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Ignatius Crumwald
Eyniletti Rangers Minmatar Republic
478
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Posted - 2013.05.19 20:09:00 -
[1] - Quote
Heavies aren't complaining that they die open field. They're complaining that they cannot compete in areas where they are supposed to excel because the suit and weapons have been over-nerfed to the point of making them uncompetitive VS assault in those areas where you claim they are supposed to be superior.
I can do everything a heavy is supposed to do better with an assault or a scout and have more SP to spend elswhere, so why even have them at all?
If the devs aren't willing to let them excel in anything other than being big slow targets that take 6-8 extra bullets to kill, I actually have to recommend that CCP look into dropping the heavy suits and heavy weapons all together.
A little extra damage drop-off range on the HMG ain't gonna do ish. |
Ignatius Crumwald
Eyniletti Rangers Minmatar Republic
478
|
Posted - 2013.05.19 20:50:00 -
[2] - Quote
Mr Sprinklez wrote:I haven't been playing for long,
Exactly. Most of the noob heavy users don't have a clue at the complete lack of potential their chosen class has VS the assault or scout classes because your handicap forces you to adapt a playstyle that is generally successful anyway - corner camping and ambushing.
Some of us have been here bashing our head against a wall for over a year about this. The proto HMG used to do 30 DMG per shot with the heavy suit turning speed equal to all other suits - and even then it still wasn't the insta win button that everyone thinks it was or fears will emerge. |
Ignatius Crumwald
Eyniletti Rangers Minmatar Republic
478
|
Posted - 2013.05.20 20:36:00 -
[3] - Quote
Mr Sprinklez wrote:Ignatius Crumwald wrote:[quote=Mr Sprinklez]I haven't been playing for long, Exactly. Most of the noob heavy users don't have a clue at the complete lack of potential their chosen class has VS the assault or scout classes because your handicap forces you to adapt a playstyle that is generally successful anyway - corner camping and ambushing. Some of us have been here bashing our head against a wall for over a year about this. The proto HMG used to do 30 DMG per shot with the heavy suit turning speed equal to all other suits - and even then it still wasn't the insta win button that everyone thinks it was or fears will emerge.
I have been playing since Replication, I am only new as heavy user with this alt. Maybe you just don't understand the large potential of the heavy suit because you have been playing assault too long? My STD HMG tears proto users to shreds, who were, btw, the ones that were corner camping, I was the one running in lighting a fire under their asses.
EDIT: Do you even realize how stupid you sounded? I don't understand the lack of potential because I'm a noob? The one thing newbies are good at is singling out the most OP weapon and overusing it. That's why there is an overabundance of TACs, they lack skill and make up for it with gear. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
505
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Posted - 2013.05.23 21:40:00 -
[4] - Quote
Synthetic Surrogate wrote:Turkevich wrote:I made a heavy on an alt with 1.5 mil SPs and I was shredding people with a HMG. I usually get more kill assists than kills but that's fine with me. People usually run for cover when they see a heavy round a corner and you can use this to your advantage. At one point in a match my HMG was out of ammo so I switched to a SMG and waded into a room with 5-6 enemies. I killed a few and drove the rest off with a SMG. I really enjoy playing on that alt. This. I have a heavy with 1.3 million SP. I get more kills with it than my assault with 4.3 million SP. Perhaps the OP is trying to run a heavy as an assault? DERP And for the poster that said scouts can do the heavies job better.. you gotta be kidding me right?
I'm not kidding. I proved it like 5 builds ago. the HMG is a joke. the heavy class is trash.
I will kill your heavy, or any proto heavy in my 0 SP investment totally free sneeze in my direction dragonfly scout build - all day. Solo. I'll even reload right in your face.
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Ignatius Crumwald
IMPSwarm Negative-Feedback
506
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Posted - 2013.05.23 22:02:00 -
[5] - Quote
They should just get rid of the heavy class altogether. Assault has all of the same options available to it as heavy. Its place on the battlefield is way too niche to have an entire suit class dedicated t it.
De-compile to binary, print it out in grey scale, and fire it into the sun. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
506
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Posted - 2013.05.23 22:11:00 -
[6] - Quote
Polish Hammer wrote:Ignatius Crumwald wrote:They should just get rid of the heavy class altogether. Assault has all of the same options available to it as heavy. Its place on the battlefield is way too niche to have an entire suit class dedicated t it.
De-compile to binary, print it out in grey scale, and fire it into the sun. No.
Yes.
It's a sad relic of days gone by where hulking beasts wielding meat grinders stalked the Comms for prey.
It should go the way of the cavalry charge. Maybe we can pull the massive wastes of resources out of mothballs have the occasional Replication reenactment so the kids can see how sh!t got done in the olden days before Eve players cried nerf because they didn't understand the concept of strafing. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
506
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Posted - 2013.05.23 22:26:00 -
[7] - Quote
Nonya Bizznizz wrote:SoTa ReGnUM PoP wrote:Laheon wrote:Heavies aren't meant to be a heavy version of the assault.
Heavies are meant to defend a position - they exceed as a defensive role. Set up round a corner and anything coming around that corner is dead. On Manus Peak, I used a heavy to great effect defending point C, despite coming under heavy assault, with bombardment from a railgun installation, too. Most assaults were too cautious to come close, and those that did I ripped to shreds in seconds. Heavies were meant to stand toe and toe with tanks if we use your logic. Where the hell is that? Please - stop telling a class how to play. Even CCP said that Heavy's were meant to be point defense guys. Please - accept the guy's helpful advice Please accept my complete nonacceptance of that guy's advice.
EVEN CCP SAID YOU COULD PLAY AS A HEAVY MEDIC WELL HOW IN THE FLIPPING FLIP FLIPPER DO I DO THAT LIL JOHNNY NUMB SACK?
SPOILERS: You can't.
Don't listen to CCP. Retire the heavy. It makes my feelings feel bad.
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Ignatius Crumwald
IMPSwarm Negative-Feedback
506
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Posted - 2013.05.23 22:33:00 -
[8] - Quote
Laheon wrote:Ignatius Crumwald wrote: Please accept my complete nonacceptance of that guy's advice.
EVEN CCP SAID YOU COULD PLAY AS A HEAVY MEDIC WELL HOW IN THE FLIPPING FLIP FLIPPER DO I DO THAT LIL JOHNNY NUMB SACK?
SPOILERS: You can't.
Don't listen to CCP. Retire the heavy. It makes my feelings feel bad.
Oh no, your feelings are hurt. Would you like a lolly? If the heavy doesn't suit your playstyle, then don't play it. Simple. The heavy is, and has been, intended for point defense and AV since open beta. Suck it up, get used to it.
Wow. People with autism are all heroes in my book.
Anyway, I'm not sure what playstyle that is. It's there a gamer BSDM community I'm not aware of? |
Ignatius Crumwald
IMPSwarm Negative-Feedback
506
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Posted - 2013.05.23 22:37:00 -
[9] - Quote
PAsReaver wrote:Anyone who thinks that heavies are outdated and in effective can come and see me on the battlefield. yes it will be a bloodbath and yes you will kill me a few times but i will earn the respect that heavies deserve. And many players in top corps know that my heavy and my well trained heavy brothers will put down some serious firepower like we are meant to. I will say though that i am sad to see so many have left the class for the easy way out of assault.
^^ See? Dude wants hard mode in a competitive FPS. There really is a gamer BDSM community.
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Ignatius Crumwald
IMPSwarm Negative-Feedback
506
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Posted - 2013.05.23 23:12:00 -
[10] - Quote
Promethius Franklin wrote:Lance 2ballzStrong wrote:Laheon wrote:Lance 2ballzStrong wrote: Since Open Beta? No.
Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in Uprising.
Actually, they nerfed the HMG dmg by 20%, AND took out sharpshooter. Thanks to allot of heavies speaking up the dev realized he made a mistake with numbers and corrected the dmg nerf.
I went off on a tangent there, but just pointing out that heavies weren't confined to this "defensive" role since open beta, you're wrong. This new role has been forced on us in Uprising due to the fact we ONLY have Amarr suit and ONLY have the HMG (FG is AV)
You misread. I put the "intended" in there intentionally. They were always meant for a defensive role. You're trying to force a class into a specific role...that's not what this game is meant for. Like saying the scout suit is only for sniping in mountains, the assault suit is only for assaulting with AR's, the logi suit is only for healing people. You can't shove a specific role on a class, regardless what CCP says about it. I had a corpmate that made his tank as fast as LAV's just cuz HE COULD. If you think heavies are ONLY for defense then that's a real ignorant outlook to classes. Yes, you can attempt to use it any way you please. Though it will have a place in which it shines. For the heavy that is a defensive position where the advantages of the weapon can be brought to bear.
You have quite the imagination. Where are these magical places where only the heavy can shine?
This can be done in exactly 4 places of importance in the entire game - places where it can be done better with an assault.
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Ignatius Crumwald
IMPSwarm Negative-Feedback
506
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Posted - 2013.05.23 23:22:00 -
[11] - Quote
You can defend any position better in proto assault that proto heavy for on reason- Two equipment slots. You can carry repair hives AND REs. You can single handedly hold a position way longer with that than you can with a skittle hose and some armor that eats 4 extra TAC rifle shots. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
507
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Posted - 2013.05.23 23:31:00 -
[12] - Quote
Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
507
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Posted - 2013.05.23 23:38:00 -
[13] - Quote
Promethius Franklin wrote:Ignatius Crumwald wrote:Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist. Yet people are doing what you claim is impossible and using them successfully. How do you account for that? A random collection of accidents?
Define "Successfully"
If you define it as some trash player running around in a 400K ISK Fitting padding KDR by ripping up militia suits then you need to maybe look for another definition. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
507
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Posted - 2013.05.23 23:42:00 -
[14] - Quote
Laheon wrote:Lance 2ballzStrong wrote: lol
My point was tanks have 2 very capable roles, attack and defend, while the Heavy, which you described as being a walking HAV has 1. Now you're just confusing yourself.
So where's your logic?
You're still forcing the heavy into 1 roll, while the HAV can do both well enough.
Again, I'm not *forcing* the heavy into a role. That IS it's role. I also never said that the heavy was BEST at any particular role, but that the role it's best at is defense, be it AP or AV defense. There's a difference. It's like saying option A is best across the board, scoring 90% in categories 1, 2 and 3, but option B scores best in category 3, with 89%, whereas it scores 50% in the other two. If you want to play heavy, then do so, but don't force it into a role it's not suited to e.g. assault. At the current time, assaults can take the place of the heavy in a defensive role, but that's simply because of the TAR, not because of any fault on the HMG's part. Ignatius Crumwald wrote:Nonsense. Complete nonsense. Like, do you even play this game? A heavy is basically a stationary turret with the health of a dropsuit and a half.
There is nowhere that a heavy is the best option. No. Where. It doesn't exist. Read above.
Eff the TacAR, I can do it with a scrambler rifle. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
507
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Posted - 2013.05.24 00:03:00 -
[15] - Quote
Chinduko wrote:Lance 2ballzStrong wrote:Chinduko wrote:They only took from the heavy. I don't know anything they actually gave the heavy suit. Thanks CCP! 5% reduction in bullet spread bro! The heavy doesn't have much spread as is. The accuracy has always been good, at least I thought so. Some might even complain that the reduced spread is a negative as well. I personally never noticed an issue with too much bullet spread but I'm only one person. Perhaps others did.
WAT WAT WAT WAT WTA OMG AREUFRIGASDDLKJHD:IIHSADOPIHSADIUH!!!!
Seriously, Bro?
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Ignatius Crumwald
IMPSwarm Negative-Feedback
508
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Posted - 2013.05.24 06:18:00 -
[16] - Quote
Heavies are trash and if they are working as intended then CCP doesn't intend them to work.
Trust me when I say, My opinion is the only one that matters on this subject. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
517
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Posted - 2013.05.26 08:51:00 -
[17] - Quote
D legendary hero wrote:1. heavies should have thier run speed increased by about 15% to actually be able to participate in the game and support their team.
2. heavies should have 500shield and 500 armor
3. heavies armor and shields should by passively resistant by 30% (basic. it should be given) to small arms and grenades. with the ability that it can be increased by 2% to a max of 10% (or total 40%) resistance per skill lvl. (head shots do not receive this bonus)
the regular exile assault rifle does 31hp at 750 rpm for a 387.5dps, and a total 1860 per clip. with the base -30% to small arms and grenade damage received, that dps becomes 271.25pds and a total of 1302 per clip to a heavy. so in one clip a heavy can still be killed. however, this is assuming that the AR wielder is not missing any shots. if you as a heavy effectively take cover -OR- are shooting at the same time and not missing you will kill them in a one v one situation.
heavies are designed to win 1v1 encounters and to defend squads from being over run with suppressive fire.
these buffs are meant to balance the slow run speed, slow turning speed (this shouldn't change), the high skill point cost (you cnt just be a heavy and something else, you have to invest tons of sp into it), the lack of additional high power and low power slots, ease of heads-hots (slow target easier head shots), the long reload time, susceptibility to snipers and vehicles (vehicles should do the same damage to heavies as they dont fire small arms)
this will lead to a more dynamic gameplay as heavies will be able to both defend their squads from being over run, and push forward toward an objective.
#3 is probably the best idea. Body shots should have around 80% base effectiveness from small arms fire (light weapons and side arms) and heavies should get their own class of armor plating that can increase this. Heavies are the easiest class to head shot by far so I don't see something like this making them overpowered. |
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