, and the HMG should do damage starting from 25 damage going up to and maxing at 31 damage per shot. b the high dispersion, recoil, and initial inaccuracy of the HMG plus its higher damage fall off balances it out therefore, your AR in an open field must actually aim and hit the heavy, likewise the heavy must aim, control recoil, and sacrifice a lot of bullets through dispersion to hit the agile AR user at that long range. this requires skill
if the hmgs did that much damage just picture the QQ threads from the cod fan boys though we would drown in tears |
D legendary hero
Strong-Arm
241
|
Posted - 2013.06.30 14:26:00 -
[288] - Quote
^^but i dnt care about them. im not nerfing their duvoules, GEKs or any of their guns. i just want my gun to be able to do what its supposed to.
25 damage per shot, for the STD HMG 28 damage per shot ADV HMG 31 damage per shot PROTO HMG
this is what an HMG should do. |
SoTa PoP
Internal Error. Negative-Feedback
2940
|
Posted - 2013.06.30 14:31:00 -
[289] - Quote
D legendary hero wrote:^^but i dnt care about them. im not nerfing their duvoules, GEKs or any of their guns. i just want my gun to be able to do what its supposed to.
25 damage per shot, for the STD HMG 28 damage per shot ADV HMG 31 damage per shot PROTO HMG
this is what an HMG should do. I've been keeping track of your posts for a while and have stayed quiet on them - but maybe I should finally just say this:
Are you really so bad with the HMG that you want damage buff too? Turn speed in death mode - normal aiming - and a little range - that's all we need. I destroy at it is even with crap range. Give me more DPS and you'll see more QQ threads then the current doomsaying threads. I just need to be able to track my enemy - I kill them just fine. |
D legendary hero
Strong-Arm
241
|
Posted - 2013.06.30 14:37:00 -
[290] - Quote
^^besides me, you ad the 10 or so other heavies on this thread, ask yourself who uses the HMG? now out of the 10+ people who use it on this thread who uses it without damage mods?
all the heavies i ever play in matches uses either ishikune assault forguns, OR assault rifles. why do you think that is so? why have so many people completely abandoned the HMG? its almost as rare as finding a laser or mass driver thse days.
i have countless time explained how inferior the HMG is to the AR. i refuse to write it again. if you have been reading these posts and threads carefully, you would never have posted this^^.
|
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Morathi III
Pro Hic Immortalis
107
|
Posted - 2013.06.30 14:41:00 -
[291] - Quote
D legendary hero wrote:^^besides me, you ad the 10 or so other heavies on this thread, ask yourself who uses the HMG? now out of the 10+ people who use it on this thread who uses it without damage mods?
all the heavies i ever play in matches uses either ishikune assault forguns, OR assault rifles. why do you think that is so? why have so many people completely abandoned the HMG? its almost as rare as finding a laser or mass driver thse days.
i have countless time explained how inferior the HMG is to the AR. i refuse to write it again. if you have been reading these posts and threads carefully, you would never have posted this^^.
Im shotgunner, never see something more easy than killing an AR fatty, the one who killing me more than anything is a good HMG user, |
SoTa PoP
Internal Error. Negative-Feedback
2940
|
Posted - 2013.06.30 14:50:00 -
[292] - Quote
D legendary hero wrote:^^besides me, you ad the 10 or so other heavies on this thread, ask yourself who uses the HMG? now out of the 10+ people who use it on this thread who uses it without damage mods?
all the heavies i ever play in matches uses either ishikune assault forguns, OR assault rifles. why do you think that is so? why have so many people completely abandoned the HMG? its almost as rare as finding a laser or mass driver thse days.
i have countless time explained how inferior the HMG is to the AR. i refuse to write it again. if you have been reading these posts and threads carefully, you would never have posted this^^.
Wrong - On several counts.
HMG gets used quiet a bit in pubs - it's the competitive level you rarely see it - and it's because shotgunners do our job better then we can on every level. Turn speed solves that. Your numbers are misleading. They do not take in to fact that a lot more bullets could be landing then dispersion apparently allows for you. You speak like every combat we're in will be at our max range - only a bad heavy would keep putting themselves into that position. HMG was never designed from the start to be good at any range but up close - but it never should of done NOTHING if it tried. As it stands now I can kill any player in proto - part of your argument is we need damage mods... well - duh? What's the point of them if we don't need them? For forge guns? To increase how OP we'd be?
You really do just seem like a bad heavy. Your solutions will OP us way too much - your asking for us to be BETTER then we were in chromosome when we rocked house. >_>;;
The other problem we face is we're forced to armor tank when armor is completely broken - making us seem more like paper then we should.
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D legendary hero
Strong-Arm
241
|
Posted - 2013.06.30 14:55:00 -
[293] - Quote
^^you haven't the slightest idea what your talking about. i have consistently encoutered the problems i have been talking about. and i have made several threads on the subject. i have posted on the subject several times and plenty of pro heavies such as myself ahve agreed with me.
if you have a problem present some numbers. because right now your really just trolling. your insulting me without evidence to back up what you say.
|
LT SHANKS
Amarr Templars Amarr Empire
35
|
Posted - 2013.06.30 14:56:00 -
[294] - Quote
Burst HMG - Used to tear through single targets in a CQC Ambush map Assault HMG - Used to make the player feel as if he or she is doing something from a distance against TARs and the like HMG - Does both roles of the Burst and Assault, but to a much lesser degree |
D legendary hero
Strong-Arm
241
|
Posted - 2013.06.30 14:56:00 -
[295] - Quote
Morathi III wrote:D legendary hero wrote:^^besides me, you ad the 10 or so other heavies on this thread, ask yourself who uses the HMG? now out of the 10+ people who use it on this thread who uses it without damage mods?
all the heavies i ever play in matches uses either ishikune assault forguns, OR assault rifles. why do you think that is so? why have so many people completely abandoned the HMG? its almost as rare as finding a laser or mass driver thse days.
i have countless time explained how inferior the HMG is to the AR. i refuse to write it again. if you have been reading these posts and threads carefully, you would never have posted this^^.
Im shotgunner, never see something more easy than killing an AR fatty, the one who killing me more than anything is a good HMG user,
no you normally die because you run directly at the heavy guy in a cheap @$$ suit. if you shield tanked some you could still charge a heavy and win. i have done it. and with a freaking dren shotgun, and no SP into shotguns i can run around in a free suit and pwn heavies. |
Morathi III
Pro Hic Immortalis
108
|
Posted - 2013.06.30 15:00:00 -
[296] - Quote
D legendary hero wrote:Morathi III wrote:D legendary hero wrote:^^besides me, you ad the 10 or so other heavies on this thread, ask yourself who uses the HMG? now out of the 10+ people who use it on this thread who uses it without damage mods?
all the heavies i ever play in matches uses either ishikune assault forguns, OR assault rifles. why do you think that is so? why have so many people completely abandoned the HMG? its almost as rare as finding a laser or mass driver thse days.
i have countless time explained how inferior the HMG is to the AR. i refuse to write it again. if you have been reading these posts and threads carefully, you would never have posted this^^.
Im shotgunner, never see something more easy than killing an AR fatty, the one who killing me more than anything is a good HMG user, no you normally die because you run directly at the heavy guy in a cheap @$$ suit. if you shield tanked some you could still charge a heavy and win. i have done it. and with a freaking dren shotgun, and no SP into shotguns i can run around in a free suit and pwn heavies. Anybody is dead when is back stabbed by a shotgun thats a fact, not only heavies |
SoTa PoP
Internal Error. Negative-Feedback
2940
|
Posted - 2013.06.30 15:01:00 -
[297] - Quote
D legendary hero wrote:^^you haven't the slightest idea what your talking about. i have consistently encoutered the problems i have been talking about. and i have made several threads on the subject. i have posted on the subject several times and plenty of pro heavies such as myself ahve agreed with me.
if you have a problem present some numbers. because right now your really just trolling. your insulting me without evidence to back up what you say.
With what numbers? What numbers could I possibly use? Should I change how much damage you say it does from in game just to prove no point? What's wrong about your math is your idea of dispersion. How much damage does an HMG actually do when you turn a corner and someones there turning that corner too? You're turning a situational weapon into a do - all. That's wrong.
You're a bad heavy wanting to OP us - stop it. It's because people cried like this pre-chromosome that we got buffed finally in chromosome then got nerfed to hell in uprising when too many people could no skill destroy with it.
And NONE of the good heavies have agreed with you - only randoms I've never heard of. The only thing consistent with agreement with you are range buffs and turn speed.
I'd pwn every heavy in this thread btw. ;) |
TheMarkOf22
Internal Error. Negative-Feedback
233
|
Posted - 2013.06.30 15:24:00 -
[298] - Quote
KOBLAKA1 wrote:So you are a master with it even though you havent specced it? Obviously its not easiest thing in the game to use or everyone would be using it. And what do kills have to do with my comment? pretty sure I never said anything about kills, I do just fine. You must have been on the business end one too many times and are butthurt about it.
Heavy Machine Guns are not CQC weapons. Thats what SMGs are for.
Heavy machine gun definition: The heavy machine gun or HMG is a larger class of machine gun generally recognized to refer to two separate stages of machine gun development. The term was originally used to refer to the generation of machine guns which came into widespread use in World War I. These fired standard rifle cartridges such as the 7.92 Mauser, .303 British or 7.62+ù54mmR, but featured heavy construction, elaborate mountings, and water-cooling mechanisms that enabled long-range sustained automatic fire with excellent accuracy.
SubMachinegun Definition: A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges.[1] It combines the automatic fire of a machine gun with the cartridge of a pistol and have poor accuracy past 50m.
"hey this the future don't compare Dust to modern day"... Unless we aren't using english in DUST it applies. These are definitions not comparisons. This is what it is to be in these category of weapon. As it stands the HMG is just a SMG with a big clip...
Also you're not your (of course this could mean you don't understand english...in which case quit skipping summer school to play)
Yes, I can run around with just nova knives and out kill the majority of this player base.
HMG is easy, more health, more ammo, I don't have to use ADS or Terrible sights.
The only thing I would want is 1 equipment slot. |
XxWarlordxX97
Internal Error. Negative-Feedback
2190
|
Posted - 2013.06.30 17:10:00 -
[299] - Quote
TheMarkOf22 wrote:KOBLAKA1 wrote:So you are a master with it even though you havent specced it? Obviously its not easiest thing in the game to use or everyone would be using it. And what do kills have to do with my comment? pretty sure I never said anything about kills, I do just fine. You must have been on the business end one too many times and are butthurt about it.
Heavy Machine Guns are not CQC weapons. Thats what SMGs are for.
Heavy machine gun definition: The heavy machine gun or HMG is a larger class of machine gun generally recognized to refer to two separate stages of machine gun development. The term was originally used to refer to the generation of machine guns which came into widespread use in World War I. These fired standard rifle cartridges such as the 7.92 Mauser, .303 British or 7.62+ù54mmR, but featured heavy construction, elaborate mountings, and water-cooling mechanisms that enabled long-range sustained automatic fire with excellent accuracy.
SubMachinegun Definition: A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges.[1] It combines the automatic fire of a machine gun with the cartridge of a pistol and have poor accuracy past 50m.
"hey this the future don't compare Dust to modern day"... Unless we aren't using english in DUST it applies. These are definitions not comparisons. This is what it is to be in these category of weapon. As it stands the HMG is just a SMG with a big clip...
Also you're not your (of course this could mean you don't understand english...in which case quit skipping summer school to play) Yes, I can run around with just nova knives and out kill the majority of this player base. HMG is easy, more health, more ammo, I don't have to use ADS or Terrible sights. The only thing I would want is 1 equipment slot. If you use a modded controller it is easy |
Disturbingly Bored
The Strontium Asylum
324
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Posted - 2013.06.30 21:16:00 -
[300] - Quote
SoTa PoP wrote: I'd pwn every heavy in this thread btw. ;)
I been steppin up my game. I look forward to testing that statement some time. (Not to say I haven't been SoTapwnd in the past...)
In any case, sorry D, but SoTa's eyes are clear on this issue. HMG is still beastial toe-to-toe if you have good situational awareness and flank. Damage really isn't the issue.
The problem is that it has no bite at mid-range, which means AR players with good situational awareness control the fight every single time. And if our "role" is to guard the point, this means they take their time plinking away at range until they have enough backup to stop you.
IMO: at 30-40m, the HMG should do 20-25% less DPS than the AR. Still enough to hurt, not enough to win an outright slugfest. Currently it does far less (I won't be asinine enough to make up a number, but any dolt can shrug the damage off and move on as normal). That would fix it in my book.
Then CCP just needs to get off their arse on racial suits and more Heavy weapons. |
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