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bill the noon
Condotta Rouvenor Gallente Federation
24
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Posted - 2013.05.23 22:42:00 -
[1] - Quote
Can one of the people yelping about "its a defensive weapon" explain what the fundamental difference between attacking and defending is. If i can't put people down while attacking how do i suddenly gain the ability to kill them if the objective near me is blue. If an enemy can strafe step around me while im attacking what changes when im defending. Is the hit deyection different around base you have captured? Is there a damage bonus? We have the largest radar sig so if we are defending we will show up earlier then any other suit so its not like we can suprise the enemy. Also i have only seen the devs talk about how the sentinel suit was designed for a defensive role can some one provide a link to where the devs say the hmg is a defensive weapon. Lastly if the weapon isn't leathal how can it be used as a supressive weapon, as some people say it is supposed to be. If tue enemy isnt n danger of dying they will just ignore and or kill you. |
bill the noon
Condotta Rouvenor Gallente Federation
24
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Posted - 2013.05.23 23:24:00 -
[2] - Quote
Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. @Billy In a defensive situation, you get to control exactly where you fight. The enemy don't. They come to you instead of you going to them. If you're a heavy, you dictate exactly where you meet the assaults. If you're smart, that would be in CQC. Also, when playing defensively, you don't run across 20m of open ground.
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bill the noon
Condotta Rouvenor Gallente Federation
24
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Posted - 2013.05.24 00:03:00 -
[3] - Quote
still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. |
bill the noon
Condotta Rouvenor Gallente Federation
25
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Posted - 2013.05.24 01:05:00 -
[4] - Quote
Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. well he didn't say heavies were designed , he said sentinels . while the thread he mentioned it in was an hmg thread people were also complaining about lack of high slots, massdrivers and other things. he also in that thread talked of increased falloff damage as being a solution to the heavies weakness before they increased the damage by aprx. 6 points. so yes i would like them to specifically state that the hmg is defensive. if only so i can then get them to explain the difference between an offensive and defensive weapon. for if im defending objective X, and it has a hallway or door that makes the hmg especially useful. then when im attacking objective X it has a hallway or door (or whatever layout) that is that useful. the terrain is the same the only difference is what color the objective is. at least now with the new patch i just downloaded the hit detection got sooooo much better. |
bill the noon
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.05.24 01:40:00 -
[5] - Quote
still waiting for a link that shows where a dev says that hmg's are defensive weapons. or if a dev could come on and state this to clear up confusion, |
bill the noon
Condotta Rouvenor Gallente Federation
25
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Posted - 2013.05.24 01:54:00 -
[6] - Quote
Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. 163 kills 0.65 kd . who's alt are you prome. or are you just a noob. still waiting on that link |
bill the noon
Condotta Rouvenor Gallente Federation
25
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Posted - 2013.05.24 02:30:00 -
[7] - Quote
Promethius Franklin wrote:bill the noon wrote:Promethius Franklin wrote:bill the noon wrote:still waiting for a link to where a dev says the hmg ( not the sentinel suit) is a defensive weapon. Considering it's one of 2 weapons that are exclusive to that suit and the fact that the role was brought up by CCP while discussing HMG balance I'd say demanding a direct statement is at this point being a bit purposefully obtuse. 163 kills 0.65 kd . who's alt are you prome. or are you just a noob. still waiting on that link I'm no ones alt. You yourself can see I play the game on this character if you are looking at my stats. I'm not a noob, I'm just terrible at shooters, run militia level gear and I'm not afraid to run through a hell of bullets to try to take an objective. My KD will always be poor. 19309 wp . if your not an alt and youve only earned 20k in wp, thats pretty nob . still waiting for link |
bill the noon
Condotta Rouvenor Gallente Federation
25
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Posted - 2013.05.24 03:30:00 -
[8] - Quote
You have the link a few posts ago. That aside is your defense at this point really going to just be stat elitism?[/quote]
you edited in the link, here is what the post says about the hmg thanks for posting it troll.
"The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible."
notice how everything i said was correct. they thought damage fine then jacked it , it doesn't mention being defensive.
here is the part about the sentinel
- The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
notice how he says the sentinel was designed for defense not the hmg was designed for defense . he says that the hmg was very effective before it got 50% more powerful they increased the turn rate and tightened the cone. while it might seems to some one with less then a weekends worth of wp to say they don't want you attacking. i think that this leaves it ambiguous enough to ask for clarification. for if a weapon can be used effectively to defend an "outposts where targets are confined to narrow spaces" why cant a weapon be used to attack an"outposts where targets are confined to narrow spaces" also why do i got to get trolled to use your forums |
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