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Mike Poole
Kirkinen Risk Control Caldari State
21
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Posted - 2013.05.19 16:02:00 -
[1] - Quote
With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right?
In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before they're even in your range?
Add in the fact that thanks to pitiful per shot damage you're expected to keep a lock on enemies who thanks to horrible movement mechanics can jerk back and forth bouncing off the walls ensuring that you can't even drop their shields as they drop grenades on you?
I always see people saying "Well you have to play defensively!" How exactly? Hide behind that one stack of crates over by the objective? Stick with other players where the slow moving guy that can't fire back yet totally isn't the easy target?
As I've played I haven't seen that many HMG users, I'd always figured it was people shying away from the extra investments needed to unlock heavy armors and weapons, but it's more because anyone that gets tricked into believing there's any actual balance in this game sadly goes back to using an assault rifle build and eats the lost SP isn't it? |
Salient0ne
Jarn Drakar
12
|
Posted - 2013.05.19 16:11:00 -
[2] - Quote
As far as i can tell, about all you can do with a HMG is find the most defensible point on a skirmish, and stay there. I had good success doing that, but its boring. ALso it leave your front line a guy short, its not always necessary to play Def all match on a point no one is trying to take.
The Assault HMG is by far superior, takes away a bit of that range disadvantage, but still you arent going to do anything vs TACs. Other than die.
I wasted 4m sps on the heavy suit, thinking i may try forge guns instead. |
Salient0ne
Jarn Drakar
12
|
Posted - 2013.05.19 16:16:00 -
[3] - Quote
Also i think the real fix to the heavy is to give it an L slot on top of the S and H so i can switch to a AR when out in the open. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3112
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Posted - 2013.05.19 16:18:00 -
[4] - Quote
Why you would ever choose an HMG over an AR as a heavy will continue to baffle me. |
Toni Scott White
Chatelain Rapid Response Gallente Federation
1
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Posted - 2013.05.19 16:26:00 -
[5] - Quote
Stop whining, I can play easily with a Heavy Machine Gun and I suck in this game, I just got out of the academy and I can get good scores with weapons that aren't AR's.
They created the weapons, they are going to change range, power etc to theur liking. |
Laheon
Osmon Surveillance Caldari State
564
|
Posted - 2013.05.19 16:30:00 -
[6] - Quote
Heavies aren't meant to be a heavy version of the assault.
Heavies are meant to defend a position - they exceed as a defensive role. Set up round a corner and anything coming around that corner is dead. On Manus Peak, I used a heavy to great effect defending point C, despite coming under heavy assault, with bombardment from a railgun installation, too. Most assaults were too cautious to come close, and those that did I ripped to shreds in seconds. |
Scott DNB
Crux Special Tasks Group Gallente Federation
1
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Posted - 2013.05.19 16:33:00 -
[7] - Quote
Its all about approach. A small hill can be a barrier enough to get u close to them AR fellas. So long as your 20 - 30m from target you'll waste them quick. I don't wanna sound like a smart *** but I've notice a lot of other heavies don't aim. Always aim. Improves your chances dramatically. Sorry bout the wall o text |
SoTa ReGnUM PoP
Namtar Elite Gallente Federation
114
|
Posted - 2013.05.19 16:36:00 -
[8] - Quote
Laheon wrote:Heavies aren't meant to be a heavy version of the assault.
Heavies are meant to defend a position - they exceed as a defensive role. Set up round a corner and anything coming around that corner is dead. On Manus Peak, I used a heavy to great effect defending point C, despite coming under heavy assault, with bombardment from a railgun installation, too. Most assaults were too cautious to come close, and those that did I ripped to shreds in seconds. Heavies were meant to stand toe and toe with tanks if we use your logic. Where the hell is that?
Please - stop telling a class how to play. |
Yeva Kalsani
Reckoners
81
|
Posted - 2013.05.19 16:38:00 -
[9] - Quote
My recommendation is to go with ARs or Forge Guns on your heavy dropsuit. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
304
|
Posted - 2013.05.19 16:41:00 -
[10] - Quote
Mike Poole wrote:With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right?
In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before they're even in your range?
Add in the fact that thanks to pitiful per shot damage you're expected to keep a lock on enemies who thanks to horrible movement mechanics can jerk back and forth bouncing off the walls ensuring that you can't even drop their shields as they drop grenades on you?
I always see people saying "Well you have to play defensively!" How exactly? Hide behind that one stack of crates over by the objective? Stick with other players where the slow moving guy that can't fire back yet totally isn't the easy target?
As I've played I haven't seen that many HMG users, I'd always figured it was people shying away from the extra investments needed to unlock heavy armors and weapons, but it's more because anyone that gets tricked into believing there's any actual balance in this game sadly goes back to using an assault rifle build and eats the lost SP isn't it?
Mate Defensive my ass.
Deliver a heavy to the enemy and watch them all scatter, Im not kidding.
Ive done this to some of the top name corps out there, they run as much as anyone else....they just come back quicker.
Heavies are CQC powerhouses, leave that long range **** to the TAC AR tryhards and the snipers. |
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Laheon
Osmon Surveillance Caldari State
564
|
Posted - 2013.05.19 16:42:00 -
[11] - Quote
SoTa ReGnUM PoP wrote: Heavies were meant to stand toe and toe with tanks if we use your logic. Where the hell is that?
Please - stop telling a class how to play.
I didn't mention tanks...? I said installation. From halfway across the map. I got behind cover, and despite being in a pretty limited area, managed to defend C for a few minutes.
I'll tell a class how to play until people who play that class actually understand that the heavy is a defensive tool. Anyone looking at the slow speed can tell you that. Heavies just can't cross ground quickly enough to get between cover and can't run up quickly enough to apply DPS consistently.
Assaults and scouts are much better at assaulting positions than heavies. Heavies simply don't have the speed to assault. Got it yet? CCP has gone on record as saying this is the heavy's role, what it has been designed for. |
SoTa ReGnUM PoP
Namtar Elite Gallente Federation
114
|
Posted - 2013.05.19 16:48:00 -
[12] - Quote
Laheon wrote:SoTa ReGnUM PoP wrote: Heavies were meant to stand toe and toe with tanks if we use your logic. Where the hell is that?
Please - stop telling a class how to play.
I didn't mention tanks...? I said installation. From halfway across the map. I got behind cover, and despite being in a pretty limited area, managed to defend C for a few minutes. I'll tell a class how to play until people who play that class actually understand that the heavy is a defensive tool. Anyone looking at the slow speed can tell you that. Heavies just can't cross ground quickly enough to get between cover and can't run up quickly enough to apply DPS consistently. Assaults and scouts are much better at assaulting positions than heavies. Heavies simply don't have the speed to assault. Got it yet? CCP has gone on record as saying this is the heavy's role, what it has been designed for. Heavies are not defensive tools - that is the counter every idiot who fears OP infantry tanks spouts.
We are walls that move the battlefield or get picked off for being idiots standing out in the open. Any points to say heavies are only meant to be one thing is worthy of being called ignorant. CCP calls heavies JUGGERNAUGTS that stand toe to toe with tanks - so if we were to take CCP to there word they're already lying about what our class can do.
Heavies don't move fast - you're right - they need to move smart instead. For when they do reach the front lines safe they can move it forward. Or used to be able too - now a heavy trying anything but point defense is folly and proof CCP has no idea wtf they're doing.
And I'll remind you we are suppose to be able to create our own perfect solider. My ideal one would be a slow moving tank , ops, not going to happen, why even with all of CCP's brag of customization? It's ridiculous and posts like yours supports CCP's ignorance of there own creation. |
Sylwester Dziewiecki
BetaMax. CRONOS.
67
|
Posted - 2013.05.19 16:54:00 -
[13] - Quote
Mike Poole wrote:With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right?
In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before they're even in your range?
Add in the fact that thanks to pitiful per shot damage you're expected to keep a lock on enemies who thanks to horrible movement mechanics can jerk back and forth bouncing off the walls ensuring that you can't even drop their shields as they drop grenades on you?
I always see people saying "Well you have to play defensively!" How exactly? Hide behind that one stack of crates over by the objective? Stick with other players where the slow moving guy that can't fire back yet totally isn't the easy target?
As I've played I haven't seen that many HMG users, I'd always figured it was people shying away from the extra investments needed to unlock heavy armors and weapons, but it's more because anyone that gets tricked into believing there's any actual balance in this game sadly goes back to using an assault rifle build and eats the lost SP isn't it? I was a Heavy for severa build(till I start to skill HAV). I think that HMG is a weapon that is ahead of its time. It was meant to be successful in narrow corridors with we don't have yet in game. CCP prefer to implement environment with open area as you said rather than close building with doors, windows, tight rooms, long corridors - where HMG would be really deadly. HMG rolle of today is to drop on enemy ton's of bullet, while he is trying to kill you, jumping like monkey, and then trying to reload before you finish him off. The best advantage of this weapon is magazine capacity when added to this your total HP, squadmate support - logibro with scanner and another one with repairing tool - you are close to be immortal in most cases. But you have to play smart with HMG. One of really good tactics in previous builds was to use LAV to cut your range between the enemy and you to minimum, and prevent him from disengage. |
Bubba Brown
Militaires Sans Jeux
57
|
Posted - 2013.05.19 16:55:00 -
[14] - Quote
it has this really awkward half-range thing going on, where it's pretty awful in CQC due to the extremely tight bullet corridor and seemingly lower damage, but actually really good at mid range for some reason?
and because of the low turn speed, it's really hard to keep up with strafing scouts in close quarters. i get a lot more kills with my standard smg at that range than i get with my prototype HMG. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
318
|
Posted - 2013.05.19 16:57:00 -
[15] - Quote
Bubba Brown wrote:it has this really awkward half-range thing going on, where it's pretty awful in CQC due to the extremely tight bullet corridor and seemingly lower damage, but actually really good at mid range for some reason?
and because of the low turn speed, it's really hard to keep up with strafing scouts in close quarters. i get a lot more kills with my standard smg at that range than i get with my prototype HMG. yessss
Please god fix the turn speed already CCP - are we going to wait another 6 months like we did before you fixed heavy protosuit prices?
CCP hates heavies - the proof is in the HMG and racial suits. |
Xender17
Oblivion S.G.X
83
|
Posted - 2013.05.19 16:58:00 -
[16] - Quote
Mike Poole wrote:With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right?
In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before they're even in your range?
Add in the fact that thanks to pitiful per shot damage you're expected to keep a lock on enemies who thanks to horrible movement mechanics can jerk back and forth bouncing off the walls ensuring that you can't even drop their shields as they drop grenades on you?
I always see people saying "Well you have to play defensively!" How exactly? Hide behind that one stack of crates over by the objective? Stick with other players where the slow moving guy that can't fire back yet totally isn't the easy target?
As I've played I haven't seen that many HMG users, I'd always figured it was people shying away from the extra investments needed to unlock heavy armors and weapons, but it's more because anyone that gets tricked into believing there's any actual balance in this game sadly goes back to using an assault rifle build and eats the lost SP isn't it? Except that's not where the battles usually happen. |
Mike Poole
Kirkinen Risk Control Caldari State
24
|
Posted - 2013.05.19 16:58:00 -
[17] - Quote
Laheon wrote: I didn't mention tanks...? I said installation. From halfway across the map. I got behind cover, and despite being in a pretty limited area, managed to defend C for a few minutes.
I'll tell a class how to play until people who play that class actually understand that the heavy is a defensive tool. Anyone looking at the slow speed can tell you that. Heavies just can't cross ground quickly enough to get between cover and can't run up quickly enough to apply DPS consistently.
Assaults and scouts are much better at assaulting positions than heavies. Heavies simply don't have the speed to assault. Got it yet? CCP has gone on record as saying this is the heavy's role, what it has been designed for.
Heavy armor is ultimately only slightly better for defense than any other armor though.
Without any additional damage resistance the additional armor and shields a heavy has is easily shredded by weapons with 400+ dps, not to forget that the extra armor is ultimately useless unless you're loaded with armor repair modules or have someone to repair you.
Toss in the fact that few if any defendable points are even slightly secure and are usually open to attack in all but one direction easily leaving you open to ambush by any enemy with half a brain and the fact that your slow moving butt hiding behind a wall is practically screaming grenade magnet.
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Vermaak Doe
SVER True Blood Unclaimed.
726
|
Posted - 2013.05.19 17:00:00 -
[18] - Quote
Toni Scott White wrote:Stop whining, I can play easily with a Heavy Machine Gun and I suck in this game, I just got out of the academy and I can get good scores with weapons that aren't AR's.
They created the weapons, they are going to change range, power etc to theur liking. Academy battles = noob lobbies. |
Kai Wulf
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.19 17:03:00 -
[19] - Quote
Laheon wrote:Heavies aren't meant to be a heavy version of the assault.
Heavies are meant to defend a position - they exceed as a defensive role. Set up round a corner and anything coming around that corner is dead. On Manus Peak, I used a heavy to great effect defending point C, despite coming under heavy assault, with bombardment from a railgun installation, too. Most assaults were too cautious to come close, and those that did I ripped to shreds in seconds.
What did you find was best for cover/protection? I tend to find that assaults don't need to come close as they can easily outrange me.
If the class has changed to a more defensive role, I can accept that. I can also accept that our playstyles would need to change to reflect this, but I also feel the HMG has suffered a bit too much since Uprising. I think the OP makes some valid points such as the open space on the maps and the movement mechanics of the characters.
There is just something wrong with the whole setup that makes me feel like I am in some no-man's land.
And it's not just the HMG. Since Uprising there has been a perceivably less amount of Laser Rifles, Mass Drivers, and even Shotguns being fielded. |
Kai Wulf
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.19 17:05:00 -
[20] - Quote
SoTa ReGnUM PoP wrote: Heavies are not defensive tools - that is the counter every idiot who fears OP infantry tanks spouts.
We are walls that move the battlefield or get picked off for being idiots standing out in the open. Any points to say heavies are only meant to be one thing is worthy of being called ignorant. CCP calls heavies JUGGERNAUGTS that stand toe to toe with tanks - so if we were to take CCP to there word they're already lying about what our class can do.
Heavies don't move fast - you're right - they need to move smart instead. For when they do reach the front lines safe they can move it forward. Or used to be able too - now a heavy trying anything but point defense is folly and proof CCP has no idea wtf they're doing.
And I'll remind you we are suppose to be able to create our own perfect solider. My ideal one would be a slow moving tank , ops, not going to happen, why even with all of CCP's brag of customization? It's ridiculous and posts like yours supports CCP's ignorance of there own creation.
QFT |
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Laheon
Osmon Surveillance Caldari State
564
|
Posted - 2013.05.19 17:10:00 -
[21] - Quote
SoTa ReGnUM PoP wrote:...
"My ideal one would be a slow moving tank"
Unfortunately, should you be granted the role you want (i.e. slow, but hard to kill) you would be a one man team. Not great for balance, hey?
For example, back in closed beta, I remember heavies running around with AR's. That was literally the only thing on the field. This allowed them to "move the front line forward". So much so that the assault was completely replaced.
Heavies cannot stand toe to toe with tanks. From dust514.com, "The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives." As far as I know, (apart from TAR's) they do that role quite well.
Heavies ARE meant for point defense. Any other role for them would be OP, as they would be walking powerhouses. They're slow on foot, which means that they require assistance getting to the battlefield, but once they get into CQC they excel. Jumping from a dropship into CQC, or spawning at a drop uplink at an objective when its about to be overrun, are ideal solutions for a heavy.
Walking up to the front line then punching a hole through it is not. That's best suited for an assault. |
Dust HaHakoke
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2013.05.19 17:13:00 -
[22] - Quote
playing a heavy and i can assure you ive dropped plenty of ar users most dont seem to realize how many bullets i can put out at once |
Laheon
Osmon Surveillance Caldari State
564
|
Posted - 2013.05.19 17:15:00 -
[23] - Quote
Kai Wulf wrote: What did you find was best for cover/protection? I tend to find that assaults don't need to come close as they can easily outrange me.
I used a building. I think it was Manus Peak, but I can't quite pinpoint where I was. Maybe it was a different map... Think I'm confusing myself here. There was a supply depot, with an L-shaped building covering it from B, and a small gap between that building and another facing A. I stayed on the side with the supply depot, hiding from grenades, AR's and the like. The only way you could see me (as an AR) would be to get into CQC, as in, within five meters. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
318
|
Posted - 2013.05.19 17:16:00 -
[24] - Quote
Laheon wrote:SoTa ReGnUM PoP wrote:... "My ideal one would be a slow moving tank" Unfortunately, should you be granted the role you want (i.e. slow, but hard to kill) you would be a one man team. Not great for balance, hey? For example, back in closed beta, I remember heavies running around with AR's. That was literally the only thing on the field. This allowed them to "move the front line forward". So much so that the assault was completely replaced. Heavies cannot stand toe to toe with tanks. From dust514.com, "The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives." As far as I know, (apart from TAR's) they do that role quite well. Heavies ARE meant for point defense. Any other role for them would be OP, as they would be walking powerhouses. They're slow on foot, which means that they require assistance getting to the battlefield, but once they get into CQC they excel. Jumping from a dropship into CQC, or spawning at a drop uplink at an objective when its about to be overrun, are ideal solutions for a heavy. Walking up to the front line then punching a hole through it is not. That's best suited for an assault. Your poor fellow. CCP's idea of nerfing and buffing has left you so traumatized that you can't even fathom anything but OP heavies. uld be. |
Kai Wulf
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.19 17:25:00 -
[25] - Quote
Sylwester Dziewiecki wrote: I was a Heavy for severa build(till I start to skill HAV). I think that HMG is a weapon that is ahead of its time. It was meant to be successful in narrow corridors with we don't have yet in game. CCP prefer to implement environment with open area as you said rather than close building with doors, windows, tight rooms, long corridors - where HMG would be really deadly. ... One of really good tactics in previous builds was to use LAV to cut your range between the enemy and you to minimum, and prevent him from disengage.
There is such a place on one of the maps, similar to Skim Junction, but it looks more like the complex in Starship Troopers! It has the CRU right outside Objective B when playing skirmish. It has 3 doorways, a bunch of windows, small rooms and long corridor. I love getting in there with my heavy.
The LAV tactic is still viable and probably the only way to keep up with squad mates - albeit only 3 at a time. The MAV's (armoured personnel carriers) when introduced into the game should make this an even better option.
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slypie11
Planetary Response Organisation
289
|
Posted - 2013.05.19 17:27:00 -
[26] - Quote
Laheon wrote:SoTa ReGnUM PoP wrote:... "My ideal one would be a slow moving tank" Unfortunately, should you be granted the role you want (i.e. slow, but hard to kill) you would be a one man team. Not great for balance, hey? For example, back in closed beta, I remember heavies running around with AR's. That was literally the only thing on the field. This allowed them to "move the front line forward". So much so that the assault was completely replaced. Heavies cannot stand toe to toe with tanks. From dust514.com, "The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives." As far as I know, (apart from TAR's) they do that role quite well. Heavies ARE meant for point defense. Any other role for them would be OP, as they would be walking powerhouses. They're slow on foot, which means that they require assistance getting to the battlefield, but once they get into CQC they excel. Jumping from a dropship into CQC, or spawning at a drop uplink at an objective when its about to be overrun, are ideal solutions for a heavy. Walking up to the front line then punching a hole through it is not. That's best suited for an assault. Not exactly. With more armor than shields, all heavies, no matter how decent their HMG, needs a logi to repair them. They also need assault buddies to keep enemies(especially shotty scouts) from getting them from behind because of their horrendous turning speed. Heavies will never be a one man team, and HMGs having decent range will not change that. |
Aegis Scientiafide
Molon Labe. League of Infamy
34
|
Posted - 2013.05.19 17:32:00 -
[27] - Quote
The Tac-Ar actually outdamages the HMG. Here's the math (assuming there are no damage modifiers on either side):
HMG
20 damage x 2000 dpm/ 60 seconds= 667 damage per second
Tac-AR
72 damage x 750 dpm/60 seconds= 900 dps
Once again showing there's no reason to pick any other weapon except the Tac AR. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
294
|
Posted - 2013.05.19 17:35:00 -
[28] - Quote
purpose/point to HMG.. mow **** down?
Countless times even after the latest changes have I seen a good heavy with HMG run around a corner of unsuspecting teamates and rip through 3-4 in a couple seconds. and when you hear a buzz saw and see bullets spraying it tends to do it's job of clearing a path.. I know I don't stay in direct line of one if I have the option lol |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
294
|
Posted - 2013.05.19 17:37:00 -
[29] - Quote
Aegis Scientiafide wrote:The Tac-Ar actually outdamages the HMG. Here's the math (assuming there are no damage modifiers on either side):
HMG
20 damage x 2000 dpm/ 60 seconds= 667 damage per second
Tac-AR
72 damage x 750 dpm/60 seconds= 900 dps
Once again showing there's no reason to pick any other weapon except the Tac AR.
They really need to drop the firing rate on all tactical assault rifles, it's getting rediculous |
Kai Wulf
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.19 17:37:00 -
[30] - Quote
Laheon wrote:Kai Wulf wrote: What did you find was best for cover/protection? I tend to find that assaults don't need to come close as they can easily outrange me.
I used a building. I think it was Manus Peak, but I can't quite pinpoint where I was. Maybe it was a different map... Think I'm confusing myself here. There was a supply depot, with an L-shaped building covering it from B, and a small gap between that building and another facing A. I stayed on the side with the supply depot, hiding from grenades, AR's and the like. The only way you could see me (as an AR) would be to get into CQC, as in, within five meters. If it is Manus Peak, then it would've been point C as it's the only one with a Supply Depot (and CRU) now.
I'll have to keep an eye out for this (and other good spots), but Manus Peak seems to have a few different versions now. Same number of objectives and same locations, but the buildings around points B and C change. Or am I dreaming it all lol |
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