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Lance 2ballzStrong
SyNergy Gaming EoN.
1870
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Posted - 2013.05.23 19:44:00 -
[1] - Quote
Mr Sprinklez wrote:I haven't been playing for long, but if any of you have seen me with my HMG, you know this thread is a load of bull. The HMG is powerful to anyone who can become accustomed to its range, anyone that says otherwise spends too much time with a TAC and wants everything to be an Iwin button.
lol
*sigh*... people and their judging of weapons in pub games against noobs. This community will NEVER learn. Thanks to CCP's data collecting in pubs, they saw how easy it was too mow down noobs using militia suits running straight at heavies, so they thought a nerf was needed.
People need to think OUTSIDE THE BOX. People don't pub 24/7 against noobs who don't know their arse from their elbow, and it's only when you play against good people you'll see how WEAK the class is. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1871
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Posted - 2013.05.23 19:48:00 -
[2] - Quote
iceyburnz wrote:People who use HMGs these days often do so poorly.
HMG is a defensive weapon.
You take your heavy suit and you move in once an objective is taken and guard it with your life.
Oh? Then please tell me good sir, how is it a "defensive weapon" for CQC, when we have such a poor turning speed? Ironic no?
We can't track people in CQC cuz we're too slow. Yeah that sounds about right. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1881
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Posted - 2013.05.23 22:35:00 -
[3] - Quote
Laheon wrote:Oh no, your feelings are hurt. Would you like a lolly?
If the heavy doesn't suit your playstyle, then don't play it. Simple. The heavy is, and has been, intended for point defense and AV since open beta. Suck it up, get used to it.
Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1883
|
Posted - 2013.05.23 22:59:00 -
[4] - Quote
Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role.
You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people.
You can't shove a specific role on a class, regardless what CCP says about it.
I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1883
|
Posted - 2013.05.23 23:14:00 -
[5] - Quote
Promethius Franklin wrote:Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear.
And you're wrong again. The removal of sharpshooter forced the HMG into a defensive role. Before it was a versatile suit / class. Able to attack and defend, which EVERY class should be able to do, as that is a very basic aspect of a FPS.
But people with your mentality are happy to force a class into 1 role and call that a day. The range nerf to all weapons hurt the HMG the most cuz without it, heavies are stuck camping. That's fun for people? Camping a room?
Plus this defensive role you speak of, it's also followed by another one I laugh at... the "support role". Support and defend what exactly? A 10-15m radius? lol
Forcing roles into a class is a sure way to see people move away from it... like many have done already.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1884
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Posted - 2013.05.23 23:21:00 -
[6] - Quote
Laheon wrote:
Kay, let's see. High HP, check. Low speed, check. What does that equal? A low mobility heavy weapons platform. That's its description, no? Its anti-personnel main weapon of choice is short range. No one can argue with that. Coupled with the low mobility, this means that it needs the enemy to come to it. Is there any fault with that logic? Again, I'm not forcing the suit into a role, I'm simply stating THAT'S WHAT'S IT'S BEST AT.
So you're saying a tank / HAV is BEST at defense cuz it's slow, has allot of HP and is anti personnel.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1884
|
Posted - 2013.05.23 23:32:00 -
[7] - Quote
Laheon wrote:But in answer to your question, yes, yes it is. Tanks are awful offensively unless supported by a squad, because AV will ambush and take them out easily. When playing offensively without a squad, the tank will need to keep moving, unless it wants to be hit by a lot of concentrated AV. Not good for offensive play, since usually you want to hold the ground you take. Even defensively they need a squad, for the same reason.
Frankly, if you can't be bothered coming up with a decent, logical argument to my post, then you have no case.
lol
My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself.
So where's your logic?
You're still forcing the heavy into 1 roll, while the HAV can do both well enough. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1884
|
Posted - 2013.05.23 23:49:00 -
[8] - Quote
Laheon wrote:Lance 2ballzStrong wrote: lol
My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself.
So where's your logic?
You're still forcing the heavy into 1 roll, while the HAV can do both well enough.
Again, I'm not *forcing* the heavy into a role. That IS its role. I also never said that the heavy was BEST at any particular role, but that the role it's best at is defense, be it AP or AV defense. There's a difference. It's like saying option A is best across the board, scoring 90% in categories 1, 2 and 3, but option B scores best in category 3, with 89%, whereas it scores 50% in the other two. If you want to play heavy, then do so, but don't force it into a role it's not suited to e.g. assault. At the current time, assaults can take the place of the heavy in a defensive role, but that's simply because of the TAR, not because of any fault on the HMG's part.
What's funny about you saying it's mainly a defensive role, and this will ALWAYS be funny, is that Assault proto > Heavy Proto
You act like the heavy HMG is the god of Defensive cqc when in fact it's meh. An assault player will do a better job. So if a class / role can't even play it's role, what good is it?
Again, it brings me back to the class was better when it was versatile, now? lol
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Lance 2ballzStrong
SyNergy Gaming EoN.
1885
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Posted - 2013.05.23 23:59:00 -
[9] - Quote
Chinduko wrote:They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP!
5% reduction in bullet spread bro! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1885
|
Posted - 2013.05.24 00:07:00 -
[10] - Quote
Chinduko wrote:
The heavy doesn't have much spread as is. The accuracy has always been good, at least I thought so. Some might even complain that the reduced spread is a negative as well. I personally never noticed an issue with too much bullet spread but I'm only one person. Perhaps others did.
wait, what?
wow... |
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