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Imp Smash
Seraphim Auxiliaries CRONOS.
142
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Posted - 2013.06.27 11:47:00 -
[241] - Quote
Honestly I'm cool with heavies being point defense.
Honestly I don't think they are.
Heavies HMGs are simply not as powerful as ARs at any range. The HMG accuracy is still a real problem imo. |
Master Jaraiya
Ultramarine Corp
327
|
Posted - 2013.06.27 13:48:00 -
[242] - Quote
Imp Smash wrote:Honestly I'm cool with heavies being point defense.
Honestly I don't think they are.
Heavies HMGs are simply not as powerful as ARs at any range. The HMG accuracy is still a real problem imo. Judgingvfrom my experience actual accuracy only effects CQC. If you care to go back a couple pages and read my posts you will see why HMGs are not meant for CQC. HMGs should be the absolute best area denial weapon in the game.
As i stated earlier the HMG values for maximum and effective range need to be increased to 20% more than the AR. Our damage should be increased to somewhere between the SMG and AR. It should probably stay closer to the SMG maybe 1 point more. I'll also add that the time it takes to spin up should be slightly reduced. As it stands now we are 1/4 of the way through 1 reload by the time we have enough accuracy to be effective. By this time 1/3 of our HP is usually gone and we haven't killed anyone yet.
At least that usually my experience. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
42
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Posted - 2013.06.27 15:11:00 -
[243] - Quote
Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 15:49:00 -
[244] - Quote
THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good yeah in general range is the only complaint by a lot of the heavy community it seems too bad (as someone else pointed out to me) CCp doesnt respond to the heavy community and hasnt since the damage/range fiasco at release |
Himiko Kuronaga
SyNergy Gaming EoN.
706
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Posted - 2013.06.27 16:20:00 -
[245] - Quote
Imp Smash wrote:Honestly I'm cool with heavies being point defense.
Honestly I don't think they are.
Heavies HMGs are simply not as powerful as ARs at any range. The HMG accuracy is still a real problem imo.
Fully tightened, the HMG is actually too accurate. As in the circle you see? Thats not where the bullets are going. The tiny dot in the center is.
Which means if you are spraying, you'll hit nothing. You need to absolutely hold the dot on the enemy the whole time to do damage. Like a laser rifle that has kickback. Except of course, when you're moving, then the bullets fly wherever the hell they damn well please.
What might actually help in CQC would be if the HMG had an overall wider spread, lower RoF and higher damage per shot. You could afford to have **** accuracy in that case and just spray. Be guaranteed to hit something. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
44
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Posted - 2013.06.27 16:53:00 -
[246] - Quote
KOBLAKA1 wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good yeah in general range is the only complaint by a lot of the heavy community it seems too bad (as someone else pointed out to me) CCp doesnt respond to the heavy community and hasnt since the damage/range fiasco at release EDIT: 2013.05.15 09:13 CCP remnant posted in https://forums.dust514.com/default.aspx?g=posts&m=768636#post768636 is the latest response i could find in reference to the heavy or hmg from someone who actually "devs" the issue and is not about the lolmando They did it was lowered then raised it was tomuch then it wasbalancedout |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
44
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Posted - 2013.06.27 16:54:00 -
[247] - Quote
Himiko Kuronaga wrote:Imp Smash wrote:Honestly I'm cool with heavies being point defense.
Honestly I don't think they are.
Heavies HMGs are simply not as powerful as ARs at any range. The HMG accuracy is still a real problem imo. Fully tightened, the HMG is actually too accurate. As in the circle you see? Thats not where the bullets are going. The tiny dot in the center is. Which means if you are spraying, you'll hit nothing. You need to absolutely hold the dot on the enemy the whole time to do damage. Like a laser rifle that has kickback. Except of course, when you're moving, then the bullets fly wherever the hell they damn well please. What might actually help in CQC would be if the HMG had an overall wider spread, lower RoF and higher damage per shot. You could afford to have **** accuracy in that case and just spray. Be guaranteed to hit something. Your so wrong if you stand still spray and dont aim you will not hit anything you have yo burts fire andstraff being aheavy is harder then any other because you are so slow |
D legendary hero
Strong-Arm
234
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Posted - 2013.06.28 02:47:00 -
[248] - Quote
Master Jaraiya wrote:Imp Smash wrote:Honestly I'm cool with heavies being point defense.
Honestly I don't think they are.
Heavies HMGs are simply not as powerful as ARs at any range. The HMG accuracy is still a real problem imo. Judging from my experience actual accuracy only effects CQC. If you care to go back a couple pages and read my posts you will see why HMGs are not meant for CQC. HMGs should be the absolute best area denial weapon in the game. As i stated earlier the HMG values for maximum and effective range need to be increased to 20% more than the AR. Our damage should be increased to somewhere between the SMG and AR. It should probably stay closer to the SMG maybe 1 point more. I'll also add that the time it takes to spin up should be slightly reduced. As it stands now we are 1/4 of the way through 1 reload by the time we have enough accuracy to be effective. By this time 1/3 of our HP is usually gone and we haven't killed anyone yet. At least that usually my experience. @ Sofa I have only played 1 PC battle, and it was way to laggy to judge HMG performance. I don't feel like this totally disqualified me from judging what the HMG really needs as long as I remain humble about it, and try to apply some (un)common sense. I do see your point though. Pubs are full of randoms running around haphazardly like this is a twitch shooter.
i have played plenty of PC battles and i can concur with what you are saying. 1+ |
D legendary hero
Strong-Arm
234
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Posted - 2013.06.28 02:48:00 -
[249] - Quote
THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good
it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s |
Disturbingly Bored
The Strontium Asylum
317
|
Posted - 2013.06.28 03:29:00 -
[250] - Quote
D legendary hero wrote:way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person
Flux grenades work really, really nice with HMG. Especially if you have 2-3 reds clustered together.
Just a friendly tip. |
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Master Jaraiya
Ultramarine Corp
331
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Posted - 2013.06.28 04:08:00 -
[251] - Quote
Disturbingly Bored wrote:D legendary hero wrote:way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person Flux grenades work really, really nice with HMG. Especially if you have 2-3 reds clustered together. Just a friendly tip. I would use flux nades, but sadly I have to equip AV nades or become roadkill!
Before you say "don't run in the open n00b" or something similar, I don't. I have seen these carmageddon guys get into some crazy places to get kills! SMH |
XxWarlordxX97
Internal Error. Negative-Feedback
2175
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Posted - 2013.06.28 04:41:00 -
[252] - Quote
D legendary hero wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person
Damage mods or Flux |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
134
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Posted - 2013.06.28 04:51:00 -
[253] - Quote
Mike Poole wrote:With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right?
In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before they're even in your range?
Add in the fact that thanks to pitiful per shot damage you're expected to keep a lock on enemies who thanks to horrible movement mechanics can jerk back and forth bouncing off the walls ensuring that you can't even drop their shields as they drop grenades on you?
I always see people saying "Well you have to play defensively!" How exactly? Hide behind that one stack of crates over by the objective? Stick with other players where the slow moving guy that can't fire back yet totally isn't the easy target?
As I've played I haven't seen that many HMG users, I'd always figured it was people shying away from the extra investments needed to unlock heavy armors and weapons, but it's more because anyone that gets tricked into believing there's any actual balance in this game sadly goes back to using an assault rifle build and eats the lost SP isn't it?
Im gonna be honest here, because i play shotguns and Novas so i know what ou are talking about with the ''open maps'', specially the ones with 3 and 4 objectives....And yeh, you can feel purposeless at times, i even made a LOgi loadout just to help my temmates in this maps since i'll get murdered with my 270 total HP XD
I have an ALT account too, where i use heavy. In those maps i go PURELY Forge gun and Scrambler Pistol or SMG. In city maps i stay in the cities where i can ''safely'' shred people to pieces with the HMG.
Its all i can say. |
Disturbingly Bored
The Strontium Asylum
317
|
Posted - 2013.06.28 04:55:00 -
[254] - Quote
XxWarlordxX97 wrote: Damage mods or Flux
Damage mods AND Flux |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 05:06:00 -
[255] - Quote
I went full Minmatar assault with twin SMGs- I know I'm still a masochist, but most important of all, I have yet to lose a one on one face to face battle with an HMG heavy of any shape or size - even killed a few getting logibro'd.
HMG is pathetic. End of story. |
SoTa PoP
Internal Error. Negative-Feedback
2817
|
Posted - 2013.06.28 05:09:00 -
[256] - Quote
Novawolf McDustingham The514th wrote:I went full Minmatar assault with twin SMGs- I know I'm still a masochist, but most important of all, I have yet to lose a one on one face to face battle with an HMG heavy of any shape or size - even killed a few getting logibro'd.
HMG is pathetic. End of story. Must of been some bad heavies.
And with that corp tag it's hard to take you seriously lol |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
44
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Posted - 2013.06.28 05:10:00 -
[257] - Quote
Lol im a heavy always have been im fine with it ill scrabler pistol you |
TheMarkOf22
Internal Error. Negative-Feedback
232
|
Posted - 2013.06.28 05:20:00 -
[258] - Quote
hmg is probably the best weapon in the game |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
45
|
Posted - 2013.06.28 05:26:00 -
[259] - Quote
TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 05:27:00 -
[260] - Quote
TheMarkOf22 wrote:hmg is probably the best weapon in the game
Nope, Tamsen.
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 05:35:00 -
[261] - Quote
SoTa PoP wrote:Novawolf McDustingham The514th wrote:I went full Minmatar assault with twin SMGs- I know I'm still a masochist, but most important of all, I have yet to lose a one on one face to face battle with an HMG heavy of any shape or size - even killed a few getting logibro'd.
HMG is pathetic. End of story. Must of been some bad heavies. And with that corp tag it's hard to take you seriously lol
It's hard to take you seriously with the hentai blaring in the background.
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Sloth9230
Reaper Galactic
2043
|
Posted - 2013.06.28 05:46:00 -
[262] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person Damage mods or Flux Why is that plural? They have 1 high |
SoTa PoP
Internal Error. Negative-Feedback
2817
|
Posted - 2013.06.28 05:50:00 -
[263] - Quote
Novawolf McDustingham The514th wrote:SoTa PoP wrote:Novawolf McDustingham The514th wrote:I went full Minmatar assault with twin SMGs- I know I'm still a masochist, but most important of all, I have yet to lose a one on one face to face battle with an HMG heavy of any shape or size - even killed a few getting logibro'd.
HMG is pathetic. End of story. Must of been some bad heavies. And with that corp tag it's hard to take you seriously lol It's hard to take you seriously with the hentai blaring in the background. Hentai > Min
GOML |
TheMarkOf22
Internal Error. Negative-Feedback
232
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Posted - 2013.06.28 05:55:00 -
[264] - Quote
THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be
There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's |
Kane Fyea
DUST University Ivy League
468
|
Posted - 2013.06.28 05:56:00 -
[265] - Quote
Sloth9230 wrote:XxWarlordxX97 wrote:D legendary hero wrote:THEDRiZZLE Aqua teen wrote:Hmg is fine it need that hard stop dmg to increase and the turn speed is a lil to slow thats it dmg and everythibgis good it takes way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person Damage mods or Flux Why is that plural? They have 1 high The proto basic heavies have 2 highs. |
SoTa PoP
Internal Error. Negative-Feedback
2817
|
Posted - 2013.06.28 05:56:00 -
[266] - Quote
TheMarkOf22 wrote:THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's .... what? HMG has more range then AR?
Lol? You're drunk go home. |
Kane Fyea
DUST University Ivy League
468
|
Posted - 2013.06.28 06:00:00 -
[267] - Quote
TheMarkOf22 wrote:THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's This thread says your drunk
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
Duvolle Assault Rifle Max Range: 71m (-16) Optimal Range: 1 - 42m (+3) Meta: 8
Boundless HMG Max Range: 54m (-11) Optimal Range: 1-33m (-5) Meta: 8 |
D legendary hero
Strong-Arm
234
|
Posted - 2013.06.28 10:59:00 -
[268] - Quote
Kane Fyea wrote:TheMarkOf22 wrote:THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's This thread says your drunk https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unreadDuvolle Assault Rifle Max Range: 71m (-16) Optimal Range: 1 - 42m (+3) Meta: 8 Boundless HMG Max Range: 54m (-11) Optimal Range: 1-33m (-5) Meta: 8
when you factor in the high as dispersion and recoil of the HMG, plus its low damage, compared with the zero dispersion and recoil of an AR and its high damage. there is no point to the HMG.
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D legendary hero
Strong-Arm
234
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Posted - 2013.06.28 11:06:00 -
[269] - Quote
Disturbingly Bored wrote:D legendary hero wrote:way to long to burn through shields, and since everyone shield tanks you end up losing or being crippled in 1v1s and since this is a supressive fire weapon, its kinda pitiful not being able to supress one person Flux grenades work really, really nice with HMG. Especially if you have 2-3 reds clustered together. Just a friendly tip.
i tried that a while back, by the time i finish cooking my flux grenade my shields are already gone. if i throw it without cooking it and start shooting, i normally take down 80% of their shields by the time it goes off.
and before you say "you gotta cook it before they know your there" that doesnt happen because the suit has **** poror scanners, and every other suit by default has lower scan profiles so everyone knows where your heaviy suit is before you know where they are |
NOAMIzzzzz
The Shadow Cavalry Mercenaries DARKSTAR ARMY
1
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Posted - 2013.06.28 11:40:00 -
[270] - Quote
we heavys really needed this thread |
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